MrD108
Official Terrarian
Okay, everyone, let's move away from the simultaneous release and start speculating on what awaits us in this update? What are you hoping for? New content? Some QoL features?
(Yes, Kirby Eevee
, we know you want cloud-themed furniture.)
Personally, I'd like to see a fix for boss drops displayed in the Bestiary for Expert and Master Modes. For example, under the bag information, a list of what the bag can contain + a percentage of the "random" developer outfit drop would be displayed. Admittedly, boss drops would then have to be manually modified, as they're the only ones in the Bestiary, but I don't think it would be a huge problem for the developers.
I'd also like to see information about the Pirate's Curse and Spiked Slime in the Bestiary. The lack of Spiked Slimes on Classic worlds could definitely be addressed. For example, they could appear but not shoot spikes, or it could be explained that they only appear in worlds with more challenging conditions.
(Yes, Kirby Eevee
Personally, I'd like to see a fix for boss drops displayed in the Bestiary for Expert and Master Modes. For example, under the bag information, a list of what the bag can contain + a percentage of the "random" developer outfit drop would be displayed. Admittedly, boss drops would then have to be manually modified, as they're the only ones in the Bestiary, but I don't think it would be a huge problem for the developers.
I'd also like to see information about the Pirate's Curse and Spiked Slime in the Bestiary. The lack of Spiked Slimes on Classic worlds could definitely be addressed. For example, they could appear but not shoot spikes, or it could be explained that they only appear in worlds with more challenging conditions.
