PhilBill44
Skeletron
Are you ready for some Metroid goodness? The Alpha Metroid boss now plays AM2R boss music!
There is now a manual download link. Enjoy!I'd appreciate it if you did, since I'm not able to access the Mod Browser.
Ya, something definitely seems off with the animation. I'll probably be updating that today or tomorrow. I'm going to add a head hunch and make the legs look more like their dragging and not stepping.I think the zombie sprite is supposed to hunch its head every step, and that's why it unnaturaly does little skips instead of dragging its carcass on the floor.
Ya, I agree. Having Ridley spawn on the surface feels out of place. Sidehoppers and space pirates are already something that I have planned to add in, but I'll definitely look into adding shreik bats and zoomers too. I also would like to add hornoads to the caves at some point.Maybe Ridley could be suited better for the sky islands. You could add Shriek Bats, Zoomers and Sidehoppers for cave areas. Maybe even add space pirates for hard mode. You could also add Samus Eaters. This is just a handful of ideas.
Ya, Ridley spawning in the underworld does make more sense. Having ing spawn in space would be a cool addition. I probably won't have Phantoom spawn though as he is a boss that I am currently working on.I actually think Ridley should spawn in the underworld, since his hometurf is Norfair. As for space, maybe the ing, and Phantoom as a very rare spawn.
Fight him only in spaceI probably won't have Phantoom spawn though as he is a boss that I am currently working on.
That would be a good idea, the only problem is that the current fight has a lot of projectiles shooting at you, and I am worried that the low gravity would prohibit you from dodging efficiently.Fight him only in space
problem solved
Take a look at Thorium's Space Scouter fight to get a good idea how it's done there.That would be a good idea, the only problem is that the current fight has a lot of projectiles shooting at you, and I am worried that the low gravity would prohibit you from dodging efficiently.
Ya, I guess it is definitely possible. Having him spawn anywhere other than space would feel out of place anyway. I could always tweak the projectiles to make them more "space friendly" too.Take a look at Thorium's Space Scouter fight to get a good idea how it's done there.
Essentially, for space bosses I would build a platform starting JUST below you as you enter space to leave enough vertical area to not be effected by the gravity.
the gravity bits are always a pain for bosses you fight in space but it just means you need to take extra care when making an area.
I mean, it's not like your asking players to fight something in hell which requires quite alot of arena prepping.
I had around 1500 downloads in weeks on my API library before even any mods were using it on the mod browser. But hey, the moment I hit 1000 it was quite the milestone eitherway!View attachment 218659
Man, If you would have told me two weeks ago that my mod would have 2000 downloads, I would have called you crazy. Thanks for all the downloads!