Terragrim would be better because Arkhalis is now part of a developer set, and developer sets are Expert mode exclusive.what if the Arkhalis was in the Zeniths recipe
what if the Arkhalis was in the Zeniths recipe
No just no, it would make the zenith even harder to obtain as isTerragrim would be better because Arkhalis is now part of a developer set, and developer sets are Expert mode exclusive.
Maybe it could be an alternative to the Enchanted Sword, or it should be removed from the Zenith’s animation.No just no, it would make the zenith even harder to obtain as is
Ah okay. Yeah I remember Pipeworks saying that was the plan. So when they left, did DR decide not to continue that plan? It's a shame, the progress probably could've been a lot smoother. Alas we'll have to waitTerraria is FAR from simple. Don't let the pixel graphics fool you.
That was indeed the plan with Pipeworks' approach... but it did not materialize in the way any of us had hoped. I would say that DR's current approach is much closer to the logic behind that plan than before. We shall see what fruit that bears... keep in mind that we have already seen a playable within like a month of the dev swap - but it takes additional time to get that right and, you know, maybe spend some time enhancing the entire experience vs just adding content.
He doesn't mean in addition to, he means instead of. As in, you can craft the Zenith with copper OR tin shortsword, and enchanted sword OR terragrim. It doesn't make it more complicated, all it does is have it not screw over people who get a terragrim instead of an enchanted sword.I like the idea of the Terragrim in the Zeniths recipe but it would make it harder
It is more that the PW builds did not ultimately align with that plan in the execution and how it all rolled out. The way DR has approached the same problem has - thus far - been far more in-line with the notion of "commonality across the code/platforms" - which is great, and, again a testament to that is how fast they had a playable up... but time is needed to polish that, debug that, and also dive into the overall experience and make it better vs just tossing more into the current.Ah okay. Yeah I remember Pipeworks saying that was the plan. So when they left, did DR decide not to continue that plan? It's a shame, the progress probably could've been a lot smoother. Alas we'll have to wait![]()
It will not arrive in 2020 - that much I know for sure.I hate to be that guy, but is there any sort of ETA on workshop support or some insight on how far it is in development? I really just wanna know at least roughly how much longer I've got to work on my texture pack in order to get it up on day one.