John Egbert
Skeletron Prime
Abandoned by people, the guava-world was overrun by monsters. It is up to you and your team to fight your way through the monsters and liberate the world.
Starting Level - 3
Starting HP - 15
Starting MP - 5
Starting AT - 5
Starting MA - 5
Starting Weapons - Wooden Dagger
Starting Spells - Heal
To join, state your class (classes listed in Encyclopedia) and say what you do.
You can also make up a class, if it is not overpowered.
It is currently preparation time.
There are numerous "waves" of monsters that you must fight through.
Everything random works on a d10 system.
After a "wave" is defeated, there are two GM posts of time to prepare.
If a majority of active players agree to go into the next wave, the next wave will immediately come.
Every 5 "waves" a Boss appears. Once the Boss dies a "stage" is finished.
There are 20 stages total. On the 101st wave, a Megaboss appears. A prestige occurs after the Megaboss is defeated.
There are a handful of different actions you can do:
Everything random works on a d10 system.
After a "wave" is defeated, there are two GM posts of time to prepare.
If a majority of active players agree to go into the next wave, the next wave will immediately come.
Every 5 "waves" a Boss appears. Once the Boss dies a "stage" is finished.
There are 20 stages total. On the 101st wave, a Megaboss appears. A prestige occurs after the Megaboss is defeated.
There are a handful of different actions you can do:
This one is the most basic of actions. You can equip a maximum of 2 weapons unless stated otherwise.
Different types of weapons do different amounts of damage.
When you attack, you specify the weapon you use and I will calculate the damage.
Different types of weapons do different amounts of damage.
When you attack, you specify the weapon you use and I will calculate the damage.
There are three different types of magic: Attack, Utility, and Assist.
Attack does damage to entities by debuffing them
Utility helps you or your allies by buffing them
Assist helps you or your allies by accelerating charges
Attack does damage to entities by debuffing them
Utility helps you or your allies by buffing them
Assist helps you or your allies by accelerating charges
There are three different types of charges: Summon, Alchemy, and Crafting
Summon summons allies to help you.
Alchemy combines items into better items.
Crafting makes items from materials you have.
Summon summons allies to help you.
Alchemy combines items into better items.
Crafting makes items from materials you have.
There are three types of gathering: Mining, Foraging, and Logging
Mining gathers stone and metal materials.
Foraging gathers small items and natural materials.
Logging gathers wood and plant materials.
I decide what you get via random number generator.
Mining gathers stone and metal materials.
Foraging gathers small items and natural materials.
Logging gathers wood and plant materials.
I decide what you get via random number generator.
The number of strikes is in red after rule.
1) You can only post twice per GM post. The other ones will be ignored. I
2) No double posting, wait for someone else to post. Second post will be ignored I
3) No Godmodding. It ruins the game for yourself and everyone else. II to III
4) You can only have 3 charges at once. The rest will be canceled. I
4a) As an additive to above, you can "queue" projects but are not allowed to work on them until one of the 3 is done.
5) You can only assist 3 points at most, with at most 2 going to 1 player.
6) You will be considered inactive if you do not post in 7 days.
7) Should you lose all your HP you must wait for the wave to be finished.
It is possible to get rid of a strike, just show evidence that you shouldn't get it.
Repercussions
I - Nothing
II - Hiatus for 1 GM post.
III - 5% damage reduction
IV - 10% damage reduction, Hiatus for 1 GM post.
V - Ban. Any posts except for getting a strike removed will be ignored.
1) You can only post twice per GM post. The other ones will be ignored. I
2) No double posting, wait for someone else to post. Second post will be ignored I
3) No Godmodding. It ruins the game for yourself and everyone else. II to III
4) You can only have 3 charges at once. The rest will be canceled. I
4a) As an additive to above, you can "queue" projects but are not allowed to work on them until one of the 3 is done.
5) You can only assist 3 points at most, with at most 2 going to 1 player.
6) You will be considered inactive if you do not post in 7 days.
7) Should you lose all your HP you must wait for the wave to be finished.
It is possible to get rid of a strike, just show evidence that you shouldn't get it.
Repercussions
I - Nothing
II - Hiatus for 1 GM post.
III - 5% damage reduction
IV - 10% damage reduction, Hiatus for 1 GM post.
V - Ban. Any posts except for getting a strike removed will be ignored.
2-18-2018 - 2-19-2018
Monsters: 3x Peach Monster
Drops: 1 Peach Hammer, 1 Peach Skin, 1 Peach
Monsters: 3x Peach Monster
Drops: 1 Peach Hammer, 1 Peach Skin, 1 Peach
N/A - N/A
Monsters:
Drops:
Monsters:
Drops:
Encyclopedia
Contains information about entities and other stats and items.
Contains information about entities and other stats and items.
To be Updated
2-4 FL
3% Crit Chance
3% Crit Chance
0% loot increase
0.05% legendary chance
0.05% legendary chance
2-5 FL
4% Crit Chance
4% Crit Chance
You ignore 1 damage
0-4 FL
3% Crit Chance
3% Crit Chance
Negates 1-2 Damage
0% Loot Increase
1% Legendary Chance
1% Legendary Chance
Assist
2 MP
On a roll of 6 or higher, one Player gets +1 to their charge.
2 MP
On a roll of 6 or higher, one Player gets +1 to their charge.
Attack
1-5 FL
2 MP
1-5 FL
2 MP
[AM] - Anti-Monster [Players, Player NPCS]
[M] - Monster [Regular HP&AT, Regular Loot]
[PM] - Pro-Monster [Human Casters, Magic Loot]
[B] Boss [Greatly Increased HP&AT, Great Loot]
[MB] - Megaboss [Insane HP&AT, Legendary Loot]
[M] - Monster [Regular HP&AT, Regular Loot]
[PM] - Pro-Monster [Human Casters, Magic Loot]
[B] Boss [Greatly Increased HP&AT, Great Loot]
[MB] - Megaboss [Insane HP&AT, Legendary Loot]
Female Crafter [AM]
Level - 1
HP - 10
MP - 5
AT - 2
MA - 3
Weapons - Wooden Hammer
Spells - Heal, Assist
An Anti-Monster NPC controlled by your's truly.
Level - 1
HP - 10
MP - 5
AT - 2
MA - 3
Weapons - Wooden Hammer
Spells - Heal, Assist
An Anti-Monster NPC controlled by your's truly.
Peach Monster [M]
Level - 1
HP - 6
MP - 0
AT - 3
MA - 0
Weapons - Peach Hammer
Spells - N/A
The most basic of Monsters. Pathetic.
Level - 1
HP - 6
MP - 0
AT - 3
MA - 0
Weapons - Peach Hammer
Spells - N/A
The most basic of Monsters. Pathetic.
Warrior - 25% increased physical damage.
Gatherer - 50% increased resources gathered.
Crafter - You can assist 4 times and add +2 to crafting charges without help.
Caster - 25% increased magic effectiveness.
Ninja - 10% to dodge an attack.
Gatherer - 50% increased resources gathered.
Crafter - You can assist 4 times and add +2 to crafting charges without help.
Caster - 25% increased magic effectiveness.
Ninja - 10% to dodge an attack.
HP [Health Points] - How much health you have
MP [Mana Points] - Allows you to cast spells. Every spell costs MP.
AT [Attack] - How much physical damage you do.
MA [Magic] - How effective magic you cast is.
FL [Fluctuation] - Damage range of weapon/spell. First number is how much it can lower, second is how much it can raise
MP [Mana Points] - Allows you to cast spells. Every spell costs MP.
AT [Attack] - How much physical damage you do.
MA [Magic] - How effective magic you cast is.
FL [Fluctuation] - Damage range of weapon/spell. First number is how much it can lower, second is how much it can raise
1 - 3 rocks
2 - 5 rocks
3 - 8 rocks
4 - 11 rocks
5 - 1 common metal, 18 rocks
6 - 5 common metals, 10 rocks
7 - 10 common metals, 13 rocks
8 - 1 rare metal, 10 common metals, 15 rocks
9 - 2 rare metal, 10 common metals, 15 rocks
10 - 1 gemstone, 3 rare metals, 10 common metals, 15 rocks
2 - 5 rocks
3 - 8 rocks
4 - 11 rocks
5 - 1 common metal, 18 rocks
6 - 5 common metals, 10 rocks
7 - 10 common metals, 13 rocks
8 - 1 rare metal, 10 common metals, 15 rocks
9 - 2 rare metal, 10 common metals, 15 rocks
10 - 1 gemstone, 3 rare metals, 10 common metals, 15 rocks
1 - Sapphire
2 - Topaz
3 - Diamond
4 - Ruby
5 - Emerald
6 - Turquoise
7 - Amethyst
8 - Quartz
9 - Amber
10 - Opal
2 - Topaz
3 - Diamond
4 - Ruby
5 - Emerald
6 - Turquoise
7 - Amethyst
8 - Quartz
9 - Amber
10 - Opal
1 - Gold
2 - Silver
3 - Platinum
4 - Iridium
5 - Osmium
6 - Gold
7 - Silver
8 - Platinum
9 - Iridium
10 - Osmium
2 - Silver
3 - Platinum
4 - Iridium
5 - Osmium
6 - Gold
7 - Silver
8 - Platinum
9 - Iridium
10 - Osmium
1 - Copper
2 - Lead
3 - Tin
4 - Aluminum
5 - Iron
6 - Copper
7 - Lead
8 - Tin
9 - Aluminum
10 - Iron
2 - Lead
3 - Tin
4 - Aluminum
5 - Iron
6 - Copper
7 - Lead
8 - Tin
9 - Aluminum
10 - Iron
1 - 5 Flint
2 - 10 Flint
3 - 15 Flint
4 - 1 Common Natural Item, 15 Flint
5 - 2 Common Natural Items, 15 Flint
6 - 3 Common Natural Items, 15 Flint
7 - 4 Common Natural Items, 15 Flint
8 - 1 Rare Plant, 5 Common Natural Items, 15 Flint
9 - 2 Rare Plants, 6 Common Natural Items, 15 Flint
10 - 1 Random Material from Anywhere, 3 Rare Natural Items, 7 Common Natural Items, 15 Flint
2 - 10 Flint
3 - 15 Flint
4 - 1 Common Natural Item, 15 Flint
5 - 2 Common Natural Items, 15 Flint
6 - 3 Common Natural Items, 15 Flint
7 - 4 Common Natural Items, 15 Flint
8 - 1 Rare Plant, 5 Common Natural Items, 15 Flint
9 - 2 Rare Plants, 6 Common Natural Items, 15 Flint
10 - 1 Random Material from Anywhere, 3 Rare Natural Items, 7 Common Natural Items, 15 Flint
1 - Bamboo
2 - Sand
3 - Blueberry
4 - Mint
5 - Poison Ivy
6 - Vine
7 - Cactus
8 - Water
9 - Earth
10 - Pine Needle
2 - Sand
3 - Blueberry
4 - Mint
5 - Poison Ivy
6 - Vine
7 - Cactus
8 - Water
9 - Earth
10 - Pine Needle
1 - 2 branches - 1 plant matter
2 - 3 branches - 2 plant matter
3 - 4 branches - 4 plant matter
4 - 5 branches - 6 plant matter
5 - 1 log, 10 branches, 8 plant matter
6 - 5 logs, 10 plant matter
7 - 10 logs, 13 plant matter
8 - 10 logs, 1 rare wooden piece, 15 plant matter
9 - 10 logs, 2 rare wooden pieces, 15 plant matter
10 - 10 logs, 3 rare wooden pieces, 15 plant matter
2 - 3 branches - 2 plant matter
3 - 4 branches - 4 plant matter
4 - 5 branches - 6 plant matter
5 - 1 log, 10 branches, 8 plant matter
6 - 5 logs, 10 plant matter
7 - 10 logs, 13 plant matter
8 - 10 logs, 1 rare wooden piece, 15 plant matter
9 - 10 logs, 2 rare wooden pieces, 15 plant matter
10 - 10 logs, 3 rare wooden pieces, 15 plant matter
Summoning - Summoning is the easiest charge to do, as it costs no materials.
Tinkering - Tinkerering can have better states when completed when a roll is high.
Crafting - Crafting is the most resource intensive. Material cost increases or decreases depending on the roll.
Tinkering - Tinkerering can have better states when completed when a roll is high.
1 - 25% decreased stats and Lower FL increased by 50%
2 - Lower FL increased by 100%
3 - Lower FL increased by 50%
4 - 5% decreased stats
5 - No Change
6 - 10% increased stats
7 - 20% increased stats
8 - 30% increased stats
9 - 40% increased stats
10 - 50% increased stats
2 - Lower FL increased by 100%
3 - Lower FL increased by 50%
4 - 5% decreased stats
5 - No Change
6 - 10% increased stats
7 - 20% increased stats
8 - 30% increased stats
9 - 40% increased stats
10 - 50% increased stats
If there is a lack of items when item needs are increased, additional items will not be used, and the item will still be crafted.
1 - 40% increased common items
2 - 20% increased common items
3 - No Change
4 - 10% decreased common items
5 - 20% decreased common items
6 - 30% decreased common items
7 - 40% decreased common items
8 - 50% decreased common items
9 - 50% decreased common items, 50% decreased rare items
10 - 50% decreased common items, 75% decreased rare items
1 - 40% increased common items
2 - 20% increased common items
3 - No Change
4 - 10% decreased common items
5 - 20% decreased common items
6 - 30% decreased common items
7 - 40% decreased common items
8 - 50% decreased common items
9 - 50% decreased common items, 50% decreased rare items
10 - 50% decreased common items, 75% decreased rare items
Sword - Standard Weapon
Rapier - Increased Crit Chance, Pierces Armor
Axe - High Crit Chance, Increased Lower FL
Hammer - Increased Lower FL for a High FL
Book - Adds a spell to your spell list
Rapier - Increased Crit Chance, Pierces Armor
Axe - High Crit Chance, Increased Lower FL
Hammer - Increased Lower FL for a High FL
Book - Adds a spell to your spell list
Starting HP - 15
Starting MP - 5
Starting AT - 5
Starting MA - 5
Starting Weapons - Wooden Dagger
Starting Spells - Heal
Wooden Dagger
1-2 FL
1% Crit Chance
Heal
Utility
1-2 FL
5% Crit Chance
1 MP
1-2 FL
1% Crit Chance
Heal
Utility
1-2 FL
5% Crit Chance
1 MP
You can also make up a class, if it is not overpowered.
It is currently preparation time.
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