Terraria State of the Game - May 2024

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werewolves, mermaids, bats, AND RATS!? Really hoping for an item that allows the ultimate transformation, cause these are never leaving my inventory!
 
Oh please oh please... pleeeeeease make it possible so you can still fight and mine etc. with the rat like you can the wolf. Even if it means making the hitboxes much tinier so it doesn't become a hilarious (but adorable) new boss meta. I want to do a novelty rat playthrough!
Okay but does anybody remember the July SOTG where they revealed the Dino transformation could wear hats? I would love if that can apply to the rat transformation too.

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I wonder in what year the update will finally be released tho and/or if there going to be any more delays.
 

Greetings Terrarians!

Summer is finally here - well for some of us at least. We are greatly enjoying the warmer temperatures and the chance to get outside a lot more. Of course, development work remains at a steady pace as we draw ever-closer to Terraria 1.4.5. In the meantime, we hope that you enjoyed the 13th Anniversary celebration (and re-release of 1.1) earlier this month... and that you are looking forward to the upcoming board game as much as we are! 2024 is nearly half-done, and we are quite excited about what the rest of the year has in store for Terrarians everywhere.

With that out of the way, let's dip our toes into this month's pool of Terraria news!



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STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS - RE-LOGIC

TMODLOADER NEWS - TML TEAM


CONSOLE & MOBILE NEWS - DR STUDIOS

COMMUNITY NEWS


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TERRARIA 1.4.5 - THE RE-LOGIC FAMILY GROWS... RATS!

The Re-Logic team is beyond ecstatic to reveal that our little dev team family has grown by two with the official addition of @jopojelly and @Kazzymodus! Just who are these new Re-Logic team members and what will/have they be working on? Let's find out!


KAZZYMODUS
Kazzymodus has been a beta-tester for Terraria for more than five years, having experienced the development of 1.4 - still known as 1.3.6 at the time - onward first-hand from start to soon-to-be finish. During that time they've tested a great deal of content, weeding out a lot of issues before it ends up in your collective hands, as well as giving feedback and suggestions to make sure any new (and old!) content is the best it can be.

Now in charge of Quality Assurance, they're doing their best to make your 1.4.5 experience as smooth and bug-free as possible!

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JOPOJELLY
Jopojelly became involved in tModLoader during its infancy and quickly became integral in making mods and adding new features to tModLoader. He has always strived to make the experiences of both using mods and making mods better. Rather than make new content himself, jopojelly focused on guiding millions of tModLoader players in experiencing modded content through his quality of life mods Recipe Browser, Boss Checklist, and Census - to name a few. These mods help make players aware of all the awesome bosses, items, and town NPCs added by other mods they have installed so that they can experience them all.

Jopojelly will continue to work on collaborating with the tModLoader community on adding new features and bug fixes to tModLoader.

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UNLEASH YOUR INNER VERMIN VIA THE RAT TRANSFORMATION

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The latest in the handful of transformations coming to Terraria 1.4.5, the Rat Transformation will let you climb walls and squeak into small spaces!

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TERRARIA TURNED 13 - CHECK OUT THE FIRST FINAL UPDATE!
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Don't miss the world premiere of the Wall of Flesh and the horrifying Mech Bosses!
Click the banner above to find out how - and to join in the celebration.


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STEAM WORKSHOP NEWS
Nearly 325,000 packs/worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.


Click the banner above to check out the Terraria Workshop!

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WHAT ELSE IS GOING ON?

Lots of bug fixing, some balance work, and a few fun inventory management QoL ideas that we hope work out...

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As always, keep your bug reports coming via the handy bug report button below!



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Thanks again, Terrarians - we are as always blown away by your support!


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Hello everyone!

The tModLoader team and our amazing community of contributors continues to improve tModLoader. On June 1st the monthly update release of tModLoader will go live. This month's release contains several UI fixes and stability fixes.

This month we've fixed a few UI issues: some fixes for the ModPacks feature, some UI fixes for multiplayer connections, and a UI fix for Mod Browser / downloading mods.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will send you directly to the announcement once it is live.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

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tModLoader Steam Workshop - New Mods every Day!

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The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
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WHAT'S NEXT FOR TML?

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track of the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)


Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

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TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


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CONSOLE & MOBILE - DR STUDIOS
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Another month of keeping pace while also tackling some console/mobile specific issues (more on that in a moment) has gone by and we are as excited as ever! Even managing to get a little crossplay progress done in the background. That said, you came for the spoilers so here they are!


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We wanted to show off the new Rat Transformation as well - so we hope you enjoy seeing this different spin on this month's spoiler!

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BANNERS BANNERS EVERYWHERE!

We have also been hard at work in an attempt to simplify and clarify Control Banners (the little areas that show button mappings on screen). This has been a complaint we have heard from many Terrarians, so we hope this helps - and makes more sense - than the current version. Let's dive into some details!

KEEP IN MIND THAT THIS IS ALL VERY WORK IN PROGRESS AND SUBJECT TO CHANGE!


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In the live version of the game, a control banner at the bottom of the screen displays every single binding.

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Because absolutely everything is listed here, it forces players to “fish” for specific actions. This takes a considerable amount of time and slows gameplay down, as it creates a disconnect between where the controls are displayed versus where the player is looking.
To address this, we started by splitting the bottom banner off into several dedicated ones. At the moment these exist in the following places:


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Bottom of the screen. This is primarily for a few general items which are not context-specific. At the moment we are working to shorten this, as it is still somewhat long (in part because all bindings display now, regardless of whether a modifier trigger is held).

Up near the minimap & state display - contains smart cursor, map options, chat options, and the like.
Next to the hotbar - contains anything related to the inventory, as well as information for hotbar swapping

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At the bottom of inventory pages - these contain bindings that you would normally perform in the inventory, such as splitting a stack and others.


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On top of this, however, we’ve also started placing certain bindings in bespoke areas

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If a “Switch to Hotbar #X” binding exists, we display it over the respective hotbar slot.

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If an inventory binding exists for something that has a side button (such as Quick Stack or Tools), then we display it below the button.

We are hoping these make certain actions clearer to players, and allow more focus to go towards gameplay and less on figuring out what each button does.

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Until next time, Console & Mobile friends - thanks for all of your love and support!

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The team is feeling pretty good about console & mobile at this point, but we know that the bug reporting never stops! So, please, as you run into any issues, be sure to file a Bug Report via the links below!

CONSOLE BUG REPORTS

MOBILE BUG REPORTS


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Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

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TERRARIA MERCHANDISE HUB

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!

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TERRARIA MERCHANDISE UPDATES

TERRARIA - THE BOARD GAME KICKSTARTER CAMPAIGN IS LIVE!


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At long last, the Kickstarter Campaign for Terraria: The Board Game is live - and to say it is off to a running start would be the understatement of the century!

The project reached its initial funding goal in around eight minutes and has gone on (as of this writing) to nearly eclipse the $900,000 mark, unlocking 14 stretch goals along the way. Of course, the campaign is really just getting started, so you have plenty of time to get your pledge/order in before it closes on June 21.

Expect more stretch goals and information to come out along the way, this is one you will want to keep an eye on and definitely not one to miss!


Check out all of the details, get your order placed, and join in the conversation about Terraria: The Board Game by clicking the banner above or the link below.

TERRARIA: THE BOARD GAME KICKSTARTER CAMPAIGN

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MEET US AT UKGE 2024

As a reminder, Paper Fort Games will be live and in person at the upcoming UK Games Expo. If you are in the area, this is the perfect chance to check out Terraria: The Board Game in person, chat with the designers, and more.

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From May 31st to June 2nd, we’ll be showing Terraria: The Board Game at UK Games Expo (UKGE) held in Birmingham, UK. If you’re coming to the show, please stop by and say hello; you’ll find us at the booth 1-774 (in Hall 1). You’ll be able to play the game, chat with us about the design, take pictures at our life-size King Slime photobooth and win free merch at our Terraria-themed beanbag toss, courtesy of Re-Logic and the terraria.shop crew! It’s going to be a lot of fun and we’d love to see you there.


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CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP!

This month's Terraria T-shirt drop on Terraria.shop features everybody's favorite sparkly regent of death - Empress of Light! Elegent and simple in design, we think this shirt really captures the colorful essence of the EoL fight.

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Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!

We will be back again next month with yet another fantastic Terraria T-Shirt design!

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TERRARIA GRAPHIC NOVEL SERIES - UPDATE ON NEW SHIPPING SYSTEM AND ISSUE 6

Hello everyone!

We tried to have an update on the new international shipping system integration and the re-opening of orders ready in time for today's State of the Game, but we ran into some last minute technical issues that we want to iron out first. Most important is ensuring the best possible customer experience when we open up the gates. When we reopen, we will unveil the issue 6 materials and this time, they will be in stock as we begin taking orders, so we will be able to ship new orders without delay.

Won't be much longer - we figure it will be sometime next week, barring any more last minute problems.

Stay tuned!!!



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OTHER COMMUNITY NEWS

TERRARIA BIRTHDAY CARDS FROM THE COMMUNITY
In celebration of Terraria's 13th Birthday, the amazing Terrarians over at the Terraia Discord server sent us a whole pile of creative and heartfelt birthday cards! We wanted to say thank you so much to each person that took the time to create a card and to the Discord admin team for pulling it all together.

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We definitely appreciate all of you more than we could ever express - thanks!!!

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TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

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by @raretorch

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by Thylacocator

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by autistic-terrorist

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by BionicBandit

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by Waweezer

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by @Brewy489

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by spaz.

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by @MOK!SS

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by @corny

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by shadouette

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by Gamingwithmum

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by GreyL1me

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by Ontovoros

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by @Laqwerty

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by @wMODDED_MOONLORD🌑🌒🌓🌔🌕🌖🌗🌘🌑

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by Haidenisa

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by FramaSefor

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by @A_Mazarians_Boat

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by @bmxbike

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by @Shilaila

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DR STUDIOS AMA

We were fortunate to have DR Studios join us for an incredible AMA in the Terraria Discord server. In case you missed all the fun, you can still stop by the Discord server and visit the AMA channel to review the entire thing! You can find the AMA in the #dr-studios-ama channel. Here isthe list of Dr Studios team members who joined us for the AMA:

Xenopunk - Studio Head
AngryHippo - Lead Programmer
Roboarms - Associate Producer
Nescre - Internal QA + UI Design


Shout out to the wonderful team at DR Studios for answering our community questions!


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Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

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Holy :red: rat real
 
they aren't really delays but more like spoilers and making sure the update is the best it can be!
There are no delays since there is no ETA yet.
There actually were delays to this update and there was an ETA . I'm refering to the past SOTGs about this update (back when this was still just a Dead Cells crossover update). This update was supposed to release sooner but Re-Logic kept adding more and more to it which delayed it next year and next year. And it reached the point where they don't talk about any potential ETA anymore. (Which in itself is worrying too given that Relogic just keep adding more and more stuff this update)

I suggested in the past splitting the update into two parts. Giving the important stuff like QoL and changes first and the rest of the additional content later. So the update won't take ages to release.
 
The amount of stuff that Re-Logic keeps adding to the update is why I keep calling this update 1.5, because it very well could feature creep into 1.5

Not that i'm complaining about more content, but it could be nice if they saved some of it for 1.4.6
 
Did anyone notice that the strange plants presage the lunar pillars bc of them being orange, purple, light blue, and green Also I’ve a small suggestion related to them.

When exchanging strange plants for dyes at the dye trade you should be able to hold down the mouse button / A button ( if you play console) so you can quickly snatch all the dyes you want in less than a few secs and not have to complain about your carpal as you keep pressing the button. This would make researching dyes in journey mode a lot easier as well.
 
What if there was an offshoot of Journey Mode that's the exact same only without item duplication or the option to enable Godmode. Call it Odyssey Mode or something.
 
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