TheWizard332
Terrarian
Hello, I am here to talk about an entirely NEW biome- not a Corrupt/Hallow alternate- found underground. It is called The Relic, a steampunky-mechanical themed biome.
Since I don't have a spriter, I will just describe what things will look like.
The biome is, before hardmode, just an orange-ish brown rectangle located in or near the Jungle. It is made out of a metallic, unmineable (ever) substance. However there is a door. After dealing 50 dmg to the "Gateway", it will break, allowing the player inside.
Once the player is inside, a green -and-brown orb with lower itself from the ceiling. It will float around for a moment, then 6 jagged blades will pop out of the sides, it will rotate very quickly and charge the player. This is the boss, called The Curator, and it does 30 points of damage, having 5 defense, and 1500 healths. When it's life drops to 50, a red light will appear in the center and it will explode. The explosion deals 100 damage to the player if the player is within range. It has a chance to drop several things, which I will explain later.
After that, the player enters the building, called "The Engine." Inside said engine, there will be a chest with one of the items I will list later. Also in the core are 6 "Creator Vats" These somewhat resemble furnaces, and they act as mob spawners for a somewhat weak mob called a Servitor which I will explain in the Mobs section. the will line up in front of the vats until there are 6 in the "squad." Then they will all start moving, and they will either attack the player or ignore the player and march out the door. Once outside, the will begin to spray Oily Pollutant into the jungle slowly contaminating and converting it. Luckily for the Jungle, the spawn rate increases when Servitors are active, and they will attack the robots, attempting to defend their homeland. However, the Engine itself cannot be reversed, but the converted Relic outside of the Engine can be.
Mobs:
Servitor: 30 hp, 2 def. 15 attack, and they shoot a laser at players and the Jungle monsters doing 5 dmg with good knockback.
Pyro Skeleton- 40 hp, 5 def. 30 attack (melee) and they use a flamethrower, doing 30 dmg and inflicting On Fire! sometimes. They look like skeletons in gas masks and flamethrowers.
They only spawn in what was once Jungle...
Stingithopter- 25 hp, 5 def, 20 attack, (melee). They have a 25% chance to fire a burst of 3 bullets from the gun on their tail, doing 10 dmg each.
They spawn in place of Hornets.
Hardmode-
Oil Tanker- RARE mob- same stats as Pyro skelly x2, resembles a big 4 legged robot with little flame spewers on the sides. When it dies, it explodes similar to the Curator.
Gyrotron-same stats as blazing wheel, looks like a buzz saw blade, they spawn in place of clingers.
Contaminator- a big, bulky mech. it fires shells that explode on contact with a block, doing 50 damage. The explosions have a chance to spread The Relic. 100 hp, 50 def, 50 attack.
Sub-curator- a miniature version of the curator. 150 health, 0 defense, and 40 attack, they go through blocks and behave similar to a Flocko, except there are constantly spinning. Somewhat rare.
Now, the moment we've been waiting for......THE LOOT!
Chainpike- 20 dmg, , it is a spear with a rotating blade on the end. Drops from Gyros, The Curator.
Blowtorch-a mini-flamethrower, uses gel as ammo, short range. !5 dmg. Drops from Pyro skeleton, The Curator.
Contagion Clasp- an accessory that resembles a small green and black orb. It gives all your damage a chance to inflict Acid. Drops from curator.
Smog Cloud- a magic weapon that spews a greenish mist. It behaves differently from most weapons, creating a huge cloud that expands before dissapating. 15 dmg.
FROM DUNGEON CHEST:
Item name: Curator
function: it is a really bizarre weapon. You throw it and it zooms around, spinning, dealing massive damage. Only when there are no enemies left onscreen will it come back. It can go through blocks, and resembles a sub-curator very closely. Dmg: 85. It does Ranged damage.
Other Stuff:
Debuff- Acid. It like poison, but it reduces the effectivity of armor and weapons by 10 percent, while also hurting you. Inflicted by Sprayer.
Debuff- Infected. The player cannot move,or use items, for 5 seconds. Inflicted by the corrupted water in the jungle. HOWEVER, Rod of Discord and grappling hooks can get you out of the Infecting Substance.
Npc- He is called The Pilot. He always sells an assortment of things that change each day. However he always sells 3 things- a Rusty Battery that summons a pet Curator, a vanity set, and the Radioactive Pollutant, which is an infinite gel. Torches made from it will be green, and it works for Blowtorch and Flamethrower, except they have a chance to inflict Infected. Also, he sells for 75 gold a magic weapon called the Shockwave Protocol. It resembles a microchip. It uses 40 mana, and when you cast it it releases a huge, expanding bubble of electricity. It does 35 damage and slows enemies it hits, expands for 3 seconds. Piercing.
Possible Names- Ben, Reece, Vincent, Nikolai and Spike.
Sprayers- things that pop up instead of dart traps, they spray acid and inclfict Acid debuff, but do no damage themselves.
The Mechanic and Tinkerer will occaisonally say " Who designed the Engine?"
The dryad will say sometimes if the Relic has reaches the surface: "Not all threats are sentient."
The Steampunker will say periodically- "What's this? A servitor?! NO!"
Brown Solution- sold by Witch doctor- turns stuff into jungle with Clentaminator.
The Corruption should NOT effect the jungle, since you will be dealing with this.....
As you can see, the trick to this.....threat is to deal with it before it gets too big, since the Clentaminator works on the Relic. However the Engine itself cannot be removed.
Suggestions welcome...and I hope you have fun.
Since I don't have a spriter, I will just describe what things will look like.
The biome is, before hardmode, just an orange-ish brown rectangle located in or near the Jungle. It is made out of a metallic, unmineable (ever) substance. However there is a door. After dealing 50 dmg to the "Gateway", it will break, allowing the player inside.
Once the player is inside, a green -and-brown orb with lower itself from the ceiling. It will float around for a moment, then 6 jagged blades will pop out of the sides, it will rotate very quickly and charge the player. This is the boss, called The Curator, and it does 30 points of damage, having 5 defense, and 1500 healths. When it's life drops to 50, a red light will appear in the center and it will explode. The explosion deals 100 damage to the player if the player is within range. It has a chance to drop several things, which I will explain later.
After that, the player enters the building, called "The Engine." Inside said engine, there will be a chest with one of the items I will list later. Also in the core are 6 "Creator Vats" These somewhat resemble furnaces, and they act as mob spawners for a somewhat weak mob called a Servitor which I will explain in the Mobs section. the will line up in front of the vats until there are 6 in the "squad." Then they will all start moving, and they will either attack the player or ignore the player and march out the door. Once outside, the will begin to spray Oily Pollutant into the jungle slowly contaminating and converting it. Luckily for the Jungle, the spawn rate increases when Servitors are active, and they will attack the robots, attempting to defend their homeland. However, the Engine itself cannot be reversed, but the converted Relic outside of the Engine can be.
Mobs:
Servitor: 30 hp, 2 def. 15 attack, and they shoot a laser at players and the Jungle monsters doing 5 dmg with good knockback.
Pyro Skeleton- 40 hp, 5 def. 30 attack (melee) and they use a flamethrower, doing 30 dmg and inflicting On Fire! sometimes. They look like skeletons in gas masks and flamethrowers.
They only spawn in what was once Jungle...
Stingithopter- 25 hp, 5 def, 20 attack, (melee). They have a 25% chance to fire a burst of 3 bullets from the gun on their tail, doing 10 dmg each.
They spawn in place of Hornets.
Hardmode-
Oil Tanker- RARE mob- same stats as Pyro skelly x2, resembles a big 4 legged robot with little flame spewers on the sides. When it dies, it explodes similar to the Curator.
Gyrotron-same stats as blazing wheel, looks like a buzz saw blade, they spawn in place of clingers.
Contaminator- a big, bulky mech. it fires shells that explode on contact with a block, doing 50 damage. The explosions have a chance to spread The Relic. 100 hp, 50 def, 50 attack.
Sub-curator- a miniature version of the curator. 150 health, 0 defense, and 40 attack, they go through blocks and behave similar to a Flocko, except there are constantly spinning. Somewhat rare.
Now, the moment we've been waiting for......THE LOOT!
Chainpike- 20 dmg, , it is a spear with a rotating blade on the end. Drops from Gyros, The Curator.
Blowtorch-a mini-flamethrower, uses gel as ammo, short range. !5 dmg. Drops from Pyro skeleton, The Curator.
Contagion Clasp- an accessory that resembles a small green and black orb. It gives all your damage a chance to inflict Acid. Drops from curator.
Smog Cloud- a magic weapon that spews a greenish mist. It behaves differently from most weapons, creating a huge cloud that expands before dissapating. 15 dmg.
FROM DUNGEON CHEST:
Item name: Curator
function: it is a really bizarre weapon. You throw it and it zooms around, spinning, dealing massive damage. Only when there are no enemies left onscreen will it come back. It can go through blocks, and resembles a sub-curator very closely. Dmg: 85. It does Ranged damage.
Other Stuff:
Debuff- Acid. It like poison, but it reduces the effectivity of armor and weapons by 10 percent, while also hurting you. Inflicted by Sprayer.
Debuff- Infected. The player cannot move,or use items, for 5 seconds. Inflicted by the corrupted water in the jungle. HOWEVER, Rod of Discord and grappling hooks can get you out of the Infecting Substance.
Npc- He is called The Pilot. He always sells an assortment of things that change each day. However he always sells 3 things- a Rusty Battery that summons a pet Curator, a vanity set, and the Radioactive Pollutant, which is an infinite gel. Torches made from it will be green, and it works for Blowtorch and Flamethrower, except they have a chance to inflict Infected. Also, he sells for 75 gold a magic weapon called the Shockwave Protocol. It resembles a microchip. It uses 40 mana, and when you cast it it releases a huge, expanding bubble of electricity. It does 35 damage and slows enemies it hits, expands for 3 seconds. Piercing.
Possible Names- Ben, Reece, Vincent, Nikolai and Spike.
Sprayers- things that pop up instead of dart traps, they spray acid and inclfict Acid debuff, but do no damage themselves.
The Mechanic and Tinkerer will occaisonally say " Who designed the Engine?"
The dryad will say sometimes if the Relic has reaches the surface: "Not all threats are sentient."
The Steampunker will say periodically- "What's this? A servitor?! NO!"
Brown Solution- sold by Witch doctor- turns stuff into jungle with Clentaminator.
The Corruption should NOT effect the jungle, since you will be dealing with this.....
As you can see, the trick to this.....threat is to deal with it before it gets too big, since the Clentaminator works on the Relic. However the Engine itself cannot be removed.
Suggestions welcome...and I hope you have fun.
Last edited: