Cyxio
Golem
Hello and welcome to my 4-month long, one-man project called TerraScape! In short, it's a mod dedicated to recreating content from the 2007 OldSchool RuneScape servers in Terraria. One of the goals of this mod is to provide balanced and fun game mechanics to add to your ordinary Terraria experience.
I started this project with no previous modding or spriting experience and developed my skills as I continued. As you can tell, spriting is not my strongest skill and some of the sprites of this mod are mediocre at best. For weapons and most items I have used the sprites found in RuneScape, as I'm not confident (or patient) enough to start replicating all of them in the style of Terraria.
A Discord server for the mod has been created! Join Here!
NOTICE (new in version 1.1.2.1)!
Custom music is now included in the Mod browser version
If you wish to use the one without custom music, download the lite version here: OldSchoolRuneScape
Multiplayer compatible? Lite version available
(The size of the mod browser version might be too much to handle when starting up the server, so for multiplayer, lite version is available if needed)
Current version: 1.2.1 (Slayer update!)
- 1.2.1
- Compressed some audio files, file size reduced by half
- Fixed "Summon the pirates" clue scroll step not working
- 1.2.0.2
- Fixed a small bug that sometimes prevented slayer tasks from being completed
- 1.2.0.1
- A new feature: Slayer!
- Added 5 different slayer masters, enchanted gem, skip token, pack of potions, pack of healing potions (also greater variant) & bacon pack
- 4 new bosses, based on the superior slayer monsters.
- New endgame melee weapons: Armadyl, Bandos, Saradomin & Zamorak godswords and the Saradomin Sword. These are currently obtained from the slayer shop, they will be moved to the God Wars if such update will be released. (no promises yet)
- Complete Boss Checklist support (finally)
- 1.1.2.1
- Fixed Demonic Gorillas once again
- Added a new mod Logo
- Resprited Crandor Map & Dark Relic
- Fixed clue scroll messages not displaying & some clue steps not working in multiplayer
- 1.1.1
- New sprites for 106 items
- Nerfed the Granite Maul, Teacher Wand, Master Wand & Ancient Staff
- Reduced spawnrates of Gargoyles and Abyssal demons
- Changed Crossbows to only use bolts as ammo (no more vanilla dart cheesing)
- Changed Demonic Gorillas to spawn only on Jungle surface
- Changed the droprate of God Pages from clue scrolls to 1/16 (from 1/64)
- Fixed Torag spamming his shields at the end of the fight
- Fixed Heal putting you to negative mana values
- Fixed Tome of Fire to no longer spawn particles on hostile projectiles
- 1.1.0.5
- Fixed a bug that made it impossible to progress through the Old One's Army event.
- 1.1.0.4
- Bugs
- 1.1.0.2
- Fixed a Hard Clue
- Fixed an exploit allowing you to have multiple Master Clues at once
- 1.1.0.1
- Fixed many problems with multiplayer Clue Scrolls
- 1.1
- A total of 146 items have been added
- A whole new game mechanic: "Clue Scrolls" has been added! Refer to the "New Mechanics" -section for further info
- Some small fixes, as usual
- 1.0.1.7
- Fixed rune drops in the snow biome
- Nerfed the Abyssal Whip
- Changed the elemental spells a bit, check new description in "Content"
- 1.0.1.6
- Made enchantment tablets stackable
- Fixed the Spirit of Barrows fight
- Removed rare drop table and rune drops from critters and statue spawned enemies
- 1.0.1.5
- Rare Drop Table changes, see updated description in the "new mechanics" section
- Demon Scythe drop removed from Lesser Demons
- Rune essence crafting buffed to 10 from 5
- Rune Altar crafting recipe reduced to 30 Rune Essence from 50
- Moved Cosmic Runes to be crafted at a Basic Altar instead of an Advanced
- Added random essence drops to all monsters
- 1.0.1.4
- Fixed the values of 100+ items
- 1.0.1.3
- Dragon impling Life Fruit drop reduced to 8 from 20
- Fixed Abyssal Demon behavior in multiplayer (hopefully)
- Fixed Vengeance not actually dealing damage to NPCs in multiplayer
- Reduced spawnrates of dragons
- 1.0.1.2
- Rewrote the spawn mechanics of implings, should be a bit more rare and less overpowered
- Fixed crafting recipe for Stack of Stones
- 1.0.1.1
- Changed lucky implings to be a lot rarer & post-plantera
- Updated sprites of Verac's armor set (sprited by Exodus Starlit)
- Added "For Camelot!" to Excalibur's special attack
- Fixed pure essence crafting
- Fixed some more multiplayer issues (sounds not working, movement glitches)
- Fixed teleport tablets killing you with fall damage (Teletabs don't work in multiplayer at all, might try to fix in the future)
- Fixed items falling through the ground (hopefully)
- 1.0.1
- Removed Diamond Bolt special affecting the Dungeon Guardian
- Resized the texture of dragonhides
- Fixed Goblins being a bit too dumb
- Fixed God Wizards getting stuck on too many things
- Fixed Vengeance working in multiplayer
- Fixed some displacement effects not working in multiplayer
- Added "Taste Vengeance!" when Vengeance is triggered
- Added falling through platforms for all enemies
- Added water rune drops to slimes & fishes
- Added earth rune drops to the desert
- Added fire rune drops to the underworld
- Added air rune drops to space
- Added mind/chaos/death/blood rune drops to Corruption/Crimson & Skeletons
- Added nature rune drops to the jungle (after Skeletron)
- Added cosmic (astral after mech bosses) rune drops to the Hallow
- Added body (law after Skeletron) (soul after mech bosses) rune drops to the ice biome
- 1.0.0.2 All sprites resized correctly, new sprites for runes
- 1.0.0.1 Mod browser release
- 1.0.0.0 Initial release
Available on the Mod Browser.
Current content includes:
- Total of 394 items
- 70 Weapons (22 Melee, 10 Ranged, 37 Magic and 1 throwing)
- 14 Armor sets + 95 vanity items
- 20 Enemies
- 14 Bosses
- One new Town NPC, with 5 variants based on progression
- One new ore
- Special attacks: Some weapons come equipped with special attacks with various cooldowns. Using a special attack inflicts you with the "Fatique" debuff, meaning you cannot use special attacks for the time remaining.
- Rare drop table: Any enemy has a chance (1/200) of triggering the rare drop table on death. Hitting the rare drop table is indicated with yellow sparks. The rare drop table includes various early game materials as well as modded materials. The chance of hitting the table can be doubled by equipping the Ring of Wealth.
- 3rd age weapons: They are obtained from Elite Clue Scrolls and Lucky Implings, which spawn very rarely after Plantera. They are meant to be easter eggs, not something to use with normal boss progression. They were implemented for having some fun after you've done everything else. To use them or not is up to you.
- Clue Scrolls: All enemies have a small chance of dropping a Clue Scroll. The difficulty of the Clue Scroll is based on how far you are into the game. Clue Scrolls contain unique challenges including vanilla & modded items and enemies. Some clues require you to dig at a certain location, for this you'll need to craft a spade (10 wood, 2 iron). The reward for completing a Clue Scroll is a Casket, which can include various vanity items, powerful equipment and rare materials. More information here: Terrascape update 1.1 - Clue Scrolls! Notice: This feature might be buggy with multiplayer.
- Slayer: Kill assigned monsters and complete tasks for supplies and rewards! A slayer master will come to your world in the beginning. He will assign you different monsters to slay. Completing these assignments will reward you with Slayer Tokens, a custom currency used for trading with slayer masters. After completing enough tasks from a certain master, he will offer you one final challenge: a boss to defeat. Completing this task will cause the current master to leave and a new one to take his place. The new master will have more difficult tasks and better rewards in the shop.
All content should be found in the spoiler. If you have any questions or suggestions feel free to post below.
(Not all stats for weapons and accessories are listed here, I will get around to updating them soon)
The basis of all things magic in this mod is Rune Essence
(1 Fallen Star & 5 Stone Blocks, creates 10)
Rune Essence can be purified to create Pure Essence
(Near Lava)
Pure Essence can be further improved to Dark Essence
(10 Pure Essence & 1 Soul of Night, creates 10)
Enemies also rarely drop essence based on current stage of the game
Rune Altars:
Rune Essence can be purified to create Pure Essence
Pure Essence can be further improved to Dark Essence
Enemies also rarely drop essence based on current stage of the game
Rune Altars:
Basic Rune Altar
(50 Rune Essence & 30 Stone Blocks)
Runes accessible:
(from Rune Essence)
Advanced Rune Altar
(Basic Rune Altar, 5 Hellstone Bars & 5 Demonite/Crimtane Bars)
Runes accessible:
(from Pure Essence) &
(from Dark essence)
Elemental Rune Altar
(Advanced Rune Altar & one of every soul)
Runes accessible:
(from Dark Essence)
Runes also drop from enemies in different areas:- Water runes from slimes & fishes
- Earth runes in desert
- Fire runes to in the underworld
- Air runes in space
- Mind/Chaos/Death/Blood runes in Corruption/Crimson & from Skeletons
- Nature runes in the jungle (after Skeletron)
- Cosmic (Astral after mech bosses) runes in the Hallow
- Body (Law after Skeletron) (Soul after mech bosses) runes in the snow biome
Wind spells have increased knockback, Water spells cost less mana & travel faster, Earth spells have more damage & travel slower, Fire spells can set enemies on fire
Strike spells
(25
/
/
/
& 25
)
Bolt spells
(50
/
/
/
& 25
)
Blast spells
(100
/
/
/
& 25
)
Wave spells
(250
/
/
/
& 50
)
Beginner Wand
(All Strike spells)
Apprentice Wand (Beginner Wand + all Bolt spells)
Teacher Wand
(Apprentice Wand + all Blast spells)
Master Wand
(Teacher Wand + all Wave spells & 15 Ectoplasm)
Confuse
(15
, 15
, 10
)
Confuses the enemy for 2 seconds
Bind
(15
, 15
, 10
)
Slows the enemy for one second (0.33s for bosses)
Snare
(50
, 50
, 25
, 25
)
Slows the enemy for 2 seconds (0.66s for bosses)
Entangle
(150
, 150
, 100
, 100
)
Slows the enemy for 3 seconds (1s for bosses)
Telegrab
(15
, 15
)
Casts a ball that grabs ant items it touches
Charge
(33
, 33
, 33
, 3 Ectoplasm)
Increases the damage of God Staves by 100% for 5 minutes
Strike spells
Bolt spells
Blast spells
Wave spells
Beginner Wand
Apprentice Wand (Beginner Wand + all Bolt spells)
Teacher Wand
Master Wand
Confuse
Confuses the enemy for 2 seconds
Bind
Slows the enemy for one second (0.33s for bosses)
Snare
Slows the enemy for 2 seconds (0.66s for bosses)
Entangle
Slows the enemy for 3 seconds (1s for bosses)
Telegrab
Casts a ball that grabs ant items it touches
Charge
Increases the damage of God Staves by 100% for 5 minutes
Smoke burst
(25
, 25
, 25
, 25
)
Has a chance to poison the enemy
Shadow burst
(25
, 25
, 25
)
Has a chance to confuse the enemy
Blood burst
(25
, 25
)
Has a chance to heal
Ice burst
(25
, 25
, 25
)
Has a chance to inflict frostburn
Smoke barrage
(25
, 25
, 25
, 25
, 25
)
Has a chance to poison & venom the enemy
Shadow barrage
(25
, 25
, 25
, 25
)
Has a chance to confuse & inflict shadowflame
Blood barrage
(25
, 25
, 25
)
Has a chance to heal
Ice barrage
(25
, 25
, 25
, 25
)
Has a chance to inflict frostburn & halt the enemy's movement
Ancient Staff
(All bursts and barrages + 15 ectoplasm)
Special attack: Channels a massive volley of barrages towards your cursor
Has a chance to poison the enemy
Shadow burst
Has a chance to confuse the enemy
Blood burst
Has a chance to heal
Ice burst
Has a chance to inflict frostburn
Smoke barrage
Has a chance to poison & venom the enemy
Shadow barrage
Has a chance to confuse & inflict shadowflame
Blood barrage
Has a chance to heal
Ice barrage
Has a chance to inflict frostburn & halt the enemy's movement
Ancient Staff
Special attack: Channels a massive volley of barrages towards your cursor
Heal
(20
, 20
, 10
)
Channel for up to 10 seconds to restore up to half of your maximum health
Vengeance
(20
, 40
, 100
)
Getting hit will reflect 1000% damage back to the attacker
Channel for up to 10 seconds to restore up to half of your maximum health
Vengeance
Getting hit will reflect 1000% damage back to the attacker
All tablets are created at a lectern
(10 Wood & 1 Book)
Sapphire Enchantment Tablet
(10
, 10
, 1 Clay Block)
Emerald Enchantment Tablet
(10
, 10
, 1 Clay Block)
Ruby Enchantment Tablet
(10
, 10
, 1 Clay Block)
Diamond Enchantment Tablet
(10
, 10
, 1 Clay Block)
Dragonstone Enchantment Tablet
(10
, 15
, 15
, 1 Clay Block)
Onyx Enchantment Tablet
(10
, 20
, 20
, 1 Clay Block)
Zenyte Enchantment Tablet
(10
, 20
, 20
, 1 Clay Block)
Lumbridge Teleport
(3
,
,
, 1 Clay Block)
Varrock Teleport
(3
,
,
, 1 Clay Block)
Falador Teleport
(3
,
,
, 1 Clay Block)
Camelot Teleport
(5
,
, 1 Clay Block)
Sapphire Enchantment Tablet
Emerald Enchantment Tablet
Ruby Enchantment Tablet
Diamond Enchantment Tablet
Dragonstone Enchantment Tablet
Onyx Enchantment Tablet
Zenyte Enchantment Tablet
Lumbridge Teleport
Varrock Teleport
Falador Teleport
Camelot Teleport
God Staves
(Dropped by their respective wizards)
Ahrim's Staff
(Dropped by Ahrim the Blighted)
Iban's Staff
(Dropped by the Chaos Elemental)
Smoke Battlestaff
(Dropped by Smoke Devils)
Kodai Wand
(Created with a Kodai Insignia (from the Great Olm) & Master Wand)
3rd Age Wand
(From Lucky Implings)
Ahrim's Staff
Iban's Staff
Smoke Battlestaff
Kodai Wand
3rd Age Wand
Runite ore is found at same depths as Gold/Platinum, although a bit more rare. It requires at least 100% pickaxe power to mine (Molten Pickaxe / Reaver Shark)
Rune armor is an alternative to molten armor, providing 22 defense and 20% increased melee damage
(30 Bars Total)
Rune Scimitar
(6 Bars)
Rune Dagger
(3 Bars)
Rune 2h Sword
(9 Bars)
Rune Crossbow
(10 Bars & 15 Wood)
Rune Thrownaxes
(1 Bar makes 30)
Special attack: Throws an enchanted thrownaxe which seeks targets behind it after hit
Rune armor is an alternative to molten armor, providing 22 defense and 20% increased melee damage
Rune Scimitar
Rune Dagger
Rune 2h Sword
Rune Crossbow
Rune Thrownaxes
Special attack: Throws an enchanted thrownaxe which seeks targets behind it after hit
Amulet of Magic
(
, 2 Gold/Platinum bars, 1 Sapphire)
8% increased magic damage
Amulet of Defense
(
, 2 Gold/Platinum bars, 1 Emerald)
Increases defense by 3
Amulet of Strength
(
, 2 Gold/Platinum bars, 1 Ruby)
8% increased melee damage
Amulet of Power
(
, 2 Gold/Platinum bars, 1 Diamond)
8% increased ranged damage
Amulet of Glory
(
, 3 Gold/Platinum bars, 1 Dragonstone)
9% increased damage & 1 defense
Ring of Wealth
(
, 4 Gold/Platinum bars, 1 Dragonstone)
Doubles the chances of hitting the rare drop table
Amulet of Fury
(
, 1 Onyx, 1 Avenger Emblem)
14% increased damage & 3 defense
Berserker Necklace
(
, 2 Gold/Platinum bars, 1 Onyx)
Increases melee damage by 1% for every point of defense under 100
Amulet of Torture
(
, 6 Chlorophyte Bars, 6 Beetle Husks, 1 Zenyte)
18% increased melee damage, falling below 150 health heals you up to full. While this effect is on cooldown, you gain increased damage & critical strike chance
Necklace of Anguish
(
, 6 Shroomite Bars, 1 Zenyte)
18% increased ranged damage, dealing damage grants increased ranged damage and crit. Getting hit will reset bonus damage
Tormented Bracelet
(
, 6 Spectre Bars, 1 Zenyte)
18% increased magic damage, magical attacks have a chance to unleash tormented souls. Amount of souls increases with missing health
Tome of Fire
(99 Torches, 20 Living Fire Blocks, 20 Living Demon Fire Blocks, 20 Living Frost Fire Blocks, 20 Living (Cursed Fire / Ichor) Blocks, 1 Spell Tome, 1 Sorcerer Emblem)
10% increased magic damage, imbues your magical attacks with various flames
Kandarin Sigil
(Dropped by Elvarg)
Increases the chances of a bolt special occuring
Amulet of the Damned
(Dropped by Spirit of Barrows)
Increases the effectiveness of barrows weapons, adds unique effects to barrows armor sets
8% increased magic damage
Amulet of Defense
Increases defense by 3
Amulet of Strength
8% increased melee damage
Amulet of Power
8% increased ranged damage
Amulet of Glory
9% increased damage & 1 defense
Ring of Wealth
Doubles the chances of hitting the rare drop table
Amulet of Fury
14% increased damage & 3 defense
Berserker Necklace
Increases melee damage by 1% for every point of defense under 100
Amulet of Torture
18% increased melee damage, falling below 150 health heals you up to full. While this effect is on cooldown, you gain increased damage & critical strike chance
Necklace of Anguish
18% increased ranged damage, dealing damage grants increased ranged damage and crit. Getting hit will reset bonus damage
Tormented Bracelet
18% increased magic damage, magical attacks have a chance to unleash tormented souls. Amount of souls increases with missing health
Tome of Fire
10% increased magic damage, imbues your magical attacks with various flames
Kandarin Sigil
Increases the chances of a bolt special occuring
Amulet of the Damned
Increases the effectiveness of barrows weapons, adds unique effects to barrows armor sets
Implings are neutral critters that spawn in towns and on the surface. Catching them requires a bug net.
When caught they will appear in your inventory in a jar.
These jars can be opened to receive loot of various rarity, from old shoes to 3rd age weapons.
Implings in pre-hardmode: Baby, Young, Earth, Essence, Eclectic, Nature
In hardmode: Magpie
After 3 mech bosses: Dragon
After Plantera: Ninja & Lucky
When caught they will appear in your inventory in a jar.
These jars can be opened to receive loot of various rarity, from old shoes to 3rd age weapons.
Implings in pre-hardmode: Baby, Young, Earth, Essence, Eclectic, Nature
In hardmode: Magpie
After 3 mech bosses: Dragon
After Plantera: Ninja & Lucky
Dorgeshuun Crossbow
20 ranged damage, slow speed (45 Bones & 60 Cobweb)
Special attack: Fires a bolt that deals increased damage to targets at full health
Rune Crossbow
24 ranged damage, fast speed(10 Runite bars & 15 Wood)
Dragon Hunter Crossbow
45 ranged damage, very fast speed, autofire (Dropped by the Chaos Elemental)
Karil's Crossbow
60 ranged damage, very fast speed, autofire (Dropped by Karil the Tainted)
All crossbows use bolts as ammunition
Magic shortbow
44 ranged damage, very fast speed (Dropped by the Chaos Elemental)
Special attack: Fires two enchanted arrows with increased damage
Light Ballista
160 ranged damage, fast speed (Ballista Limbs, Ballista Spring, Monkey Tail, Light Frame)
Special attack: Fires a chraged javelin that sticks to an enemy, then explodes
Heavy Ballista
380 ranged damage, slow speed (Ballista Limbs, Ballista Spring, Monkey Tail, Heavy Frame)
Special attack: Fires a charged javelin that grabs enemies with it
Ballistas use stakes as ammunition (pumpkin moon -> stake launcher -> buy from arms dealer)
Twisted Bow
280 ranged damage, very fast speed (Dropped by the Great Olm)
Special attack: Take aim for 3 seconds, then gain increased movement speed while barraging nearby enemies with arrows
3rd Age Bow
280 ranged damage, very fast speed (From Lucky Implings)
New darts:
Bone bolts
(1 Bone makes 10)
Runite bolts
(1 Runite bar makes 50)
Enchanted darts have a 10% chance of triggering their special effect:
Sapphire bolts
(
,
) Special effect: Gains damage based on current mana
Emerald bolts
(
,
) Special effect: Spawns a spore cloud, poisoning the enemy
Ruby bolts
(
,
) Special effect: Forfeit your own blood to increase damage dealt
Diamond bolts
(
,
) Special effect: Gains damage based on the enemy's defense
Dragon bolts
(
,
) Special effect: 500% increased damage and a long-lasting fire effect
Onyx bolts
(
,
) Special effect: Spawns 4-6 healing orbs that heal 10% of the attack's damage
Bolt tips are made with respective enchantment tablets and gems
Special attack: Fires a bolt that deals increased damage to targets at full health
Rune Crossbow
Dragon Hunter Crossbow
Karil's Crossbow
All crossbows use bolts as ammunition
Magic shortbow
Special attack: Fires two enchanted arrows with increased damage
Light Ballista
Special attack: Fires a chraged javelin that sticks to an enemy, then explodes
Heavy Ballista
Special attack: Fires a charged javelin that grabs enemies with it
Ballistas use stakes as ammunition (pumpkin moon -> stake launcher -> buy from arms dealer)
Twisted Bow
Special attack: Take aim for 3 seconds, then gain increased movement speed while barraging nearby enemies with arrows
3rd Age Bow
New darts:
Bone bolts
Runite bolts
Enchanted darts have a 10% chance of triggering their special effect:
Sapphire bolts
Emerald bolts
Ruby bolts
Diamond bolts
Dragon bolts
Onyx bolts
Bolt tips are made with respective enchantment tablets and gems
Rune Scimitar
(6 Runite bars)
Rune Dagger
(3 Runite bars)
Rune 2h Sword
(9 Runite bars)
Granite Maul
(Dropped by Gargoyles)
Special attack: Strikes 3 times in quick succession
Excalibur
(Dropped by Elvarg)
Special attack: Grants ironskin for one minute on hit
Dragon Scimitar
(Dropped by the Chaos Elemental)
Dragon Dagger
(Dropped by the Chaos Elemental)
Special attack: Strikes twice with guaranteed critical strikes
Dragon Spear
(Dropped by the Chaos Elemental)
Special attack: Shoves the enemy with the back end of the spear, knocking them away
Dragon 2h Sword
(Dropped by the Chaos Elemental)
Special attack: Strikes downward, creating damaging waves on the ground
Abyssal Whip
(Dropped by Abyssal Demons)
Dharok's Greataxe
(Dropped by Dharok the Wretched)
Guthan's Warspear
(Dropped by Guthan the Infested)
Torag's Hammers
(Dropped by Torag the Corrupted)
Verac's Flail
(Dropped by Verac the Defiled)
Dinh's Bulwark
(Dropped by the Great Olm)
Special attack: Slams the shield down, knocking enemies away
Dragon Claws
(Dropped by the Great Olm)
Special attack: Supercharges your claws for 8 seconds, making you able to dash with them
3rd Age Longsword
(From Lucky Implings)
Rune Dagger
Rune 2h Sword
Granite Maul
Special attack: Strikes 3 times in quick succession
Excalibur
Special attack: Grants ironskin for one minute on hit
Dragon Scimitar
Dragon Dagger
Special attack: Strikes twice with guaranteed critical strikes
Dragon Spear
Special attack: Shoves the enemy with the back end of the spear, knocking them away
Dragon 2h Sword
Special attack: Strikes downward, creating damaging waves on the ground
Abyssal Whip
Dharok's Greataxe
Guthan's Warspear
Torag's Hammers
Verac's Flail
Dinh's Bulwark
Special attack: Slams the shield down, knocking enemies away
Dragon Claws
Special attack: Supercharges your claws for 8 seconds, making you able to dash with them
3rd Age Longsword
Rune Armor
(30 Runite Bars)
22 defense and 20% increased melee damage
Green Dragonhide Armor
(45 Green Dragonhide)
20 defense, 15% ranged damage, 10% ranged crit, 10% movement speed, 20% chance not to consume ammo
Blue Dragonhide Armor
(45 Blue Dragonhide)
31 defense, 10% ranged damage, 16% ranged crit, 14% movement speed, 20% chance not to consume ammo, 20% increased arrow damage
Red Dragonhide Armor
(45 Red Dragonhide)
31 defense, 10% ranged damage, 16% ranged crit, 14% movement speed, 20% chance not to consume ammo, 20% increased bullet damage
Black Dragonhide Armor
(45 Black Dragonhide)
50 defense, 25% ranged damage, 25% ranged crit, 14% movement speed, 20% chance not to consume ammo
Mystic Robes
(14 Mystic Components, 32 Silk)
19 defense, 10% magic damage, +60 max mana, 12% magic crit, 18% reduced mana usage
Light Mystic Robes
(Mystic Robes, 50 Souls of Light)
27 defense, 10% magic damage, +100 max mana, 12% magic crit, 25% reduced mana usage
Dark Mystic Robes
(Mystic Robes, 50 Souls of Night)
22 defense, 20% magic damage, +60 max mana, 20% magic crit, 10% reduced mana usage
Dharok's
(Dropped by Dharok the Wretched)
58 defense, 20% melee damage, 20% melee crit, 1% melee damage for every 1% missing health
Verac's
(Dropped by Verac the Defiled)
52 defense, 25% melee damage, 24% melee crit, 8% movement speed, 20 armor penetration
Guthan's
(Dropped by Guthan the Infested)
60 defense, 20% melee damage, 10% melee crit, 10% movement speed, melee attacks have a chance to heal
Torag's
(Dropped by Torag the Corrupted)
66 defense, 15% melee damage, 8% melee crit, 1% increased defense for every 1% missing health
Ahrim's
(Dropped by Ahrim the Blighted)
40 defense, 10% magic damage, +80 max mana, 15% decreased mana usage, 8% magic crit & movement speed, magic attacks apply shadowflame
Karil's
(Dropped by Karil the Tainted)
50 defense, 18% ranged damage, 20% chance not to consume ammo, 8% ranged crit & movement speed, ranged attacks have a chance to duplicate
22 defense and 20% increased melee damage
Green Dragonhide Armor
20 defense, 15% ranged damage, 10% ranged crit, 10% movement speed, 20% chance not to consume ammo
Blue Dragonhide Armor
31 defense, 10% ranged damage, 16% ranged crit, 14% movement speed, 20% chance not to consume ammo, 20% increased arrow damage
Red Dragonhide Armor
31 defense, 10% ranged damage, 16% ranged crit, 14% movement speed, 20% chance not to consume ammo, 20% increased bullet damage
Black Dragonhide Armor
50 defense, 25% ranged damage, 25% ranged crit, 14% movement speed, 20% chance not to consume ammo
Mystic Robes
19 defense, 10% magic damage, +60 max mana, 12% magic crit, 18% reduced mana usage
Light Mystic Robes
27 defense, 10% magic damage, +100 max mana, 12% magic crit, 25% reduced mana usage
Dark Mystic Robes
22 defense, 20% magic damage, +60 max mana, 20% magic crit, 10% reduced mana usage
Dharok's
58 defense, 20% melee damage, 20% melee crit, 1% melee damage for every 1% missing health
Verac's
52 defense, 25% melee damage, 24% melee crit, 8% movement speed, 20 armor penetration
Guthan's
60 defense, 20% melee damage, 10% melee crit, 10% movement speed, melee attacks have a chance to heal
Torag's
66 defense, 15% melee damage, 8% melee crit, 1% increased defense for every 1% missing health
Ahrim's
40 defense, 10% magic damage, +80 max mana, 15% decreased mana usage, 8% magic crit & movement speed, magic attacks apply shadowflame
Karil's
50 defense, 18% ranged damage, 20% chance not to consume ammo, 8% ranged crit & movement speed, ranged attacks have a chance to duplicate
Tribal mask, 3 defense
(Dropped by Broodoo Victims)
Dragonhides
(Dropped by their respective dragons)
Mystic Components
(Dropped by Elvarg)
Dragonstone
(Dropped by the Chaos Elemental, Great Olm & Dragon Implings, also from the rare drop table)
Onyx
(Dropped by Lava Dragons, Great Olm & any monster in the underworld(1/300))
Zenyte Shard
(Dropped by Demonic Gorillas)
Zenyte
(
+
)
Rock Cake, takes you down to 1 health & disables regeneration for 1 minute
(Dropped by Dharok the Wretched)
Ballista Materials
(Dropped by Demonic Gorillas)
Dragonhides
Mystic Components
Dragonstone
Onyx
Zenyte Shard
Zenyte
Rock Cake, takes you down to 1 health & disables regeneration for 1 minute
Ballista Materials
Goblin
(Surface during Day)
Hill Giant
(Caverns)
Gargoyle
(Caverns)
Broodoo Victim
(Jungle Surface)
Lesser Demon
(Surface during Night after EoC)
Greater Demon
(Surface during Night after Skeletron)
Black Demon
(Surface during Night in Hardmode)
Green Dragon
(Surface after Skeletron)
Blue Dragon
(Surface in Hardmode)
Red Dragon
(Surface in Hardmode)
Black Dragon
(Surface after any Mech Boss)
Lava Dragon
(Underworld after Plantera)
Saradomin, Zamorak & Guthix Wizards
(Surface during Day in Hardmode)
Abyssal Demon
(Underground & Underworld in Hardmode)
Smoke Devil
(Underworld after Plantera)
Demonic Gorilla
(Jungle after Plantera)
Hill Giant
Gargoyle
Broodoo Victim
Lesser Demon
Greater Demon
Black Demon
Green Dragon
Blue Dragon
Red Dragon
Black Dragon
Lava Dragon
Saradomin, Zamorak & Guthix Wizards
Abyssal Demon
Smoke Devil
Demonic Gorilla
Elvarg
Elvarg is the first boss of this mod and meant to be fought right before the Wall of Flesh.
Her attack pattern is pretty simple; she shoots dragonfire and charges at you occasionally.
She has 3 phases:
In phase 1, she chases you and shoots dragonfire.
In phase 2, she starts charging at you and attacks faster.
In phase 3, her attacks turn faster and she gains increased defense.
Loot includes Green Dragonhides, Mystic Components, Excalibur and the Kandarin Sigil.
The Chaos Elemental
The Chaos Elemental can be fought at the start of Hardmode.
Its attacks include Chaos Discs, Chaos Tendrils which inflict various debuffs and Chaotic Teleports which teleport you around the screen.
A large arena is recommended as the teleports can place you inside a wall.
Loot includes various Dragon weaponry, Magic Shortbow and Iban's Staff.
Barrows Brothers
The Brothers are meant to be fought around Mech Boss -tier.
Each brother has it's own 5 unique attacks, which increase in speed as their health drops.
The brothers are affected by type effectiveness: Melee beats Ranged, Ranged beats Magic and Magic beats Melee.
This means that melee brothers take 10% increased magic damage and 10% decreased ranged damage.
Ahrim takes increased ranged damage and decreased melee damage.
Karil takes increased melee damage and decreased magic damage.
Each brother drops its summoning item and a piece of equipment.
Spirit of Barrows
The Spirit of Barrows is a special boss, as you cannot harm him by normal means.
When he is summoned with the Stack of Stones, he will awaken all the brothers to fight for him.
The only way to kill him is to defeat all the brothers in succession.
He drop the Barrows Chest, which contains the Amulet of the Damned and in addition, has a 10x increased chance of yielding a developer armor set.
The Great Olm
The final boss of the mod, Great Olm, provides a tough challenge.
He is an alternative way to end the game, as he can be fought right after Golem.
He is balanced around all the equipment available before defeating the Lunatic Cultist, so using weapons from the lunar events and Moon Lord will make him too easy.
He has a wide range of attacks:
Dash: Gains increased speed and homes in on the target.
2 basic attacks; crystal shards and a crystal orb
Sphere triangle: Summons 3 spheres around the target (red, blue & green).
Touching the sphere according to your class (red = melee, blue = magic, green = ranged) will heal you for 20 hp, while touching the wrong one will hurt you.
Shattering Crystal: Fires out a crystal rock which slows down and explodes into multiple crystal shards.
Dragonbreath: Fires a homing blast of dragonbreath, causing a debuff based on it's color.
Lightning Bolt: A fast-moving lightning bolt.
Lightning Rod: Creates a rod at the target's position which calls down lightning after some time.
Boulder Rain: Calls down huge boulders from above which explode violently.
Walls of Fire: Traps the target between two horizontal walls of fire that extinguish after some time.
Ring of Fire: Olm yells out "Burn with me!" and creates a ring of cursed flames around him. After 2.5 seconds anyone outside the ring will be hurt massively.
Phase Transitions
Olm has a total of 6 phases and every time his phase changes, he unleashes a powerful attack.
1st (< 80% hp)
Fires out 9 bolts of lightning in rapid succession.
2nd (< 60% hp)
Turns invincible and summons the chromatic dragons. Creates lightning rods while invincible.
3rd (< 40% hp)
Turns invincible and summons the 3 lava & black dragons. Calls down boulders while invincible.
4th (< 30% hp)
Creates two walls of fire and fires crystals rapidly.
5th (< 20% hp)
Summons a Demonic Gorilla and fires crystal shards while invincible.
If you manage to defeat him, the rewards are worth it.
His loot includes Kodai Insignia, Dinh's Bulwark, Dragon Claws, Twisted Bow and a chance of gems ranging from dragonstones to zenytes.
People who have contributed besides me:
- Exodus Starlit (Verac's armor sprite)
Thanks to:
- Jagex for bringing the 2007 servers back, allowing us all to experience the nostalgia of the most memorable game of all time
- Re-logic for such an awesome game
- The tModLoader team for creating such an amazing modding environment for both newcomers and experienced modders
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