Jabberwocky
Skeletron Prime
I have a running joke that I haven't programmed a computer since floppy disks were relevant and screens were monochrome.
That being said, it turns out that my three-decade-old self-taught programming background in BASIC and COBOL gives me just enough of a handle on programming logic to turn modding Terraria with the vast array of tools the tModLoader team and community provides into a surprisingly effective way to deal with PTSD!
Anyways, here's my small single-player mod, so far, made available on the tModLoader Mod Browser. Each part has been a challenge, from the early triviality of the Pinecone so the surprisingly involved project that the Acorn turned out to be. I hope folks enjoy it. Expect more soon, I have many other ideas I want to explore.
Bullroarers!
A personal weapon line for young Summoners. The Guide can fill you in if you ask about different kinds of rope... including the nigh-useless Vine Rope! Save those Throwing Knives to whittle with.
Your basic Bullroarer, a sounding weapon spun around on a line.
Apebellow, a stronger bullroarer with a different execution mechanic. You can also right-click to fling Apeshot to push back your foes and slow them down!
Haunt, not so much a bullroarer as a channeled spirit that keeps weaker monsters at bay and reduces the defenses of stronger monsters, so your minions can deal with them more easily.
A minion-support weapon.
Acorns!
For nature-lovers with access to some acorns and a Living Loom:
Gandalf's Pinecone, once seen being used to fend off Wargs in a pinch. Ignites monsters and causes them to run away in fear!
The High Aldwin's Acorn. According to the High Aldwin, "anything you throw them at turns to stone!" A grand weapon against common foes, when used by a powerful sorcerer!
ALSO!!!
Chinchillas! Daytime snow critter spawns, in gray and snowy varieties!
Notes:
The Haunt, the chinchillas, and the Acorn... with its attached debuff and sorcerer-favoring mechanic... are pretty much the top of my success, so far. I think the Haunt may lead to a design of gear for summoners that involves channeling buffs and debuffs to empower minions. The chinchillas are largely done... my personal "Example Critter" NPC project... but might still be tweaked with animation improvements. I hope people enjoy them. The Acorn... well... yes, you DO need to be a powerful sorcerer to get it to have its full impact on some targets. It has a surprise bonus effect on many creatures; experiment with it!
I hope people enjoy this. More to come!
That being said, it turns out that my three-decade-old self-taught programming background in BASIC and COBOL gives me just enough of a handle on programming logic to turn modding Terraria with the vast array of tools the tModLoader team and community provides into a surprisingly effective way to deal with PTSD!
Anyways, here's my small single-player mod, so far, made available on the tModLoader Mod Browser. Each part has been a challenge, from the early triviality of the Pinecone so the surprisingly involved project that the Acorn turned out to be. I hope folks enjoy it. Expect more soon, I have many other ideas I want to explore.
Bullroarers!
A personal weapon line for young Summoners. The Guide can fill you in if you ask about different kinds of rope... including the nigh-useless Vine Rope! Save those Throwing Knives to whittle with.
Your basic Bullroarer, a sounding weapon spun around on a line.
Apebellow, a stronger bullroarer with a different execution mechanic. You can also right-click to fling Apeshot to push back your foes and slow them down!
Haunt, not so much a bullroarer as a channeled spirit that keeps weaker monsters at bay and reduces the defenses of stronger monsters, so your minions can deal with them more easily.
A minion-support weapon.
Acorns!
For nature-lovers with access to some acorns and a Living Loom:
Gandalf's Pinecone, once seen being used to fend off Wargs in a pinch. Ignites monsters and causes them to run away in fear!
The High Aldwin's Acorn. According to the High Aldwin, "anything you throw them at turns to stone!" A grand weapon against common foes, when used by a powerful sorcerer!
ALSO!!!
Chinchillas! Daytime snow critter spawns, in gray and snowy varieties!
Notes:
The Haunt, the chinchillas, and the Acorn... with its attached debuff and sorcerer-favoring mechanic... are pretty much the top of my success, so far. I think the Haunt may lead to a design of gear for summoners that involves channeling buffs and debuffs to empower minions. The chinchillas are largely done... my personal "Example Critter" NPC project... but might still be tweaked with animation improvements. I hope people enjoy them. The Acorn... well... yes, you DO need to be a powerful sorcerer to get it to have its full impact on some targets. It has a surprise bonus effect on many creatures; experiment with it!
I hope people enjoy this. More to come!
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