Flashstriker
Plantera
This would be a post-fishron (heard that before?) invasion. it would involve a giant wave washing over the land bringing in a load of new Mobs. It would have a ¼ chance to happen until it does, then 1/10. The summon item is 1 shark fin, 50 glowsticks, 30 coral, 5 souls of night, and 5 souls of light. here we go:
Merman
health: 250
contact attack: 70
drops:
silver coins 5-10 80%
"an upgraded zombie, same basic attack type"
Mergunner
health: 150
contact damage: 25
projectile attack: 50
drops:
silver coins 5-10 90%
Mergun 5%
"a ranged unit with a new weapon"
Merider
health: 300
melee attack: 50
drops:
silver coins 5-10 90%
metridant 5%
“a merman riding a dolphin (maybe?) With similar attack to the unicorn”
Mercaster
Health: 150
contact damage: 30
projectile attack: 80
Drops:
Silver coins 5-10 80%
“a basic caster enemy, uses razorblade typhoon to attack”
Merbreeder
Health: 50
contact damage: 30
projectile damage: 80
Drops:
Silver coins 5-10 80%
Starfish staff 5%
“a merman that summons starfish to attack you”
Now for the drops:
Mergun:
A ranged weapon, fast speed, 40 damage, weak knockback, bullets are turned into shells when shot (damage per bullet type doesn’t change, but shells pierce up to 3 enemies)
Metridant:
An upgraded trident, 80 damage, average speed, strong knockback, leaves a shimmering after image that does 40 damage to enemies that walk in it (lasts 2 seconds)
Starfish staff:
Summons starfish that hover around you, then charge at enemys in range, 40 damage, average knockback (I don’t know any of the summoner stats )
So that’s it. I feel I may need to change mob/item stats depending on how advanced people are in the game when it would appear, so tell me anything I could add/change. A better name would also be appreciated
Merman
health: 250
contact attack: 70
drops:
silver coins 5-10 80%
"an upgraded zombie, same basic attack type"
Mergunner
health: 150
contact damage: 25
projectile attack: 50
drops:
silver coins 5-10 90%
Mergun 5%
"a ranged unit with a new weapon"
Merider
health: 300
melee attack: 50
drops:
silver coins 5-10 90%
metridant 5%
“a merman riding a dolphin (maybe?) With similar attack to the unicorn”
Mercaster
Health: 150
contact damage: 30
projectile attack: 80
Drops:
Silver coins 5-10 80%
“a basic caster enemy, uses razorblade typhoon to attack”
Merbreeder
Health: 50
contact damage: 30
projectile damage: 80
Drops:
Silver coins 5-10 80%
Starfish staff 5%
“a merman that summons starfish to attack you”
Now for the drops:
Mergun:
A ranged weapon, fast speed, 40 damage, weak knockback, bullets are turned into shells when shot (damage per bullet type doesn’t change, but shells pierce up to 3 enemies)
Metridant:
An upgraded trident, 80 damage, average speed, strong knockback, leaves a shimmering after image that does 40 damage to enemies that walk in it (lasts 2 seconds)
Starfish staff:
Summons starfish that hover around you, then charge at enemys in range, 40 damage, average knockback (I don’t know any of the summoner stats )
So that’s it. I feel I may need to change mob/item stats depending on how advanced people are in the game when it would appear, so tell me anything I could add/change. A better name would also be appreciated
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