Terraria State of the Game: November 2019

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Greetings Terrarians!

Welcome to the the latest Terraria community update on development progress across all active platforms!


PlayStation 4 & XBOX ONE - PIPEWORKS


Greetings Terrarians - we hope you’re enjoying the 1.3.4 patch so far! In case you missed the details of that launch, feel free to check out the Console 1.3.4 Launch Thread here> Terraria 1.3.4 for Xbox One and PlayStation 4 Available Now!


Since that time, we have been gathering bugs and issues from 1.3.4 from both internal testers and the community. Thanks so much for sending those in! We wanted to let you know that we’re working on getting a hotfix released that should deal with some problems folks have been having - such as when that elusive Tavernkeep refuses to respawn in a timely fashion! :sigh:

We’re also still working on the Japanese release for PS4, and looking forward to a big patch for fans in Japan!



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SWITCH - PIPEWORKS

We have some fresh news for you on Switch –

Sorry it’s taken a bit longer than we had wanted to get 1.3.1 out to you, but it’s for a good reason. Re-Logic has taken a look at our 1.3.1.1 build and provided some great feedback – so we’re taking another pass at the UI for the Grand Design to make it more touch friendly, as well as some other points of feedback that are needed to get things feeling just right.

We’re working on fixing those issues up as we speak, and then it should be a QA pass and submission between you and 1.3.1 on Switch! Stay tuned for additional information on exact timing.


In the meantime, here is a quick WIP preview of the spacing we did on the Grand Design’s interactables in the inventory in order to make touch feel like it should for these features:

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MOBILE - DR STUDIOS


Hello Terrarians, we hope you’re having a wonderful time as we head full-on into the holiday season!

After our cycle of hotfixes we’ve started working hard on controller support and UI customisation and while we’re still in the early stages we’ve come to the point you are able to navigate the game UI and can play comfortably with the controller. That said, there's still a lot of work to be done as we’re looking to ensure playing on controller and touch feels natural and intuitive, meaning our focus is currently on ensuring the UI and controller/touch play nice together.

We figure that if a picture is worth a thousand words, then maybe this video will help keep you all satisfied until we have more to show. :)



In terms of additional customisation we’re still exploring our options as we delve into the controller support so expect to hear more in the future as we want to ensure we cover as many options as we can and that the options provided improve your experience both on touch and controller!





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PC - RE-LOGIC

Happy Thanksgiving everyone!

We have some news to share this month that may be disappointing to some, but we hope that the explanation and rationale will make sense - we have made the tough call to push the Journey's End release date into 2020. We know that some folks have been surmising that this might be the case for a bit now, but we wanted to see what we could get done/check our progress vs our goals and be totally certain that 2019 wasn't going to be feasible before making the call and letting everyone know.

In the end, it comes down to a hard choice: scrap a bunch of the cool stuff that we want to see in Journey's End and force this out for 2019 or go ahead and push it into 2020 and make sure that we don't cut corners or leave a ton of things on the cutting room floor to hit that deadline. Re-Logic has never been about cutting corners or leaving things short of our goals throughout the history of Terraria - and with Journey's End being the final update, that philosophy needs to be underscored even further as we do not necessarily have a 1.4.X update coming "to pick up content that we didn't have time to finish".

We are totally aware that this unfortunate delay will be taken poorly by some, but we are fully confident that the final product will be well worth the wait. It just doesn't feel right to short-change our loyal community of fans and fail to fully deliver the Journey's End update that we have in mind. So, we hope you will understand, and we will try to answer questions in this thread as we can. We know it has been a long time coming, and we are thankful for your continued patience, passion, and support while we keep at the hard work of making Journey's End an update that is truly worthy of being the finishing touch to Terraria!



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COMMUNITY

Terrarians we have an awesome announcement to share with all of you. For the first time ever, we are releasing a series of official collectible Terraria pins to the community! Each set will only have 100 metal pins total. There is a series number on each pin. We are starting with the Terra Blade, Meowmere, and Megashark.

We will not be selling these pins, but instead we will only be giving them out to the community via very special events, rare giveaways, and our prize shop located on the official Terraria Discord server at Join the Terraria Discord Server!.

Each day in our official Terraria prize shop we will display 3 randomly chosen pins. Displayed pins will also show the corresponding series number in the collection. Series numbers closer to #1 will have a higher Prize Point cost. The pins are now live in the prize shop!


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TERRARIA HOLIDAY BUILDING CONTEST

The holiday season is upon us and we are celebrating by hosting a holiday build contest for a chance to win some of these ultra-rare Terraria collectibles. From December 15 until December 31 a seasonal Christmas game event will occur in Terraria. During this seasonal event Presents can be dropped by any enemy (1/13 or 7.7% chance), except for enemies spawned by statues. Hearts are also replaced by Candy Canes, and Mana Stars are replaced with Sugar Plums.

In Hardmode, one of the items a Present can contain is the Snow Globe, which summons the Frost Legion. Defeating it enables the Santa Claus NPC, which spawns if valid housing is available, but only during the Christmas season.


Using these holiday seasonal event items create an epic holiday themed Terraria build and share it with us on the official Terraria Discord server at Discord.gg/Terraria - please submit your build via the Submission Bot. The event submission period is December 15 until January 5. We will review the entries and announce the winners on social media.


Rules:
• It must be your own original work.
• No NSFW submissions.
• You must submit an image.
• The build should be new without previously being posted online


Prizes:
The top 3 builds will win either a custom Terra Blade, Meowmere, or Megashark collectible. Remember that the only way to obtain these collectibles is through very special events, rare giveaways, and our prize shop located on the official Terraria Discord server at Join the Terraria Discord Server!.

I noticed the image was in the Nintendo Switch newsletter as well.
 
Ok, So Is Not Being Able To Move With The Radial Hot/Quickbar Intended? Because If It Is, I Really Don't Like That.

Also, For Some Reason, Dart And Super Dart Traps Won't Trigger Teal Pressure Plates.
 
It adds two. One that's a terrarium and one that's the caught critter. Add two more for each variant.
Thanks! I have been trying to count the number of items already spoiled for journeys end out the 800+ that has been said. My number that I've came up with is 400+ items based on what I've found from wiki, youtube and forums. This is if the celestial furniture counts as different items, otherwise it's a bit less
 
I have a question about a certain item that's getting removed, the Ruler.

What will it be replaced with if it's just becoming a UI option? Is it getting a different functionality? Will it just turn into the Mechanical Ruler?
 
Lol no NSFW? How can something in Terraria even be NSFW!

Are those 3 custom items from the contest available with hacking? I'm sorry but no way I can start playing now and enter the contest before it ends and I don't want to miss anything when I start playing eventually
 
Ok, So Is Not Being Able To Move With The Radial Hot/Quickbar Intended? Because If It Is, I Really Don't Like That.

Also, For Some Reason, Dart And Super Dart Traps Won't Trigger Teal Pressure Plates.

Show me your setup please? For the teal traps. Wire and non wire views.

When the radial is up, the stick moves the selection cursor. I have mine mapped to rt stick click so I can press it in, slide it over, let it go, and move on.

That said it does stop movement because both sticks can affect the radial selection. I honestly have not played PC Gamepad enough to contrast to PC 1.3.1 (my gamepad play is limited to console - and now mobile testing).

I will ask around internally at RL to see if intentional that both sticks affect radial (which is why movement stops - because left stick is now working the radial).
 
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