Terraria State of the Game - May 2025

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"Adding more transparency" - what, precisely, do you feel that you are missing? What bits of information do you feel would materially and sufficiently address your concern? Serious question. Beyond that, as we have said, the team is working away on what remains to get done. That takes however long it takes, unfortunately.
It wasn't my question; but if I may reply anyway, I'd suggest posting some stuff that's more behind the scene than just a screenshot of another new item. I remember for a previous update a while ago one of the spoilers was a screenshot of a commit log. But something like a commit activity graph could also be interesting; a way to show that work is ongoing without showing precisely on what. Perhaps a todo list where items that were not already disclosed are blurred out, but we can still see if there's a "done" checkmark or not.

Ultimately those are just suggestions to change a little bit the formula for the next SOTG; it could be anything else. Chippy's video of gameplay "tied" to Red a couple months ago was a good example of fun behind-the-scene content.
 
It wasn't my question; but if I may reply anyway, I'd suggest posting some stuff that's more behind the scene than just a screenshot of another new item. I remember for a previous update a while ago one of the spoilers was a screenshot of a commit log. But something like a commit activity graph could also be interesting; a way to show that work is ongoing without showing precisely on what. Perhaps a todo list where items that were not already disclosed are blurred out, but we can still see if there's a "done" checkmark or not.

Ultimately those are just suggestions to change a little bit the formula for the next SOTG; it could be anything else. Chippy's video of gameplay "tied" to Red a couple months ago was a good example of fun behind-the-scene content.
Tbh I feel like this creates too much of an incentive to overscrutinize and judge things on unfair metrics like items we know nothing about or technical changes 99% of players won't understand, while leaving stuff like art, balancing, sfx and audio, localization, etc out entirely.

You can't really quantify programming work based on lines of code or amounts of commits you've made.
 
We share progress each month. Game dev is not a linear process like an assembly line, it is a winding road. Rest assured that I ask for progress and/or a date estimate weekly.

If we had an estimated time window, we would give it... but to your point in section one, giving dates that don't happen is even worse.
So far it almost seems like ReLogic bit off more than they could chew with this update.
Maybe it would have been better if they just made it what it originally was a Dead Cells crossover + Terraria QoL

And work on rest of the content bloat in second update for as long as they want with no pressure from the community that expected the Dead Cells crossover and QoL update to come out in 2023 as initially annnounced.

But it's much too late for that now.
 
It wasn't my question; but if I may reply anyway, I'd suggest posting some stuff that's more behind the scene than just a screenshot of another new item. I remember for a previous update a while ago one of the spoilers was a screenshot of a commit log. But something like a commit activity graph could also be interesting; a way to show that work is ongoing without showing precisely on what. Perhaps a todo list where items that were not already disclosed are blurred out, but we can still see if there's a "done" checkmark or not.

Ultimately those are just suggestions to change a little bit the formula for the next SOTG; it could be anything else. Chippy's video of gameplay "tied" to Red a couple months ago was a good example of fun behind-the-scene content.
Tbh I feel like this creates too much of an incentive to overscrutinize and judge things on unfair metrics like items we know nothing about or technical changes 99% of players won't understand, while leaving stuff like art, balancing, sfx and audio, localization, etc out entirely.

You can't really quantify programming work based on lines of code or amounts of commits you've made.

We have discussed this, but it is as @Dapling says: metrics more often will fool you than tell you anything.

Let's take for example development tickets.

We could show that graph or number each month - and it would tell you precisely nothing. Some examples:
- Ticket A is a quick bugfix that takes 30 minutes. Ticket B is adding a whole new item or feature. With art and code - and probably bugfixes and balancing - it could take a week. On the "graph" they show up as one ticket each.

- Sometimes more complicated tickets wind up generating more tickets. Had that happen just yesterday - in fixing a MP issue, it wound up breaking a pretty sizeable SP dynamic. So then you have to sit back and go "ok is there a different fix?" and if there isn't then you have to decide if you just undo the MP fixx... or keep it and then try to fix the SP side, which could be 20 tickets in and of itself.

And so on and so on...

Our concern is that such a graph or number would be misinterpreted more often than accurately showing progress... "you guys only got 79 tickets done this month, last month it was 300?!", "wait you guys actually went backwards this time?!?", etc.

Then that leads to explaining highly technical stuff or things that people either won't understand or don't THINK they would care about (except its a real issue when coupled with 3 other things in context).

Maybe it would have been better if they just made it what it originally was a Dead Cells crossover + Terraria QoL

Probably correct in hindsight, but the ship has sailed as you said.
 
So, I don't normally address this stuff - because in all honesty, nothing anyone says short of "OMG HERE IS THE UPDATE!!!" is going to make anyone that is currently up in arms about how long the update has taken happy - but since some folks have taken care to cast some specific questions, I will make an exception this time.



We show content pretty much every month? There have been the occasional "recaps", but I would say at least 9/10 SOTG posts have at least one if not multiple content spoilers. Some are overt, some are more subtle or even hidden.

"Satisfy the hype" - everyone's going to have their own expectations around what this update contains and how excited they are about any or all aspects of that. All we can do is be as open as we can - we will never spoil everything. What you make of that when it is out, we will see. Not sure what else anyone can do to "satisfy the hype".

As for reading responses, I know at least I read a lot of them everywhere. Lack of response =/= lack of reading. As I said above, there is no response that I could give anyone that would do anything materially to impact that outside of a release date.

"Adding more transparency" - what, precisely, do you feel that you are missing? What bits of information do you feel would materially and sufficiently address your concern? Serious question. Beyond that, as we have said, the team is working away on what remains to get done. That takes however long it takes, unfortunately.



I post it to both locations each month... and read the comments. Again, unless I/we have something material to say, what good would it do to "debate" the situation? It won't make the update come any faster. It won't really satisfy anyone's anger (for those that are angry). I would say we are WELL aware of the discontent around the timing of the update, so I don't think we are unaware of any negativity. The longer any update takes, the more it costs us as well, as it goes in game dev where time is money.



I'll address the last point here, since it wasn't already addressed. Things like merch are wholly and completely disconnected from the development of the game. Precisely zero dev team time is taken up by merchandise. Not in the design, not in the production, not in the delivery or logistics. We work with external partners that do all of that for us - our sole role in that process is approvals and then sharing whatever comes out with the community. Mostly, that is my time that is taken up, not anyone else's. Whether merchandise exists or not has literally no impact on the timing or content of any update. If you don't like the merch stuff, then just ignore it and move on by.

I sort of get the logical point being made - "if you guys have time for merch, you should have time to get the update out" - but that is really a red herring. If we stopped all merch immediately tomorrow, the update will come out at precisely the same time as it would have anyway. The same would have been true if we had stopped a year ago. It's a red herring, ultimately, as such.

Perhaps the one exception is the Graphic Novel, where I do spend some of my time producing the story outlines and then reviewing the scripts and art in detail. Then again, I don't do any art or code... so again, no impact on the development of the game.

Our focus remains to try and make as much cool stuff as we can for everyone. We remain a small indie team (smaller than before due to some unfortunate events in the past) and that's probably what we will always be. We have no desire to be a 300 person studio.

I won't dive into the whole "14 years of free content updates" dynamic nor the "why can't you guys make the 19th(?) free content update as fast as the 17th(?). Whilst this may be true, it doesn't really capture the symbiotic dynamic that has been Terraria all of this time and as such shouldn't be used as some get out of jail free card. Rest assured that the simple fact is that we want this done soon, but also done right. We are doing all that we can each and every day to make that a reality. No one looks forward more to the day where we can say "here is the release date" than me, trust me.

Again, happy to answer anything that I can - but I don't think it is going to materially impact your happiness until that date arrives.
Let's see, don't get me wrong. When I say "They showed content," it's because there's more content than just a GIF with a mini-spoiler.

Now, regarding more transparency, it's simply letting Steam users know (they only have the State of the Game updates to know about the development of the updates) that you're very busy with the update, and that for those reasons it's taken longer than expected. I mean more than just a paragraph saying you have a lot of work ahead of you. I know you don't want to spoil much more of the update, and I know Steam's responses aren't pretty. But on the other hand, you have a part of the community eager to know what's happening with the update and why it's taking so long, and in response, they receive 1/10 of the content in the State of the Game updates and the rest is distributed in community art and merchandise. And again, don't get me wrong, I don't like that something called "State of the Game" has more content related to the game than the game itself, but is it really too much to ask for a dedicated space to let fans know in detail why it's taking so long? Something like: "Terrarians, we know you're eager for this update, and that you've waited a long time, but we ask for your understanding, we still have work to do, we have the crossover with Palworld ahead of us, testing the seed combinations, among other things. We may have promised too many things, but we want it to reach you in the highest possible quality, we don't want to taint the quality of our service to you due to impatience. We remind you that this is a free update for everyone. Thank you very much for your patience and understanding."

I may sound like a backtracker, but I really think this would be an improvement, at least for the Steam side of things that don't know the status of the update.
 
I haven't visited the forum for a few days and I'm only seeing this SoTG now.

Before that, I was mentally preparing myself to read this. Well, the slime weapons are cool, I like them, it's more variety for the summoners. And this phrase "just wait a little longer" is already getting on my nerves, but I can't do anything but wait and keep playing Hollow Knight.

If this update comes out in October, that's already great, my birthday is that month. In short, it's another "State of the Meeeeeeeh".

Now let all the boulders come from all directions.
 
If y’all need a ga,e to play while waiting for 1.4.5 and have money to spare, Deltarune just came out
 
If you guy have a switch then by all means play whatever available on it old games or new, I dont have one yet, mind, Im waiting for the hype to die down a bit first, Im not in a hurry, also TModLoader, feel free to make your own adventures on TModLoader if your bored of Vanilla, I actually play TModLoader using only mods to help speed certain things up I usually play near Vanilla as possible, or I just play Vanilla cause I dont really get bored of Vanilla.
 
Since the only stats we can see when playing are defense stats, could you perhaps provide a system or mechanism where we can view our character stats? Thank you
 
The "final" to-do list that devs mentioned in SoTG from September last year: (They're probably not even halfway through)


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Well, if they are or are not, the update will still come out when it does and I’m just going to continue to play Terraria and explore different mods and other ways to play until it does come out.
 
We have discussed this, but it is as @Dapling says: metrics more often will fool you than tell you anything.
Thing is I didn't think of that as an actual metric (because indeed it doesn't actually tell you anything meaningful); but it's a fair point that it would be interpreted like this by many people.
 
Well, if they are or are not, the update will still come out when it does and I’m just going to continue to play Terraria and explore different mods and other ways to play until it does come out.
If it ever does that is.
Anyways yea i finally started a Calamity playthrough to see if it's any good.
Might try Thorium next.

By the time 1.4.5 releases I'll probably have enough time to play through every major tmodloader mod 10 times over.
 
Please, please, please update this before the July STOG.
 
I also started a new Calamity gameplay, this time I'll be multi-class (Summoner, Rogue, Melee), I heard that there was an update that removed some things related to one of the mod's devs... It's going to be a long journey.

And @qqqqqqqq, don't expect the update to be released before October or before 2026 because it won't happen.
 
If the update were that close to finish, they would have already told you.
 
No, they would have not, they aren’t going to tell us till like the week before they are going to have it out probably.
 
I don't know anyone at the moment who uses the word “a little more” as lightly as they do.
 
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