SnailsAttack
Dungeon Spirit
"A perfectly harmonious music thought by Pythagoras and later classical and medieval philosophers that is produced by the movement of celestial bodies but to be in audible on the earth."
The Music of The Spheres is a new game mechanic that causes the player to hear a beautiful humming in the space layer.
It sounds much like this.
About 30 seconds to a minute after the player has beaten the Golem, there will be a huge explosion sound and the screen will shake. When you get to the surface, on the left or right third of the world there will be a meteor-like crash site, but instead of meteorite there will be many different ores. In the center will be a blue orb, with the same wavy visual effect that the pillars have.
The Celestial Bodies
The Celestial Bodies are summoned about a minute after an orb is smashed, or by killing a martian probe, which now only spawn after the celestial bodies are defeated. They look like glowing orbs, each themed a different element with a respective color. These are the 10 types of spheres, which all do 40 damage on contact.
Attack Pattern :
3-4 Spheres will simultaneously attack the player for 15-25 seconds, while the others idle, rotating around the player in a force field similar to that of a celestial pillar, except that projectiles will bounce off of it.
Ignis
11000 Health
55 Damage
Low Knockback
Inflicts the On Fire debuff
The Ignis sphere glows hot red with the blaze of millions of suns. It spits glowing balls of lava at the player that sets them on fire and does 55 damage.
Aqua
6000 Health
30
Extreme Knockback
The aqua sphere is the heart of the ocean's depth. It sprays thick gyser of water at the player that does only 30 damage, but propels them far away.
Electricus
6500 Health
75 Damage
Weak Knockback
The electricus sphere crackles with deep blue electricity. It zips around the player inflicts them with the Electrocuted Debuff.
Venenum
4100 Health
50 Damage from gas
Extremely Weak Knockback
Inflicts the Venum debuff
The venenum sphere radiates with a strange, poisonous odor. It moves in short bursts of speed around the player and sprays a poisonous gas at them, while does 50 damage and inflicts the venom debuff
Praecantatio
5400 Health
40 Damage from projectile
Inflicts the confused debuff (1/4)
The praecantatio sphere floats with an almost magical aura. It fires glowing projectiles at high speeds.
Gelum
5300 Health
85 Damage from boulders
Inflicts the Chilled debuff and the Frozen debuff (1/5)
The gelum sphere freezes the air around it. It shoots boulders of ice at the player that can bounce off of walls and platforms. If you come within 10 blocks of it, you get the chilled debuff. If you touch it, you get the frozen debuff. The boulders always inflict frozen.
Tenebris
3000 Health
70 Damage
Inflicts the Darkness debuff or the Blackout debuff (1/3)
The Tenebris sphere is the embodiment of pure darkness, and no light can penetrate it. It shoots a powerful but inaccurate laser that causes 70 damage and darkness or blackout.
Ichorus
12000 Health
35 Damage
Inflicts the Ichor debuff
The Ichorus sphere is made of molten ichor and spits thin streams of Ichor at the player. It also can fire balls of ichor.
Motus
6000 Health
50 Damage
Inflicts the Confused debuff
The Motus sphere shoots through the sky at the speed of light, following its own path. It flies around at insane speeds, though is very inaccurate.
Silentium
5000 Health
30 Damage
Inflicts the Silenced debuff
The Silentium sphere is dark, slow and silent. It fires quiet, tinkling musical notes that inflict Silenced for 3 seconds.
Properties
They also have a second phase. When the last sphere is killed, it will fly to the center of the screen and begin glowing very brightly. All the parts from the other dead spheres will fly into the light, and when the light fades, there is a huge sphere that is about twice as big as the Eye of Cthulhu. This new boss will alternate between the elements, attacks, and colors of the previous spheres respectively. Each alternation will last 10 seconds, and will switch with a blinding flash of light that is the color of the element it is switching to. When it is finally killed, it explodes in a blast of colors, as the elements are released.
50000 Health
55 Defense
Immunity to all debuffs
At the moment, I am unsure of what it could drop. Maybe it could just drop money.
If you enjoyed, please leave a comment, like, opinion, or even sprite if you want!
The Music of The Spheres is a new game mechanic that causes the player to hear a beautiful humming in the space layer.
It sounds much like this.
About 30 seconds to a minute after the player has beaten the Golem, there will be a huge explosion sound and the screen will shake. When you get to the surface, on the left or right third of the world there will be a meteor-like crash site, but instead of meteorite there will be many different ores. In the center will be a blue orb, with the same wavy visual effect that the pillars have.
The Celestial Bodies
The Celestial Bodies are summoned about a minute after an orb is smashed, or by killing a martian probe, which now only spawn after the celestial bodies are defeated. They look like glowing orbs, each themed a different element with a respective color. These are the 10 types of spheres, which all do 40 damage on contact.
Attack Pattern :
3-4 Spheres will simultaneously attack the player for 15-25 seconds, while the others idle, rotating around the player in a force field similar to that of a celestial pillar, except that projectiles will bounce off of it.
Ignis
11000 Health
55 Damage
Low Knockback
Inflicts the On Fire debuff
The Ignis sphere glows hot red with the blaze of millions of suns. It spits glowing balls of lava at the player that sets them on fire and does 55 damage.
Aqua
6000 Health
30
Extreme Knockback
The aqua sphere is the heart of the ocean's depth. It sprays thick gyser of water at the player that does only 30 damage, but propels them far away.
Electricus
6500 Health
75 Damage
Weak Knockback
The electricus sphere crackles with deep blue electricity. It zips around the player inflicts them with the Electrocuted Debuff.
Venenum
4100 Health
50 Damage from gas
Extremely Weak Knockback
Inflicts the Venum debuff
The venenum sphere radiates with a strange, poisonous odor. It moves in short bursts of speed around the player and sprays a poisonous gas at them, while does 50 damage and inflicts the venom debuff
Praecantatio
5400 Health
40 Damage from projectile
Inflicts the confused debuff (1/4)
The praecantatio sphere floats with an almost magical aura. It fires glowing projectiles at high speeds.
Gelum
5300 Health
85 Damage from boulders
Inflicts the Chilled debuff and the Frozen debuff (1/5)
The gelum sphere freezes the air around it. It shoots boulders of ice at the player that can bounce off of walls and platforms. If you come within 10 blocks of it, you get the chilled debuff. If you touch it, you get the frozen debuff. The boulders always inflict frozen.
Tenebris
3000 Health
70 Damage
Inflicts the Darkness debuff or the Blackout debuff (1/3)
The Tenebris sphere is the embodiment of pure darkness, and no light can penetrate it. It shoots a powerful but inaccurate laser that causes 70 damage and darkness or blackout.
Ichorus
12000 Health
35 Damage
Inflicts the Ichor debuff
The Ichorus sphere is made of molten ichor and spits thin streams of Ichor at the player. It also can fire balls of ichor.
Motus
6000 Health
50 Damage
Inflicts the Confused debuff
The Motus sphere shoots through the sky at the speed of light, following its own path. It flies around at insane speeds, though is very inaccurate.
Silentium
5000 Health
30 Damage
Inflicts the Silenced debuff
The Silentium sphere is dark, slow and silent. It fires quiet, tinkling musical notes that inflict Silenced for 3 seconds.
Properties
- They can pass through blocks.
- When they explode, the parts don't disappear.
They also have a second phase. When the last sphere is killed, it will fly to the center of the screen and begin glowing very brightly. All the parts from the other dead spheres will fly into the light, and when the light fades, there is a huge sphere that is about twice as big as the Eye of Cthulhu. This new boss will alternate between the elements, attacks, and colors of the previous spheres respectively. Each alternation will last 10 seconds, and will switch with a blinding flash of light that is the color of the element it is switching to. When it is finally killed, it explodes in a blast of colors, as the elements are released.
50000 Health
55 Defense
Immunity to all debuffs
At the moment, I am unsure of what it could drop. Maybe it could just drop money.
If you enjoyed, please leave a comment, like, opinion, or even sprite if you want!
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