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Terrarian
This is the Guardians Mod, a mod that plans to add many new bosses, enemies, biomes, and items, that take place throughout the game primarily focusing in hard mode and post Moon Lord.
This mod is extremely early in development and will be updated as new things get finished. This thread will be updated with the new updates
Items:
Enemies:
Build:
Coming Soonish, Hopefully personal life doesn't keep pushing back build releases.
*a major technical issue has further caused delays, sorry about that, will try to work around it.
Update Plans:
Work on 1 of 3 things depending how a poll will go:
1. Further expand the Radiation Biome with new enemies, items, and other things around it.
2. Work on other pre-hard mode items that don't necessarily relate to the Radiation Biome
3. Work on some early hardmode items, enemies, and perhaps a boss.
This mod is extremely early in development and will be updated as new things get finished. This thread will be updated with the new updates
Items:
Radiation: A new liquid that does damage over time and inflicts many debuffs.
Radite Ore: Generated within the Radiation Biome, used to make Toxic Items.
Toxic Arrow: 100 Wooden Arrows + 1 Radite Bar = Inflicts Radiated Debuff and does 12 Damage
Toxic Bullet: 100 Bullets + 1 Radite Bar = Inflicts Radiated Debuff and does 11 Damage
Radiated Helmet: 8 Radite Bars @ anvil = 5 Defense + 4% increased Range damage
Radiated Chestpiece = 12 Radite Bars @ anvil = 6 Defense + 6% increased Range Crit Chance
Radiated Pants: 10 Bars @ anvil = 5 Defense + 2% increased Ranged damage and crit chance.
Radiated Set Bonus: All ranged attacks inflict the radiation debuff.
Radite Ore: Generated within the Radiation Biome, used to make Toxic Items.
Toxic Arrow: 100 Wooden Arrows + 1 Radite Bar = Inflicts Radiated Debuff and does 12 Damage
Toxic Bullet: 100 Bullets + 1 Radite Bar = Inflicts Radiated Debuff and does 11 Damage
Radiated Helmet: 8 Radite Bars @ anvil = 5 Defense + 4% increased Range damage
Radiated Chestpiece = 12 Radite Bars @ anvil = 6 Defense + 6% increased Range Crit Chance
Radiated Pants: 10 Bars @ anvil = 5 Defense + 2% increased Ranged damage and crit chance.
Radiated Set Bonus: All ranged attacks inflict the radiation debuff.
Enemies:
Living Radiation:
A boss found in the Radiation Biome that attempts to run down the player and inflicts a radiation debuff. In expert, it shoots lighting at the player.
Radiated Slime: It acts like a normal slime, except in expert mode, where upon death, it drops radiation.
Radiated Slime: It acts like a normal slime, except in expert mode, where upon death, it drops radiation.
Build:
Coming Soonish, Hopefully personal life doesn't keep pushing back build releases.
*a major technical issue has further caused delays, sorry about that, will try to work around it.
Update Plans:
Work on 1 of 3 things depending how a poll will go:
1. Further expand the Radiation Biome with new enemies, items, and other things around it.
2. Work on other pre-hard mode items that don't necessarily relate to the Radiation Biome
3. Work on some early hardmode items, enemies, and perhaps a boss.
Attachments
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