DethHead28
Terrarian
I like Golem but he is too easy and way too boring for a late game boss.
I want him to be painfully difficult but really fun.
This is one of the bosses i genuinely believe that
Re-Logic fumbled, so i think that Golem should have more attack moves and patterns to make him feel unique.
Phase 1:
I wouldn't really change much here.
I just think that Golem should be able to detect if the player is on the ground for too long, so that he can create a ground pound move and unleash a massive wave attack.
And the screen should visibly shake during this, creating an earthquake effect.
And if the player is in the air for too long, Golem should release Mini Golem Minions to swarm the player.
Their design can just be a miniature version of the Golem head but with freaky teeth.
They can act as drones.
Just anything to distract the player from hitting Golem, since he is a massive target.
Phase 2:
Golem's head should have its own separate health and attack patterns.
For example it can randomly decide to go in the middle of the room and release a spinning flamethrower attack.
Where the player will be forced to circle around the head as it's spinning.
The body could still have the ground pound move i mentioned, just no minions in the second phase.
If the head dies first, the body becomes enraged.
If the body dies first, the head becomes enraged.
They can become faster or just straight up have their own attack move while in their enraged phase.
Like the head could shoot a massive laser, rushing the player, the same way that Duke Fishron does in his last phase.
Or the head could just have a different purpose.
Maybe it starts healing the body and the player has to hit it a couple of times to make it stop.
"But but but the room generation, what if it's too small"
This feels more of an excuse at this point.
Just make a couple of Golem boss room variants that are large enough and boom, problem solved.
Also no more traps in the boss room helping Golem, his a big boy now.
The boss should be good enough without having the need to rely on traps.
Overall Re-Logic has improved in boss making over the years and some of these bosses have gotten stale and left in the dust.
And it's time for a touch up.
I want people to remember this boss for being cool not lame.
Edit: So just to clarify.
Golem isn't a bad boss in concept, he is just poorly executed.
Giving him more health or damage isn't going to fix him, because he isn't that hard to beat and he isn't that fun to fight.
The way that he attacks needs to be more engaging and the difficultly should be added afterwards.
We need to redeem this boss!
I want him to be painfully difficult but really fun.
This is one of the bosses i genuinely believe that
Re-Logic fumbled, so i think that Golem should have more attack moves and patterns to make him feel unique.
Phase 1:
I wouldn't really change much here.
I just think that Golem should be able to detect if the player is on the ground for too long, so that he can create a ground pound move and unleash a massive wave attack.
And the screen should visibly shake during this, creating an earthquake effect.
And if the player is in the air for too long, Golem should release Mini Golem Minions to swarm the player.
Their design can just be a miniature version of the Golem head but with freaky teeth.
They can act as drones.
Just anything to distract the player from hitting Golem, since he is a massive target.
Phase 2:
Golem's head should have its own separate health and attack patterns.
For example it can randomly decide to go in the middle of the room and release a spinning flamethrower attack.
Where the player will be forced to circle around the head as it's spinning.
The body could still have the ground pound move i mentioned, just no minions in the second phase.
If the head dies first, the body becomes enraged.
If the body dies first, the head becomes enraged.
They can become faster or just straight up have their own attack move while in their enraged phase.
Like the head could shoot a massive laser, rushing the player, the same way that Duke Fishron does in his last phase.
Or the head could just have a different purpose.
Maybe it starts healing the body and the player has to hit it a couple of times to make it stop.
"But but but the room generation, what if it's too small"
This feels more of an excuse at this point.
Just make a couple of Golem boss room variants that are large enough and boom, problem solved.
Also no more traps in the boss room helping Golem, his a big boy now.
The boss should be good enough without having the need to rely on traps.
Overall Re-Logic has improved in boss making over the years and some of these bosses have gotten stale and left in the dust.
And it's time for a touch up.
I want people to remember this boss for being cool not lame.
Edit: So just to clarify.
Golem isn't a bad boss in concept, he is just poorly executed.
Giving him more health or damage isn't going to fix him, because he isn't that hard to beat and he isn't that fun to fight.
The way that he attacks needs to be more engaging and the difficultly should be added afterwards.
We need to redeem this boss!
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