5 years for what? I am so confused. It hasn't even been 5 years since 1.3 dropped on PC.
Again, we made the conscious decision to NOT do paid DLC and the like. That is our call to make and we made it - and I suspect that 99.9% of the fanbase appreciates that. Nowhere in what I wrote was what you paraphrased - I wasn't even speaking to your points - I am just explaining what we did and why. You are free to take that however you wish.
Our long-standing and overarching commitment is to make sure that PC updates are worthy of where we want to take the game. That has always been "when its ready" above all. To be sure, we did have a 2019 goal and we had that in the trailer. Game dev happens though, and it had to be pushed back. Let's not act like this is some Early Access game where you have a paucity of content to play with and we "took your money and ran off". Because, if you read your tone and text, that is precisely how it reads. Perhaps that is unintentional, perhaps not.
By my recollection - at least in regards to PC Terraria updates - this is the first public official "delay" we have had to announce. I do know that Console/Switch/Mobile had a rockier road there - but that isn't really what we are talking about. We have always stressed "when it is ready" across every update.
The team *has* expanded over time - ironically mostly via community sourcing as you suggest. Even myself, sourced from within the community. However, we have no desire to follow the "overquick team growth" path that has tripped up many other companies in our place. Slow, steady, and smart growth. Perhaps that is slower than you want - but that is how it is.
What future updates did we cancel? I really have not one clue what you are talking about there. If you mean stopping Terraria PC updates - at some point, you have to call a project complete, turn it over to the community (we have fantastic modders after all!) and move on to the next big thing to work on. We are very excited to start that journey!
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Perhaps it seems you are still salty about TOW?
Otherworld was not directly developed by Re-Logic. Perhaps that was part of the issue? We may never know - but suffice to say that the explanation we gave then stands. The game as it exists/existed is miles and miles from the vision needed to hit. No one was more sad about that than us - we did not take the decision to sacrifice a lot of time and treasure to the annals of history easily. Still was the right call.
Our only commitment on that project was to make it worthy and do right by the fans. In this instance, that is precisely what we did rather than pushing out something below our standards to "cash in" on the Terraria name. I'm sure you can point to many examples in the industry where the other path was selected - likely more often than not - much to the detriment of gamers.
Reconciliation? For what? I would daresay that Terraria as it stands right now is a fantastic game and even better value - even if Journey's End vanished tomorrow (which it is MOST CERTAINLY NOT).
Beyond that, I am not really sure what you are on about or what to say. I guess you will have your opinion, and that is your right.