Terraria State of the Game - May 2025

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This is my first post here, hope I'm not breaking any rules by not starting a newcomer thread or whatever. I bought this broke :red: game :red: on May 28, 2011, and I get excited and surprised every single time there's an update. I was expecting this update LAST May 16th, but wasn't incredibly excited about "just a crossover for a game I've never heard of." I also put off doing another run because update soon for like a year, finally broke down and just did 2 or 3 runs last month, one of which being my first summon only run. Such a great game as is, and I really like the variety that the current secret seeds give, I am INCREDIBLY excited for skyblock and whatever else is in store seed wise.

That being said, I want a refund for having to wait this long. You owe me 1.4.5 in a timely manner, I paid like $10 14 years ago for this, what kind of business are you running here? Is it the seed combos? I heard about that and thought oh boy that's gonna take another year at least. 128 seed combos is quite ambitious, so I understand, but how many of those are thought to be finished? Obviously changes could be made but how's that category going overall? I really do wish there was some kind of progress bar. There was another indie game that had like 18 updates and each time they would put up a status bar that would look something like this:

Seed combos: 50%
Dead cells content: 99%
Lighting update: 75%
Balance changes: 12%
New items: 36%
Fixing bugs: 1%

I think it would be cool if you guys did something like that. You don't have to tell us when things are going "backwards" like with that ticket count idea, hell you could even lie to us or "forget" to make a number go down when more ideas/bugs come up or whatever, as long as everything isn't at 99% for 6 months. Everyone has been expecting this update "next month" for the past year it seems like, and the devs haven't seem to have told anyone that's wrong. Give us something guys, tell us at least another 6 months if that's what it's going to take. This SOTG as well as Loki's posts here tell me a minimum 3 months before the update is out, but I just wanna see some numbers.

Great game guys, I can't believe this train is still rolling, thanks for entertaining me for 14 years.
 
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Seed combos: 50%
Dead cells content: 99%
Lighting update: 75%
Balance changes: 12%
New items: 36%
Fixing bugs: 1%
That is just not how game development works... you can't just put a percentage on unfinished features, things come up during development, people change their minds, and some things take much longer than others. If they release these percentage bars and someone sees that they barely moved compared to last month, it's the same problem as the tickets. Also last thing the devs need is to have to deal with criticism on why X is being worked on and not Y, why Z hasn't moved for so long, why Y is taking so long and so on from people that actually have no clue on game development.

But outside of that, you've been playing this game off and on for 14 years and yet still have the audacity to demand a refund over a free update. Think about that for a second.
 
Please do not create expectations that there may be a release date this month.... The disappointment can be great.
I’m not creating an expectation, just a possibility. If you choose to interpret it as an expectation, then ok.
 
I’m not creating an expectation, just a possibility. If you choose to interpret it as an expectation, then ok.
Whether it's an expectation or a possibility, there's no way they're going to release the update in July. If they want to make it "perfect," it's going to take forever
 
Damn, almost time for the June 2025 SOTG, already where HAS the time gone, and you know I really need to play UnderTale and then deltarune Ive been in a bit of a craving for them lately, back to terraria, Im hoping its not too long cause the new updates got so much content now, Im dying to try it all out now, but im not trying to tell them to hurry up mind, and Jon as in Johanathon Marrow, its ok I get your point, Id like to know and see what they do behind the scenes for what they actually do to make the game updates, just cause Im fascinating by all the technical side of things
 
No, they would have not, they aren’t going to tell us till like the week before they are going to have it out probably.
Either way, im loosing interest now, i used to enjoy the longer than usual waita to enjoy the update more , but this time around its a joke
 
Y’all it’s been less than 3 years since the announcement, 1.3.5 to 1.4 took over 3 years
 
Some good questions, so I'll try my best to respond to them...

I just wanna know why it’s taken two more years than planned for this update to come out

I'm not sure what anyone could tell you that would suffice, but I mean it is not some big conspiracy. Here are probably the biggest factors:
  • The scope of the update is far larger than the original intended Dead Cells crossover - which presumably everyone knows by now. This isn't the first time that has happened, but it is probably the most it has happened.
  • The scope of the update kept growing for some time, call it scope creep if you want because it probably is. As to "how" or "why" that happened, to be honest, it ALWAYS happens during Terraria update development. This one just seems to have an extra helping of that for some reason. Ideas from playthroughs, extra crossover falling from the sky (Palworld), ideas from whatever and whomever.
  • That scope creep has more or less been halted a while back (with a few minor exceptions) with the team finalizing a list of (these things are all that is left that is going in), with the team focused on just executing/testing/balancing/fixing that set list. Some of those things have proven to be quite squirrely to pin down and have taken longer than anyone thought.
  • Losing Leinfors hurt. A lot. Not only to the emotional side of the team, but also to the "way things work". He was a key part of the process and a master at organization and keeping things on task. I do think some of the extra scope creep came as a result of his absence... and his not being here just slowed everything down in general. Now, things are better now than they were for a while, but they will likely never be the same.
  • Beyond that, it's literally just "whatever time it takes the team to work through the list" coupled with "unexpected issues taking longer to lock down" with some features.

Already said before that in perfect hindsight, we should have just pushed out the Dead Cells update and then done the rest... but that ship has long past sailed. Will own that mistake along with ever giving a date estimate (which was obliterated by the factors above).

I do care when you repeat the same bland excuse every month. We know you don’t cut corners, you don’t have to force that down our throats every SOTG, instead, why not tell us what the corners are

Not giving excuses, just telling you like it is. See point 5 above. I ask weekly "how are we looking on timing", "how's the progress on the list going", etc. There is quite literally nothing else to say but "they are working on it and feel like we are getting there, but not comfortable giving a date yet".

Corners cut = pushing out half-baked content, unpolished features, bug-riddled stuff, or just cutting whole swaths of WIP content altogether. We have tried our very best to avoid such things for the past 14 years.

something to show us that the time taken will actually be for the benefit of the game and the players, and not something done for the sake of doing it

I mean that will depend on what everyone makes of the update when it comes out, I guess? I think every update has been for the benefit of the game and players. Already admitted it has taken far longer than expected/desired and shared my observations as to why, but that sort of is what it is at this point.


when devs lie to their players

Lying implies deceit with malicious intent. Being wrong because things change isn't lying. I am giving you whatever the team feels comfortable with sharing each month. At no point EVER has that involved lies. We are not some soulless corpo machine - nobody wants this update out more than we do, trust me.

my love is being taken advantage of. I’m not trying to point fingers or say names, I just really want something other than “be a little more patient, guys.”

I am very sorry that you feel that way, we are certainly not trying to take advantage of anyone. It is why we have done things the way we have all of this time. At the same time, unless and until I am given a time window or date, there is nothing else that I CAN say but to share what progress I can, ask for your patience until I have that date, and toss in a few spoilers to help ease the wait.

The rest of the stuff is there for the folks in the community that do care about those things - the board game updates, merch stuff, even the community showcase and whatnot. If you ONLY want the "game parts", that's why I put those up front and center so that you can fully ignore everything else if you choose. Again, none of that impacts development one iota - the artists and coders do not even interact with those things.

I hope that helps with some of this - I am not sure what else I could say or address, but I am happy to try to do so if you have anything specific to ask.
 
Is it the seed combos?

Seed combos - and seeds in general - take a good amount of time. They are almost "games within the game" with their own set of rules and problems. I can think of one that shall not be named that has been particularly pesky to get "right".

I think it would be fair to say that this particular section of the update has caused some portion of the length of the time taken... but we are too far down the road now. Not every seed combo is a "secret/special" combo to be clear - so it isn't 128 special seed combos that we are trying to manage. However, each one needs special care - again, like a game within a game.

Seed combos: 50%
Dead cells content: 99%
Lighting update: 75%
Balance changes: 12%
New items: 36%
Fixing bugs: 1%

I think it would be cool if you guys did something like that

We have debated such, but as @J Bame noted, this would likely create more confusion than helping things. Game dev is not a linear process... just for one.
 
I am not sure what else I could say or address, but I am happy to try to do so if you have anything specific to ask.
Uhh
... Firstly, do you guys think you are very close to finishing the update? And have you guys been implementing suggestions from the forums ?
 
Uhh
... Firstly, do you guys think you are very close to finishing the update? And have you guys been implementing suggestions from the forums ?

As I said previously, I don't have any time window that I can give or have been given. We are closer every day though.

We always read over suggestions, but we are locked in on the final list for this update for now.
 
As I said previously, I don't have any time window that I can give or have been given. We are closer every day though.

We always read over suggestions, but we are locked in on the final list for this update for now.
Do you have a list of “suggestions we can’t fit into 1.4.5 but we still like?”
 
I hope that helps with some of this - I am not sure what else I could say or address, but I am happy to try to do so if you have anything specific to ask.
Did the litigation issues between Nintendo and PocketPair affect your development?
 
In my opinion, bad specifics are better than none. Can you be sure that the update will be released this year?
 
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I hope that helps with some of this - I am not sure what else I could say or address, but I am happy to try to do so if you have anything specific to ask
Do you think we'll have more regular hotfixes for bugs in the future after 1.4.5? Having to wait for fixes that were confirmed to be implemented on your guys' end as early as 2022, such as ones for crashes and the Traveling Merchant bug that prevents him from spawning for long stretches of time, feels pretty bad.
 
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Do you have a list of “suggestions we can’t fit into 1.4.5 but we still like?”

Not that we can share.

Did the litigation issues between Nintendo and PocketPair affect your development?

Not that I know of.

In my opinion, bad specifics are better than none. Can you be sure that the update will be released this year?

I'm not making the mistake of giving ANY timing until I know for sure from the team. Not even something that broad.

Do you think we'll have more regular hotfixes for bugs in the future after 1.4.5? Having to wait for fixes that were confirmed to be implemented on your guys' end as early as 2022, such as ones for crashes and the Traveling Merchant bug that prevents him from spawning for long stretches of time, feels pretty bad.

Do you have specific bug reports on this that I can flag to the team? To answer the first part of your question, short answer is yes to more regularity. More on that later.
 
Can you add in a way for Hallowed mobs to rarely drop Fallen Logs, like how it is planned for Corrupt/Crimtane enemies to drop Demon/Crimson Altars?
Also is it possible to to make Pumpkin Seeds drop from Pumpkins and for Cherries to drop more often from Pink Sakura Trees? (I know you can get both from other sources, I just want them to be tied to their respective plants)
 
Do you have specific bug reports on this that I can flag to the team? To answer the first part of your question, short answer is yes to more regularity. More on that later.
The issue isn'tthat they're not getting addressed, quite the opposite, it's that the bugs have been marked as reported and kazzymodus has even acknowledged them himself directly at times, but we aren't getting any minor hotfix patches for nearly 3 years. We used to get minor hotfixes much more often than content updates, and I was mostly asking if we'd return to that.
 
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The issue isn'tthat they're not getting addressed, quite the opposite, it's that the bugs have been marked as reported and kazzymodus has even acknowledged them himself directly at times, but we aren't getting any minor hotfix patches for nearly 3 years. We used to get minor hotfixes much more often than content updates, and I was mostly asking if we'd return to that.

Most minor hotfixes tend to be located in close proximity to launches - outside of something critical. That said, I would be way out over my skis to try and give you any technical reasons for why any specific thing wasn't addressed that way.

I would have to defer to Kazzy on that.
 
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