Terraria State of the Game - October 2025

Loki

Consigliere
Staff member
Re-Logic
Administrator
2025-10-Oct-stateofthegame.png

Greetings Terrarians!

Happy Halloween from all of us to all of you! Halloween has always been one of our favorite times of the year - especially when we get to see all of the crazy costumes, creepy decorations, and creative pumpkins that Terrarians put together each year. So, whether you entered the annual Halloween Contest or not... please be sure to share your spookiest creations with us! On the development side of things, we do have some more clarity on timing to share this month. There are still a lot of moving parts involved that could adjust things, but it is starting to feel like we know the general boundaries. More on that in a bit. For now, let's get set to dive into another month of Terraria news...

Trick or treat!




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STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS - RE-LOGIC

TMODLOADER NEWS - TML TEAM


CONSOLE & MOBILE NEWS - DR STUDIOS

COMMUNITY NEWS


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TERRARIA 1.4.5 - TESTING AND LOCALIZATION AND SUBMISSION PLANNING, OH MY!

Hello again, everyone. Last month, we shared that we were quite close to the content complete/Release Candidate stage. Things are still looking pretty decent in that regard, enough so that parallel beta testing is underway on most platforms so that we can go ahead and capture and fix bugs as they arrive rather than a strictly sequential process. Additional work has been underway this month focused on localization - not only for the new content, but also weaving in three new languages and the localization community review conducted over the past year or so. This should ulimately yield better translations for existing content that more accurately take game context into account. We are also thrilled to at long last be able to provide Terraria in Korean, Japanese, and Traditional Chinese. This area of game development is often more complex than it seems, so we are very glad that it is NEARLY done!

That leads us to the third topic - one that we all know and love - planning for things like first party submissions and any additional work needed by our global partners in order to enable a global sync launch. To put it mildly and not to bore anyone with the details, there are a LOT of moving parts and interdependencies that we have to manage in this process. It is also not a very quick system to navigate and it comes with a lot of unknowns (you can never say what a given first party might take issue with... requiring additional fixes... and another round of submissions). We do have a plan in place, if all goes perfectly to schedule, for when those submissions might occur. Beyond that, it is honestly a wild card as to how long it takes - a wild card with some reasonable boundaries, but still a wild card. Toss in the Holidays for everyone involved (e.g. at some point, the first party reviewers are gone for the year), and it gets even messier.

With all of that said, we are realistically looking at a launch window for Terraria 1.4.5 that is between mid December and the end of January.

It is impossible to predict at this point where things will fall in that window. There are far too many moving parts that could break either for us or against us to say at this time. However, we do feel good about the time window itself.

Again, we are very aware that this update has taken far too long to reach completion - all we can do is share our apology for that time span and just know that we are doing our best to get it out as quickly as we can. We also cannot wait to share the plans for the future as well, once the update is out and all fixed up post launch.


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STEAM WORKSHOP NEWS
Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.


Click the banner above to check out the Terraria Workshop!

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WHAT ELSE IS GOING ON?

Hoping things go well with the whole testing and submissions process, while simultaneously planning for what comes next...

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As always, keep your bug reports coming via the handy bug report button below!



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Thanks again, Terrarians - we are as always blown away by your support!


Back to Table of Contents
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Hello everyone!

On November 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.

This last month we hosted our third official mod jam on our Discord server. The theme was "Anything Can Happen on Halloween!" and we had several spooky mod submissions. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the mod jam submissions on the workshop here! If you are interested in participating in the next mod jam, be sure to come to Discord to be notified.

This month's release contains mostly bug fixes and smaller features. We've fixed several UI inconsistencies, fixed a major sound volume issue, and even fixed major issues with how liquids are drawn, especially around sloped tiles. We've also implemented changes to support launching the game on ARM processors, which should prove useful to those looking to host dedicated servers on ARM machines.

For modders, this month's release contains a few new features, most notably new API for modifying potion delay values. Other new features include more fixes for biome conversion and support for uploading server-side mods in-game. As usual, we'd like to encourage modders to test out new tModLoader features on the preview branch if they are relevant to your mod. Major features in preview are listed on our Discord.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

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Terraria Mod Direct - a new way to track the latest and greatest in Terraria modding!

Recently, members of the Terraria Modding Community have put together a Terraria Direct Modding Showcase. This new video series highlights new Terraria modding releases and announcements and it is definitely one to keep an eye on if you are a fan of modded Terraria!

Here is a brief overview of the vision for the Terraria Direct series, straight from its creator:

“The aim of this project is to be as close of a reflection of the modding community as possible. I try to have as much variety as possible, showcasing both big, awaited projects, as well as giving the spotlight to mods and projects that may not yet have a community formed around them. Same thing with the creators that participated in the event.

Everything was made by awesome members of the community, from the music made by SkippyZii, to the assets made by Tubbsy, and of course all of the development teams that were kind enough to work together on this.

I'm really trying with this event to show more of the modding community, and make people excited about it!”


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tModLoader Steam Workshop - New Mods every Day!
TML SW Banner.png
The TML Steam Workshop now has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
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WHAT'S NEXT FOR TML?

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track of the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)


Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

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TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


Back to Table of Contents
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CONSOLE & MOBILE - DR STUDIOS
Happy October, Terrarians!

Over the past few months, we have made a considerable number of tweaks to mobile’s touch controls. In particular, our main focus recently has been making our many customization options both easier to use & find. We wanted to share one aspect of the fruits of our labour with you this month, that being our overhaul of the virtual controls editor. Here’s a video of it in action:


Mobile SOTG.png

For reference, here is an image of the current 1.4.4.9 editor

Notable changes to this editor are as follows:​
  • New defaults! We now have “Simplified”, “Advanced”, and “Custom” schemes to choose from.
    • Keep in mind the schemes shown are actively being worked on, and subject to change.
  • When launching the game for the first time, you are now prompted to choose a control loadout.
    • We have also added a “Controls” option to the pause menu to make them easier to find.
  • The editor interface itself has been considerably tidied.
    • You now place individual buttons / sticks / radials, and customize their size / actions they perform from a separate menu. No more page switches for size.
    • This cuts down significantly on clutter, and makes the editor much more presentable overall.
  • You can now copy schemes between loadouts. Good if you want to preserve the same button layout but slightly change what they do - this way, you don’t have to manually rebuild your scheme.
You can expect to see these changes - and more - alongside the rest of the 1.4.5 update.

---

Anyway, that’s all from us - thank you as always for your continued support!

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The team is feeling pretty good about console & mobile at this point, but we know that the bug reporting never stops! So, please, as you run into any issues, be sure to file a Bug Report via the links below!

CONSOLE BUG REPORTS

MOBILE BUG REPORTS


Back to Table of Contents

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Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

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TERRARIA HALLOWEEN CONTEST
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Trick or Treat Terrarians! Entries will close for the 2025 Terraria Halloween Contest very soon. Get your entry in before Sunday, November 2, 2025 at 11:59 pm ET. Click the banner above for more details and rules.

Click here to get more info about the Rules, How to Enter, and Prizes

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TERRARIA MERCHANDISE HUB

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!

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TERRARIA MERCHANDISE UPDATES

PUMPKING PLUSH NOW AVAILABLE ON TERRARIA.SHOP!


Pumpking.gif

Literally just in time for Halloween, the team at Terraria.shop has released the terrifying Pumpking Plush! Featuring two of the ghastly faces of the dreaded gourd lord himself, this plush is a great addition to your Terraria collection! Pick one up in the spirit of the season or just because it's awesome.

Click on the image above to pick yours up today and be sure to check out the entire Terraria Collection over at Terraria.shop!

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TERRARIA: HEROES AND ALLIES COLORING BOOK ALSO NOW AVAILABLE ON TERRARIA.SHOP!

Coloring Book.webp

Step into the vibrant world of Terraria with this action-packed coloring book dedicated to its beloved heroes, NPCs, and iconic biomes. Featuring over 40+ hand-drawn pages of beautifully illustrated characters like the Dryad, Wizard, Zoologist, and Empress of Light, this is your chance to give your own creative and colorful flair to the friendlier side of Terraria. If you are more into the darker side of all things Terraria, we have a companion coloring book in the works that will cover the monsters and villains, so stay tuned there!

Pick yours up today by clicking the image above!

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2026 TERRARIA WALL CALENDAR IS OUT NOW!

2026 Calendar.jpg
Click the image above to check out the brand new 2026 Terraria Calendar!

The Terraria wall calendar is back for another year, including 13 never-before-seen works of art from Terraria fan artists Suweeka, Drawnbykrishna, Shadouette, GreyL1me, Dragonith, Haidenisa, SleepyEz, and OrangeDude, the 2026 Terraria wall calendar is available now on Amazon. These have really become quite the collector's pieces over the last couple of years, so you won't want to miss out on your chance to pick one up this year!

NOTE: US shipping only for now, but should be shipping worldwide in about a week or so.

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TERRARIA - THE BOARD GAME UPDATE
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Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got production and fulfilment progress, highlights from our time at Spiel Essen, excerpts from my original design notebooks, and an exciting improvement to the deluxe neoprene player boards included in the Hellstone Pledge.

Grab your pickaxes and let’s dig in!

---​

SPIEL ESSEN RECAP
We’ve just returned from an incredible few days in Germany for Spiel Essen! A huge thank you to everyone who stopped by our booth, checked out the production sample of Terraria: The Board Game, and shared your enthusiasm for all things Terraria. Meeting so many of you in person was truly wonderful.

Massive thanks to our amazing demo team for helping us run the booth throughout the show. With over 220,000 visitors across four days, it was as exhausting as it was exhilarating, but it’s definitely one of our favourite events of the year!

ESSEN.jpg


---​

MANUFACTURING NEARING COMPLETION!
Last month, we shared production photos of the game’s trays, dice, and miniatures. Since then, the factory has been busy producing all the cardboard components including cards, punchboards, and player reference sheets.

PRODUCTION.jpg


DELUXE NEOPRENE UPGRADE
Developing the Hellstone Pledge deluxe player mats has been quite the journey; over eight months of testing, refining, and problem-solving! To our knowledge, no one has used dual-layer neoprene quite like this before.

Originally, we used traditional sublimation printing, but the colours weren’t vibrant enough and aligning the layers proved tricky. After lots of experimentation by the Gameland team, we’ve switched to a new approach: a thin PU top layer with UV printing.

This change gives us thicker and more vibrant mats with much higher resolution printing, plus laser-cut edges mean no fraying and thus no stitching required. The result feels like a true upgrade from the previous design, and we are really happy with the outcome.

Below is a comparison of the two approaches; like any physical product, it’s always worth spending a little extra time to get the very best outcome.


PUSH-FIT BOSSES
At Spiel Essen, we received samples of the final mold-cast bosses, and they have turned out nicely! The modular, push-fit design is sturdy and satisfying to assemble and disassemble. Over the weekend, we rebuilt them hundreds of times, and they’ve held up perfectly with no loosening of the push-fit mechanism.
BIOME TILE PUNCHBOARDS
We expected the copy of the game provided to us at Essen to be a final MPC (Manufacturer Production Copy). During the show, we noticed that the laminate coating on the biome tiles was peeling; this would have been a major manufacturing issue requiring re-manufacture of all the affected components (over 150,000 punchboards), so we immediately met face-to-face with Gameland’s CEO to investigate.

Thankfully, it turned out that the Essen copy was laminated using a different machine than the one used for final production. Gameland has confirmed this doesn’t affect the mass-production copies, but we’ll need to review another ‘true’ MPC before shipping, to ensure everything meets our high standards.

---​

SOMETHING FROM THE ARCHIVES
A couple of week ago, Chris unearthed his original design notebook from the very first weeks of the game’s development, over 2½ years ago! It’s fascinating to see how some ideas evolved while others, like transparent cards for player progression, were there from day one.

NOTEBOOK SOTG.jpg


---
TIMELINE
Gameland have informed us that our final MPC (Manufacturer Production Copy) will be ready on 6th November, a few weeks later than they originally predicted. This is mainly due to delays in eProofs being provided to us and foiling processes taking longer than anticipated, for which Gameland have apologised - they are working diligently to finish the production run as quickly as possible, while maintaining the same high level of quality control.

If this MPC copy is 100% correct and can be approved, we have been informed that the games will be available for pickup from the factory (in China) around 15th November. Overground fulfilment to backers in Asia will begin immediately, and games to other regions will be loaded onto boats as soon as possible thereafter. If you’re a backer, be sure to keep your eyes out for mini-updates over the next few weeks.

Until next time, Terrarians!

-Chris and the Paper Fort Games team

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OTHER COMMUNITY NEWS

TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)

1759169692174 sotg.png1759169777136 sotg.png
by @Ian_T

1760378772939 sotg.png
by @StarsAndStuff

1761582752695 sotg.png
by @Flaxes

1761582628938 sotg.png
by @TheHobgoblin

1760532073236 sotg.png
by @Mr Creamy

1760532492668 sotg.jpg
by @Larch_Ling

Hair Salon Iso sotg.jpg Hair Salon screen sotg.jpg
by tytotytole


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TERRARIA HALLOWEEN VANITY CONTEST WINNERS

Hello Terrarians! We now have our winners for the latest vanity contest, check them out below!

Picture1.png

1st - Lord of Shadowfire - dt9616 - 25,000 Prize Points and the Event Winner role!

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2nd - Imposter - mysterious_goose - 15,000 Prize Points

Picture3.png

3rd (tie) - The Entity – funnysuperbr - 10,000 Prize Points

Picture4.png

3rd (tie) - The Arachnid Soulkeeper – nightmareads - 10,000 Prize Points


All of our other participants as previously mentioned will be receiving 500 Prize Points! Thanks to everyone who submitted for this event. Congratulations to our winners and stay tuned for our next event!

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TERRARIA STAGE TRIVIA CONTEST

Over the past few years, Terraria 505 Games Community Manager Stephen “MrGameTheory” Takowsky has hosted hundreds of official Stage events every Sunday at 11:00 AM PDT in the official Terraria Discord server and other associated Terraria servers. These events have included community updates, Q&As, and contests with prizes.

This month, we hosted a major Trivia event and are excited to share the top 5 winners who earned Steam games and Prize Points:

1st Place: dt9616
2nd Place: dashdotdotdot
3rd Place: shu.ra


Congratulations to the winners and to everyone who participated! Please join the official Terraria Discord server for fun daily events and your chance to win awesome prizes!


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Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

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Mid December to January lfg and thank you guys for your hardwork.
 
Well well well. Maybe there will be a christmas miracle :-) Thanks for the work!
 
mid december to early january? wow thats earlier than id thought, super excited! also japanese and chinese localisations on pc is cool, nice that theyre not console exclusive localisations (on the japanese regional versions of consoles i should add)
 
Wait, is that a rework I see for the vampire knives? Is there gonna be ways to get more knives or something? I saw a 9 by the knives, is that for stack size or using ammo of some sort?

In any case, take your time, we cannot stress this enough, a rushed game is usually a bad game, we saw from Silksong that letting the devs cook leads to an amazing game. Although I may be impatient, ultimately it's better for a high-quality "final" final final final final final final final final final final update to leave the game on than to leave it rushed and sloppy.
 
With all of that said, we are realistically looking at a launch window for Terraria 1.4.5 that is between mid December and the end of January.
Terraria 1.4.5 will for me be a big reward as during that time the results of my Bachelor thesis will come in, thus finalizing my bachelor degree. My supervisor said last week that he is optimistic that that will be a good mark for my thesis as I am pushing through on finalizing my thesis. I still remember the time when I just finished my Abitur (German A levels) in June 2023, how back then 1.4.5 ought to be a smaller update back then in June 2023 SOTG (cf Terraria State of the Game - June 2023, cite "We are closing in on the last stages of 1.4.5 development, and we hope that we will be able to have the latest version of Terraria in everyone's hands soon." - Loki on June 26 2023). Now, just like the amount of life experience, both uni- and non-uni-related I got during the time, that update will be SUPER BIG!!!

What does LFG mean? "Looking for Game"?
 
50 Amazing Fireworks Animated Gifs To Share.gif

YEEEAAAH GUYS!!! I don't want to know about Halloween. The important thing is MERRY CHRISTMAS AND HAPPY NEW YEAR TO EVERYONE!!! See you in December/January.
 

Greetings Terrarians!

Happy Halloween from all of us to all of you! Halloween has always been one of our favorite times of the year - especially when we get to see all of the crazy costumes, creepy decorations, and creative pumpkins that Terrarians put together each year. So, whether you entered the annual Halloween Contest or not... please be sure to share your spookiest creations with us! On the development side of things, we do have some more clarity on timing to share this month. There are still a lot of moving parts involved that could adjust things, but it is starting to feel like we know the general boundaries. More on that in a bit. For now, let's get set to dive into another month of Terraria news...

Trick or treat!




index.php

STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS - RE-LOGIC

TMODLOADER NEWS - TML TEAM


CONSOLE & MOBILE NEWS - DR STUDIOS

COMMUNITY NEWS


index.php


index.php



TERRARIA 1.4.5 - TESTING AND LOCALIZATION AND SUBMISSION PLANNING, OH MY!

Hello again, everyone. Last month, we shared that we were quite close to the content complete/Release Candidate stage. Things are still looking pretty decent in that regard, enough so that parallel beta testing is underway on most platforms so that we can go ahead and capture and fix bugs as they arrive rather than a strictly sequential process. Additional work has been underway this month focused on localization - not only for the new content, but also weaving in three new languages and the localization community review conducted over the past year or so. This should ulimately yield better translations for existing content that more accurately take game context into account. We are also thrilled to at long last be able to provide Terraria in Korean, Japanese, and Traditional Chinese. This area of game development is often more complex than it seems, so we are very glad that it is NEARLY done!

That leads us to the third topic - one that we all know and love - planning for things like first party submissions and any additional work needed by our global partners in order to enable a global sync launch. To put it mildly and not to bore anyone with the details, there are a LOT of moving parts and interdependencies that we have to manage in this process. It is also not a very quick system to navigate and it comes with a lot of unknowns (you can never say what a given first party might take issue with... requiring additional fixes... and another round of submissions). We do have a plan in place, if all goes perfectly to schedule, for when those submissions might occur. Beyond that, it is honestly a wild card as to how long it takes - a wild card with some reasonable boundaries, but still a wild card. Toss in the Holidays for everyone involved (e.g. at some point, the first party reviewers are gone for the year), and it gets even messier.

With all of that said, we are realistically looking at a launch window for Terraria 1.4.5 that is between mid December and the end of January.

It is impossible to predict at this point where things will fall in that window. There are far too many moving parts that could break either for us or against us to say at this time. However, we do feel good about the time window itself.

Again, we are very aware that this update has taken far too long to reach completion - all we can do is share our apology for that time span and just know that we are doing our best to get it out as quickly as we can. We also cannot wait to share the plans for the future as well, once the update is out and all fixed up post launch.


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STEAM WORKSHOP NEWS
Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.


Click the banner above to check out the Terraria Workshop!

index.php


WHAT ELSE IS GOING ON?

Hoping things go well with the whole testing and submissions process, while simultaneously planning for what comes next...

index.php


As always, keep your bug reports coming via the handy bug report button below!



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Thanks again, Terrarians - we are as always blown away by your support!


Back to Table of Contents
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Hello everyone!

On November 1st the monthly update release of tModLoader will go live. As always we are grateful for the massive amount of community participation in developing and testing new features each month.

This last month we hosted our third official mod jam on our Discord server. The theme was "Anything Can Happen on Halloween!" and we had several spooky mod submissions. We thank everyone who participated and hope it was fun and a great practice! We encourage players to check out the mod jam submissions on the workshop here! If you are interested in participating in the next mod jam, be sure to come to Discord to be notified.

This month's release contains mostly bug fixes and smaller features. We've fixed several UI inconsistencies, fixed a major sound volume issue, and even fixed major issues with how liquids are drawn, especially around sloped tiles. We've also implemented changes to support launching the game on ARM processors, which should prove useful to those looking to host dedicated servers on ARM machines.

For modders, this month's release contains a few new features, most notably new API for modifying potion delay values. Other new features include more fixes for biome conversion and support for uploading server-side mods in-game. As usual, we'd like to encourage modders to test out new tModLoader features on the preview branch if they are relevant to your mod. Major features in preview are listed on our Discord.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

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Terraria Mod Direct - a new way to track the latest and greatest in Terraria modding!

Recently, members of the Terraria Modding Community have put together a Terraria Direct Modding Showcase. This new video series highlights new Terraria modding releases and announcements and it is definitely one to keep an eye on if you are a fan of modded Terraria!

Here is a brief overview of the vision for the Terraria Direct series, straight from its creator:

“The aim of this project is to be as close of a reflection of the modding community as possible. I try to have as much variety as possible, showcasing both big, awaited projects, as well as giving the spotlight to mods and projects that may not yet have a community formed around them. Same thing with the creators that participated in the event.

Everything was made by awesome members of the community, from the music made by SkippyZii, to the assets made by Tubbsy, and of course all of the development teams that were kind enough to work together on this.

I'm really trying with this event to show more of the modding community, and make people excited about it!”


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tModLoader Steam Workshop - New Mods every Day!
View attachment 518014
The TML Steam Workshop now has over 10,000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
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WHAT'S NEXT FOR TML?

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track of the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)


Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

index.php


TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


Back to Table of Contents
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View attachment 518015
CONSOLE & MOBILE - DR STUDIOS
Happy October, Terrarians!

Over the past few months, we have made a considerable number of tweaks to mobile’s touch controls. In particular, our main focus recently has been making our many customization options both easier to use & find. We wanted to share one aspect of the fruits of our labour with you this month, that being our overhaul of the virtual controls editor. Here’s a video of it in action:


View attachment 518315
For reference, here is an image of the current 1.4.4.9 editor

Notable changes to this editor are as follows:​
  • New defaults! We now have “Simplified”, “Advanced”, and “Custom” schemes to choose from.
    • Keep in mind the schemes shown are actively being worked on, and subject to change.
  • When launching the game for the first time, you are now prompted to choose a control loadout.
    • We have also added a “Controls” option to the pause menu to make them easier to find.
  • The editor interface itself has been considerably tidied.
    • You now place individual buttons / sticks / radials, and customize their size / actions they perform from a separate menu. No more page switches for size.
    • This cuts down significantly on clutter, and makes the editor much more presentable overall.
  • You can now copy schemes between loadouts. Good if you want to preserve the same button layout but slightly change what they do - this way, you don’t have to manually rebuild your scheme.
You can expect to see these changes - and more - alongside the rest of the 1.4.5 update.

---

Anyway, that’s all from us - thank you as always for your continued support!

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The team is feeling pretty good about console & mobile at this point, but we know that the bug reporting never stops! So, please, as you run into any issues, be sure to file a Bug Report via the links below!

CONSOLE BUG REPORTS

MOBILE BUG REPORTS


Back to Table of Contents

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Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

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TERRARIA HALLOWEEN CONTEST
View attachment 518066
Trick or Treat Terrarians! Entries will close for the 2025 Terraria Halloween Contest very soon. Get your entry in before Sunday, November 2, 2025 at 11:59 pm ET. Click the banner above for more details and rules.

Click here to get more info about the Rules, How to Enter, and Prizes

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TERRARIA MERCHANDISE HUB

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!

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TERRARIA MERCHANDISE UPDATES

PUMPKING PLUSH NOW AVAILABLE ON TERRARIA.SHOP!


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Literally just in time for Halloween, the team at Terraria.shop has released the terrifying Pumpking Plush! Featuring two of the ghastly faces of the dreaded gourd lord himself, this plush is a great addition to your Terraria collection! Pick one up in the spirit of the season or just because it's awesome.

Click on the image above to pick yours up today and be sure to check out the entire Terraria Collection over at Terraria.shop!

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TERRARIA: HEROES AND ALLIES COLORING BOOK ALSO NOW AVAILABLE ON TERRARIA.SHOP!

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Step into the vibrant world of Terraria with this action-packed coloring book dedicated to its beloved heroes, NPCs, and iconic biomes. Featuring over 40+ hand-drawn pages of beautifully illustrated characters like the Dryad, Wizard, Zoologist, and Empress of Light, this is your chance to give your own creative and colorful flair to the friendlier side of Terraria. If you are more into the darker side of all things Terraria, we have a companion coloring book in the works that will cover the monsters and villains, so stay tuned there!

Pick yours up today by clicking the image above!

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2026 TERRARIA WALL CALENDAR IS OUT NOW!

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Click the image above to check out the brand new 2026 Terraria Calendar!

The Terraria wall calendar is back for another year, including 13 never-before-seen works of art from Terraria fan artists Suweeka, Drawnbykrishna, Shadouette, GreyL1me, Dragonith, Haidenisa, SleepyEz, and OrangeDude, the 2026 Terraria wall calendar is available now on Amazon. These have really become quite the collector's pieces over the last couple of years, so you won't want to miss out on your chance to pick one up this year!

NOTE: US shipping only for now, but should be shipping worldwide in about a week or so.

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TERRARIA - THE BOARD GAME UPDATE
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Hello Terrarians!

Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got production and fulfilment progress, highlights from our time at Spiel Essen, excerpts from my original design notebooks, and an exciting improvement to the deluxe neoprene player boards included in the Hellstone Pledge.

Grab your pickaxes and let’s dig in!

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SPIEL ESSEN RECAP
We’ve just returned from an incredible few days in Germany for Spiel Essen! A huge thank you to everyone who stopped by our booth, checked out the production sample of Terraria: The Board Game, and shared your enthusiasm for all things Terraria. Meeting so many of you in person was truly wonderful.

Massive thanks to our amazing demo team for helping us run the booth throughout the show. With over 220,000 visitors across four days, it was as exhausting as it was exhilarating, but it’s definitely one of our favourite events of the year!


MANUFACTURING NEARING COMPLETION!
Last month, we shared production photos of the game’s trays, dice, and miniatures. Since then, the factory has been busy producing all the cardboard components including cards, punchboards, and player reference sheets.

DELUXE NEOPRENE UPGRADE
Developing the Hellstone Pledge deluxe player mats has been quite the journey; over eight months of testing, refining, and problem-solving! To our knowledge, no one has used dual-layer neoprene quite like this before.

Originally, we used traditional sublimation printing, but the colours weren’t vibrant enough and aligning the layers proved tricky. After lots of experimentation by the Gameland team, we’ve switched to a new approach: a thin PU top layer with UV printing.

This change gives us thicker and more vibrant mats with much higher resolution printing, plus laser-cut edges mean no fraying and thus no stitching required. The result feels like a true upgrade from the previous design, and we are really happy with the outcome.

Below is a comparison of the two approaches; like any physical product, it’s always worth spending a little extra time to get the very best outcome.


PUSH-FIT BOSSES
At Spiel Essen, we received samples of the final mold-cast bosses, and they have turned out nicely! The modular, push-fit design is sturdy and satisfying to assemble and disassemble. Over the weekend, we rebuilt them hundreds of times, and they’ve held up perfectly with no loosening of the push-fit mechanism.
BIOME TILE PUNCHBOARDS
We expected the copy of the game provided to us at Essen to be a final MPC (Manufacturer Production Copy). During the show, we noticed that the laminate coating on the biome tiles was peeling; this would have been a major manufacturing issue requiring re-manufacture of all the affected components (over 150,000 punchboards), so we immediately met face-to-face with Gameland’s CEO to investigate.

Thankfully, it turned out that the Essen copy was laminated using a different machine than the one used for final production. Gameland has confirmed this doesn’t affect the mass-production copies, but we’ll need to review another ‘true’ MPC before shipping, to ensure everything meets our high standards.

---​

SOMETHING FROM THE ARCHIVES
A couple of week ago, Chris unearthed his original design notebook from the very first weeks of the game’s development, over 2½ years ago! It’s fascinating to see how some ideas evolved while others, like transparent cards for player progression, were there from day one.

TIMELINE
Gameland have informed us that our final MPC (Manufacturer Production Copy) will be ready on 6th November, a few weeks later than they originally predicted. This is mainly due to delays in eProofs being provided to us and foiling processes taking longer than anticipated, for which Gameland have apologised - they are working diligently to finish the production run as quickly as possible, while maintaining the same high level of quality control.

If this MPC copy is 100% correct and can be approved, we have been informed that the games will be available for pickup from the factory (in China) around 15th November. Overground fulfilment to backers in Asia will begin immediately, and games to other regions will be loaded onto boats as soon as possible thereafter. If you’re a backer, be sure to keep your eyes out for mini-updates over the next few weeks.

Until next time, Terrarians!

-Chris and the Paper Fort Games team

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OTHER COMMUNITY NEWS

TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.

(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)

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by @Ian_T

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by @StarsAndStuff

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by @Flaxes

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by @TheHobgoblin

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by @Mr Creamy

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by @Larch_Ling

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by tytotytole


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TERRARIA HALLOWEEN VANITY CONTEST WINNERS

Hello Terrarians! We now have our winners for the latest vanity contest, check them out below!

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1st - Lord of Shadowfire - dt9616 - 25,000 Prize Points and the Event Winner role!

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2nd - Imposter - mysterious_goose - 15,000 Prize Points

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3rd (tie) - The Entity – funnysuperbr - 10,000 Prize Points

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3rd (tie) - The Arachnid Soulkeeper – nightmareads - 10,000 Prize Points


All of our other participants as previously mentioned will be receiving 500 Prize Points! Thanks to everyone who submitted for this event. Congratulations to our winners and stay tuned for our next event!

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TERRARIA STAGE TRIVIA CONTEST

Over the past few years, Terraria 505 Games Community Manager Stephen “MrGameTheory” Takowsky has hosted hundreds of official Stage events every Sunday at 11:00 AM PDT in the official Terraria Discord server and other associated Terraria servers. These events have included community updates, Q&As, and contests with prizes.

This month, we hosted a major Trivia event and are excited to share the top 5 winners who earned Steam games and Prize Points:

1st Place: dt9616
2nd Place: dashdotdotdot
3rd Place: shu.ra


Congratulations to the winners and to everyone who participated! Please join the official Terraria Discord server for fun daily events and your chance to win awesome prizes!


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Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

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Keep up the great work! Terraria is a beautiful place full of all type of talent! Thank you for everything! And great work to the people in the community featured in this months state of the game.
 
I actually just stopped moving for a solid 10 seconds when I saw we have a release window. GUYS. We have it. Finally. A RELEASE WINDOW FOR 1.4.5 I AM ACTUALLY FREAKING OUT!!! You are doing such a great job devs

Edit: that emoji formatted weirdly
 
First of all, I looked at the calendar page and
1761854452443.png

The freaking dino with the lawnmower I can't
Artwork for something that hasn't even released yet, I respect it.

Anyway, amazing to hear that progress is going well. I can't wait to receive this update as a Christmas/New Year gift. Thanks for all that you do <3
 
See you in December/January.
For the mean time - I'm going to continue playing Terraria in real life - A screenshot of the gameplay in the image below.
An NPC house
20250726_125056.jpg
 
So, in two to three months.

I kinda feel vindicated. Back in the April thread I had said that we wouldn't get a release date announced until they were confident they could finish the work in no more than three to four months. Two to three is certainly not more than three to four. :guidewink:
 
First of all, I looked at the calendar page and
View attachment 518393
The freaking dino with the lawnmower I can't
Artwork for something that hasn't even released yet, I respect it.

Anyway, amazing to hear that progress is going well. I can't wait to receive this update as a Christmas/New Year gift. Thanks for all that you do <3
that's hilarious art
 
TERRARIA 1.4.5 in 3 months, let's gooooooooo.
 
Let's goooo the best update of all time !
 
Aaaay some super exciting stuff this time. Hope the release window pans out and that the modding directs become a semi-regular thing :)
 
I'm betting on a January premiere, better late than sooner.
Also, a new set of contemporary furniture on the banner! I see keyboards with a chair, a desk with a chair, a chandelier with a fan, a lamp with a lampshade, and a glass door.
 
FINALLY
A RELEASE DATE
AFTER 5 THOUSAND YEARS AND 17 DAYS
1761855247235.png
 
Brothers, grab your Celebration MK2s and let's celebrate!!!
 
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