PC Texture pack Bug

KBM-Quine

Official Terrarian
Steam or GOG
Steam
Single Player/Multiplayer
Both
Operating System
Windows 10
Terraria Version
1.4.0
Controls Used
Keyboard/Mouse
i've noticed a bug while updating my pack here.

when unloading the pack, some things fail to unload. namely tiles and trees. for this i load the pack after starting the game, load into a world, quit, unload the pack and reload in to a world.
 
to add to that one, if i leave my texture pack enabled, close the game and restart it, it crashes on start up with this error
Mon 5 18 2020 12:10:08 PM
Ionic.Zip.BadCrcException: CRC error: the file being extracted appears to be corrupted. Expected 0xA51B37F8, Actual 0xEBEEC6E8
at Ionic.Zip.ZipEntry.VerifyCrcAfterExtract(Int32 actualCrc32)
at Ionic.Zip.ZipEntry.InternalExtract(String baseDir, Stream outstream, String password)
at ReLogic.Content.Sources.ZipContentSource.OpenStream(String assetName)
at ReLogic.Content.AssetLoader.TryLoad[T](String assetName, IContentSource source, T& resultAsset)
at ReLogic.Content.AssetRepository.TryLoadingAsset[T](Asset`1 asset, AssetRequestMode mode)
at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode)
at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode)
at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode)
at Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode)
at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen()
at Terraria.Main.<LoadContent_Deferred>d__1155.MoveNext()
at Terraria.Main.DrawSplash(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
 
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