- Not sure if it´s supposed to be like this, but Bee and Imp Summon are giving "mistery class" EXP, spiders Summon are giving Summon EXP, didn´t test others yet, maybe one of my mods is changing the shoot proprierties of the summons to not be summon damage?
- It seems that dropping an item and getting it will trigger the pickup bonus.
- Does mistery actually do something?
- Fishing will give the EXP just by getting the fish on the hook not by catching it, this also pretty much nullifies the sonar bonus since you can guess what you are catching by looking at the EXP Bonus.
Some feedback:
- The mining bonus is very cool, but the mining speed bonuses is not very useful on pre-hardmode and the "mine whole veins of ore" is just too powerful for hardmode, you kinda go from prehardmode ore to adamantine/titanium in 5 minutes.
- Does adventuring hit some speed and acelleration cap? What about a similar Class for Wings? Maybe Swimming too?
- Gatheting, Crafting and Alchemy get too OP too fast, building probably should level up earlier.
- Does Gathering works on Fish? Is there a way to make fishing faster?
- Melee buff is honestly not that strong for most weapons, maybe "true melee" weapons could get a better buff? Killing some bosses with a level 2 Magic was still a lot faster.
- Summon MP Bonus is only useful if you are playing a Mage Class, however i do agree that increasing damage would be OP, maybe you could increase other things like knockback? or maybe and some bonuses like a debuff on attack (if possible, i have no idea).
- Is Brave Class supposed to get EXP by killing bosses? Does "rescuing" an NPC trigger it? Unless you are grinding bosses, you don´t really get to trigger this often.
I realize this MOD is still unfinished, so it may be dumb from my part to point most of this stuff, also my suggestions may be wrong or biased on my current playstyle and playthrough.
- You should get a Zelda 2 Level Up .wav, it´s the better zelda game anyway.