ShadowOfDarkness
Duke Fishron
The Jungle Temple is awesome, and mysterious, it has dangerous traps in it, and I have died there many times throughout my playthroughs, and it has a Boss that is required to kill to progress.
And the Solar Eclipse has a ton of enemies and weapons that are useful, and while it could happen naturally, the Lihzahrd Temple enemies can drop Solar Tablet Fragments to make a Solar Tablet to summon the Eclipse.
The Temple is always there, and it's mysterious, you can't enter it until after Plantera, and it stirs a lot of wonder in a Terrarian.
But for such a big fuss being made over it, it's enemies are lacking. The Lihzahrd has a bit of a unique ability to go from a fighter AI to sort of a Wolf AI, where it runs faster after reaching half health. But the Flying Snake is just a simple Bat AI, and, with the right weapons, and utilizing knockback, isn't much of a fight.
The Pirate and Goblin invasions recently got new mini-bosses, and the Solar Eclipse gained like 20 new enemies. But the Lihzhard Temple is still rather bland.
Now, here's what I got.
Once Golem is Defeated for the first time...
An Earthquake shakes The Lihzahrd Temple!
Temple Spirit - Behaves like Flying Snake. (Bat AI)
Enraged Temple Spirit - PG. A Temple Spirit, but a fair bit stronger, and can go through walls, so AI more like a Dungeon Spirit, or a Wraith/Reaper. Like Black Recluses, fully replaces Temple Spirit. (I'd go with Dungeon Spirit, because it's a bit more accurate, faster, and more pesky.)
Possessed Hatchet - PG. like an Enchanted Sword/Crimson Axe/Cursed Hammer, except way stronger. Could instead have Dungeon Spirit AI, to replicate the "Homing" nature of the Golem Weapon.
Quetzalcoatl - A Post-Golem Flying-Snake Upgrade, like Black Recluse is to Wall Creeper, and Angry Trappers are to Jungle Snatchers. Flying. A glorified Flying Snake.
Ancient Clay Guardian - PG. (In appearance; Basically a "living" version of the Guardian Statue that generates in the Lihzahrd Temple.) - Melee. PG. Would mostly be like a Lost Girl/Nymph. Uses a large sword. One of the items he can drop is called the "Clay-more" which is supposedly the Weapon he is holding.
The Ancient Clay Watchers - PG. (In appearance; Basically a "living" version of the Watcher Statue that generates in the Lihzahrd Temple.) - Magic. PG. Caster AI. 3 Variants. Uses a staff, Either summons a ball of Wooden Spikes, (Similar to Plantera's Thorn Balls) A wave of wooden spikes, a bit like a Vile Thorn, but more like Stalagmites and Stalagtites, (Representing Spear Traps) or a Fire Blast (Similar to a Flamethrower Weapon) like the Flame Traps in the Temple.
Lihzahrd Sentinel - PG. (In appearance; Basically a living version of the Lihzahrd Statue that generates in the Lihzahrd Temple.) - Ranged. He has a gun that fires venom-tipped bolts, like a Super Dart Trap.
Ancient Clay Totem - Summoner. Caster AI, as soon as you Aggro him, he summons 3 little Clay Soldiers, when you destroy two of them, he will spend 2 seconds to make another one, until he has 3. (He will not make another if he goes down to 2, only if he has 1 left.) If he has 2-3 Clay Soldiers, he will shoot at you with a Ray Gun (Like the one from Golem, except a bit weaker)
Chameleon - Passive, Can climb on side-walls (not to be confused with back walls, like making Houses out of) and ceilings. Has like a 5% chance to drop a Chromatophore, which can then be turned into Chameleon Dye.
Chameleon Dye - Pretty much acts like the Biome Hair Dye from the Stylist, except can be applied to any accessory, or clothing, like normal dyes.
(PG = Post-Golem, meaning once you defeat Golem for the first time, these enemies will start spawning in the Lihzahrd Temple.)
If this gets the "Boulder" rolling, I'll work on some stats, and will actively start seeking sprites for these.
____
Yeah, I think there should be some kind of debuff that the Temple gives you after killing the Golem once. Then the Jungle Temple can give you like a scorched debuff. The Temple of The Sun is burning you.
Paste this into your Signature to show your support for the Rework of the Lihzahrd Temple!
And the Solar Eclipse has a ton of enemies and weapons that are useful, and while it could happen naturally, the Lihzahrd Temple enemies can drop Solar Tablet Fragments to make a Solar Tablet to summon the Eclipse.
The Temple is always there, and it's mysterious, you can't enter it until after Plantera, and it stirs a lot of wonder in a Terrarian.
But for such a big fuss being made over it, it's enemies are lacking. The Lihzahrd has a bit of a unique ability to go from a fighter AI to sort of a Wolf AI, where it runs faster after reaching half health. But the Flying Snake is just a simple Bat AI, and, with the right weapons, and utilizing knockback, isn't much of a fight.
The Pirate and Goblin invasions recently got new mini-bosses, and the Solar Eclipse gained like 20 new enemies. But the Lihzhard Temple is still rather bland.
Now, here's what I got.
Once Golem is Defeated for the first time...
An Earthquake shakes The Lihzahrd Temple!
Temple Spirit - Behaves like Flying Snake. (Bat AI)
Enraged Temple Spirit - PG. A Temple Spirit, but a fair bit stronger, and can go through walls, so AI more like a Dungeon Spirit, or a Wraith/Reaper. Like Black Recluses, fully replaces Temple Spirit. (I'd go with Dungeon Spirit, because it's a bit more accurate, faster, and more pesky.)
Possessed Hatchet - PG. like an Enchanted Sword/Crimson Axe/Cursed Hammer, except way stronger. Could instead have Dungeon Spirit AI, to replicate the "Homing" nature of the Golem Weapon.
Quetzalcoatl - A Post-Golem Flying-Snake Upgrade, like Black Recluse is to Wall Creeper, and Angry Trappers are to Jungle Snatchers. Flying. A glorified Flying Snake.
Ancient Clay Guardian - PG. (In appearance; Basically a "living" version of the Guardian Statue that generates in the Lihzahrd Temple.) - Melee. PG. Would mostly be like a Lost Girl/Nymph. Uses a large sword. One of the items he can drop is called the "Clay-more" which is supposedly the Weapon he is holding.
The Ancient Clay Watchers - PG. (In appearance; Basically a "living" version of the Watcher Statue that generates in the Lihzahrd Temple.) - Magic. PG. Caster AI. 3 Variants. Uses a staff, Either summons a ball of Wooden Spikes, (Similar to Plantera's Thorn Balls) A wave of wooden spikes, a bit like a Vile Thorn, but more like Stalagmites and Stalagtites, (Representing Spear Traps) or a Fire Blast (Similar to a Flamethrower Weapon) like the Flame Traps in the Temple.
Lihzahrd Sentinel - PG. (In appearance; Basically a living version of the Lihzahrd Statue that generates in the Lihzahrd Temple.) - Ranged. He has a gun that fires venom-tipped bolts, like a Super Dart Trap.
Ancient Clay Totem - Summoner. Caster AI, as soon as you Aggro him, he summons 3 little Clay Soldiers, when you destroy two of them, he will spend 2 seconds to make another one, until he has 3. (He will not make another if he goes down to 2, only if he has 1 left.) If he has 2-3 Clay Soldiers, he will shoot at you with a Ray Gun (Like the one from Golem, except a bit weaker)
Chameleon - Passive, Can climb on side-walls (not to be confused with back walls, like making Houses out of) and ceilings. Has like a 5% chance to drop a Chromatophore, which can then be turned into Chameleon Dye.
Chameleon Dye - Pretty much acts like the Biome Hair Dye from the Stylist, except can be applied to any accessory, or clothing, like normal dyes.
(PG = Post-Golem, meaning once you defeat Golem for the first time, these enemies will start spawning in the Lihzahrd Temple.)
If this gets the "Boulder" rolling, I'll work on some stats, and will actively start seeking sprites for these.
____
Yeah, I think there should be some kind of debuff that the Temple gives you after killing the Golem once. Then the Jungle Temple can give you like a scorched debuff. The Temple of The Sun is burning you.
Paste this into your Signature to show your support for the Rework of the Lihzahrd Temple!
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