tModLoader TerraScape

Cyxio

Golem
ModLogoTP.png



Hello and welcome to my 4-month long, one-man project called TerraScape! In short, it's a mod dedicated to recreating content from the 2007 OldSchool RuneScape servers in Terraria. One of the goals of this mod is to provide balanced and fun game mechanics to add to your ordinary Terraria experience.

I started this project with no previous modding or spriting experience and developed my skills as I continued. As you can tell, spriting is not my strongest skill and some of the sprites of this mod are mediocre at best. For weapons and most items I have used the sprites found in RuneScape, as I'm not confident (or patient) enough to start replicating all of them in the style of Terraria.

A Discord server for the mod has been created! Join Here!

NOTICE (new in version 1.1.2.1)!
Custom music is now included in the Mod browser version
If you wish to use the one without custom music, download the lite version here:
OldSchoolRuneScape

Multiplayer compatible? Lite version available
(The size of the mod browser version might be too much to handle when starting up the server, so for multiplayer, lite version is available if needed)

Current version: 1.2.1 (Slayer update!)
  • 1.2.1
    • Compressed some audio files, file size reduced by half
    • Fixed "Summon the pirates" clue scroll step not working
  • 1.2.0.2
    • Fixed a small bug that sometimes prevented slayer tasks from being completed
  • 1.2.0.1
    • A new feature: Slayer!
    • Added 5 different slayer masters, enchanted gem, skip token, pack of potions, pack of healing potions (also greater variant) & bacon pack
    • 4 new bosses, based on the superior slayer monsters.
    • New endgame melee weapons: Armadyl, Bandos, Saradomin & Zamorak godswords and the Saradomin Sword. These are currently obtained from the slayer shop, they will be moved to the God Wars if such update will be released. (no promises yet)
    • Complete Boss Checklist support (finally)
  • 1.1.2.1
    • Fixed Demonic Gorillas once again
    • Added a new mod Logo
    • Resprited Crandor Map & Dark Relic
    • Fixed clue scroll messages not displaying & some clue steps not working in multiplayer
  • 1.1.1
    • New sprites for 106 items
    • Nerfed the Granite Maul, Teacher Wand, Master Wand & Ancient Staff
    • Reduced spawnrates of Gargoyles and Abyssal demons
    • Changed Crossbows to only use bolts as ammo (no more vanilla dart cheesing)
    • Changed Demonic Gorillas to spawn only on Jungle surface
    • Changed the droprate of God Pages from clue scrolls to 1/16 (from 1/64)
    • Fixed Torag spamming his shields at the end of the fight
    • Fixed Heal putting you to negative mana values
    • Fixed Tome of Fire to no longer spawn particles on hostile projectiles
  • 1.1.0.5
    • Fixed a bug that made it impossible to progress through the Old One's Army event.
  • 1.1.0.4
    • Bugs
  • 1.1.0.2
    • Fixed a Hard Clue
    • Fixed an exploit allowing you to have multiple Master Clues at once
  • 1.1.0.1
    • Fixed many problems with multiplayer Clue Scrolls
  • 1.1
    • A total of 146 items have been added
    • A whole new game mechanic: "Clue Scrolls" has been added! Refer to the "New Mechanics" -section for further info
    • Some small fixes, as usual
  • 1.0.1.7
    • Fixed rune drops in the snow biome
    • Nerfed the Abyssal Whip
    • Changed the elemental spells a bit, check new description in "Content"
  • 1.0.1.6
    • Made enchantment tablets stackable
    • Fixed the Spirit of Barrows fight
    • Removed rare drop table and rune drops from critters and statue spawned enemies
  • 1.0.1.5
    • Rare Drop Table changes, see updated description in the "new mechanics" section
    • Demon Scythe drop removed from Lesser Demons
    • Rune essence crafting buffed to 10 from 5
    • Rune Altar crafting recipe reduced to 30 Rune Essence from 50
    • Moved Cosmic Runes to be crafted at a Basic Altar instead of an Advanced
    • Added random essence drops to all monsters
  • 1.0.1.4
    • Fixed the values of 100+ items
  • 1.0.1.3
    • Dragon impling Life Fruit drop reduced to 8 from 20
    • Fixed Abyssal Demon behavior in multiplayer (hopefully)
    • Fixed Vengeance not actually dealing damage to NPCs in multiplayer
    • Reduced spawnrates of dragons
  • 1.0.1.2
    • Rewrote the spawn mechanics of implings, should be a bit more rare and less overpowered
    • Fixed crafting recipe for Stack of Stones
  • 1.0.1.1
    • Changed lucky implings to be a lot rarer & post-plantera
    • Updated sprites of Verac's armor set (sprited by Exodus Starlit)
    • Added "For Camelot!" to Excalibur's special attack
    • Fixed pure essence crafting
    • Fixed some more multiplayer issues (sounds not working, movement glitches)
    • Fixed teleport tablets killing you with fall damage (Teletabs don't work in multiplayer at all, might try to fix in the future)
    • Fixed items falling through the ground (hopefully)
  • 1.0.1
    • Removed Diamond Bolt special affecting the Dungeon Guardian
    • Resized the texture of dragonhides
    • Fixed Goblins being a bit too dumb
    • Fixed God Wizards getting stuck on too many things
    • Fixed Vengeance working in multiplayer
    • Fixed some displacement effects not working in multiplayer
    • Added "Taste Vengeance!" when Vengeance is triggered
    • Added falling through platforms for all enemies
    • Added water rune drops to slimes & fishes
    • Added earth rune drops to the desert
    • Added fire rune drops to the underworld
    • Added air rune drops to space
    • Added mind/chaos/death/blood rune drops to Corruption/Crimson & Skeletons
    • Added nature rune drops to the jungle (after Skeletron)
    • Added cosmic (astral after mech bosses) rune drops to the Hallow
    • Added body (law after Skeletron) (soul after mech bosses) rune drops to the ice biome
  • 1.0.0.2 All sprites resized correctly, new sprites for runes
  • 1.0.0.1 Mod browser release
  • 1.0.0.0 Initial release

Available on the Mod Browser.

Current content includes:
  • Total of 394 items
  • 70 Weapons (22 Melee, 10 Ranged, 37 Magic and 1 throwing)
  • 14 Armor sets + 95 vanity items
  • 20 Enemies
  • 14 Bosses
  • One new Town NPC, with 5 variants based on progression
  • One new ore
New mechanics:
  • Special attacks: Some weapons come equipped with special attacks with various cooldowns. Using a special attack inflicts you with the "Fatique" debuff, meaning you cannot use special attacks for the time remaining.
  • Rare drop table: Any enemy has a chance (1/200) of triggering the rare drop table on death. Hitting the rare drop table is indicated with yellow sparks. The rare drop table includes various early game materials as well as modded materials. The chance of hitting the table can be doubled by equipping the Ring of Wealth.
  • 3rd age weapons: They are obtained from Elite Clue Scrolls and Lucky Implings, which spawn very rarely after Plantera. They are meant to be easter eggs, not something to use with normal boss progression. They were implemented for having some fun after you've done everything else. To use them or not is up to you.
  • Clue Scrolls: All enemies have a small chance of dropping a Clue Scroll. The difficulty of the Clue Scroll is based on how far you are into the game. Clue Scrolls contain unique challenges including vanilla & modded items and enemies. Some clues require you to dig at a certain location, for this you'll need to craft a spade (10 wood, 2 iron). The reward for completing a Clue Scroll is a Casket, which can include various vanity items, powerful equipment and rare materials. More information here: Terrascape update 1.1 - Clue Scrolls! Notice: This feature might be buggy with multiplayer.
  • Slayer: Kill assigned monsters and complete tasks for supplies and rewards! A slayer master will come to your world in the beginning. He will assign you different monsters to slay. Completing these assignments will reward you with Slayer Tokens, a custom currency used for trading with slayer masters. After completing enough tasks from a certain master, he will offer you one final challenge: a boss to defeat. Completing this task will cause the current master to leave and a new one to take his place. The new master will have more difficult tasks and better rewards in the shop.
This mod is designed with Expert Mode in mind. The differences between expert and normal are only the health & damage of enemies.

All content should be found in the spoiler. If you have any questions or suggestions feel free to post below.
(Not all stats for weapons and accessories are listed here, I will get around to updating them soon)

The basis of all things magic in this mod is Rune Essence
aaRuneessence.png
(1 Fallen Star & 5 Stone Blocks, creates 10)
Rune Essence can be purified to create Pure Essence
abPureessence.png
(Near Lava)
Pure Essence can be further improved to Dark Essence
aDarkessence.png
(10 Pure Essence & 1 Soul of Night, creates 10)

Enemies also rarely drop essence based on current stage of the game

Rune Altars:
Basic Rune Altar
RunealtarItem.png
(50 Rune Essence & 30 Stone Blocks)​
Runes accessible:
Airrune.png
Waterrune.png
Earthrune.png
Firerune.png
Mindrune.png
Bodyrune.png
Cosmicrune.png
(from Rune Essence)​
Advanced Rune Altar
ARunealtarItem.png
(Basic Rune Altar, 5 Hellstone Bars & 5 Demonite/Crimtane Bars)​
Runes accessible:
Chaosrune.png
Lawrune.png
Naturerune.png
(from Pure Essence) &
Deathrune.png
(from Dark essence)​
Elemental Rune Altar
ERunealtarItem.png
(Advanced Rune Altar & one of every soul)​
Runes accessible:
Bloodrune.png
Soulrune.png
Astralrune.png
(from Dark Essence)​
Runes also drop from enemies in different areas:
  • Water runes from slimes & fishes
  • Earth runes in desert
  • Fire runes to in the underworld
  • Air runes in space
  • Mind/Chaos/Death/Blood runes in Corruption/Crimson & from Skeletons
  • Nature runes in the jungle (after Skeletron)
  • Cosmic (Astral after mech bosses) runes in the Hallow
  • Body (Law after Skeletron) (Soul after mech bosses) runes in the snow biome
Wind spells have increased knockback, Water spells cost less mana & travel faster, Earth spells have more damage & travel slower, Fire spells can set enemies on fire
Strike spells
Windstrike.png
Waterstrike.png
Earthstrike.png
Firestrike.png
(25
Airrune.png
/
Waterrune.png
/
Earthrune.png
/
Firerune.png
& 25
Mindrune.png
)
Bolt spells
Windbolt.png
Waterbolt.png
Earthbolt.png
Firebolt.png
(50
Airrune.png
/
Waterrune.png
/
Earthrune.png
/
Firerune.png
& 25
Chaosrune.png
)
Blast spells
Windblast.png
Waterblast.png
Earthblast.png
Fireblast.png
(100
Airrune.png
/
Waterrune.png
/
Earthrune.png
/
Firerune.png
& 25
Deathrune.png
)
Wave spells
Windwave.png
Waterwave.png
Earthwave.png
Firewave.png
(250
Airrune.png
/
Waterrune.png
/
Earthrune.png
/
Firerune.png
& 50
Bloodrune.png
)
Beginner Wand
Beginnerwand.png
(All Strike spells)
Apprentice Wand Apprenticewand.png (Beginner Wand + all Bolt spells)
Teacher Wand
Teacherwand.png
(Apprentice Wand + all Blast spells)
Master Wand
Masterwand.png
(Teacher Wand + all Wave spells & 15 Ectoplasm)

Confuse
Confuse.png
(15
Waterrune.png
, 15
Earthrune.png
, 10
Bodyrune.png
)
Confuses the enemy for 2 seconds
Bind
Bind.png
(15
Waterrune.png
, 15
Earthrune.png
, 10
Naturerune.png
)
Slows the enemy for one second (0.33s for bosses)
Snare
Snare.png
(50
Waterrune.png
, 50
Earthrune.png
, 25
Naturerune.png
, 25
Chaosrune.png
)
Slows the enemy for 2 seconds (0.66s for bosses)
Entangle
Entangle.png
(150
Waterrune.png
, 150
Earthrune.png
, 100
Naturerune.png
, 100
Soulrune.png
)
Slows the enemy for 3 seconds (1s for bosses)
Telegrab
Telegrab.png
(15
Airrune.png
, 15
Lawrune.png
)
Casts a ball that grabs ant items it touches
Charge
Charge.png
(33
Firerune.png
, 33
Airrune.png
, 33
Bloodrune.png
, 3 Ectoplasm)
Increases the damage of God Staves by 100% for 5 minutes
Smoke burst
Smokeburst.png
(25
Airrune.png
, 25
Firerune.png
, 25
Chaosrune.png
, 25
Bloodrune.png
)
Has a chance to poison the enemy
Shadow burst
Shadowburst.png
(25
Airrune.png
, 25
Chaosrune.png
, 25
Bloodrune.png
)
Has a chance to confuse the enemy
Blood burst
Bloodburst.png
(25
Chaosrune.png
, 25
Bloodrune.png
)
Has a chance to heal
Ice burst
Iceburst.png
(25
Waterrune.png
, 25
Chaosrune.png
, 25
Bloodrune.png
)
Has a chance to inflict frostburn

Smoke barrage
Smokebarrage.png
(25
Airrune.png
, 25
Firerune.png
, 25
Deathrune.png
, 25
Bloodrune.png
, 25
Soulrune.png
)
Has a chance to poison & venom the enemy
Shadow barrage
Shadowbarrage.png
(25
Airrune.png
, 25
Deathrune.png
, 25
Bloodrune.png
, 25
Soulrune.png
)
Has a chance to confuse & inflict shadowflame
Blood barrage
Bloodbarrage.png
(25
Deathrune.png
, 25
Bloodrune.png
, 25
Soulrune.png
)
Has a chance to heal
Ice barrage
Icebarrage.png
(25
Waterrune.png
, 25
Deathrune.png
, 25
Bloodrune.png
, 25
Soulrune.png
)
Has a chance to inflict frostburn & halt the enemy's movement

Ancient Staff
Ancientstaff.png
(All bursts and barrages + 15 ectoplasm)
Special attack: Channels a massive volley of barrages towards your cursor
Heal
Heal.png
(20
Cosmicrune.png
, 20
Astralrune.png
, 10
Lawrune.png
)
Channel for up to 10 seconds to restore up to half of your maximum health
Vengeance
Vengeance.png
(20
Deathrune.png
, 40
Astralrune.png
, 100
Earthrune.png
)
Getting hit will reflect 1000% damage back to the attacker
All tablets are created at a lectern
LecternItem.png
(10 Wood & 1 Book)
Sapphire Enchantment Tablet
Enchantsapphire.png
(10
Cosmicrune.png
, 10
Waterrune.png
, 1 Clay Block)
Emerald Enchantment Tablet
Enchantemerald.png
(10
Cosmicrune.png
, 10
Airrune.png
, 1 Clay Block)
Ruby Enchantment Tablet
Enchantruby.png
(10
Cosmicrune.png
, 10
Firerune.png
, 1 Clay Block)
Diamond Enchantment Tablet
Enchantdiamond.png
(10
Cosmicrune.png
, 10
Earthrune.png
, 1 Clay Block)
Dragonstone Enchantment Tablet
Enchantdragonstn.png
(10
Cosmicrune.png
, 15
Earthrune.png
, 15
Waterrune.png
, 1 Clay Block)
Onyx Enchantment Tablet
Enchantonyx.png
(10
Cosmicrune.png
, 20
Firerune.png
, 20
Waterrune.png
, 1 Clay Block)
Zenyte Enchantment Tablet
Enchantzenyte.png
(10
Cosmicrune.png
, 20
Soulrune.png
, 20
Bloodrune.png
, 1 Clay Block)


Lumbridge Teleport
Lumbridgeteleport.png
(3
Airrune.png
,
Earthrune.png
,
Lawrune.png
, 1 Clay Block)
Varrock Teleport
Varrockteleport.png
(3
Airrune.png
,
Firerune.png
,
Lawrune.png
, 1 Clay Block)
Falador Teleport
Faladorteleport.png
(3
Airrune.png
,
Waterrune.png
,
Lawrune.png
, 1 Clay Block)
Camelot Teleport
Camelotteleport.png
(5
Airrune.png
,
Lawrune.png
, 1 Clay Block)
God Staves
Sarastaff.png
Guthixstaff.png
Zamorakstaff.png
(Dropped by their respective wizards)
Ahrim's Staff
Ahrimstaff.png
(Dropped by Ahrim the Blighted)
Iban's Staff
Ibansstaff.png
(Dropped by the Chaos Elemental)
Smoke Battlestaff
Smokebattlestaff.png
(Dropped by Smoke Devils)
Kodai Wand
Kodaiwand.png
(Created with a Kodai Insignia (from the Great Olm) & Master Wand)
3rd Age Wand
_3rdagewand.png
(From Lucky Implings)
Runite ore is found at same depths as Gold/Platinum, although a bit more rare. It requires at least 100% pickaxe power to mine (Molten Pickaxe / Reaver Shark)
Runite.png
Runiteore.png
Runitebar.png

Rune armor is an alternative to molten armor, providing 22 defense and 20% increased melee damage
Runehelm.png
Runeplate.png
Runeplatelegs.png
runearmor.png
(30 Bars Total)
Rune Scimitar
Runescim.png
(6 Bars)
Rune Dagger
Runedagger.png
(3 Bars)
Rune 2h Sword
Rune2h.png
(9 Bars)
Rune Crossbow
Runecrossbow.png
(10 Bars & 15 Wood)
Rune Thrownaxes
Runethrownaxe.png
(1 Bar makes 30)
Special attack: Throws an enchanted thrownaxe which seeks targets behind it after hit
Amulet of Magic
Amuletmagic.png
(
Enchantsapphire.png
, 2 Gold/Platinum bars, 1 Sapphire)
8% increased magic damage
Amulet of Defense
Amuletdefence.png
(
Enchantemerald.png
, 2 Gold/Platinum bars, 1 Emerald)
Increases defense by 3
Amulet of Strength
Amuletstrength.png
(
Enchantruby.png
, 2 Gold/Platinum bars, 1 Ruby)
8% increased melee damage
Amulet of Power
Amuletpower.png
(
Enchantdiamond.png
, 2 Gold/Platinum bars, 1 Diamond)
8% increased ranged damage
Amulet of Glory
Amuletglory.png
(
Enchantdragonstn.png
, 3 Gold/Platinum bars, 1 Dragonstone)
9% increased damage & 1 defense
Ring of Wealth
Ringofwealth.png
(
Enchantdragonstn.png
, 4 Gold/Platinum bars, 1 Dragonstone)
Doubles the chances of hitting the rare drop table
Amulet of Fury
Amuletfury.png
(
Enchantonyx.png
, 1 Onyx, 1 Avenger Emblem)
14% increased damage & 3 defense
Berserker Necklace
Berserkernecklace.png
(
Enchantonyx.png
, 2 Gold/Platinum bars, 1 Onyx)
Increases melee damage by 1% for every point of defense under 100
Amulet of Torture
Amulettorture.png
(
Enchantzenyte.png
, 6 Chlorophyte Bars, 6 Beetle Husks, 1 Zenyte)
18% increased melee damage, falling below 150 health heals you up to full. While this effect is on cooldown, you gain increased damage & critical strike chance
Necklace of Anguish
Necklaceanguish.png
(
Enchantzenyte.png
, 6 Shroomite Bars, 1 Zenyte)
18% increased ranged damage, dealing damage grants increased ranged damage and crit. Getting hit will reset bonus damage
Tormented Bracelet
Tormentedbracelet.png
(
Enchantzenyte.png
, 6 Spectre Bars, 1 Zenyte)
18% increased magic damage, magical attacks have a chance to unleash tormented souls. Amount of souls increases with missing health
Tome of Fire
Tomeoffire.png
(99 Torches, 20 Living Fire Blocks, 20 Living Demon Fire Blocks, 20 Living Frost Fire Blocks, 20 Living (Cursed Fire / Ichor) Blocks, 1 Spell Tome, 1 Sorcerer Emblem)
10% increased magic damage, imbues your magical attacks with various flames
Kandarin Sigil
Boltenchant.png
(Dropped by Elvarg)
Increases the chances of a bolt special occuring
Amulet of the Damned
Amuletdamned.png
(Dropped by Spirit of Barrows)
Increases the effectiveness of barrows weapons, adds unique effects to barrows armor sets
Implings are neutral critters that spawn in towns and on the surface. Catching them requires a bug net.
Imps.gif

When caught they will appear in your inventory in a jar.
impz.png

These jars can be opened to receive loot of various rarity, from old shoes to 3rd age weapons.
Implings in pre-hardmode: Baby, Young, Earth, Essence, Eclectic, Nature
In hardmode: Magpie
After 3 mech bosses: Dragon
After Plantera: Ninja & Lucky
Dorgeshuun Crossbow
Dorgeshuuncrossbow.png
20 ranged damage, slow speed (45 Bones & 60 Cobweb)
Special attack: Fires a bolt that deals increased damage to targets at full health
Rune Crossbow
Runecrossbow.png
24 ranged damage, fast speed(10 Runite bars & 15 Wood)
Dragon Hunter Crossbow
Dragonhuntercrossbow.png
45 ranged damage, very fast speed, autofire (Dropped by the Chaos Elemental)
Karil's Crossbow
Karilcrossbow.png
60 ranged damage, very fast speed, autofire (Dropped by Karil the Tainted)

All crossbows use bolts as ammunition

Magic shortbow
Magicshortbow.png
44 ranged damage, very fast speed (Dropped by the Chaos Elemental)
Special attack: Fires two enchanted arrows with increased damage

Light Ballista
Lightballista.png
160 ranged damage, fast speed (Ballista Limbs, Ballista Spring, Monkey Tail, Light Frame)
Special attack: Fires a chraged javelin that sticks to an enemy, then explodes
Heavy Ballista
Heavyballista.png
380 ranged damage, slow speed (Ballista Limbs, Ballista Spring, Monkey Tail, Heavy Frame)
Special attack: Fires a charged javelin that grabs enemies with it

Ballistas use stakes as ammunition (pumpkin moon -> stake launcher -> buy from arms dealer)

Twisted Bow
Twistedbow.png
280 ranged damage, very fast speed (Dropped by the Great Olm)
Special attack: Take aim for 3 seconds, then gain increased movement speed while barraging nearby enemies with arrows

3rd Age Bow
_3rdagebow.png
280 ranged damage, very fast speed (From Lucky Implings)

New darts:
Bone bolts
Bonebolt.png
(1 Bone makes 10)
Runite bolts
Runebolt.png
(1 Runite bar makes 50)

Enchanted darts have a 10% chance of triggering their special effect:
Sapphire bolts
Sapphirebolt.png
(
Sapphirebolttips.png
,
Runebolt.png
) Special effect: Gains damage based on current mana
Emerald bolts
Emeraldbolt.png
(
Emeraldbolttips.png
,
Runebolt.png
) Special effect: Spawns a spore cloud, poisoning the enemy
Ruby bolts
Rubybolt.png
(
Rubybolttips.png
,
Runebolt.png
) Special effect: Forfeit your own blood to increase damage dealt
Diamond bolts
Diamondbolt.png
(
Diamondbolttips.png
,
Runebolt.png
) Special effect: Gains damage based on the enemy's defense
Dragon bolts
Dragonstonebolt.png
(
Dragonbolttips.png
,
Runebolt.png
) Special effect: 500% increased damage and a long-lasting fire effect
Onyx bolts
Onyxbolt.png
(
Onyxbolttips.png
,
Runebolt.png
) Special effect: Spawns 4-6 healing orbs that heal 10% of the attack's damage

Bolt tips are made with respective enchantment tablets and gems
Rune Scimitar
Runescim.png
(6 Runite bars)
Rune Dagger
Runedagger.png
(3 Runite bars)
Rune 2h Sword
Rune2h.png
(9 Runite bars)
Granite Maul
Granitemaul.png
(Dropped by Gargoyles)
Special attack: Strikes 3 times in quick succession
Excalibur
Excalibur.png
(Dropped by Elvarg)
Special attack: Grants ironskin for one minute on hit
Dragon Scimitar
Dragonscimitar.png
(Dropped by the Chaos Elemental)
Dragon Dagger
Dds.png
(Dropped by the Chaos Elemental)
Special attack: Strikes twice with guaranteed critical strikes
Dragon Spear
Dragonspear.png
(Dropped by the Chaos Elemental)
Special attack: Shoves the enemy with the back end of the spear, knocking them away
Dragon 2h Sword
Dragon2h.png
(Dropped by the Chaos Elemental)
Special attack: Strikes downward, creating damaging waves on the ground
Abyssal Whip
Abyssalwhip.png
(Dropped by Abyssal Demons)
Dharok's Greataxe
Dharokaxe.png
(Dropped by Dharok the Wretched)
Guthan's Warspear
Guthanspear.png
(Dropped by Guthan the Infested)
Torag's Hammers
Toraghammers.png
(Dropped by Torag the Corrupted)
Verac's Flail
Veracflail.png
(Dropped by Verac the Defiled)
Dinh's Bulwark
Dinhbulwark.png
(Dropped by the Great Olm)
Special attack: Slams the shield down, knocking enemies away
Dragon Claws
Dclaws.png
(Dropped by the Great Olm)
Special attack: Supercharges your claws for 8 seconds, making you able to dash with them
3rd Age Longsword
_3rdagelong.png
(From Lucky Implings)
Rune Armor
Runehelm.png
Runeplate.png
Runeplatelegs.png
runearmor.png
(30 Runite Bars)
22 defense and 20% increased melee damage
Green Dragonhide Armor
Greendcoif.png
Greendbody.png
Greendchaps.png
dhidesG.png
(45 Green Dragonhide)
20 defense, 15% ranged damage, 10% ranged crit, 10% movement speed, 20% chance not to consume ammo
Blue Dragonhide Armor
Bluedcoif.png
Bluedbody.png
Bluedchaps.png
dhidesB.png
(45 Blue Dragonhide)
31 defense, 10% ranged damage, 16% ranged crit, 14% movement speed, 20% chance not to consume ammo, 20% increased arrow damage
Red Dragonhide Armor
Reddcoif.png
Reddbody.png
Reddchaps.png
dhidesR.png
(45 Red Dragonhide)
31 defense, 10% ranged damage, 16% ranged crit, 14% movement speed, 20% chance not to consume ammo, 20% increased bullet damage
Black Dragonhide Armor
Blackdcoif.png
Blackdbody.png
Blackdchaps.png
dhidesBL.png
(45 Black Dragonhide)
50 defense, 25% ranged damage, 25% ranged crit, 14% movement speed, 20% chance not to consume ammo
Mystic Robes
Mystichat.png
Mystictop.png
Mysticbottom.png
MysticB.png
(14 Mystic Components, 32 Silk)
19 defense, 10% magic damage, +60 max mana, 12% magic crit, 18% reduced mana usage
Light Mystic Robes
MystichatL.png
MystictopL.png
MysticbottomL.png
MysticL.png
(Mystic Robes, 50 Souls of Light)
27 defense, 10% magic damage, +100 max mana, 12% magic crit, 25% reduced mana usage
Dark Mystic Robes
MystichatD.png
MystictopD.png
MysticbottomD.png
MysticD.png
(Mystic Robes, 50 Souls of Night)
22 defense, 20% magic damage, +60 max mana, 20% magic crit, 10% reduced mana usage
Dharok's
Dharokhelm.png
Dharokbody.png
Dharoklegs.png
Dharok.png
(Dropped by Dharok the Wretched)
58 defense, 20% melee damage, 20% melee crit, 1% melee damage for every 1% missing health
Verac's
Verachelm.png
Veracbody.png
Veraclegs.png
verac's armor.png
(Dropped by Verac the Defiled)
52 defense, 25% melee damage, 24% melee crit, 8% movement speed, 20 armor penetration
Guthan's
Guthanhelm.png
Guthanbody.png
Guthanlegs.png
Guthan.png
(Dropped by Guthan the Infested)
60 defense, 20% melee damage, 10% melee crit, 10% movement speed, melee attacks have a chance to heal
Torag's
Toraghelm.png
Toragbody.png
Toraglegs.png
Torag.png
(Dropped by Torag the Corrupted)
66 defense, 15% melee damage, 8% melee crit, 1% increased defense for every 1% missing health
Ahrim's
Ahrimhelm.png
Ahrimbody.png
Ahrimlegs.png
Ahrim.png
(Dropped by Ahrim the Blighted)
40 defense, 10% magic damage, +80 max mana, 15% decreased mana usage, 8% magic crit & movement speed, magic attacks apply shadowflame
Karil's
Karilhelm.png
Karilbody.png
Karillegs.png
Karil.png
(Dropped by Karil the Tainted)
50 defense, 18% ranged damage, 20% chance not to consume ammo, 8% ranged crit & movement speed, ranged attacks have a chance to duplicate
Tribal mask, 3 defense
Tribalmask.png
(Dropped by Broodoo Victims)
Dragonhides
Greendhide.png
Bluedhide.png
Reddhide.png
Blackdhide.png
(Dropped by their respective dragons)
Mystic Components
Mysticcomponents.png
(Dropped by Elvarg)
Dragonstone
Dragonstone.png
(Dropped by the Chaos Elemental, Great Olm & Dragon Implings, also from the rare drop table)
Onyx
Onyx.png
(Dropped by Lava Dragons, Great Olm & any monster in the underworld(1/300))
Zenyte Shard
Zenyteshard.png
(Dropped by Demonic Gorillas)
Zenyte
Zenyte.png
(
Zenyteshard.png
+
Onyx.png
)
Rock Cake, takes you down to 1 health & disables regeneration for 1 minute
Rockcake.png
(Dropped by Dharok the Wretched)
Ballista Materials
Monkeytail.png
Ballistaspring.png
Ballistalimbs.png
Lightframe.png
Heavyframe.png
(Dropped by Demonic Gorillas)
CrandorMap.png
Crandor Map, summons Elvarg (3 Silk, 5 Cobweb, 3 Obsidian) (Dropped by Green Dragons)
Chaossummon.png
Elemental Sigil, summons the Chaos Elemental (
Airrune.png
,
Waterrune.png
,
Firerune.png
,
Earthrune.png
,
Chaosrune.png
, Soul of Light, Soul of Night)
Cryptspade.png
Crypt Spade, summons a random Barrows Brother (10 Wood, 2 Iron/Lead bars, 3 Souls of Light)
Ahrimsummon.png
Veracsummon.png
Toragsummon.png
Karilsummon.png
Dharoksummon.png
Guthansummon.png
Cryptic Stones, summons respective Barrows Brother (Each brother drops their own)
Rockcluster.png
Stack of Stones, summons all brothers & the Spirit of Barrows (all Cryptic Stones)
Darkrelic.png
Dark Relic, summons the Great Olm (8 Souls of Flight, 6 Souls of Night, 4 Souls of Fright, 2 Beetle Husks)
Goblin
Goblin.png
(Surface during Day)
Hill Giant
Hillgiant.png
(Caverns)
Gargoyle
Gargoyle.png
(Caverns)
Broodoo Victim
Broodoovictim.png
(Jungle Surface)
Lesser Demon
Lesserdemon.png
(Surface during Night after EoC)
Greater Demon
Greaterdemon.png
(Surface during Night after Skeletron)
Black Demon
Blackdemon.png
(Surface during Night in Hardmode)
Green Dragon
Greendragon.png
(Surface after Skeletron)
Blue Dragon
Bluedragon.png
(Surface in Hardmode)
Red Dragon
Reddragon.png
(Surface in Hardmode)
Black Dragon
Blackdragon.png
(Surface after any Mech Boss)
Lava Dragon
Lavadragon.png
(Underworld after Plantera)
Saradomin, Zamorak & Guthix Wizards
Saradominwizard.png
Zamorakwizard.png
Guthixwizard.png
(Surface during Day in Hardmode)
Abyssal Demon
Abyssaldemon.png
(Underground & Underworld in Hardmode)
Smoke Devil
Smokedevil.png
(Underworld after Plantera)
Demonic Gorilla
Demonicgorilla.png
(Jungle after Plantera)
Elvarg.png

Elvarg
Elvarg is the first boss of this mod and meant to be fought right before the Wall of Flesh.
Her attack pattern is pretty simple; she shoots dragonfire and charges at you occasionally.
She has 3 phases:
In phase 1, she chases you and shoots dragonfire.
In phase 2, she starts charging at you and attacks faster.
In phase 3, her attacks turn faster and she gains increased defense.

Loot includes Green Dragonhides, Mystic Components, Excalibur and the Kandarin Sigil.



Chaoselemental.png

The Chaos Elemental
The Chaos Elemental can be fought at the start of Hardmode.
Its attacks include Chaos Discs, Chaos Tendrils which inflict various debuffs and Chaotic Teleports which teleport you around the screen.
A large arena is recommended as the teleports can place you inside a wall.

Loot includes various Dragon weaponry, Magic Shortbow and Iban's Staff.


Veracb.png
Toragb.png
Ahrimb.png
Karilb.png
Guthanb.png
Dharokb.png

Barrows Brothers
The Brothers are meant to be fought around Mech Boss -tier.
Each brother has it's own 5 unique attacks, which increase in speed as their health drops.

The brothers are affected by type effectiveness: Melee beats Ranged, Ranged beats Magic and Magic beats Melee.
This means that melee brothers take 10% increased magic damage and 10% decreased ranged damage.
Ahrim takes increased ranged damage and decreased melee damage.
Karil takes increased melee damage and decreased magic damage.

Each brother drops its summoning item and a piece of equipment.


Barrowsspirit.png

Spirit of Barrows
The Spirit of Barrows is a special boss, as you cannot harm him by normal means.
When he is summoned with the Stack of Stones, he will awaken all the brothers to fight for him.
The only way to kill him is to defeat all the brothers in succession.

He drop the Barrows Chest, which contains the Amulet of the Damned and in addition, has a 10x increased chance of yielding a developer armor set.



Olm.png

The Great Olm
The final boss of the mod, Great Olm, provides a tough challenge.
He is an alternative way to end the game, as he can be fought right after Golem.
He is balanced around all the equipment available before defeating the Lunatic Cultist, so using weapons from the lunar events and Moon Lord will make him too easy.
He has a wide range of attacks:
Dash: Gains increased speed and homes in on the target.
2 basic attacks; crystal shards and a crystal orb
Sphere triangle: Summons 3 spheres around the target (red, blue & green).
Touching the sphere according to your class (red = melee, blue = magic, green = ranged) will heal you for 20 hp,
while touching the wrong one will hurt you.
Shattering Crystal: Fires out a crystal rock which slows down and explodes into multiple crystal shards.
Dragonbreath: Fires a homing blast of dragonbreath, causing a debuff based on it's color.
Lightning Bolt: A fast-moving lightning bolt.
Lightning Rod: Creates a rod at the target's position which calls down lightning after some time.
Boulder Rain: Calls down huge boulders from above which explode violently.
Walls of Fire: Traps the target between two horizontal walls of fire that extinguish after some time.
Ring of Fire: Olm yells out "Burn with me!" and creates a ring of cursed flames around him. After 2.5 seconds anyone outside the ring will be hurt massively.

Phase Transitions
Olm has a total of 6 phases and every time his phase changes, he unleashes a powerful attack.
1st (< 80% hp)
Fires out 9 bolts of lightning in rapid succession.
2nd (< 60% hp)
Turns invincible and summons the chromatic dragons. Creates lightning rods while invincible.
3rd (< 40% hp)
Turns invincible and summons the 3 lava & black dragons. Calls down boulders while invincible.
4th (< 30% hp)
Creates two walls of fire and fires crystals rapidly.
5th (< 20% hp)
Summons a Demonic Gorilla and fires crystal shards while invincible.

If you manage to defeat him, the rewards are worth it.
His loot includes Kodai Insignia, Dinh's Bulwark, Dragon Claws, Twisted Bow and a chance of gems ranging from dragonstones to zenytes.


People who have contributed besides me:
  • Exodus Starlit (Verac's armor sprite)

Thanks to:
  • Jagex for bringing the 2007 servers back, allowing us all to experience the nostalgia of the most memorable game of all time
  • Re-logic for such an awesome game
  • The tModLoader team for creating such an amazing modding environment for both newcomers and experienced modders
 
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This looks really really cool! I loved RuneScape back in the day and when I was a lot younger, and I have fond memories of playing the game with my brother. This mod looks amazing, and I am about to try it out!
 
I had to sign up to just so I can tell you to stick with this! So... Stick with this! This is awesome and I look forward to seeing where it goes!
 
Sprites look like it could use a bit of work(1x1 pixels will trigger everyone), but other than that it looks really good, nice to see a decently large content mod come out of nowhere.
 
The sprites look out of place in the art style of terraria, especially with the 1x1 pixels. But it still looks like an awesome content mod that I will check out soon
 
Yeah I'm not satisfied with the sprites currently, I'll probably resize them all to fit the 2x2 style, but the issue with that is the fact that some items become absurdly large. I have thought about trying to recreate them in the style of Terraria, but it's hard to keep the feel of the original sprites intact. (Also it would be a ton of work for one person with mediocre spriting skills)
 
Yeah I'm not satisfied with the sprites currently, I'll probably resize them all to fit the 2x2 style, but the issue with that is the fact that some items become absurdly large. I have thought about trying to recreate them in the style of Terraria, but it's hard to keep the feel of the original sprites intact. (Also it would be a ton of work for one person with mediocre spriting skills)
in the set defaults for the weapon you can do item.scale = 0.5f for example to shrink the sprite.
 
ME LIKE DIS, nostalgia dude. Awesome, but I wonder why you can't upload to the mod browser with modded tracks. Care to share info?
 
I hope you're gonna continue working on improving the mod, my suggestion would be reworking Olm into a more moon-lord type boss, just like he is in osrs, maybe even add Dks eventually?
 
Multiplayer doesnt work at all, when you create a server it disables the mod after 2 tries opening the server. 1st time it says starting server.... and just stops there and 2nd try it says found server and starts it with no mod enabled. pls fix
 
Multiplayer doesnt work at all, when you create a server it disables the mod after 2 tries opening the server. 1st time it says starting server.... and just stops there and 2nd try it says found server and starts it with no mod enabled. pls fix
I'm aware of the multiplayer issues, however I have no idea what might be causing it. I'm attempting to fix it.
 
upload_2017-8-2_5-8-51.png


I tried to download this mod and the tmodloader, and everything seems to be in the right place, but it is not loading. Perhaps someone here can help provide a solution or some assistance to this issue?
 
The .mp3 file failing to load is a current issue with tModLoader. A temporary fix is to enable the mod in the mods menu, then exit the game without pressing "Reload Mods". Then start up the game as normal, the mod should work fine.
 
It's a bit of a difficult one since for me it works fine with Steam multiplayer + Mod Browser version, I have yet to test the other options
 
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