Game Mechanics The ability to combine the appearance ( and maybe behavior ) of weapons with Zenith's stats.

V4jko

Plantera
In Terraria, there are many weapons, but in the endgame, everyone strives for one - Zenith. Often, I preferred using other weapons like the Terrablade, but in the endgame, they were too weak

There could be an option in the form of a table for combining, where for a large amount of valuable materials and Zenith itself, you could combine it with another weapon, which would give it Zenith's stats but retain its appearance and behavior. It could also be decided whether this should only apply to the other classes ( and its most powerful weapons ) and what materials would be needed to do it.

This is just a small suggestion from me, but such an idea might turn out to be something cool. I would be happy to hear opinions about this :)
 
In Terraria, there are many weapons, but in the endgame, everyone strives for one - Zenith. Often, I preferred using other weapons like the Terrablade, but in the endgame, they were too weak

There could be an option in the form of a table for combining, where for a large amount of valuable materials and Zenith itself, you could combine it with another weapon, which would give it Zenith's stats but retain its appearance and behavior. It could also be decided whether this should only apply to the other classes ( and its most powerful weapons ) and what materials would be needed to do it.

This is just a small suggestion from me, but such an idea might turn out to be something cool. I would be happy to hear opinions about this :)
That sounds impossible to code lol
 
In Terraria, there are many weapons, but in the endgame, everyone strives for one - Zenith. Often, I preferred using other weapons like the Terrablade, but in the endgame, they were too weak

There could be an option in the form of a table for combining, where for a large amount of valuable materials and Zenith itself, you could combine it with another weapon, which would give it Zenith's stats but retain its appearance and behavior. It could also be decided whether this should only apply to the other classes ( and its most powerful weapons ) and what materials would be needed to do it.

This is just a small suggestion from me, but such an idea might turn out to be something cool. I would be happy to hear opinions about this :)
That's a rally good idea.but I don't think Dev's will applicat this because it will take a lote of time and work specialy the idea that they have to do this with Evry weapon in the game but it's still a good idea.
 
Someone else posted a thread on this before suggesting the ability to apply any weapon's damage stat to another weapon, which seems to be what you are asking. But the issue was what happens when you apply a weapon with high damage normally balanced by a slow speed to a weapon with a high speed normally balanced by low damage? Do you need to manually balance every possible combination?

Or if you are suggesting this ONLY works with the zenith specifically for some reason, that seems odd to only work for one item. Id rather just make this an accessory that boosts a weapons damage? But theres already plenty of those...

Ultimately, I don't find this to be an issue. If you want higher damage, use the better weapons and items the game provides. that is how games work. If you voluntarily choose to use a weaker item because you prefer the looks, you are going to be sacrificing damage.
 
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