CursedSliver
Eater of Worlds
What do you think is the worst or worthless armor at one stage. Mine was palm wood armor, because in order to get it, you need to travel to the ocean.
Last edited:
I think that pearlwood has to take that award, but that’s the easy target.
Avoiding early game armor sets and random drop/vanity armor, I’d say Chlorophyte. The stats aren’t that much better than hallowed and the set bonus is a lot worse, you make better armor with chlorophyte + another material (turtle, shroomite, spectre).
Chlorophyte’s set bonus is deathly underrated. The leaf crystals hit hard and fire relatively often, and it fires double if you’re attacking. It has more offense and defense than Hallowed, and it offers a pretty substantial flat DPS boost of ~250-300.
It’s almost never worth using up so much Chlorophyte unless you’re in Journey Mode, but I can’t call it worthless.
I think it's mining armour. It has the same defense as wood armour, and even though the mining helmet is very easy to get, the pants and shirt each are a 12% drop from a rare enemy, and it doesn't even boost mining speed or something like that.
At least cobalt armor looks pretty neat. I sometimes even use it as vanity. Pearlwood Armor is as ugly as the other wooden sets (minus boreal wood armor, that one looks badass).Palm Wood armor no longer needs you to travel to the ocean due to the Oasis biome, so you can technically get it immediately if you want to.
All of the prehardmode wood armors could theoretically be used if you wanted to fetch them, and pearlwood has its role as a ty joke. Ignoring those low hanging fruit, I’d go with cobalt. Usually worse than the sets preceding it in prehardmode, and the time wasted mining it is better spent getting mythril or ochialcum, which are barely more rare and infinitely more useful.
I'd have to disagree there, the buffed drop rate really helps with obtaining it, and when you do its useful for pretty much the whole game since no other armor effects mining abilities.I think it's mining armour. It has the same defense as wood armour, and even though the mining helmet is very easy to get, the pants and shirt each are a 12% drop from a rare enemy, and it doesn't even boost mining speed or something like that.
It's still too rare to be useful in any way, since mining potions, the ancient chisel, food items, the slice of cake, and pickaxe modifiers exist. All that added together equals more than the 70% mining speed boost cap (which I just discovered exists), and mining armour is much rarer than any of those things.I'd have to disagree there, the buffed drop rate really helps with obtaining it, and when you do its useful for pretty much the whole game since no other armor effects mining abilities.
First - ability is NOT the same, you hide not when you don't move, but when you click buttons on the keyboard, so you can move somehow. Also, the design is interesting IMO because Nebula Armor looks like Mythril Mage Armor (helmet definitely). So I don't agree with you on this one. Ok, set bonus is not unique, but I would prefer Vortex Armor over Shroomite, even knowing it looks like buff.Vortex armor. It's literally Shroomite, with same ability, but buffed, and, as a ranger-main, I think that this is definitely the worst design decision of 9 years of developing, since another Endgame armors are somehow unique
Wooden armor was a meme itself, it was in some mods before 1.2 where it came out. And, comparing to Gold or Platinum armor the ratio of defence capabilities to amount of resources you need to obtain is way larger: every wooden armor defence value is comaprible to cardboard box, but it dirt cheap, since for a Golden/Platinum armor you need 360 gold/platinum, and it is not even better than armor that made from unique materials (Shadow, Crimson, Meteor, Molten, etc.), which are cheaperIn my opinion - variants of wooden armor (not only pearlwood) look not bad, but practically they are USELESS!