Just to close this off-topic topic out: As you may or may not know, those are being re-done from scratch for current gen to gain a more aligned experience to how things "should" be - inclusive of 1.3-tier content. Problem soon solved. Just because you find "Content X" to be "useless" does not make it so. This game appeals to a broad array of people, so what may be useless for you is not so for another person. For sure, you are entitled to your opinion - but so are those whom might disagree. Such are the decisions that we have made and will make along the way in an attempt to keep bringing things for EVERYONE. "Balance" in Terraria has always been a bit of a misnomer - it is a game that can never truly be "balanced" in the traditional sense. The sheer number of variables involved coupled with the vast array of skills and experience levels of the players make this the case. Literally every encounter can and will be different - in many ways controllable by the player themselves - each time. Gear sets, different arenas, wiring, block work, etc, etc. Now, we have tried our best to at least set "guardrails" along the way...but expecting a game like this to be individually balanced and tailored in a way that, say a platformer would be (each level presenting itself as exactly the same every single time) is just never going to happen. Now - back on topic.....as @Tunnel King stated, if you want to continue this elsewhere, have at it - but let's get this thread back on track! Yeah, thereabouts. Keep in mind that the number of PC units we are talking about here is no small feat either. Very few games have reached that level. Also, PC remains by far the largest of the 3 core segments (Through End of 2016: Mobile ~6.4m | Console ~5.5m).