FalloutGuy645
Terrarian
Playing the Undeluxe edition has been a hoot. But I miss having my doors auto-close. Makes me appreciate all of the QoL that has come since.
Honestly my favorite bit of QOL through Terraria's history has been auto-climbing one-block heights.Playing the Undeluxe edition has been a hoot. But I miss having my doors auto-close. Makes me appreciate all of the QoL that has come since.
"delve"Delve deep into caves free from the threat of boulders and traps
That's crazy"delve"
AI generated confirmed????1?!1?2!;2?!1!1
How to join in your serverYou think I won't buy this?
Give me the link! I beseech you!
Really?i literally coded this on a snes it atually works (slow and you cant save tho)
Really?i literally coded this on a snes it atually works (slow and you cant save tho)
If your laptop can't run modern Terraria, then it can't run Windows 8 or above either. Which means it can't run Steam, since they do not support Windows 7 and earlier anymore. Which means you can't get Undeluxe.I still have Pre-Alpha stuck on my 2008 Laptop lol, since none of 1.0 and above works for it's specs. Things changed now though, NO WAY THEY JUST UPDATED TO Undeluxe and I now am just seeing this
"Things changed now though" that was my OLD Laptop so if the electricity runs off I have no choice but to play on it when I'm bored (exclude mobile) Strange how Steam's still there though... I got lucky I guess. BUT I'M NOT GONNA MISS OUT ON THIS, NEVER!If your laptop can't run modern Terraria, then it can't run Windows 8 or above either. Which means it can't run Steam, since they do not support Windows 7 and earlier anymore. Which means you can't get Undeluxe.
Full Terraria needs about 14 bytes (a few bits are still free) per world tile - a 512 by 256 world would already consume almost 2MB if loaded entirely into memory. The "Terra" example you mentioned would be 1 byte per tile, which is really not a lot of information - Terraria would barely fit the liquid amount in a tile (not even the kind of liquid) into that.The biggest problem is memory. With only 128KB of RAM and no mass storage medium, you can't make worlds larger than 512x256 without finicky in-memory compression.