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tModLoader The Amulet Of Many Minions

billybobmcbo

Terrarian
I love the "Enhanced targeting"! Are you planning to make cross-mod support for it?
Thanks! Cross mod support is going to be added Eventually (TM). Direwolf420 is planning on helping me add it once TML 1.4 comes out.

Also, v0.9.0 is here! This update adds an AoMM Variant to each vanilla minion that can make use of the advanced AI tools from the mod. To minimize cross mod compatibility issues, a new staff has been added for each AoMM Variant. These staves can be crafted from their respective vanilla item at a Demon Altar.
 

billybobmcbo

Terrarian
V0.10.0(.1) is here! This update adds the following features:

Important note: v0.10.0 contains a critical bug that prevents the mod from working in multiplayer, be sure to upgrade again to V0.10.0.1 if you want to play in multiplayer.
Code:
Changelog:
- Tactics UI Revamp:
  - Menu can now be click-and-dragged across the screen like other mod UIs
  - An additional panel has been added to the UI that lets you switch between two teams, sun and moon
    - Each team can have an individually assigned tactic and waypoint
    - Minions can be moved from team to team by left-clicking on their buff icon
    - Right clicking with a Waypoint Rod now opens a radial menu to quickly toggle the active team
      - Waypoint rods have shiny new sprites thanks to frogpage!
- Early Pre-Hardmode minions:
  - Added 4 new minions as loot for naturally generated chests!
  - Tumblesheep for wooden chests
  - Flying Fishbowl for water chests
  - Swarm of Rats for golden chests
  - Dart Monkey for Jungle Shrine chests
- Post-Moon Lord Minions:
  - Terrarian Ent, crafted with an Acorn Staff and Moon Lord loot
  - Celestial Slime Train, crafted with a Slimecart, Stardust Dragon, and Moon Lord loot
- Granite Armor:
  - New mid-hardmode Squire set sprited by SkyanUltra, crafted from Hallowed Bars and Granite Sparks
 
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billybobmcbo

Terrarian
V0.11.0 is here! This update introduces a new right-click special ability for each Squire, and adds some server config options for finer control over the mod content's balance. This should allow it to integrate more smoothly with higher/lower difficulty content mods

constellation.gif
 

billybobmcbo

Terrarian
The mod has been successfully ported to tModLoader's 1.4 alpha thanks to direwolf420! It currently has every feature from the the main 0.11.0 release ported over, though there are a few cosmetic bugs with some of the armor sets
 
The mod has been successfully ported to tModLoader's 1.4 alpha thanks to direwolf420! It currently has every feature from the the main 0.11.0 release ported over, though there are a few cosmetic bugs with some of the armor sets
The question is, are you going to discontinue the 1.3 version?
 

Shyguymask

Terrarian
This is really gonna need to be balanced with whips in mind. Stuff like Meteor Fist Staff in particular it seems like.
 

billybobmcbo

Terrarian
The question is, are you going to discontinue the 1.3 version?
That is a good question, and something I have not fully worked out yet. Direwolf420 made a number of reasonably large structural changes in the process of porting it, so it will be difficult to actively develop both at the same time. I will definitely keep the 1.3 version up to date with tML changes and bugfixes though. If it's too long before the 1.4 alpha moves to a more stable state (eg. 3-4 months), I'll back-port whatever new changes I can to the 1.3 version as well
 

billybobmcbo

Terrarian
It's the 1 year anniversary of the mod's release! To celebrate, most squires, and most modded minions with heads (there are surprisingly few) now wear party hats during parties! This is a completely cosmetic change.
party.gif
 

SnowySnowtime

Terrarian
The new update for party hats causes an error on load, getting disabled.
I have to type this manually since I only see this error from my server console. Excuse any misspells I may have missed, but this error log should give a general gist.
Code:
System.NullReferenceException: Object reference not set to an instance of an object.
    at Terraria.Main.LoadItem(Int32 i)
    at AmuletOfManyMinions.Core.Minions.Effects.PartyHatSystem.SetStaticDefaults() in AmuletOfManyMinions\Core\Minions\Effects\PartyHat.cs:line 78
    at Terraria.ModLoader.GlobalProjectile.SetupContent()
    at Terraria.ModLoader.Mod.SetupContent()
    at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
    Terraria.ModLoader.ModContent.Load(CancellationToken token)
    Terraria.ModLoader.ModLoader.Load(CancellationToken token)
 

billybobmcbo

Terrarian
The new update for party hats causes an error on load, getting disabled.
I have to type this manually since I only see this error from my server console. Excuse any misspells I may have missed, but this error log should give a general gist.
Code:
System.NullReferenceException: Object reference not set to an instance of an object.
    at Terraria.Main.LoadItem(Int32 i)
    at AmuletOfManyMinions.Core.Minions.Effects.PartyHatSystem.SetStaticDefaults() in AmuletOfManyMinions\Core\Minions\Effects\PartyHat.cs:line 78
    at Terraria.ModLoader.GlobalProjectile.SetupContent()
    at Terraria.ModLoader.Mod.SetupContent()
    at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
    Terraria.ModLoader.ModContent.Load(CancellationToken token)
    Terraria.ModLoader.ModLoader.Load(CancellationToken token)
Oops, I break multiplayer in every update. Just pushed a quick patch to fix that.
 

blancfaye7

Terrarian
Please add mod config integration with Hero's Mod. Add a permission level because everyone (even the non-logged in ones) can screw the configs over.
 

billybobmcbo

Terrarian
Please add mod config integration with Hero's Mod. Add a permission level because everyone (even the non-logged in ones) can screw the configs over.
Sorry for the slow reply on this. Direwolf420 has just made a patch for the mod that prevents users besides the server owner from editing the config. Not full Hero's Mod support but should address the immediate issue
 

blancfaye7

Terrarian
Sorry for the slow reply on this. Direwolf420 has just made a patch for the mod that prevents users besides the server owner from editing the config. Not full Hero's Mod support but should address the immediate issue
I saw that update. I am happy with it already, but a Hero's Mod support can enhance the experience like a "plug & play" due to it being a dedicated server (no player can be a server owner, and thus can be edited only through a file.)

EDIT: After playing through the mod, apparently the minions that come from this one are too strong. I really like the bikers, but you know that the mod is too powerful when it puts calamity bosses with the difficult buff mod on to shame. I installed DPS extreme mod too and my class deals like 40000 total damage, and the rest of the classes only doing 9000. Hence, this caused an upset and was asked to be removed.

This is just an experience we had; but think about it. Calamity is known to be unbalanced, and yet it beat most of weapons made from calamity. The squires are so far very balanced so I like them the way they are right now. The corruption cell and crimson cell are really too good; if not, OP. Same with the cute bee assistant. The bikers are also really good too (I feel like they are op as well).

This is a really wonderful mod. Expertly done with those graphics. The skeleton bikers really caught me off guard and I fell in love with them.
 
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