Weapons & Equip The Daybreak should probably be a Ranger weapon and get replaced by something else.

BluuMoon3

Terrarian
I get that its a javelin/spear and that it falls under a melee aesthetic but that isn't enough to make it a melee weapon. It operates more like a ranger/thrower weapon. In my opinion, it should be a bow-type ranger weapon with a slower fire rate and a charging function that determines the amount of damage over time and duration of the arrow's lodging. I think it should have a charge mechanic because we have a lot of bows but they all behave like guns. Then, the aesthetic could be changed to the vortex theme.

Edit : To clarify, the stacking/lodging functionality of the Daybreak would be given to the Phantasm to make it function more like a bow with a charge mechanic. The Daybreak itself would then be replaced with something fitting.

To replace the Daybreak, there should be a true melee weapon that actually fits in its function. Perhaps a sword, halberd, glaive, scimitar like those used by solar pillar enemies, something, anything that doesn't shoot projectiles. We have enough weapons that shoot projectiles without any justification other than the ever present threat of contact damage. This calls for more imagination. Mechanics that make things work without relying on projectiles.
 
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if so then magic daggers, shadow flame knives, vampire knives, LITERALLY ALL WHIPS, flying Dagger, Nimbus rod, The OOA staffs and finally Flare gun. will do a different class dmg. Its ok if there are outliers in functionality Day break feels more melee then ranger. Thats all Plus Ranger already has phantasm/Beater what more to ask.

Plus making a true melee weapon for ml/and end game in general is kinda impractical unles it functions like the mura massa.
 
Terraria does not have clearly defined classes. It only has damage types.
 
I get that its a javelin/spear and that it falls under a melee aesthetic but that isn't enough to make it a melee weapon. It operates more like a ranger/thrower weapon. In my opinion, it should be a bow-type ranger weapon with a slower fire rate and a charging function that determines the amount of damage over time and duration of the arrow's lodging. I think it should have a charge mechanic because we have a lot of bows but they all behave like guns. Then, the aesthetic could be changed to the vortex theme.

To replace the Daybreak, there should be a true melee weapon that actually fits in its function. Perhaps a sword, halberd, glaive, scimitar like those used by solar pillar enemies, something, anything that doesn't shoot projectiles. We have enough weapons that shoot projectiles without any justification other than the ever present threat of contact damage. This calls for more imagination. Mechanics that make things work without relying on projectiles.
...huh? To fight... Moon Lord with? The boss that stays out of... "true melee" range...? And... by your logic, a lot of weapons shouldn't even be Melee...? Or ranged...? Or Summoner...? Like... I'm just confused on this?
 
...huh? To fight... Moon Lord with? The boss that stays out of... "true melee" range...? And... by your logic, a lot of weapons shouldn't even be Melee...? Or ranged...? Or Summoner...? Like... I'm just confused on this?
Solar Eruption is true melee in my book and it works well against the moon lord. Some people even use true Excalibur or other weapons. Literally any mechanic not involving projectiles can be imagined. It's not impossible.
 
if so then magic daggers, shadow flame knives, vampire knives, LITERALLY ALL WHIPS, flying Dagger, Nimbus rod, The OOA staffs and finally Flare gun. will do a different class dmg. Its ok if there are outliers in functionality Day break feels more melee then ranger. Thats all Plus Ranger already has phantasm/Beater what more to ask.

Plus making a true melee weapon for ml/and end game in general is kinda impractical unles it functions like the mura massa.
All those changes make sense but aren't what I'm asking for. Also the daybreak mechanic would be given to the phantasm since it currently acts more like a machine gun than a bow.
 
You could just give the Daybreak a held spear piece and it would be good. This would make it a direct upgrade to the North Pole.
 
I get that its a javelin/spear and that it falls under a melee aesthetic but that isn't enough to make it a melee weapon. It operates more like a ranger/thrower weapon. In my opinion, it should be a bow-type ranger weapon with a slower fire rate and a charging function that determines the amount of damage over time and duration of the arrow's lodging. I think it should have a charge mechanic because we have a lot of bows but they all behave like guns. Then, the aesthetic could be changed to the vortex theme.

To replace the Daybreak, there should be a true melee weapon that actually fits in its function. Perhaps a sword, halberd, glaive, scimitar like those used by solar pillar enemies, something, anything that doesn't shoot projectiles. We have enough weapons that shoot projectiles without any justification other than the ever present threat of contact damage. This calls for more imagination. Mechanics that make things work without relying on projectiles.
No.
All endgame Melle weapons are essentialy just a glorified gun of a stick.
 
Some people even use true Excalibur or other weapons.
Unless its for a challenge I don't think any body would put them selves in that pain.
All those changes make sense but aren't what I'm asking for. Also the daybreak mechanic would be given to the phantasm since it currently acts more like a machine gun than a bow.
Day break has a more solar feel to it.
 
Literally any mechanic not involving projectiles can be imagined. It's not impossible.
(nobody tell him that literally every weapon in the entire game except broadswords is a projectile in the code, and even some broadswords like true excalibur and night’s edge for example are projectiles in the code as well)
 
Unpopular opinion but I would actually be okay with this.
I mean it's pretty obvious that the Daybreak is the direct successor of the Bone Javelin, which was changed to deal Ranged damage after Thrower was vaporized.
At this point though, I do think that it would unfortunately be too controversial to change it now.
 
Unpopular opinion but I would actually be okay with this.
I mean it's pretty obvious that the Daybreak is the direct successor of the Bone Javelin, which was changed to deal Ranged damage after Thrower was vaporized.
At this point though, I do think that it would unfortunately be too controversial to change it now.
By changing an established melee weapon that's tied to a melee themed pillar to ranged? You'd have to reimagine it into a Vortex weapon, which is already a ton of work as it'd need to be reworked given Vortex is thematically different from Solar, give Solar 2 new weapons, then give every other pillar a new weapon. (Though we might see every pillar get a weapon in 1.4.5 because of the new Stardust Whip)
Thrower weapons were only changed to ranged because they were ammo, and there was a spear weapon in the game before the Bone Javelin, which was the Scourge of the Corruptor, and even after that there's been a few more melee weapons with a stacking DoT (Tentacle Spike and Blood Butcherer)
I don't get it, personally.
 
Unpopular opinion but I would actually be okay with this.
I mean it's pretty obvious that the Daybreak is the direct successor of the Bone Javelin, which was changed to deal Ranged damage after Thrower was vaporized.
I don't really agree with that. There are only two spear-type weapons that are Ranged - or three, if you count the Harpoon Gun. All of the other ones are Melee. The Daybreak also isn't consumable, and they're about as far away from each other in progression as two weapons can get. And as Lynxical said, thrown spears and stacking DoT are both things Melee has done before.
 
I think Terraria has far too many weapons that push into other classes' themes for this argument to be convincing for me. Shadowflame Knife, Magic Dagger, and Bone Knives are all from different classes yet all have the same throwing animation; You'd assume throwing damage should be melee, since the power comes from arm strength, but no, they're all different classes. As Dapling said, Terraria doesn't really have class themes, just damage types.
 
I get that its a javelin/spear and that it falls under a melee aesthetic but that isn't enough to make it a melee weapon. It operates more like a ranger/thrower weapon. In my opinion, it should be a bow-type ranger weapon with a slower fire rate and a charging function that determines the amount of damage over time and duration of the arrow's lodging. I think it should have a charge mechanic because we have a lot of bows but they all behave like guns. Then, the aesthetic could be changed to the vortex theme.

Edit : To clarify, the stacking/lodging functionality of the Daybreak would be given to the Phantasm to make it function more like a bow with a charge mechanic. The Daybreak itself would then be replaced with something fitting.

To replace the Daybreak, there should be a true melee weapon that actually fits in its function. Perhaps a sword, halberd, glaive, scimitar like those used by solar pillar enemies, something, anything that doesn't shoot projectiles. We have enough weapons that shoot projectiles without any justification other than the ever present threat of contact damage. This calls for more imagination. Mechanics that make things work without relying on projectiles.
Lol no, melee already has it very tough, taking the daybreak away is only gonna hurt melee progression even if it's a "true melee" weapon. The whole point about melee is to get in close, the daybreak is effected by gravity much more than most projectiles so they have to get in close even IF daybreak has range. Mid range endgame = Close range endgame with how much damage everything does. To give melee a sword with no projectiles to fight the pillars, or the cultist, or even the moonlord is basically taking melee behind a shed and shooting it.
 
Holy the worst idea Ive seen yet, you are saying that a spear (a melee weapon) that comes from a melee themed pillar should be ranged? :red:, Ranger already has a lot of options throughout the game, and vortex weapons are already strong enough for them. Why would you go and change a Melee themed spear into a Ranged weapon just because it has a longer range? Daybreak is perfectly a melee weapon and does not need a change.

Solar Eruption is true melee in my book and it works well against the moon lord. Some people even use true Excalibur or other weapons. Literally any mechanic not involving projectiles can be imagined. It's not impossible.
No it does not work well for Moonlord. Good luck dealing with the projectile spam while you are on Moonlord's :red:.

You could just give the Daybreak a held spear piece and it would be good. This would make it a direct upgrade to the North Pole.
I dont support this, it being a Throwable Spear is much cooler honestly.
 
Terraria does not have clearly defined classes. It only has damage types.
I d say the most defyned is mage: from the get go mage weapons are really inconsistent in what they are actually doing/shooting and that stays the same throu out.
 
I d say the most defyned is mage: from the get go mage weapons are really inconsistent in what they are actually doing/shooting and that stays the same throu out.
So mage’s consistency comes from being inconsistent?
 
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