Terraria "True Completion" Rule Set, 100% Definition

Do you think a Terraria "True Completion" rule set should be made official?


  • Total voters
    3

FluxRazor

Terrarian
Is there a recognized rule set for what is "True Completion"? My wife and I have beaten all bosses in all modes, collected all boss items, but don't want the game to stop there. Our next goal is to collect and display all items, but there was some debate on how this could be done and if collecting all items would be considered as "True Completion". We have discussed some of our own rules to this, but to ensure there would be no objectified dispute, engaging the community for guidance on definition (how actions performed/items acquired) and measurement (visual and meta confirmation).

In our mind, the only way to measure involves two aspects. Meta confirmation is dependent on Terraria code and may not be relevant.
1. [Visual Confirmation]: Item mounts or stored (screenshots and video).
2. [Meta Confirmation]: Item genesis (audit to ensure source of item is true). 'True' needs to be defined (e.g. not replicated). Going beyond personal accomplishment and into community scrutiny.

All items include, but may not be limited to the following:
-Weapons, tools, armor, clothing, accessories as defined in the Official Terraria Wiki.
-Furniture, critters, and enemy drops as defined in the Official Terraria Wiki.
-Craftable and non-craftable as defined in the Official Terraria Wiki, including blocks, chests, keys, walls, and materials.
-Fishing items, fruits, flowers, food items, banners, and paintings.
-Terraria achievements or Steam equivalent on other platforms.

Rules Example:
1. All boss items collected and mounted. Player class used to defeat each boss is non-applicable since this can not be measured.
2. No mods, including texture packs. Only base versions of Terraria. Item collected from earlier versions of Terraria can be applied.
3. Items can be acquired from different worlds, but all items must be displayed in one world. If audit is possibility, only one .wld file would be submitted.
4. World difficulty can be Normal, Expert, or Master. No Journey Mode items can be included (this is equivalent to mod).
5. For teams, worlds can be generated from multiple users.
6. Items can either be displayed on mounts or stored in chests. This is user decision.
7. Gold critters are exception. These can be acquired in Journey Mode.
8. All developer sets acquired.
 
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