BluuMoon3
Terrarian
I get that its a javelin/spear and that it falls under a melee aesthetic but that isn't enough to make it a melee weapon. It operates more like a ranger/thrower weapon. In my opinion, it should be a bow-type ranger weapon with a slower fire rate and a charging function that determines the amount of damage over time and duration of the arrow's lodging. I think it should have a charge mechanic because we have a lot of bows but they all behave like guns. Then, the aesthetic could be changed to the vortex theme.
Edit : To clarify, the stacking/lodging functionality of the Daybreak would be given to the Phantasm to make it function more like a bow with a charge mechanic. The Daybreak itself would then be replaced with something fitting.
To replace the Daybreak, there should be a true melee weapon that actually fits in its function. Perhaps a sword, halberd, glaive, scimitar like those used by solar pillar enemies, something, anything that doesn't shoot projectiles. We have enough weapons that shoot projectiles without any justification other than the ever present threat of contact damage. This calls for more imagination. Mechanics that make things work without relying on projectiles.
Edit : To clarify, the stacking/lodging functionality of the Daybreak would be given to the Phantasm to make it function more like a bow with a charge mechanic. The Daybreak itself would then be replaced with something fitting.
To replace the Daybreak, there should be a true melee weapon that actually fits in its function. Perhaps a sword, halberd, glaive, scimitar like those used by solar pillar enemies, something, anything that doesn't shoot projectiles. We have enough weapons that shoot projectiles without any justification other than the ever present threat of contact damage. This calls for more imagination. Mechanics that make things work without relying on projectiles.
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