ahamling27
Empress of Light
Find it now on Steam Workshop!
COMPLETE REWRITE OF MY 1ST ADVENTURE MAP, ADVENTURE!
Play as Link and fight your way through nine dungeons. Bring peace back to the land of Hyrule and save the princess Zelda!
The Elder's Temple
The Town Well
The Earth Temple
The Elder's Temple 2
The Water Dungeon
The Fire Dungeon
12 Simple Rules: Create a Journey Mode character!
- Throw away your starting items, including Journey Mode wings and turn off Increased Placement Range.
- You can only buy ammo, potions and throwable items like Shurikens from the vendors.
- Player one should always grab the chest from the bottom center when four chests are in a triangle.
- If there are two or more signs next to each other, always read left to right. Golden Tombstones should always be read.
- Do not take the clothes off mannequins.
- Weapons and potions dropped from enemies and bosses can be used.
- Do not use Rope of any kind.
- Collect Fallen Stars to make Mana Crystals to gain more mana.
- No breaking blocks, except in Ganondorf's Lair with the explosives given, but you will need to place blocks to proceed after defeating the Eye of Cthulhu.
- Read the signs carefully, as they point you in the proper direction and sometimes hint at secrets.
- The only items allowed to be researched are the Large Gems, as a safeguard, as they can be lost easily. Duplicate the Large Gems for their corresponding Gem Locks for upgrades and secrets! No other research should be done.
- In Journey Mode, set the enemy difficulty to Classic or higher.
- Up to 4 players can coop through the adventure!
- There are dyes in the first golden room with your Hero's Outfit, so all the Links can be different colored!
- The rules are the same as the single player rules.
- Really small update.
- Added the rest of the NPCs.
- The Princess is now Zelda.
- The Stylist has been renamed Queen of Hyrule and lives in Hyrule Castle.
- The King has been given a name.
- Mundus Village has a big mushroom growing in it with an Odd Mushroom living there.
- A bunch of little things were fixed that probably were never seen as broken.
- Removed excess gravestones to reduce the Graveyard biome around certain areas.
- Must be played in Journey Mode. Create a new Journey Mode character and trash starting items like before.
- Rules have been updated as such for Journey Mode.
- Journey Mode changes:
- Can research Large Gems, nothing else.
- Must turn off Increased Placement Range.
- Set enemy difficulty to Classic.
- Hyrule Castle has an ecto mist problem, clear it up by completing dungeons.
- Spooky atmosphere added in places.
- Bonus Objective after the initial ending for a new secret ending.
- Spooky atmosphere removed due to so many Golden Tombstones used as special signs.
- Announcement Boxes replaced many Golden Tombstones.
- Minor paint repair and tree tops fixed.
- Major teleporter repair, all teleporters once again functional.
- Added minecarts back in because the default minecart is too slow.
- Dungeon walls will no longer drop in Ganondorf's Lair when sticky bombs are used.
- You can now save and quit after killing the Wall of Flesh and finish later. Previously that was not possible as the world would fail to save as no hallow or corruption would spawn. 1.4 fixed that. Thanks Re-Logic!
- A fresh coat of paint. Three quarters of the map has seen a visual update with different materials, paint and more sloped blocks added.
- The Seven Medallions(Souls of Might) have been replaced with The Sacred Jewels(Large Gems). New secrets are opened up by using the various Large Gems.
- Because the large gems drop when killed, various piggy banks have been placed around Hyrule to safely store your Large Gems.
- The starting dungeon has been updated with new mechanics.
- The Seven Sages each have their own unique style of robes and hats.
- Mundus Village has been redesigned and the Mayor's Vault now contains even more loot.
- Hyrule Castle has been expanded. Introducing the Wizard's Tower, Library, and drawbridge with the Royal Forge getting an upgrade.
- The Town Well has been revamped with new mechanics.
- The Sky Temple has a new beginning section.
- The Earth Temple has a new entrance, making the trek in and out much faster.
- The Elder's Temple has a new Test of Wisdom, replacing the boring maze section.
- Ganondorf's Ship has landed on the map, shattering the Glass Maze it replaced into sand. Ganondorf's Ship is anchored in the new desert, just east of the mountain.
- King Slime has a new arena.
- The Water Temple also has a new entrance and a new beginning section was added. Thanks to Vessyl for pointing out how easy it was to sequence break the Water Temple.
- A large part of the Underground Jungle has been taken over with an Underground Mushroom biome lighting the way for you and giving you a reprieve from jungle enemies.
- The Fire Temple has various improvements and balancing tweaks, making some sections harder.
- Ganondorf's Lair has a new entrance.
- The section to get the Temple Key has been reworked.
- More secrets including more magic weapons for all the mages out there.
- Added a secret quest to use biome keys that starts in the Wizard's Tower. Much like a classice Zelda trading quest, search Hyrule Castle between dungeons for biome keys that will unlock a friend in Ganondorf's Lair.
- Star World 2 is now replayable thanks to a tip from TheWorfer27. Thanks man!
- Thanks to Terrarian Legends for helping me troubleshoot falling trees in Mundus Village!
- Thanks to the folks to helped beta test version 4.0, your feedback is incredibly helpful. A HUGE thanks to TheWorfer27, Terrarian Legends, Vessyl & Izzy!
- 4.0.1 - Fixed a typo on a sign in the Elder's Temple referencing the wrong sword. Thanks to booklover666 for pointing it out!
- 4.0.2 - Fixed a typo on a sign in the Fire Temple referencing the wrong key. Thanks to CatNinja for letting me know!
- Every dungeon has been reworked to some degree. From the Earth Temple's complete overhaul to the opening dungeons new mechanics.
- All mazes have been completely changed in all dungeons. Plus, new maze puzzles included!
- New mini-dungeon post Eater of Worlds.
- Exciting new escape area, no longer will you be relying on Gravity Potions!
- Fixed King Slime not properly spawning in his designated area!
- Even more complex wiring mechanics!
Version 2.0 Released!
- Added more secrets thanks to awesome new mechanics from 1.2 like teleport pads and all the inactive and active blocks!
- Added more magic! See if you can find all the magic weapons in the secrets!
- Balanced some areas, including dungeons, and completely reworked some of the dungeons! While all dungeons got a face-lift!
- Did I mention more secrets!
Super Special THANKS to @BinaryConstruct for his awesome work on TEdit 4!
My other maps:
Revenge! - An epic adventure map.
Escape! - The Necro Knight's Castle
Adventure! - An Adventure Map Inspired by Zelda.
Maze World - A puzzle map of just mazes.
Maze World 2 - More mazes!
Floating Fortress - A fortress to call home.
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