Demon God Ivuul
Plantera
Please, before you make any posts:
Welcome to the Land of the Dead, my 5th major Text Adventure! but don't fret, unlike my other Text Adventures, this one has almost no connections to the previous 4.
This is like my other games, a story driven one. Set in another world where humans go to when they die, Expect the topics of Death,Eldritch Horrors and even Religion to come into play here! (Note, please do not get offended by any and all possibly religious themes found in this game.)
Without further ado, here are the rules!
We have a discord channel!
https://discord.gg/v2ZTkvE
Please be respectable, and remember: General channel is for memes only, while the memes channel is for General chat only!
We also have a VERY heavily WIP wiki!
http://landofthedead.wikidot.com/
13th street Radio Station:
https://www.youtube.com/playlist?list=PLvcsWhGJ6akC0QvmtVXWRE8aq6RYnY5UI
Map
Welcome to the Land of the Dead, my 5th major Text Adventure! but don't fret, unlike my other Text Adventures, this one has almost no connections to the previous 4.
This is like my other games, a story driven one. Set in another world where humans go to when they die, Expect the topics of Death,Eldritch Horrors and even Religion to come into play here! (Note, please do not get offended by any and all possibly religious themes found in this game.)
Without further ado, here are the rules!
- Don’t try to take control of the story, but rather, progress with the story.
- Don't spam.
- Please don't metagame.
- Please try and be fairly active, and let me know if you will be unable to do your actions.
- Don’t be a King of Terraria.
King of Terraria was a player from round 1 of the 'In the Shadows of Ivuul' saga, he became particularly infamous among the active players at the time for having actions lacking any substance such as 'yo-yoing', 'explore' or 'build castle', he had no interest in making valuable contributions to the game.
- Original characters only.
- Character had to have been a human in the past unless playing as a race that specifies otherwise, likewise this human must come from normal everyday earth.
- Terrarian OC’s will be denied instantly, they are bland and boring, and frankly, aren’t exactly original. This rule is not retroactive for any currently playing Terrarian OC’s.
- If your character is denied, I or any of the long-time active players will tell you why it was denied, depending on the problem, you can make adjustments to the character, lazy changes to characters will probably still be denied…
- One final thing, All characters start with an item that is bound to them known as the Asmowatch. a device that will allows you to talk to teammates via radio and even allow you to listen to radio/tune into radio frequencies.
The Races of the Land of the Dead come in all sorts of shapes and sizes, powers and abilities, ect. although not all races are playable, the few that are should be diverse enough to keep everyone satisfied.
The common lost soul is one of the worst possible races you would want to be in the Land of the Dead, they are essentially humans, and that's really it.
+Human upsides go here.
-Human downsides go here.
+Human upsides go here.
-Human downsides go here.
The Zombie is a fairly common race throughout the land of the dead, typically being rotten and having ripped up clothing with a choice between green or blueish skin tones, you have no sense of smell and your limbs can break off easily. on the bright side though, you can eat things that would otherwise be bad!
+Can tank a decent amount of damage, usually only losing your limbs.
+Can reattach lost limbs or outright replace them provided you got the methods to.
+Your horridly rotten smell might deter some monsters from sticking around in the battle.
+Despite the stereotypes, most zombies tend to have a pretty high IQ.
+Can eat harmful food items and receive good benefits from it.
-VERY fragile to slashing attacks.
-Head is your weak point.
-Typically slow in battle.
+Can tank a decent amount of damage, usually only losing your limbs.
+Can reattach lost limbs or outright replace them provided you got the methods to.
+Your horridly rotten smell might deter some monsters from sticking around in the battle.
+Despite the stereotypes, most zombies tend to have a pretty high IQ.
+Can eat harmful food items and receive good benefits from it.
-VERY fragile to slashing attacks.
-Head is your weak point.
-Typically slow in battle.
The skeletons are a very fun race to be around, typically knowing how to put the Rave in Grave, these bony fellows can be fairly interesting in their play style provided you pick the right perks…
+Infinite supply of throwable bones.
+Can regenerate broken bones provided they have time to focus energy in doing so, can also focus their energy to restore the broken bones/limbs of allies.
+Skilled in trumpets.
+Can place limbs in different places essentially reshaping their form into anything you want.
+Milk related items upgrade DEF.
-Known to fall to pieces VERY easily.
-Massive weakness to crushing attacks.
-Heavier armor cannot be worn due to no muscle mass.
+Infinite supply of throwable bones.
+Can regenerate broken bones provided they have time to focus energy in doing so, can also focus their energy to restore the broken bones/limbs of allies.
+Skilled in trumpets.
+Can place limbs in different places essentially reshaping their form into anything you want.
+Milk related items upgrade DEF.
-Known to fall to pieces VERY easily.
-Massive weakness to crushing attacks.
-Heavier armor cannot be worn due to no muscle mass.
The Ghost is one of the more spookier races in the Land of the Dead, looking similar to that of a human but see-through and glowing (in any color that you want, please specify.)
Ghosts can be a dangerous foe, but they do come with a number of drawbacks.
+Can fly
+/-Can go into a Wraithform, a powerful form with claws that is a force to be reckoned with, but be warned! Wraith forms can go berserk and might be hard to control.
-Has a hard time controlling their emotions, if a ghost is happy, then they will make sure to let you know, if their sad? Expect many tears… too much anger is known to force a ghost into wraith form.
+Can phase through most known matter.
+Can take possession of monsters that are weak of mind.
+Can go invisible.
+Most attacks can phase through you not harming you, but Magic,Other Ghosts attacks,Holy Attacks and Eldritch Attacks can still harm you.
-Cannot equip armor unless the armor is also a ghost.
-Cannot eat food items, including revival food items.
Ghosts can be a dangerous foe, but they do come with a number of drawbacks.
+Can fly
+/-Can go into a Wraithform, a powerful form with claws that is a force to be reckoned with, but be warned! Wraith forms can go berserk and might be hard to control.
-Has a hard time controlling their emotions, if a ghost is happy, then they will make sure to let you know, if their sad? Expect many tears… too much anger is known to force a ghost into wraith form.
+Can phase through most known matter.
+Can take possession of monsters that are weak of mind.
+Can go invisible.
+Most attacks can phase through you not harming you, but Magic,Other Ghosts attacks,Holy Attacks and Eldritch Attacks can still harm you.
-Cannot equip armor unless the armor is also a ghost.
-Cannot eat food items, including revival food items.
Dullahans are a bit of a weird one, they look human in every way shape or form, with the minor fact that their head is cut off, typically a dullahan has to carry their own head or keep it tied onto their necks via a really tight scarf or tie.
+Could pass for a human when wearing a neckwear.
+Expert at melee weapons and skilled in support magic.
+Your head and body have two seperate HP bars.
+Can learn exclusive head abilities.
-If seperated your body could act on it's own and not want to listen to you.
-Known to feel very uncomfortable if your head is to fall off in front of people.
-Offensive magic is known to not very effective when a dullahan uses them…
+Could pass for a human when wearing a neckwear.
+Expert at melee weapons and skilled in support magic.
+Your head and body have two seperate HP bars.
+Can learn exclusive head abilities.
-If seperated your body could act on it's own and not want to listen to you.
-Known to feel very uncomfortable if your head is to fall off in front of people.
-Offensive magic is known to not very effective when a dullahan uses them…
The Anubian race are a race of purple,white,brown or blue furred jackal humanoids with Crimson,Jade or Golden eyes that thrive in the desert sands. They are also referred to as a Perfect Mummy, as mummies are a failed and feral version of an anubis.
The Anubian race are also VERY into fashion and because of that clothing and fashion has become a huge part of their racial culture.
+Amazing spellcasters, but can thrive pretty well fighting with just their claws.
+in fact, they can deal bonus damage if they fight unarmed.
+Heavy into fashion, expect many armor and clothing crafts to result in something very interesting…
+Heat and Cold resistance.
+Can go onto all fours and sprint to move faster.
-Fleas just LOVE you.
-Guns & Bows do not suit your style at all.
-Crafts are slightly less interesting if the thing you are crafting isn't clothing/armor.
The Anubian race are also VERY into fashion and because of that clothing and fashion has become a huge part of their racial culture.
+Amazing spellcasters, but can thrive pretty well fighting with just their claws.
+in fact, they can deal bonus damage if they fight unarmed.
+Heavy into fashion, expect many armor and clothing crafts to result in something very interesting…
+Heat and Cold resistance.
+Can go onto all fours and sprint to move faster.
-Fleas just LOVE you.
-Guns & Bows do not suit your style at all.
-Crafts are slightly less interesting if the thing you are crafting isn't clothing/armor.
The vampires are considered the most regalist of the Undead Races, typically living in large groups in an afterlife of luxury in their mansions. They possess many abilities, but also some more stranger weaknesses.
+Can drink blood from enemies to restore HP.
+Can assume the form of a Bat,Wolf or Mist.
+Can teleport a short distance.
+Masters at magic, not so much melee…
-Will get a bit irritable if you haven't fed in awhile.
-Garlic annoys you and messes with your senses.
-Wooden Stakes deal extra damage, so does holy.
-Cannot enter someone's house without permission.
+Can drink blood from enemies to restore HP.
+Can assume the form of a Bat,Wolf or Mist.
+Can teleport a short distance.
+Masters at magic, not so much melee…
-Will get a bit irritable if you haven't fed in awhile.
-Garlic annoys you and messes with your senses.
-Wooden Stakes deal extra damage, so does holy.
-Cannot enter someone's house without permission.
The Pumpkin Person race are a race of plant-like aliens whose heads possesses some similarities to that of a Jack o Lantern. this race is said to be nothing more than a legend. this race was never a living thing in the world of the living and to avoid causing a panic that the Pumpkin People exist, this race must hide themselves behind clothing and masks usually.
+Experts at high tech weaponry
+Isn't affected by Eldritch damage and has a good resistance to shock damage.
+Can create high tech masks that can disguise your form from others.
+/-High intelligence, but magic is a bit hard to understand.
-Weak against fire
-MUST hide their true form when in the public.
+Experts at high tech weaponry
+Isn't affected by Eldritch damage and has a good resistance to shock damage.
+Can create high tech masks that can disguise your form from others.
+/-High intelligence, but magic is a bit hard to understand.
-Weak against fire
-MUST hide their true form when in the public.
The mighty dragon wolves are a powerful and vicious race, experts at Breath attacks, and claw attacks, the Dragon Wolf is a threat to be reckoned with. and for many story related reasons, these are often seen as a hated race by many in the Land of the Dead, play with caution!
As a Dragon Wolf, you were born here in the land of the dead and never was alive.
+Powerful and fast
+Amazing at unarmed combat
+can learn breath attacks
+Resists breath attacks and eldritch damage pretty well.
-Often looked down upon and hated/feared by many.
-Armor? Who needs it!
-Weapons? Who needs it!
As a Dragon Wolf, you were born here in the land of the dead and never was alive.
+Powerful and fast
+Amazing at unarmed combat
+can learn breath attacks
+Resists breath attacks and eldritch damage pretty well.
-Often looked down upon and hated/feared by many.
-Armor? Who needs it!
-Weapons? Who needs it!
(Insert name here) (Insert player name here)
Starting HP: ??? (Max amount allowed is 500)
Race: ???
DT: ??? (Currency, max is 100)
EC: 0 (Super rare currency that is used for purchasing VERY valuable items, you always start with 0 no matter what.)
Cause of Death: (How did you end up in the land of the dead?)
Backstory: (Describe your personality and how your past life was, Optional but would help flesh out your character better...)
Appearance: Describe how you look (Optional, but preferred.)
Inventory: (Starting items go here, if you have any. (Although be realistic with your starting items, Remember that your characters came from normal everyday earth when they died, So i don't think they would start with the Fiery Greatsword from terraria for example...)
Basic Attack: ??? (This is how much attack power you do WITHOUT using abilities or a weapon. Try to keep it lowish unless you are something with claws, like an Anubis or Dragon Wolf.)
Abilities: (Usable abilities go here! you are limited to at most 2 starting abilities.)
Perks: (These replace the passives and Debilities, Feel free to have fun with these, But be reasonable in balancing. likewise double edged sword abilities are heavily encouraged. AKA perks with an upside and a downside to them. Limited to 2-3 starting perks or none at all.)
Racial Perks: (Don't mess with this, depending on your race i'll add what needs to be added here...)
One Time Ability: (A powerful ability that can only be used once, but there is rare ways of restoring it...)
Specify what your items and abilities do, don't make them over-complicated, and for the love of everything good, don't make it overpowered. Consider looking at currently active characters below the rule as a reference.
Starting HP: ??? (Max amount allowed is 500)
Race: ???
DT: ??? (Currency, max is 100)
EC: 0 (Super rare currency that is used for purchasing VERY valuable items, you always start with 0 no matter what.)
Cause of Death: (How did you end up in the land of the dead?)
Backstory: (Describe your personality and how your past life was, Optional but would help flesh out your character better...)
Appearance: Describe how you look (Optional, but preferred.)
Inventory: (Starting items go here, if you have any. (Although be realistic with your starting items, Remember that your characters came from normal everyday earth when they died, So i don't think they would start with the Fiery Greatsword from terraria for example...)
Basic Attack: ??? (This is how much attack power you do WITHOUT using abilities or a weapon. Try to keep it lowish unless you are something with claws, like an Anubis or Dragon Wolf.)
Abilities: (Usable abilities go here! you are limited to at most 2 starting abilities.)
Perks: (These replace the passives and Debilities, Feel free to have fun with these, But be reasonable in balancing. likewise double edged sword abilities are heavily encouraged. AKA perks with an upside and a downside to them. Limited to 2-3 starting perks or none at all.)
Racial Perks: (Don't mess with this, depending on your race i'll add what needs to be added here...)
One Time Ability: (A powerful ability that can only be used once, but there is rare ways of restoring it...)
Specify what your items and abilities do, don't make them over-complicated, and for the love of everything good, don't make it overpowered. Consider looking at currently active characters below the rule as a reference.
- You can craft two items of any type together at a workbench
- Presents are the treasure chests.
- You can Team up with other players, If you so desire, Teams can only have 3 characters, But teams can temporally team up with each other for certain instances, Bigger groups of players attracts more dangers.
- Watch out for Anti-Player Enemies/Events.
- On death you will be given four options: Choose an item to sacrifice and revive,Sacrifice money and revive or sacrifice max HP to revive, or you could just stay dead and be instantly removed from the game should you wish. You can also be revived by teammates via revival items/spells.
- You can level up and every so often get to pick a new perk!
- You can learn new skills and magic through leveling up and perks.
- There is a Karma system, so you may be good or evil. but keep in mind that Evil comes with a serious price.
- There is a limited amount of inventory space, but there is ways to increase that!
- A player named Mr. Fury will be controlling most of the monsters and bosses, he WILL be doing his best to make you suffer and end your afterlives for good.
The "Fan Favorite" Chimera is back once again, although this time he is looking a little... undead... You cannot kill him but should you try to fight him he may end up one shotting you! RUUUUUN!
A spawn of joking about a cringey wiki, it has an unstable existence, wherever it is, it's basketball death arena is soon to follow, this being is so powerful, that beating it in basketball is said to be a miracle, if there is even a hint of him coming, run...
We have a discord channel!
https://discord.gg/v2ZTkvE
Please be respectable, and remember: General channel is for memes only, while the memes channel is for General chat only!
We also have a VERY heavily WIP wiki!
http://landofthedead.wikidot.com/
13th street Radio Station:
https://www.youtube.com/playlist?list=PLvcsWhGJ6akC0QvmtVXWRE8aq6RYnY5UI
Map
Castle of Souls: Study
Castle of Souls: Garden of Eden
Overgrowth: Grimwich City
???: Alfred’s Abode.
Black named locations are owned by the Hands of Death and allies.
Red named locations are owned by the Crimson Guard and allies.
Normal named locations are unowned.
Castle of Souls: Garden of Eden
Overgrowth: Grimwich City
???: Alfred’s Abode.
Black named locations are owned by the Hands of Death and allies.
Red named locations are owned by the Crimson Guard and allies.
Normal named locations are unowned.
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