Yes, it was the same on 3DS. The dropping of the lock did work for some enemies, which I understand why they did that. But now on the Switch, it can drop the lock with ANYTHING, it literally take the lock on what is the closest and most available (never through block for example), so if you, for example, locked on spazmatism or whatever, and a zombie come close to you, it will drop the lock and target the zombie or it will just change for retinizer which is very annoying.
Which lock-on mode are you using? (I cannot recall if Switch has that toggle, but it should)
They actually do. You can plug a keyboard on the switch and you can control the main menu.
I'll have to do some looking into this - that should not be construed as a promise of anything... just that I am intrigued.
Will keyboard and mouse support be added to Console 1.4?
As above, cannot promise anything... though I do of course know that the other consoles have more direct support for KB+M.
In both cases, we do know that some folks would like to see this.
Everyone
s on mobile controls but if its the only version you have they arent that bad. I got used to them quickly and am pretty good with them.
That describes me - once I got used to the new ways, I could not go back. The old way was too simplified, leading to control conflicts and obtuse ways to do simple things (people forget how it used to be to grapple, for instance). Now, with the ability to customize things however you want (even simulating the old way) and having 4 swappable profiles on the fly... I don't understand the complaints anymore - though I know a lot of folks never seem to head into settings to see "oh wow, I can change it all up any way I want".
Then there is the gamepad from Mobile, which - personally - is just hands-down better (again, having played hundreds of hours on both).
PC's will still probably always be the best
Yeah, well... would also agree with that - but hey, we will do what we can to optimize the experience for however anyone wants to play.
Hi, I have a mobile online server (made on pc) with some of my friends, and since the last update 1.4.0.5.2, they can´t join, my question: is there going to be an update as well for mobile dedicated servers? And if will, when?
Thx
I heard another isolated report about this over the weekend as well and put in a query to DR. For both DR and myself, the dedicated server for mobile, as downloaded from Terraria.org are working fine. Do you have the most recent version? Are you sure you pulled the Mobile one down and not the one for PC?
i absolutely can't stand PC controls, for ANY game... they're the worst.
meanwhile, i've never struggled with console controls, not once.
it depends heavily on the person, i'd say... much like everything else in the world.
Which is why we try our hardest to make EVERY way to play as good as it can be.
Regarding calamity they are not a PC elitist it is just impossible to implement a mod of this scale without performance issues also it would take a unnecessary amount of time
Adding to this, first parties require an expected level of support for anything on their systems. Most modding communities are less strict/structured in this regard - fixes may come, but when they do, often modders are doing this on the side/as a hobby vs a full time job, etc. That doesn't work as well in the face of a giant corporation that demands otherwise. To be sure, there are potential ways to navigate this - but for a lot of creators, taking all of that on may feel like their hobby has turned into a job and they don't want that.
Of course, things may change with times and situations - so we will see what happens if and when that day comes.