Naruto2476
Terrarian
Dude, I can't fkn download it ;-;
I'll work on getting it a more pixely sprite, just be patient with that. Last I checked, all of the loot have equal drop chances, I'll work on balancing, I'm just not sure exactly how powerful the weapons should be. The boss is immune to knockback, the AI I used for him (the tortoise AI) is weird and causes him to go in whatever direction the damage came from, causing the spinning.(Also, what are Angry Fangs?) I still need to work on it's behavior (like, I want it to teleport if you get to far away), but I'm not sure exactly how. I have no idea how to make it show up on the map.
Yeah, I'm going to be working on n
Dude, I tried download it but I can'tUpdate 0.3!
- Added Jumbow
- Added Solar, Stardust, Nebula, and Vortex Grenades
- Added Lunar Shurikens
- Added Lunar Cactus Armor
- Added Balancerang
- Added Hallowed Sickle
- Added Tao Armor
- Added Cactuar Shield
- Added Cactuar Costume
- Added Jumbo Cactuar Mask
- Changed Clump of spiky balls functionality, now fires a Spiky ball clump which explodes into 4 spiky balls.
- Thrown needles are now bouncy and affected by gravity
- Giant Needle now affected by gravity
- Jumbo Cactuar's Needles now go through blocks
- Jumbo Cactuar now despawns when player is dead
- Jumbo Cactuar now appears on the map
- Reduced how many needles Q/Cactuars throw
Added thanks to the page.
Why? What happens when you try? If dropbox isn't working for you then try the browser.Dude, I can't fkn download it ;-;
browser
Why? What happens when you try? If dropbox isn't working for you then try the browser.
F. Yeah, mods are PC only.It's because the mod apparently is for PC and I only use mobile ;-;
yeah...Whats the story with Stormy, is it a deceased dog you owned that you wanted to memorialize in your mod. If so, RIP Stormy. All dogs go to heaven.
Well, I don't know what expeditions could possibly be doing that would make it conflict with my mod like that, so I can't really do anything about it myself.Hey Joost, I just wanted to inform you that your mod conflicts with the Expeditions mod, apparently the Clerk won't spawn even with the cheat sheet, someone else already dropped a comment on the thread for Expeditions about this and the author hasn't responded yet, and I noticed no one said anything about this error to you, so I thought I should just drop in to inform you. I hope you, or the author behind expeditions can fix this.
Ok, thanks for the reply, so it's likely on the Expeditions mod in of itself rather than yours.Well, I don't know what expeditions could possibly be doing that would make it conflict with my mod like that, so I can't really do anything about it myself.
Joost supports battle rods, so that's not the problem, but I know Tacklebox hasn't been updated in agesi'm having issues with Uncle Carius's fishing pole, I've just crafted it but I only have two lures and don't seem to be gaining any lures from defeating the base game bosses. The server I'm playing on is also modded so I'm wondering if another mod is interfering with this, any help would be appreciated.
Here is a list of mods on the server:
Terraria Overhaul
~Calamity
+ Music
+ Extra Music
+ No Music
+ Legends
~DPSExtreme
~Improved Pillar Event
~Magic Storage
~Wing Slot
~OmniSwing
~Better Taxes
~Fargo's Mutant Mod
~Fargo's Soul Mod
~AlchemistNPC
~Recipe Browser
~JoostMod
~Boss Checklist
~Chad's Funiture Mod(edited)
~Shadows of Abaddon (SacredTools)
~Unusacies' Battle Rods
~Tacklebox: Modest Fishing Content
~Bait & Tackle
Apologies for the long post