Terraria State of the Game - May 2025

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What if slime gun was a mage weapon that did a small amount of damage, then we would have a full set of slime weapons
 
Id love to see slime armour, it wouldn't be strong, but, it's bonus could be "halves fall dmg" or "coats enemies in slime on impact"

So it could be like a semi decent starting lucky horseshoe for new and old players, helping with large falls at the start, or, if paired it coats enemies in slime, it could be like the weapons, but, bouncy? I dunno, i think it would be cool though, like a starting set other than wood

Thanks
This sounds like a really cool idea, it would be nice and easy to obtain at the start of the game and pretty balanced!
 
we don't want to ever cut corners, and we want to be very sure of any date/timing we give whenever it is ready for prime time...
Yes, yes, yes. We've been hearing this for two years now, starting in 2023.
It's like shaving foam, you don't know when it's going to end until it does.
Just do your job, we'll wait a few more years.

P.S. No aggression in the message, just tired of waiting.
 
I have looked at all state of the game posts and found a secret message that ReLogic has been hiding: Terraria 1.4.5 will release when it is ready
 
Yeah, I highly doubt Turkor the Ungrateful will return.
Is there a specific reason, like the devs stating at some point they didn't like the boss?

Fair enough.
Sucks that it is the only good mage option against Skeletron though, makes repeat playthroughs rather boring.
I've defeated Skeletron using the Space Gun without problem, I think it's a bit of exaggeration to say it's the only option.
 
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Is there a specific reason, like the devs stating at some point they didn't like the boss?
They removed it in 1.3 to make all Terraria versions the same.
It is not coming back, they have stated multiple times.
 
Is there a specific reason, like the devs stating at some point they didn't like the boss?
It's not clear they could bring the removed console/mobile content back even if they wanted to. It's content that came from Engine/Codeglue/505, not from Re-Logic. They've entirely stopped working with these studios now. Does the intellectual property of Ocram, Turkor, Lepus, etc. belong to Re-Logic because they were part of Terraria; or to their original developers and publishers, who were not Re-Logic? It's even more complicated when you look at some of the old mobile content that involved other third parties. For example on Google Play you could get a pet Android mascot; on Amazon it was planned to be a parcel delivery drone (but it got removed with no explanation), and there was a whole Worms 3 crossover with a pet Worm and an Old Lady.

It might be relevant that some former content was added back in a way. The old pet slime? Now you've got the slime prince and princess pets. The Tiphia? Now you've got the Baby Hornet. Werewolf? Baby Werewolf! And the Orca is coming back in 1.4.5, too. All of those are very generic things; the first three being "pet version of an existing enemy" and the last being "actual real-world animal".

Anyway, after they broke their relationship with 505 & co., they lifted the ban on modding back the exclusive content, so now if you play on PC you can get Consolaria if you want Turkor and friends back.
 
Is there a specific reason, like the devs stating at some point they didn't like the boss?
If memory serves Red has stated in a few places that he thinks the old mobile and console content was bad for the most part and didn't really fit in with the game's vision, and I tend to agree.
 
So, I don't normally address this stuff - because in all honesty, nothing anyone says short of "OMG HERE IS THE UPDATE!!!" is going to make anyone that is currently up in arms about how long the update has taken happy - but since some folks have taken care to cast some specific questions, I will make an exception this time.

The devs showed content this time, not just a "we're still working on it." Although the guy who writes the State of the Game will have to satisfy the hype surrounding this update in the next State of the Game, at least the Steam one, because if I were a dev, I wouldn't want to read the responses I get there. It's great that at least they have people here who support them unconditionally. I suggest (as always) adding more transparency regarding the situation they're in. Honesty is really necessary now to calm the situation.

We show content pretty much every month? There have been the occasional "recaps", but I would say at least 9/10 SOTG posts have at least one if not multiple content spoilers. Some are overt, some are more subtle or even hidden.

"Satisfy the hype" - everyone's going to have their own expectations around what this update contains and how excited they are about any or all aspects of that. All we can do is be as open as we can - we will never spoil everything. What you make of that when it is out, we will see. Not sure what else anyone can do to "satisfy the hype".

As for reading responses, I know at least I read a lot of them everywhere. Lack of response =/= lack of reading. As I said above, there is no response that I could give anyone that would do anything materially to impact that outside of a release date.

"Adding more transparency" - what, precisely, do you feel that you are missing? What bits of information do you feel would materially and sufficiently address your concern? Serious question. Beyond that, as we have said, the team is working away on what remains to get done. That takes however long it takes, unfortunately.

They don't interact at all other than posting announcements which is bare minimum as far as "interactions with the community" go.
ReLogic prefer the "toxic positivity" of these forum's community instead.

I post it to both locations each month... and read the comments. Again, unless I/we have something material to say, what good would it do to "debate" the situation? It won't make the update come any faster. It won't really satisfy anyone's anger (for those that are angry). I would say we are WELL aware of the discontent around the timing of the update, so I don't think we are unaware of any negativity. The longer any update takes, the more it costs us as well, as it goes in game dev where time is money.

Over there, you have 1/3 of the comments complaining about why they don't drop the update NOW! Instead of selling more merchandise.

I'll address the last point here, since it wasn't already addressed. Things like merch are wholly and completely disconnected from the development of the game. Precisely zero dev team time is taken up by merchandise. Not in the design, not in the production, not in the delivery or logistics. We work with external partners that do all of that for us - our sole role in that process is approvals and then sharing whatever comes out with the community. Mostly, that is my time that is taken up, not anyone else's. Whether merchandise exists or not has literally no impact on the timing or content of any update. If you don't like the merch stuff, then just ignore it and move on by.

I sort of get the logical point being made - "if you guys have time for merch, you should have time to get the update out" - but that is really a red herring. If we stopped all merch immediately tomorrow, the update will come out at precisely the same time as it would have anyway. The same would have been true if we had stopped a year ago. It's a red herring, ultimately, as such.

Perhaps the one exception is the Graphic Novel, where I do spend some of my time producing the story outlines and then reviewing the scripts and art in detail. Then again, I don't do any art or code... so again, no impact on the development of the game.

Our focus remains to try and make as much cool stuff as we can for everyone. We remain a small indie team (smaller than before due to some unfortunate events in the past) and that's probably what we will always be. We have no desire to be a 300 person studio.

I won't dive into the whole "14 years of free content updates" dynamic nor the "why can't you guys make the 19th(?) free content update as fast as the 17th(?). Whilst this may be true, it doesn't really capture the symbiotic dynamic that has been Terraria all of this time and as such shouldn't be used as some get out of jail free card. Rest assured that the simple fact is that we want this done soon, but also done right. We are doing all that we can each and every day to make that a reality. No one looks forward more to the day where we can say "here is the release date" than me, trust me.

Again, happy to answer anything that I can - but I don't think it is going to materially impact your happiness until that date arrives.
 
It's times like these I reminish over the days of 1.1 where the game was "officially done" and there was no content to look forward to, no bread crumbs at all, just what the community offered. It was truly a different time to be around for nothing but the love of the game. It's honestly absurd this game has been providing us for free content for this long, and not just random garbage but tripling the game content every major patch, the amount of value even other indie games would lock behind expensive DLCs. It really is as they say, the more you give people free stuff, the more people you'll upset.

Also shout out to the people working on managing and gathering all the news in these posts for this long and this consistently, I can't do it for my own small projects, god forbid a game with this much moving parts and content to be talked about. We should be celebrating how much this community has grown (and how much it's continuing to grow) rather than whining over not being given *enough* bread crumbs as if people are paying for these.
 
I don't really care*, I have all of Tmod to work with (and GTa) (and star technology) (and mlb 24 rtts)(and madden 25)


*WHEN THE UPDATE COMES
 
So, I don't normally address this stuff - because in all honesty, nothing anyone says short of "OMG HERE IS THE UPDATE!!!" is going to make anyone that is currently up in arms about how long the update has taken happy - but since some folks have taken care to cast some specific questions, I will make an exception this time.



We show content pretty much every month? There have been the occasional "recaps", but I would say at least 9/10 SOTG posts have at least one if not multiple content spoilers. Some are overt, some are more subtle or even hidden.

"Satisfy the hype" - everyone's going to have their own expectations around what this update contains and how excited they are about any or all aspects of that. All we can do is be as open as we can - we will never spoil everything. What you make of that when it is out, we will see. Not sure what else anyone can do to "satisfy the hype".

As for reading responses, I know at least I read a lot of them everywhere. Lack of response =/= lack of reading. As I said above, there is no response that I could give anyone that would do anything materially to impact that outside of a release date.

"Adding more transparency" - what, precisely, do you feel that you are missing? What bits of information do you feel would materially and sufficiently address your concern? Serious question. Beyond that, as we have said, the team is working away on what remains to get done. That takes however long it takes, unfortunately.



I post it to both locations each month... and read the comments. Again, unless I/we have something material to say, what good would it do to "debate" the situation? It won't make the update come any faster. It won't really satisfy anyone's anger (for those that are angry). I would say we are WELL aware of the discontent around the timing of the update, so I don't think we are unaware of any negativity. The longer any update takes, the more it costs us as well, as it goes in game dev where time is money.



I'll address the last point here, since it wasn't already addressed. Things like merch are wholly and completely disconnected from the development of the game. Precisely zero dev team time is taken up by merchandise. Not in the design, not in the production, not in the delivery or logistics. We work with external partners that do all of that for us - our sole role in that process is approvals and then sharing whatever comes out with the community. Mostly, that is my time that is taken up, not anyone else's. Whether merchandise exists or not has literally no impact on the timing or content of any update. If you don't like the merch stuff, then just ignore it and move on by.

I sort of get the logical point being made - "if you guys have time for merch, you should have time to get the update out" - but that is really a red herring. If we stopped all merch immediately tomorrow, the update will come out at precisely the same time as it would have anyway. The same would have been true if we had stopped a year ago. It's a red herring, ultimately, as such.

Perhaps the one exception is the Graphic Novel, where I do spend some of my time producing the story outlines and then reviewing the scripts and art in detail. Then again, I don't do any art or code... so again, no impact on the development of the game.

Our focus remains to try and make as much cool stuff as we can for everyone. We remain a small indie team (smaller than before due to some unfortunate events in the past) and that's probably what we will always be. We have no desire to be a 300 person studio.

I won't dive into the whole "14 years of free content updates" dynamic nor the "why can't you guys make the 19th(?) free content update as fast as the 17th(?). Whilst this may be true, it doesn't really capture the symbiotic dynamic that has been Terraria all of this time and as such shouldn't be used as some get out of jail free card. Rest assured that the simple fact is that we want this done soon, but also done right. We are doing all that we can each and every day to make that a reality. No one looks forward more to the day where we can say "here is the release date" than me, trust me.

Again, happy to answer anything that I can - but I don't think it is going to materially impact your happiness until that date arrives.
This is not going to stop people from complaining the same old complaints but thank you for addressing the issues they bring up.
{Insert something about how I'm really exited for the update here}
 
Again, happy to answer anything that I can - but I don't think it is going to materially impact your happiness until that date arrives.
The Steam State of the game post made a mistake by posting the same Zoologist fan art twice.
Can you fix the one drawn by Drawnbykrishna?
 
The Steam State of the game post made a mistake by posting the same Zoologist fan art twice.
Can you fix the one drawn by Drawnbykrishna?
Shouild be fixed now, thanks
 
I post it to both locations each month... and read the comments. Again, unless I/we have something material to say, what good would it do to "debate" the situation? It won't make the update come any faster. It won't really satisfy anyone's anger (for those that are angry). I would say we are WELL aware of the discontent around the timing of the update, so I don't think we are unaware of any negativity. The longer any update takes, the more it costs us as well, as it goes in game dev where time is money.
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I'll address the last point here, since it wasn't already addressed. Things like merch are wholly and completely disconnected from the development of the game. Precisely zero dev team time is taken up by merchandise. Not in the design, not in the production, not in the delivery or logistics. We work with external partners that do all of that for us - our sole role in that process is approvals and then sharing whatever comes out with the community. Mostly, that is my time that is taken up, not anyone else's. Whether merchandise exists or not has literally no impact on the timing or content of any update. If you don't like the merch stuff, then just ignore it and move on by.

I sort of get the logical point being made - "if you guys have time for merch, you should have time to get the update out" - but that is really a red herring. If we stopped all merch immediately tomorrow, the update will come out at precisely the same time as it would have anyway. The same would have been true if we had stopped a year ago. It's a red herring, ultimately, as such.
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Our focus remains to try and make as much cool stuff as we can for everyone. We remain a small indie team (smaller than before due to some unfortunate events in the past) and that's probably what we will always be. We have no desire to be a 300 person studio.

I won't dive into the whole "14 years of free content updates" dynamic nor the "why can't you guys make the 19th(?) free content update as fast as the 17th(?). Whilst this may be true, it doesn't really capture the symbiotic dynamic that has been Terraria all of this time and as such shouldn't be used as some get out of jail free card. Rest assured that the simple fact is that we want this done soon, but also done right. We are doing all that we can each and every day to make that a reality. No one looks forward more to the day where we can say "here is the release date" than me, trust me.

So, couple of things: "WELL aware of the discontent" I'm sure that you are "WELL" aware of the discontent, and people who have discontent aren't looking for a debate. They're looking for an update to be delivered as promised, not another update claimed to be ready by 'X' date and 'Z' time, only to be delayed indefinitely because you ran a poll within your localized 'community' of clearly sycophantic fans who decided "Sure, we'll wait for another few years for this update.".

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To your point about merch, I can't speak to other folks' opinions regarding the Merch info, but I can elaborate on my opinion and how I feel you misinterpret peoples' feelings on the matter. I know that when I look for an update, I'm looking for an update- not an advertisement. I don't want to learn about all the plushies I'll never buy, the kitchy things that I don't need in my house, making more clutter, I want to know the progress and estimated time of release. I neither know nor care about what resources you put into your merch production, I only care that you folks don't release anything on time like you keep saying you will.

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Your focus is a great idea, really; no sarcasm. The problem isn't with your grand ideas or your goals, however lofty or grounded. Your problem is that you let perfection be the enemy of good. Instead of giving sectional, or decoupled updates, you give one large update and go "SEE?! Wasn't it worth waiting X-number of years for this?? Don't forget, this is the last update ever!" And repeat the cycle. Again, and again, and again.

As for the "discontent", the "anger" and the reasons to "bother talking to those kinds of people" (Paraphrased from other posters), I think it's important to remember how many times Re-Logic as a company has repeatedly made promises or set expectations, only to break or blow past them. I think it's important to remember how many people only ever eventually got to this place, and why, because I know for myself that I was never this angry when we were learning about 'Terraria: Otherworld'. But I can definitely remember getting angry at yet another update that has been pushed back again, and again, and again, and.. aren't you about to add a bunch more because of Palworld? Or, wait, was it Dead Cells?

What's next? An Among Us crossover that'll extend the update another year or two? You know, the update you have every option and opportunity at any time to cut off and make more manageable? The same one you won't because then you can't claim for the.. third time? That this update is the last "WE TOTALLY SWEAR THIS TIME"?

I kind of hate having the complex emotions one can experience about a situation being reduced to "You're just an angry [Insert Various Passive Insults Here]". We who are angry are likely the fans who have been here since the advent of an entire sequel, only to find ourselves still being promised content after years of ongoing delays and cancellations. Sure, there are other games, and we play them, too. But those games we play likely don't keep over-promising, and under-delivering on every update.

Want fewer angry people? Get over your principals and release the Dead Cells content, separate from the rest of your update. Grow the gumption to get update 1.4.6 out later, and get the 2023-promised 1.4.5 update released before being halfway through 2025.

Oh. Wait.. it's already June. Guess it's too late.
 
They're looking for an update to be delivered as promised, not another update claimed to be ready by 'X' date and 'Z' time

We did give a date a long while back - when the scope of the update was MUCH smaller. That was an error - and one we are not looking to repeat, which is why you aren't even getting speculation on timing until it is certain.

My point on the "debate" is precisely what you are saying - its pointless because ALL that matters is "here is the date/update". My comment there was around "why aren't you engaging with the angry Steam people"? Seems we are in agreement there?

To your point about merch, I can't speak to other folks' opinions regarding the Merch info, but I can elaborate on my opinion and how I feel you misinterpret peoples' feelings on the matter. I know that when I look for an update, I'm looking for an update- not an advertisement. I don't want to learn about all the plushies I'll never buy, the kitchy things that I don't need in my house, making more clutter

Then don't read those sections? There is a reason they are at the bottom, with spoilers and game news at the top. I don't mean that rudely (text =/= tone), just matter of fact.

I want to know the progress and estimated time of release.

We share progress each month. Game dev is not a linear process like an assembly line, it is a winding road. Rest assured that I ask for progress and/or a date estimate weekly.

If we had an estimated time window, we would give it... but to your point in section one, giving dates that don't happen is even worse.

I only care that you folks don't release anything on time like you keep saying you will.

We have always released things "when they are ready" - always. This is why we haven't given dates in the past, and again, were in error this time in doing so. "On time" is "when it is ready."


I kind of hate having the complex emotions one can experience about a situation being reduced to "You're just an angry [Insert Various Passive Insults Here]"

I've never done such and would not. I totally understand the frustration.

Want fewer angry people? Get over your principals and release the Dead Cells content, separate from the rest of your update. Grow the gumption to get update 1.4.6 out later, and get the 2023-promised 1.4.5 update released before being halfway through 2025

At this point, that would take longer than just finishing the update as planned. That might have made sense a long while ago, but that ship has sailed.


But again, this is what I mean, we are here having an open debate/discussion about things... and yet nothing really gets resolved or will get resolved until we have a release/release date. That is the sole thing that matters.

In the end, what we see in the anger is also passion - people that care about Terraria enough to get angry that there isn't more Terraria... yet. I would never do anything to belittle that or brush it off.
 
I’ve never understood complaining about the “Still working on it” or “narrowing it down” updates every SOTG as if not saying that will make it come faster
 
I'm not that worried about how long it's taking personally. I'm used to this.

That said it does feel like scope creep has kind of snowballed things into a big omnibus update whereas prior to 1.4 there would much more often be smaller more contained updates, particularly in intervening time between 1.3 and 1.4. "Wiring Update", "Party Update", "Desert Update", "Dungeon Defenders 2 Crossover Update" and numerous minor updates and bugfixes all in the span of less than a year.

I do think it may have been a bit of a mistake to have talked about how close the update was to completion when the project got extended to make time for music to be made for instance. At least for the people who are getting pressed about this.

It seems like the course is set at this point, and I do have other things I can spend my time on while I wait, so do what you need to do to get this thing out good.
 
My impression is that something more complicated is happening behind the scenes.
The developer just decided to pick one or two things that have already been implemented to put in the spoiler.

Not because they came up with the idea and added only the Slime Spear and the Slime Whip for the entirety of May.
 
My impression is that something more complicated is happening behind the scenes.
The developer just decided to pick one or two things that have already been implemented to put in the spoiler.

Not because they came up with the idea and added only the Slime Spear and the Slime Whip for the entirety of May.

This is correct. What is shown as a spoiler may or may not have anything to do with what was worked on that month.

I do think it may have been a bit of a mistake to have talked about how close the update was to completion when the project got extended to make time for music to be made for instance.

This is what I mean by the winding road. At that point in time, that was indeed the situation... and then the situation changed.

Probably is some scope creep, to be fair... but to be honest, there always is.
 
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