Terraria State of the Game - September 2024

Loki

Consigliere
Staff member
Re-Logic
Administrator
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Greetings Terrarians!

Fall is almost here, and we can't wait. For several members of the team, this is their favorite time of the year - Halloween decorations are already starting to go up! Speaking of, we hope everyone is already coming up with ideas for cool Terraria pumpkin carvings, costumes, and art because we always love to see them. In the meantime, the teams remain hard at work on adding/tweaking/fixing content for Terraria 1.4.5. The finish line is starting to take shape, though we admittedly do have a couple of decent-sized ideas we want to discuss internally and decide if we should take those on before we can say for certain. How's that for vague? All that said, we are pretty excited for what is in Terraria 1.4.5 already, what we know is still to be added, and what may or may not be yet to come. Just a little while longer...

All that said, let's see what's going on in the world of Terraria...



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STATE OF THE GAME - TABLE OF CONTENTS

PC NEWS - RE-LOGIC

TMODLOADER NEWS - TML TEAM


CONSOLE & MOBILE NEWS - DR STUDIOS

COMMUNITY NEWS


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TERRARIA - WHITTLING DOWN THE FINAL LISTS

As we mentioned in the opening of the State of the Game, the team has the final list in-hand - as well as a few possible additional things that we might include, which we will decide in the next couple of weeks - and is hard at work with getting all of that content together. Terraria 1.4.5 has turned into quite an update, far exceeding our initial intent to "just do the Dead Cells content". We know the update process has been longer than usual (or anyone expected), but the end is in sight and we hope that it will not be too much longer before we can get and give a sense for timing.

We had a few spoilers in mind for this month, but none of them really felt right and/or are things we may not want to spoil at all before the update drops. So, that being the case, no spoilers from the PC side this month, I'm afraid. Of course, it is always a good time to look back on the tons of spoilers given for this update thus far - even we were floored by what all has been shared so far!

Oh, and if you haven't checked out Core Keeper yet, you should - the team at Pugstorm are good people and they have created a pretty fun game!

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STEAM WORKSHOP NEWS
Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.


Click the banner above to check out the Terraria Workshop!

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WHAT ELSE IS GOING ON?

Working the list, preparing to discuss those "possible extra additions"...

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As always, keep your bug reports coming via the handy bug report button below!



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Thanks again, Terrarians - we are as always blown away by your support!


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Hello everyone!

The tModLoader team and our amazing community of contributors continues to improve tModLoader. On October 1st the monthly update release of tModLoader will go live. Once again this month's release contains many improvements to the user experience, some gameplay bug fixes, as well as new features with examples and documentation for mod makers.

One major contribution we'd like to highlight this month is work by alueck that enables Max and Linux users to contribute directly to tModLoader. If you are a Mac or Linux user and have been wanting to contribute a new feature to tModLoader, it should now be possible and we are willing to help on Discord if you run into any roadblocks.

Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be shown. The in-game news button on the main menu will send you directly to the announcement once it is live.

We look forward to seeing how mods make use of these new features. As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.

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tModLoader Steam Workshop - New Mods every Day!

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The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!
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WHAT'S NEXT FOR TML?

More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.

As always, you can keep track of the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)


Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)

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TMODLOADER ISSUES/BUGS

The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!

https://tmodloader.net/discord


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CONSOLE & MOBILE - DR STUDIOS
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Alongside keeping pace with the Re-Logic PC team in regards to adding all of the content and changes coming with Terraria 1.4.5, the DR Studios team has spent a considerable amount of time thinking of ways to evolve and improve the experience on console and mobile. One such area of focus has been around the issue of the screen feeling cluttered - especially on devices with smaller screens - due to the number of control buttons that are needed to enable a fully-operational control scheme for Terraria. We have brainstormed a lot of ways to tackle this issue, and we feel like we have landed on a pretty good new option for players - Radial Buttons!

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These new radial buttons that let you combine up to 4 different actions into one button. Our main goal with them is to help cut down on clutter, as well as to better associate related actions in defaults (for example, combining potions + cursor options together in their own radial buttons). These support quick swipe gestures if you want to instantly use something, and are fully customizable by the player.

These will eventually be accompanied by a new default scheme, but there is a lot of discussion and iteration that needs to happen before we can show that to you.

We hope this will give players that find the screen to be a bit crowded on mobile a new way to play!

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Until next time, Console & Mobile friends - thanks for all of your love and support!

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The team is feeling pretty good about console & mobile at this point, but we know that the bug reporting never stops! So, please, as you run into any issues, be sure to file a Bug Report via the links below!

CONSOLE BUG REPORTS

MOBILE BUG REPORTS


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Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!

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TERRARIA COMMUNITY FORUMS TURNS 10 - CELEBRATE WITH US!
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The celebration surrounding the 10 year anniversary of the Terraria Community Forums is in full swing, and you are not going to want to miss it! Voting is almost finished for the TCF Tenth Anniversary Contest - today is the last day, so get your votes in now via the link below!

TCF TENTH ANNIVERSARY CONTEST DETAILS - VOTE NOW!

But wait... there's more! Check out yet another contest, a chance to share your favorite stories, a call for new emotes... and even a top secret Terraria spoiler hidden somewhere on TCF! Check out all of the details below!

TCF TENTH ANNIVERSARY CELEBRATION THREAD

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TERRARIA MERCHANDISE HUB

The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).


Click the banner above to head to Terraria.org/store now!

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TERRARIA MERCHANDISE UPDATES

TERRARIA - THE BOARD GAME UPDATE

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Hello Terrarians! Chris here, lead developer at Paper Fort Games. The last month has flown by at Paper Fort Games HQ thanks to ongoing game development, playtesting, art production and convention preparation. In this month’s designer diary, I’ll be sharing development news, playmat and Developer Set art, videos of our latest Boss miniature prototypes and a look at how we’ve recently been using lasers as part of the design process.

If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...


Let’s jump in!

PLAYMAT ART
In my last design diary, I shared George’s detailed black and white sketches of the Terrarian vs Wall of Flesh art piece that will be featured on the full-art side of the game’s playmat. He’s been hard at work bringing that scene to life and we’re very excited to reveal the full-colour art below!

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Here’s the process from first sketch to final art:

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We’ve also been updating the other side of the playmat; the one that helps you to set up the game. It features pre-printed starting biome tiles and spaces for NPCs, objectives and more. As you’ll be building your world on this side of the mat, we’ve opted to keep it relatively simple, so it doesn't detract from important gameplay information:

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We can’t wait to see a physical version of this playmat; a sample is being produced right now and we're hoping to have it at our booth during Essen Spiel (more about that below), so swing by to see it if you’re there!

Want to get your hands on the playmat? You can get it as an add-on with any Terraria: The Board Game pledge!

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BOSS MINIATURES
The latest prototypes of our boss miniatures recently arrived at the office; in the video below, you can see examples of the key system that allows boss parts to be removed/ swapped out during boss battles.

King Slime isn’t quite there yet; the transparent material looks pretty good but his key system needs further improvement. Also, the minis in this video are just spray painted; these won’t be their final colours as they will be cast in specific colour-matched plastics we have chosen for each boss.

The great thing about high-quality 3D printing is that we can try these models out, make changes and make sure they work before committing to making the final casting moulds.


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GAME DEVELOPMENT (AND LASERS!)
Here are some of the game’s features we’ve been focusing on this month:

  • Addition of a ‘threat’ track to speed up the game, incentivise Boss engagement and pave the way for threat level-dependent behaviour/ events in future expansions.
  • Enhancements to the player board layout and shape.
  • Implementation of an enemy retaliation mechanism.
  • Addition of low-level consumables cards available to buy from the merchant NPC.
  • Simplification of NPC spawning criteria.
  • Improvement of the deluxe bestiary/ crafting menu layout for quicker, easier lookup.

Most of the changes above are mechanism-based, but some (like changes to the player board and the bestiary/ crafting menu) are physical. Previously we relied on manufacturers sending updated punchboard components, but Chris has recently been learning how to use an industrial laser cutter to make our own prototype punchboard components. No more cutting things out by hand or waiting for updated components to be shipped to us; we can now make a change, try it out and adjust as necessary within a very short timeframe. It’s a game-changer!


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DEVELOPER SETS
George recently finished all of the Developer vanity sets for the game; here they are in all their painted glory! We’d like to say a huge thank you to the Re-Logic team for letting us include them, and for the developers’ feedback on their sets.

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MEET US AT ESSEN SPIEL!
From October 3rd to 6th, we’ll be showing Terraria: The Board Game at Essen Spiel in Germany; the world’s largest tabletop game convention. If you’re coming to the show, we’d love to meet you; please stop by Hall 4, booth 4C430 to check out the latest version of the game (we’re between Hall 5 and the Galleria).

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We're looking forward to sharing even more next month. Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:

Until next time!

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CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP!

Don your best pirate garb and join the motley crew of the infamous Flying Dutchman with this month's featured Terraria shirt! Comfortable lurking in the murky depths as well as flying the unfriendly skies, sailors everywhere know to fear this ghostly ship...

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Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!

We will be back again next month with yet another fantastic Terraria T-Shirt design!

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OTHER COMMUNITY NEWS

TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.


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by BionicBandit


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by @JubileeGeode

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by @5kitz

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by GreyL1me

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by @Wardo

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by @Mazeriette

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by @Lumine Cortana

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by @JunohNebula

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RACE TO THE BOTTOM SPEEDRUN WINNERS

Wow what another great speedrunning event! Thank you to everyone who participated. Massive shoutout to everyone who placed in the top 7!

1st - maelstromait - 2m 55s 300ms -
2nd – zufti - 4m 03s 283ms -
3rd - Henrique_hxq - 6m 30s 433ms -
4th - Binransom - 8m 13s 200ms -
5th - smol floop - 8m 41s 167ms -
6th - few - 12m 15s 433ms -
7th - A Mewtwo Fan - 12m 18s 300ms -

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TERRARIA SEPTEMBER MEME CONTEST

Hello there Terrarians! September is already passing by, and with the end of summer closer than ever, what better way to end it than with a Terraria-related meme contest!

Rules:
  • Submissions must be new, and made by you
  • Submissions must follow our server rules
  • Submissions need to be related to Terraria
  • Submissions must show some level of effort
  • You can submit multiple memes, but only the highest voted will be considered
  • Any image/video format is allowed, so long as it embeds
Submissions will close on September 29, 2024. To enter, simply DM @Event Mail your original Terraria meme(s) in the official Terraria Discord server. Any submissions which do not comply with the rules or are not within the submission period will not be considered. We look forward to seeing your submissions!

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A NEW GRAND PRIZE WINNER ON THE TERRARIA DISCORD SERVER


We Have Another Winner - Grand Prize Claimed on Terraria Discord Server! Congratulations go out to muffins11 on being an epic Terrarian!

Let us put our hands together and give a massive round of applause to muffins11 for winning the grand prize available in the official Terraria Discord server prize shop. Muffins11 earned 2.5 million prize points and used all of them to unlock The Winner role and some incredible prizes including signed merchandise, Terraria collectibles, and much more.

As many of you know, the official Terraria Discord server has its very own prize shop with some epic swag. 24/7 you can log into our Discord server and participate in events, trivia, epic battles, and other fun activities to win prizes. Come stop by the official Terraria Discord server and participate in our fun activities and let us see if you have what it takes to top our activities Leader Board!

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Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

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Мне не терпится опробовать новую игровую механику и особенно сотрудничество с Dead Cells!
 
Yesterday my expert hardcore character died in the late-game to some random bat because I wasn't paying attention. I was just building some stuff in the caverns, and not paying attention because I figured nothing was a threat to my post-golem character... but I guess I forgot that my building armour wasn't as strong as my fighting armour.

Anyway, since there's still no release date, I guess I've got time to have another run at hardcore. (That run was by far the furthest I've made. I'd been stalling for awhile because I was scared of dying to the moonlord. So perhaps there's a kind of mental freedom in dying in some other trivial way. Now I know to just go for it, because otherwise I could miss my chance!)
 
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