Biomes & Nature The Forsaken

Do you think the Devs should consider this?

  • YES!!! PLEASE AND THANK YOU!!!

  • I mean, I wouldn't mind it...

  • no thanks, i'll pass...

  • My eyes are bleeding from the sight of this horrible post!!!

  • -__- why are you even asking me this?


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ShadowSeer

Steampunker
So this may be a WIP I am not too sure but I need sprites... well anyway here it is

Also this is a POST-MOONLORD BIOME

--------------------------The Forsaken-------------------------


...Bringing things back from the dark past…


Forgotten Chest

What’s inside?

“Drops”(what it holds)-Forsaken Flair 25%, Forsaken Shortsword

Forsaken Ore
Forsaken Bar


Forsaken Shortsword
An Ancient blade that causes the Lost imbue
76 dmg
Inflicts Lost imbue

Forsaken Broadsword
A Lost Guards blade that causes the Lost imbue
106 dmg
Inflicts Lost imbue

Forsaken Charm
An Ancient relic that summons a Lost one to fight for you
+15 mana cost
Inflicts Lost imbue

Forsaken Flair
A Flair that was built from the depths of the moon and shadows
145 dmg
Inflicts Lost imbue

Crafting:
Forsaken Shortsword- 3 Forsaken Bars + Luminite bars
Forsaken Broadsword-7 Forsaken Bars + Forsaken Shortsword
Forsaken Charm-5 Forsaken Bars + 5 Luminite +1 Bee Bone
Forsaken Flair-15 Forsaken Bars + 15 Luminite Bars

The Rotted
A haunted corpse that throws bones and poisoned daggers at you
15 hp
Drops- Bones (50) Poisoned Daggers (25) Ectoplasm (3-5)

The Lost
A wandering soul during the night
30 hp
Drops- Ectoplasm (5-15)
Slow at first but when you hit it, it will try and run away

The Strangled
Throws a chain at the player and pulls them toward the Strangled
50 dmg per 3 seconds
35 hp
Drops-Rope (10-40)

Forgotten Mimic
Oooh! Wonder what this holds…? EEK!
125 dmg
4500 hp
Drops-Amber (5) 50% or a Cracked Compass 25%

The Chained
Uses Chain guillotines to attack
660 hp
50 dmg

The Guard
Uses an Ancient sword to attack
1000 hp
65 dmg

The Sheltered
Hides in the shadows and throws grenades
500 hp
40 dmg

Shade
A mass of darkness that eats Terrarians
125 dmg
777 hp

Corrupted Cultist
Destroydestroydestroydestroydestroy...
50 dmg
666 hp

Shadow Wyvern
A corrupt dragon
80 dmg
125 hp

Shade Serpent
A dead snake revived
60 dmg
50 hp
Inflicts poisoned debuff


Boss-

The Soul
A decaying soul thought to be long lost wanders through corridors, looking for a powerful body to inhabit...
The Soul has four tendrils emerging from his back
The Soul has 12000 hp normal/24000 hp expert mode and has a Moon Lord/Golem Ai and deals 75-100 dmg, and 450 def per tendril, 500 def expert mode. The Soul has seven stages,
  1. The normal version of the Soul
    1. The Soul of whom?
  2. Dead Queen
    1. The Queen of dead bees, probably all those bees you killed when fighting Queen Bee
  3. Shadow Cultist- Spirit of Lunatic cultist
    1. Still insane
  4. Phantera- Spirit of Plantera (Fant-air-a)
    1. The ghost of the jungle
  5. Deathatron (Death-a-Tron)
    1. What has happened to the Clothier?!
  6. Eye of the Dead
    1. Eye of Cthulhu? Or something else…?
  7. The Darkened Soul
    1. No more Purity for this soul




The Souls Attacks
Embodiment (Soul and Darkened Soul only)
Takes over an enemy
Takes control over a mini-boss called the Shade


Spirit summon (Soul and Darkened Soul only) EXPERT
Calls on shrouded minions
Summons a Corrupted Cultist

Ghost Child (Dead Queen only)
Summons Spiribees
15 dmg

Shadow Wyvern (Shadow Cultist only) EXPERT
Calls on a Mythical Beast

Shade Serpent (Shadow Cultist only)
Summons a minion that can crawl and fly

Strangle (Phantera only)
Takes away the air
Contaminates the arena with toxic air clouds
15 dmg per second when in a cloud

Phantom Ivy (Phantera only) EXPERT
Poison Ivy, but ghostly
Spits out balls of Phantom Ivy, which, if hit by one, inflicts the Poisoned debuff and Lost debuff
75 dmg


Ghost Pepper (Phantera only)
Summons flying pepper souls
Ghost Peppers fly into the arena, exploding on contact with anything
10 dmg



Death’s grip (Deathatron only)
A deadly hand grabs you and squeezes…
45 dmg per 5 seconds


Dark Spell (Deathatron only) EXPERT
Summons a deadly friend
Summons a Babitron and a Minitron

Dark Laserbeam (Crimson world) (Eye of the Dead only)
Pew pew pew...
15 dmg
Inflicts On Fire! Debuff

Strange Flames (Corrupt world) (Eye of the Dead only)
A burst of a strange light...AH! IT BURNS!
15 continuous dmg
Inflicts On Fire! Debuff

Shadow Dash (Pure world) (Eye of the Dead only)
Speed like you’ve never seen…
30 dmg
Dash, but leaves a trail of smoke that poisons you if you go in it

Mimik (Darkened Soul only)
Can use any of the before-mentioned attacks

Chaotic Suspension (Darkened Soul only) EXPERT
An absence of light tries to consume you
150 dmg

Drops from the Soul/Darkened Soul-
Ooh? Treasure?!
Spectral Dagger (50)
Steals the enemies soul
Has a 25% chance to kill an enemy (not a boss)
125 dmg
100% chance to drop

Suspicious Ectoplasm
Summons an unholy creature
Summons the Soul
Can be dropped by Forsaken enemies
10% chance to drop

Optic Phantom
Summons Spectralizer and Spazmaplasm, the ghosts of the Twins
Spectralizer and Spazmaplasm deal 150 dmg in total, but it happens every 10 ticks
10% chance to drop

Polter-Heist(Expert)
A Spectral bag that floats beside you
Same thing as the Money Trough but more storage
35% chance to drop
--------------------------------------------------------------------------------------------------------------

Shadowport (Shadow Cultist)
The direct upgrade to the Rod of Discord
Causes the Fractured Debuff after every 7 uses
--------------------------------------------------------------------------------------------------------------

Bee Bone (Dead Queen)(Expert)
Gives the player a minion count of 5
10% chance to drop

--------------------------------------------------------------------------------------------------------------

Phantom Pepper (Phantera)
*crunch* WOAH! HOT! HOT! HOT! HOT! HOOOT!!!
Summons a bouncing baby ghost pepper to fight for you
Baby Ghost Pepper deals 50 dmg
50% chance to drop

--------------------------------------------------------------------------------------------------------------

Spirits Grasp (Deathatron)
(Flair)(Expert)
shoots out a skeletron fist
175 dmg
(Can go through walls)
100% chance to drop

--------------------------------------------------------------------------------------------------------------

Chaotic Iris (Eye of the Dead)
(Yo-Yo)
Uses a spinning eye that shoots out Servant of Cthulhu ally’s
(Acts like the Terrarian)
200 dmg

--------------------------------------------------------------------------------------------------------------
Lost
Causes player to slow down at strange times
Lasts- 10-15 seconds


Fractured
Takes away 50 hp from the player
Lasts for 20-40 seconds
Guide Worthy-Make your Guide proud of you, and kill the Soul
Underworld Slayer- Have all the Boss Trophy’s in a single world

Need Sprites!!! PLEASE!!!

BTW the Soul is the soul of Moon Lord now known as Shadow Lord or the Soul
emote.png emote.png emote.png emote.png emote.png
Remember- From shadows, we emerge...
 
Last edited:
can you please make some spoilers

click my signature spoiler and you can see how to make them.

Also, some post ML stuff sounds cool, i would like that.
 
Several things that might need fixing:

It doesn’t really say when this appears, so I’m gonna assume that it’s a corruption/crimson alternate because of the pre Hardmode section.

None of the enemies in prehardmode should drop ectoplasm or bones. This allows u to get Necro armor without skeletron being defeated, and before you defeat plantera, Spectre armor. Both would mess up progression a little bit..

Lost soul only has 5 hp and drops up to 15 ectoplasm.
The strangled throwing a noose, im kinda edgy about (It’s a kids game) so maybe change it to chains or something?
No mimics ever appear in prehardmode.

As long as “The soul” only has 2 of the.. uh.. I guess forms? It could be a good boss. Don’t see how it would have golem/moon lord ai tho.. and don’t want 7 or something different forms.

You never gave any info about “Spectralizer and Spazmaplasm” (Also congratulations. This thread is the only google search result for “spazmaplasm).

I don’t see how the shadow port is better than the RoD.

Baby ghost pepper seems a little op, maybe nerf the damage? (For example, single stardust dragon does 40 damage. (Also I don’t know if u intended the pun with ghost but it’s great anyway)

Except for the things mentioned above, it’s great.
 
Thanks, if someone could tell me how to edit I would

GET RID OF PRE-HARDMODE
Mimiks change back to hardmode
Nerf the Ghost Pepper
Lower the Drops for ectoplasm from the Lost soul
Change the Strangled attacks

BUT keep the Souls original seven stages, because if you read ALL of it you'll see
-The Forsaken is a POST-Moonlord boss
-The Soul is actually a harder version of Moonlord and that's why it has seven stages

Also here is Spectralizer and Spazmaplasm-

Spectralizer-
Fires ghostly lasers that cause the Lost Debuff-30 dmg
Also, it dashes into enemies- 15 dmg

Spazmaplasm-
(kinda the same as Spazmatism)
Has a flamethrower mouth that deals-45 dmg (note- it ghost in bursts) heh heh)
And it has a Bite ability where it bites a enemy-5
[doublepost=1559574955,1559574928][/doublepost]Edit- The SOUL is a post-moonlord boss
[doublepost=1559574987][/doublepost]Another edit- The Forsaken is a Post-Moonlord biome
[doublepost=1559575167][/doublepost]OH WAIT NEVERMIND I FIGURE THE EDIT OUT
 
How is this anything like my alt evil?
I meant just like the idea, at first, it was styled way differently, and it was called the Havoc. Plus it had a whole bunch of stuff that kinda resembled the Chaos, but when I realized how I...y'know...advertised on your thread, I scrapped it but I put the Forsaken on the same thread
[doublepost=1559588302,1559588000][/doublepost]Plus it replaces Corruption, but only in Corruption worlds, so like when you defeat Moonlord the Dryad sells Forsaken Seeds, which spread the Forsaken
 
The balance on this doesn't make sense. You've put this as a post-Moonlord biome, but the enemies and boss are very, very weak for that point in the game. In general, your mobs all have absurdly low HP - some of these have less than a normal mode Green Slime, and for a better example, your mimic has 60 hp when other biome mimics (which can be battled much earlier than this proposed biome) have 4000. Meanwhile, the damage of both the mobs and the ore weapons seem to be around very early hardmode, as are the stats of your boss. The boss drops match this stage of the game, though I'm concerned the Bee Bone is overpowered, the Optic Phantom is both overpowered and doesn't really make sense, and the drop rates for everything are much too high. Enemies should not be dropping a boss summon item 3 out of every 4 fights.

I also have no idea what this biome's aesthetic is supposed to be - what it looks like, how it's created. Does it spread? If so, how? You don't need sprites, but in lieu of them there needs to be some kind of description.

I'd suggest browsing the Terraria wiki to get a better idea of game mechanics, and also focusing a little more on qualitative descriptions. Enemies and loot are a good start, and the theme of remnants of past bosses is neat, but I think you've accidentally skimmed over the most important part - conveying what you're envisioning.
 
The balance on this doesn't make sense. You've put this as a post-Moonlord biome, but the enemies and boss are very, very weak for that point in the game. In general, your mobs all have absurdly low HP - some of these have less than a normal mode Green Slime, and for a better example, your mimic has 60 hp when other biome mimics (which can be battled much earlier than this proposed biome) have 4000. Meanwhile, the damage of both the mobs and the ore weapons seem to be around very early hardmode, as are the stats of your boss. The boss drops match this stage of the game, though I'm concerned the Bee Bone is overpowered, the Optic Phantom is both overpowered and doesn't really make sense, and the drop rates for everything are much too high. Enemies should not be dropping a boss summon item 3 out of every 4 fights.

I also have no idea what this biome's aesthetic is supposed to be - what it looks like, how it's created. Does it spread? If so, how? You don't need sprites, but in lieu of them there needs to be some kind of description.

I'd suggest browsing the Terraria wiki to get a better idea of game mechanics, and also focusing a little more on qualitative descriptions. Enemies and loot are a good start, and the theme of remnants of past bosses is neat, but I think you've accidentally skimmed over the most important part - conveying what you're envisioning.
Your right, but this is my first thread. I will try and balance things out and also try and get sprites/or try to be more descriptive... but thanks for the suggestion. I am trying to get some stuff situated right now but I’ll try my best to fix this mistakes.
 
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