darkrown
Duke Fishron
All Terrarians know of, and fear, the Crimson and the Corruption. Their continuous expansion is a pressuring blight on the existence of all things living, which become a mockery of their former selves as they are taken over. Their minions take terrifying and, most of the time, disgusting shapes, covered in blood, mold and pus.
Recently, however, word of a new expanding threat has reached our inns and taverns. Returning explorers speak of a land where the sun never rises, where the bones of the dead, picked clean, rise anew bathed in blue flames to pillage and destroy once more. Scholars have taken to calling this mass graveyard 'the Decay', an accurate description for the mysterious plague that has began devouring the land. While the Corruption and the Crimson require more immediate attention, this new threat should not be underestimated.
The Decay is my proposed third alternative to the Crimson and Corruption. Part of the evil biomes' appeal is, of course, the ick factor. The Corruption and Crimson both play with body horror and gore to some extent, so what I'm proposing today is a cleaner but equally menacing threat. The Decay strips away living beings of their flesh, preserving only the most durable and rudimentary essence: the bone. Couple that with a spirit/ haunt thematic and we get what I feel is a strong Corruption alternate contender.
ENVIRONMENT
An unwary adventurer, about to clash with the guardians of the Decay for the first time.
The Decay is a gloomy constantly dark environment. Perpetually shrouded in fog and darkness, the sunlight barely manages to permeate its thick mists during the day. During the night, the biome is submerged in absolute darkness. However, most enemies give off a certain amount of blue light and are thus easier to spot.
Numerous tombstones dot the landscape, framed by ominous black iron fences; they spawn naturally and can only be broken (not collected) with a pickaxe. Deathwood Trees also spawn on the surface.
A player stumbling across a Decaying Altar in the Underground Decay.
Underground, the Decay's equivalent for Crimstone/Ebonstone is Gravestone, which are actually compressed, solidified bones.
The Underground Decay is also home to the Spirit Skulls, which can be broken to obtain items and summon the Decay's biome boss.
ENEMIES
PRE HARDMODE
DECAYING GOLDFISH | DECAYING BUNNY | DECAYING PENGUIN
In the decaying land, even the smallest bone is put to use.
Critter equivalents. Spawn during a Blood Moon or when using Decaying Powder on their living counterparts.
BONEWRAITH
Unholy bone constructs possesed by Decay spirits, Wraiths are the Decay's vanguards and will relentlessly pursue any intruders.
Damage: 23
Max Life: 38
Defense: 8
Crimera/ Eater of Souls equivalent. Uses the same AI.
BURROWER
Burrowers are the result of a spirit possessing more than one bone vessel at the same time. The bones link together in a serpentine appearance.
Damage: 41(Head) 15(Body)
Max Life: 110
Defense: 6
Devourer equivalent. Uses the same AI.
SCYTHER
The most humanoid in appearance, but, ironically, also the most vicious, Scythers are ruthless footsoldiers that attack using their sharpened bone limbs.
Damage: 40
Max Life: 90
Defense: 11
Melee enemy that is quite nimble and can shield itself every few seconds with its elongated arms in the vein of the Granite Golem.
TRILOMUR
Somewhat close to worker drones, Trilomur patrol the Underground Decay and erect bone piles for reanimation.
Damage: 35
Max Life: 60
Defense: 7
Uses spider AI. Can crawl on walls.
BOSS
MAIDEN OF ANGUISH
The tortured, hungry, decaying mother. She sends her children forth to scavenge for new additions to the family.
Damage: 25 (Phase 1) 50 (Phase 2) 20 (Handmaidens)
Max Life: 3000 (Maiden) 800 (Handmaidens)
Defense: 50 (with Handmaidens) 13 (without Handmaidens)
Biome boss. Has two phases; spawns with two Handmaiden familiars that will attempt to ram the player and are highly resistant to knockback, while the maiden will circle the Player and shoot balls of blue energy.
Phase two starts either when the Maiden reaches half HP, or the two Handmaiden familiars are killed. The Maiden 'enrages and will gain increased damage, attempting to ram into the player for contact damage while also occasionally shooting balls of spirit energy.
DROPS
Decidite Ore (100-250)
Rib ( 50-100)
MAIDEN OF ANGUISH
The tortured, hungry, decaying mother. She sends her children forth to scavenge for new additions to the family.
Damage: 25 (Phase 1) 50 (Phase 2) 20 (Handmaidens)
Max Life: 3000 (Maiden) 800 (Handmaidens)
Defense: 50 (with Handmaidens) 13 (without Handmaidens)
Biome boss. Has two phases; spawns with two Handmaiden familiars that will attempt to ram the player and are highly resistant to knockback, while the maiden will circle the Player and shoot balls of blue energy.
Phase two starts either when the Maiden reaches half HP, or the two Handmaiden familiars are killed. The Maiden 'enrages and will gain increased damage, attempting to ram into the player for contact damage while also occasionally shooting balls of spirit energy.
DROPS
HARDMODE
BONEWIGHT
Bonewights are enraged spirits that have gained the ability to fire a blast of damaging spirit energy.
Damage: 70
Max Life: 220
Defense: 34
Corruptor equivalent. Fires a ball of blue energy that inflicts the Weak debuff.
NESTMOTHER
In contrast with their grotesque appearance, Nestmothers are actually peaceful creatures that will usually avoid conflict if possible. Tasked with transporting souls across the Decay, they are guarded by the denizens of the decay and their own Dreadspawn.
Damage: 30
Max Life: 450
Defense: 40
Slow, non-aggressive wall crawlers. They always spawn surrounded by Dreadspawn, tiny quick wall crawlers that are aggressive and will seek out the player to deal contact damage. Dealing damage to the Nestmother will always spawn 2-4 Dreadspawn that will imediately aggro on the player. Thr Nestmother also spawns Dreadspawn passively.
DREADSPAWN
Tiny bits of bone and sinew imbued with soul fragments, they fiercely protect their Nestmothers. Although small, in high numbers they can quickly overwhelm even the best prepared adventurers.
Damage: 55
Max Life: 120
Defense: 15
Spawn with and from Nestmothers.
Stumbling across a Nestmother cluster
BONE HORROR
Bone horrors can suppress their spiritual flames to better camouflage themselves in the darkness of the Decay. They attack by charging with lightning speed at unwary victims.
Damage: 90
Max Life: 350
Defense: 29
Bone Horrors can walk on any foreground block, but not background blocks (think Snails). They crawl along the Underground Decay tunnels, waiting for the player to enter their field of view, at which point they attack by quickly zipping between walls in an attempt to hit the player. Unlike the other Decay enemies, they do not give off light, making them harder to spot.
Bone Horrors attacking the player from out of view
CURSED GLAIVE
LICH
Liches spew forth gushes of blue spiritual energy that quickly ages their targets. They build nests out of the dessicated corpses of their prey.
Damage: 85
Max Life: 280
Defense: 22
Ichor Sticker equivalent. Shoots a large, slow travelling ball of blue spirit energy that inflicts the Decaying Spirit debuff.
A duo of Liches shooting at the player
MARROWMARE
The rattling of their bones can be heard from miles away. Once they start pursuing an enemy, they never stop until they harvest their soul.
Damage: 70
Max Life: 400
Defense: 28
Uses Unicorn AI.
VAETTIR
Vaettirs are amalgamations of spirit and bones. It is not atypical for the spirits to part and swarm their targets when attacked.
Damage: 110 (Head) 55 (Body)
Max Life: 700
Defense: 22
Uses worm AI. When a section is killed, splits into shorter Vaettirs (think EoW)
EQUIPMENTS
DEATHWOOD ARMOR
Defense 4 (5)
Set Bonus 1 defense
DECIDITE CRAFTABLES
DECIDITE ARMOR
Defense 20
Set Bonus Attack Speed & Damage increase as HP decreases
Rarity
BONEREAVER PICKAXE
Damage 12
Knockback 3.5 (Weak)
Use time 21 (Fast)
Tool speed 14
Able to mine Hellstone
Rarity
WISHBONE
Damage 18
Knockback 1 (Extremely Weak)
Critical chance 4%
Use time 30 (Average)
Velocity 9
Rarity
STERNUM
Damage 22
Knockback 5 (Average)
Critical chance 4%
Use time 24 (Fast)
Rarity
SEVERANCE
Damage 22
Knockback 6 (Average)
Use time 31 (Slow)
Tool speed 15
Rarity
PULVERIZER
Damage 23
Knockback 6 (Average)
Use time 39 (Very Slow)
Tool speed 19
Rarity
BONEWIGHT
Bonewights are enraged spirits that have gained the ability to fire a blast of damaging spirit energy.
Damage: 70
Max Life: 220
Defense: 34
Corruptor equivalent. Fires a ball of blue energy that inflicts the Weak debuff.
NESTMOTHER
In contrast with their grotesque appearance, Nestmothers are actually peaceful creatures that will usually avoid conflict if possible. Tasked with transporting souls across the Decay, they are guarded by the denizens of the decay and their own Dreadspawn.
Damage: 30
Max Life: 450
Defense: 40
Slow, non-aggressive wall crawlers. They always spawn surrounded by Dreadspawn, tiny quick wall crawlers that are aggressive and will seek out the player to deal contact damage. Dealing damage to the Nestmother will always spawn 2-4 Dreadspawn that will imediately aggro on the player. Thr Nestmother also spawns Dreadspawn passively.
DREADSPAWN
Tiny bits of bone and sinew imbued with soul fragments, they fiercely protect their Nestmothers. Although small, in high numbers they can quickly overwhelm even the best prepared adventurers.
Damage: 55
Max Life: 120
Defense: 15
Spawn with and from Nestmothers.
Stumbling across a Nestmother cluster
BONE HORROR
Bone horrors can suppress their spiritual flames to better camouflage themselves in the darkness of the Decay. They attack by charging with lightning speed at unwary victims.
Damage: 90
Max Life: 350
Defense: 29
Bone Horrors can walk on any foreground block, but not background blocks (think Snails). They crawl along the Underground Decay tunnels, waiting for the player to enter their field of view, at which point they attack by quickly zipping between walls in an attempt to hit the player. Unlike the other Decay enemies, they do not give off light, making them harder to spot.
Bone Horrors attacking the player from out of view
CURSED GLAIVE
LICH
Liches spew forth gushes of blue spiritual energy that quickly ages their targets. They build nests out of the dessicated corpses of their prey.
Damage: 85
Max Life: 280
Defense: 22
Ichor Sticker equivalent. Shoots a large, slow travelling ball of blue spirit energy that inflicts the Decaying Spirit debuff.
A duo of Liches shooting at the player
MARROWMARE
The rattling of their bones can be heard from miles away. Once they start pursuing an enemy, they never stop until they harvest their soul.
Damage: 70
Max Life: 400
Defense: 28
Uses Unicorn AI.
VAETTIR
Vaettirs are amalgamations of spirit and bones. It is not atypical for the spirits to part and swarm their targets when attacked.
Damage: 110 (Head) 55 (Body)
Max Life: 700
Defense: 22
Uses worm AI. When a section is killed, splits into shorter Vaettirs (think EoW)
EQUIPMENTS
DEATHWOOD ARMOR
Defense 4 (5)
Set Bonus 1 defense
DECIDITE CRAFTABLES
DECIDITE ARMOR
Defense 20
Set Bonus Attack Speed & Damage increase as HP decreases
Rarity
BONEREAVER PICKAXE
Damage 12
Knockback 3.5 (Weak)
Use time 21 (Fast)
Tool speed 14
Able to mine Hellstone
Rarity
WISHBONE
Damage 18
Knockback 1 (Extremely Weak)
Critical chance 4%
Use time 30 (Average)
Velocity 9
Rarity
STERNUM
Damage 22
Knockback 5 (Average)
Critical chance 4%
Use time 24 (Fast)
Rarity
SEVERANCE
Damage 22
Knockback 6 (Average)
Use time 31 (Slow)
Tool speed 15
Rarity
PULVERIZER
Damage 23
Knockback 6 (Average)
Use time 39 (Very Slow)
Tool speed 19
Rarity
SPIRIT SKULL DROP
BONE CHAKRAM
Damage 22
Knockback 7.25
Critical chance 4%
Use time 43 (Very Slow)
Velocity 12
Bounces off blocks before returning. Gives off blue light. Inflicts On Fire! debuff with blue flames (cosmetic effect)
Rarity
BOLT ACTION RIFLE
Damage 35
Knockback 7.25
Critical chance 4%
Use time 43 (Very Slow)
Velocity 9
Rarity
BLACKBONE STAFF
Damage 22
Knockback 5.5
Mana 7
Critical chance 4%
Use time 25 (Fast)
Velocity 5
Shoots a slow travelling homing bolt.
Rarity
wip~
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