Rcki
Official Terrarian
Yes I will, I just need to get a texture for the expert bag tho.Do you have any plan on adding expert drop to the boss?
Yes I will, I just need to get a texture for the expert bag tho.Do you have any plan on adding expert drop to the boss?
Do you need help with the sprite ? I will gladly make oneYes I will, I just need to get a texture for the expert bag tho.
I suck at making sprites, so go ahead if you really have the time I'll be sure to credit you! ^^Do you need help with the sprite ? I will gladly make one
Here you go !I suck at making sprites, so go ahead if you really have the time I'll be sure to credit you! ^^
Thats amazing! Thanks bro!Here you go !
If you do that, please make it on a seperate mod, or add an option to disable it in config, because the console exclusive enemies were the bane of my life (they are a tad overpowered)Are you considering adding in all of the console Enemies? if so that would be really cool!
Aren't those the numbers from the Terraria wiki? Those CANNOT be right. Right now I have his laser's base damage at 55, and he is still capable of dealing over 80 damage through 71 defense. If I were to put the base damage all the way up to 140, he would be capable of dealing almost 200 damage through 71 defense (I actually tried this out.), and Ocram NEVER dealt that much damage on the console version.Heres some information to help with your balancing:
ocram's first form damage:
65 (melee),
ocram's 2nd form damage:
65 (melee)
180 (Demon Scythe)
140 (Laser)
It's defence is 20 (both forms)
It's health is 35000, and it changes form at 17500.
Servant of cthulhu's stats:
damage: 20
max life: 450
defence: 5
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If you do that, please make it on a seperate mod, or add an option to disable it in config, because the console exclusive enemies were the bane of my life (they are a tad overpowered)
Also sprite is 20 width by 28 height.It could be something like "Ocram's Eyezor" and the item could look like the giant eye in the center of Ocram's brain in his second phase. 50 mana cost but fires a barrage of deadly lazers at the cursor.
I made a sprite for the Item if you want to use it.
That would be awesome, but I think it should just be called 'Ocram's Eye', not 'Ocram's Eyezor'.Also sprite is 20 width by 28 height.
The restriction to porting mobile content has also been lifted, so you should add a mod that adds mobile bosses/content, too!
So, I heard that the restriction about porting console stuff to PC was lifted, so I decided to port Ocram and *most* stuff releated to him to PC. This mod adds:
- Ocram and his servants: AI built from scratch to simulate the original Ocram AI!
- Ocram Trophy!
- Boss Checklist support!
- Souls of blight!
- All of the armor types! (Spectral, Titan and Dragon!)
- Tonbogiri!
- Vulcan Repeater along with it's special ammunition!
- Tizona! (The bleeding effect doesn't seem to affect NPC's at all)
- Sparkly Wings!
- Sharanga!
- Spectral Arrows!
More stuff coming later!
I'm still trying to balance Ocram (because the wiki doesn't really show the actual damage numbers for his attacks..), so please comment below if you feel like something is wrong.
Download from the mod browser. (Direct Link)
CREDITS: Thanks for @Logodum for creating the sprite for the Ocram Treasure bag!
Just to let you know the Sparkly wings had a new sprite
Quick Suggestion: Expert item being the laser attack in his second phase as a magic weapon
It COULD be hard to balance, because of the sheer amount of projectiles. Then again I really like the idea so I might experiment with this .It could be something like "Ocram's Eyezor" and the item could look like the giant eye in the center of Ocram's brain in his second phase. 50 mana cost but fires a barrage of deadly lazers at the cursor.
I made a sprite for the Item if you want to use it.
That would be awesome, but I think it should just be called 'Ocram's Eye', not 'Ocram's Eyezor'.
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The restriction to porting mobile content has also been lifted, so you should add a mod that adds mobile bosses/content, too!
Yeah this can't be completely source accurate, you gotta remember there was no expert mode where Ocram is from.
This means things like debuffs and damage will not be completely balanced for the time.
But this also means you can take a few liberties with this port, like an expert drop and some AI upgrades.
When your done with Ocram it'd be pretty cool to see Lepis and Turkor get a PC port!
Very true. I think the spectral armor should be buffed.i personally feel that, instead of just making the old (and pretty unbalanced) ocram be ported to pc, he should be rebalanced to fit his placement in the game (as either the current post-mech, pre-plantera boss, or as another optional end-game boss). 1 thing i hate about him is that his purple laser barrage attack does WAY too much damage, and lasts for a bit too long. his melee weapons, tizona and tonbogiri, are both completely unviable at the point of the game they are acquired. speaking of weapons, there isnt any weapon for the mage and summoner class. if you need any ideas for anything like the weapons, me and a friend have some. also, if you need some basic sprites such as an ocram map sprite, i could take a shot at it.