ummm..... you just said a good mode does not equal a hard mode.... yet you are asking for things that would make it a hard mode and really the i beleive it was just stat changes for a reason, a reason, really you kind of were going against what you were saying, to me. note i don't want to get into this, just wanted to chare my thought.you see, MM is lazily made, a GOOD mode DOES NOT equal a HARD mode. The core of MM could be made in 5 lines of code. The UI used to activate it would be harder to make than Master itself. It's hard, yes, but hard in an artificial way. For example, Plantera is still stupid easy because Circling™, but ML's unfair and unpredictable attacks (TEoC lasers) become funy rod of discord or u are instakil attacks. A good mode would not simply bloat stats, it would change the AI, like maybe Plant would no longer be Circling Simulator™ as it would periodically dash at you and send out Spore Sac spores.
yeah i agree, master mode on the seed "for the worthy" is very very very very hard... or just for me... i think i have died about 150+ times around beating 3 bosses(skely boi, king slime, and eye of Cthulhu) really i think it is a fun challenge, and then i hate it at the same time lol...... really the most part all i can say is that I agree.... I AGREE with that last statement...we get it, you hate master mode.
some people like it, especially paired with "for the worthy".
i mean, if people didn't like "artificial difficulty" i doubt anyone would buy the dark souls games and other souls-likes.
personally, i see "for the worthy" as a perfect partner to bring out MM's true potential, or vice versa... sometimes, people just want a ridiculous challenge to overcome, even if that challenge is pure, uncontrolled chaos coming down on you with the force of an entire planet.