So i came up with a new idea for a biome alternate to The Corruption. It has a dark, spooky theme to it. The Haunted Grass is a dark orange color. The stone is dark gray and only mineable with a nightmare tiered pickaxe. The trees drop haunted wood. Gravestones and trees naturally spawn here, even after initial world generation. However, they will not spawn more after a certain limit. The music would be like a mix of the underground crimson and the pumpkin moon. Enemies Night bat a bat that spawns at night. N terraria, anyone? Zombie unlike the other evil biomes, zombies can spawn here at night. They have a 20% chance to drop a brain. Specter wraith AI. Spawns at night. Drops spectroplasm. Giant spider spawns at night and rarely during the day. It's a spider. Creepit a small orange creature that makes chirping noises and inflicts the "creeped out" debuff, which drastically increases the spawnrate of haunted mobs, especially other creepits. Sentient gravestone looks like a gravestone, then it attacks the player. Dendroid awesome sprite by @Tastypastry! a small creature made of wood, shoots sticks at the player. At the center of each haunted biome, there is a tree. It's bigger than living wood trees, big enough to fit into, and it has an extensive root system. The root is hollow, and has many branches. Eventually, you will find a root that leads to the center of the tree, where you can go up. Dendroids spawn in the trees. At the top, there will be a knowledge core. Breaking this with a hammer will spawn the brain tree. Brain tree 3000 hp 20 defense 30 damage The brain tree is the size of a mourning wood, and looks like one except that the wood is orange and there is a brain supported by the branches. It has three attack phases. Phase 1 the brain tree will chase the player and smash it's limbs(the tree's, not the player's) down to damage the player. It will do this 3 times before moving on to phase 2. Phase 2 the brain tree will pulse orange, and then spray flaming orange bark at the player from all sides of the tree. it will do this 3 times in a row, move towards the player, and do it 3 more times. bark gives the "haunted" debuff for 5 seconds. Phase 3 the brain tree will engulf itself in flame and repeatedly charge the player, with 50% knockback immunity. When the brain tree is dead, it will drop 30-50 haunted bark and 30-80 haunted ore. These can be used to crafted haunted armor. Brain sapling summons the brain tree crafted at a haunted altar with 10 spectroplasm and 1 brain. Brain seed summons a brain sapling to follow you 40% chance to drop from knowledge core, 10% chance to drop from brain tree Haunted bar crafted at a furnace with 4 haunted ore Haunted helmet 6 defense +5% increased melee damage crafted with 15 haunted bars and 10 haunted bark at an anvil Haunted chestplate 8 defense +5% increased critical strike chance crafted with 25 haunted bars and 20 haunted bark at an anvil Haunted leggings 6 defense +5% increased melee speed crafted with 20 haunted bars and 15 haunted bark at an anvil Set bonus: attacking enemies gives them the "haunted" debuff for 5 seconds, which makes 2 small orange orbs(like spectre armor orbs) orbit the target and shoot it every second, dealing 10 damage each. Haunted blade 27 melee damage 5 knockback speed: fast(22 use time) crafted with 10 haunted bars at an anvil Haunted Pickaxe 13 melee damage 75% pickaxe power speed: fast(21 use time) crafted with 13 haunted bars and 10 haunted bark at an anvil Hardmode Esophlage 70 damage slow movement speed, spawns near the edge of the screen by rising out of the ground, then oozes at the player with slightly faster speed than a zombie. 200 max life 100% knockback resistance 30 defense Haunted Werewolf an orange werewolf, sprints at the player on all fours then attacks on two legs when up close. Gnarfas spawns during solar eclipses as commonly as eyezor in the haunted. looks like a werewolf with four arms. Mobs in the underground haunted drop souls of fright, and skeletron prime drops something else.(souls of blight? wight?) Haunted acid in hardmode in the underground haunted, small pools of haunted acid will spawn. Stepping in them will give the "eerie shadow" debuff for 5 minutes. Eerie Shadow debuff this debuff causes you to have a shadow version of yourself that will act independently, buying items from NPC's and hitting random mobs. When you get too far away, it teleports to you. It looks like a black outline of you. Is canceled out when on the surface at night or during rain. Katcheek Mutant a zombielike monster with it's brain showing. drops a mutated brain, 1% chance. summons a mini katcheek mutant pet. Ghosts spawn in hardmode in the haunted, more at night and underground. Haunted trees They're exactly what they sound like. they appear as normal trees most of the time. Evil shadows they're exactly what they sound like. spawn mostly underground. Spider goblin can climb walls and walks on it's spider legs. drops spider fangs and/or spider armor. The Necromancer spawns in the underground haunted in a demonite fortress. Meant to be fought with hallowed armor. Spawns ghosts, minion of the necromancer, and eye of necromancer.