Portfolio/Multi-Topic The Oncoming Super Thread!

This is where I will post some of my smaller ideas, some from TO and some new ones. I will be updating this, so don't get mad for lack of content.

Did you ever think "Hey!!! Buckets are stupid and I hate having it take five minutes to move ten drops of water a distance of ten blocks!!!!!"? Well, neither have I!

Joking over, the water scroll would be an item that uses 3 mana to move a single block of water anywhere on screen. The water can be held unlimitedly after the initial 3 mana. Useful for making ponds and such. It would be a semi-rare drop from Dark Casters.

It can also be upgraded into the lava scroll. The lava emblem would become a 33.3% drop chance from Red Devils. The lava scroll moves water, honey, and lava. Water at 2 mana, honey at 3 mana, and lava at 4 mana. It could be used for fun or for helping you with an arena.

Just another simple idea. Sorry I don't have sprites, my iPad is being stupid... Enjoy!

Damage 1: 15
Damage 2: 25
Damage 3: 40

The Terra stone would be a special magic weapon with three versions. First, you have to find the three Terra fragments. That would be three brightly glowing blocks found underground in the middle third of the world. When combined, they become the Terra Pebble. The Terra Pebble is the first part of the Terra stone. It does 15 magic damage and uses five mana. Here's how it works:
When used, it sends a circular pulse of energy around the player at a very fast speed. This pulse travels half of a screen distance before it fades. It hits all enemies and pushes them back to the outside of the pulse, meaning that the pulse hits most enemies more than once. It travels through blocks. It can only be used again after the first pulse has completely faded.

The Terra Pebble can be combined with 20 souls of light and night to make the Terra Rock. It does 25 damage and uses 9 mana. It has the same mechanics as the pebble only it has a chance to inflict on fire or confused.

The Terra Pebble can be combined with 30 ectoplasm to make the Terra Stone! This does 40 damage and uses 17 mana. The pulse for the Terra stone goes a full screen distance and it has the chance to inflict any Ankh Shield debuff. The pulse travels slower so it hits enemies more times, but you can't use it as often. Any other mechanics are the same.

That ends the Terra Stone. My first ever thread on TO. Ahh, memories...

Next, Solar Flare!
I just noticed something. There are three moon specific events and only one sun related event. This would be a very rare natural event with a 1 in 25 chance of happening. At dusk the day before, you get the message
" The Sun is changing...", giving you the entire night to prepare for the event. When morning comes, the message "The Sun is Exploding!!!" will appear and the sky will alternate from red, orange, and yellow tints. The Sun will be surrounded in a misty orb of bright gasses. Let the pain begin!

During the entire day, all normal enemies will look like they are on fire, but they sustain no damage from it and inflict the On Fire! de-buff when contact is made. During the event, the On Fire! de-buff lasts twice the amount of time and does not go away in water. All water has a bubbling effect to make it look like it's boiling.

Now for the enemies!
Sun Spot
HP: 750
Attack: 50
About the size of a Harpy, but only floats like a Wraith. It shoots blaze spikes that cause 60 damage. They are about as common as Zombies at night.
Drops: Sun Slab- for making cosmic bullets
Cold Star (5-10)- used to make Sun tier weapons and armor( all ideas welcome)

Solar Zombie
HP: 999
Attack: 75
The only day-time Zombie, he is rarer then a normal Zombie and much stronger. He moves and acts like a zombie, only he is engulfed in flames and those flames spawn Sun Slimes.
Drops: Same as Sun Spot

Sun Slimes
HP: 100
Attack: 30
This slime spawns rarely from water and commonly from Solar Zombies.

Solar Flare
HP: 1,200
Attack: 50
A small orb that lashes out a large fire blast like a solar flare. The orb has the life counter and attacking the flares will only stop them. After a flare stops, there is a one second cool down. The flare lasts until you attack it. The flare will hit you , dealing 10 damage for every hit, as long as you are touching it or inside it.
Drops: Flare staff, sends out a flame larger than the flame thrower, dealing more damage and using 20 mana. Very rare.
Cold Star(5-20)
Essence of Space: functions like the magma stone, only the On Fire! debuff acts like it does in the event.

Mini bosses!!!

White Dwarf
HP: 3,000
Attack:100
Giant burning star the size of the Brain of Cthulhu. He causes a white fire on surface blocks for five seconds on contact. He shoots fire balls and his high attack is countered by its lower health.
Drop: white star core, combined with Cold Stars to make the white star hood.

Red Dwarf
HP: 9,000
Attack: 50
Same as white dwarf only causes red fire on contact. Has a high health compared to a low attack.
Drop: red star core, combined with Cold Stars to make the red star helmet.

Black Dwarf
HP: 6,000
Attack: 75
A balance between white and red. About the size of the eye of Cthulhu and spawns Dark Sun Slimes (just a bit stronger) from its fire.
Drop: black star core, combined with Cold Stars to make the black star hat.

Armor and Weapons
As expected, the new hat, helmet, and hood are for ranged, melee, and magic. The full set of armor will shine brightly and have color based on the headgear. The armor will have the shine of a star around it, like how you see it in the night sky.
The sword would be the NovaBlade and is made from 15 cold stars and a star fury. It will be on the same level as the Terra blade and the Horseman's Blade. It will have a base attack lower than the Terra blade and it releases a large star from the sky that travels through walls and enemies.
All tools are post- Golem level.

This event can only happen after the Golem has been defeated. When the event is over, the message " The Son has gone, a new one is born!" will appear. During the day after, in the suns place, there will be a ball of gas and by about three o'clock there will be a new sun, just like the old one, so the event can't happen two days in a row.

More enemies

Sun Scout
HP: 350
Attack: 30
Looks like a Pharaoh who lost all his money. When killed, three to seven sun warriors will spawn.

Sun Warrior
HP: 300
Attack: 40
The shining warriors of the Sun. When you kill enough of them, the mini boss, Sun Slayer, will spawn.

Sun slayer
HP: 1,500
Attack: 60
About twice as big as a Sun Warrior, he carries a large sword that gives off small fire balls that deal half his base damage. He drops cold stars
Bright Fragments, used in Sun Weapons
SS Sword, same as the Sun Slayers sword, only it's base damage is 80, it has a strong knock back, average speed, and a one second cool down for the fire balls.

The sun scouts and warriors can drop cold stars, bright fragments, and the Sun Warrior vanity set.

Time for the boss!

The Sun
HP: 80,000
So he starts out as the big bright thing we all see in the sky. When he first shows up, he looks perfect, like nothing's been going on all day. He will shoot blasts like the solar flare at you an try to ram into you. Whenever he is attacked, he will give off glowing gas. When he is reduced to 60,000 HP, he will get bigger and start to change from yellow to red to blue. He will stop charging mostly and focus more on ranged attacks. After another 20,000 HP is taken, he will surround himself in a cloud of gas and go back to his normal size, but with a whiter color. For every ten thousand HP done, he will reduce in size by 30%. When he is at 10,000 HP, he will just be a small dot. Then he will become a large swirling black hole the size of the Eye of Cthulhu. He is now focused on ramming into you constantly. He has a defense of 50 during this, and he won't stop until he is defeated! During his other phases! he will only have 10 defense.

Drops!
Bright Fragments
Sun trophy " Gives off a little shine!"
Solar Staff, summoning weapon like the Queen Spider Staff, makes a floating sun that shoots fire at enemies
Memorable Leaf, does nothing (Doctor Who reference!)
Oblivion Sphere, like the Magnet Sphere, only stronger and it makes a black hole that damages enemies with its deadly swirls.
Sun Sight, upgrades the laser rifle into the Gazer Rifle (like star gazer) it shoots star shaped projectiles and when combined with the Star Cannon, it becomes the Celestial Cannon.

Celestial Cannon, when in the inventory, it shoots fallen stars with 65 damage each, but with an average speed and ranged damage. When there are no fallen stars in the inventory, it still shoots a star, but it's appearance is more purple, it does magic damage, and it uses 15 mana per star.

The Sun only spawns before 2:30pm when you have defeated all three of the mini bosses at least once, and this can be stacked so if you only get one mini boss per Supernova, when you defeat your third boss on the third day, The Sun can spawn. This gives you at least five minutes to defeat him.

What do you think?

"There's something under your bed!"

This boss will only spawn if you have a bed set up to a spawn point after you have defeated Plantera. One night, at a 5% chance, you will get that message. You will also find that your Magic Mirror takes you to your original spawn. Time to look under the bed...

All lights in a 50 block radius of the bed are dimmed. The bed has a blanketed figure on it. It will have the option to talk to it and it will only say "...". You will have the option to cancel, or the option to Look. If you look at it, the boss is summoned.

Fear Itself
HP: 25,000
Defense: 30
Attack: 60
It's time to face your fear. When summoned, Fear Itself will appear like Skeletron does from the Old Man. Fear looks like a giant shadow of a person who floats above you and moves through blocks. He will have no face or other specific features and he mostly tries to stay on top of you to deal damage. He can shoot 4-10 small shadow bullets at you which go through walls and deal 30 damage each. If you stand still for long enough, his defense will decrease to about 10. If you keep moving and running, his defense can go as high as 45. When brought to 10,000 health, he will start floating in the sky, he will have a pulsing image and an after image. His defense will be set at 30 and He will start to use wave like attacks that do 50 damage and can inflict any random debuff that deals damage or effects stats. If he is not defeated before day time, he will absorb into you and kill you instantly. When defeated, a message will say "Fear Itself is defeated. For now...".

Drops:

Fearful Scythe
60 magic damage
Shoots a magic wave of dark energy, inflicting one debuff for each hit. Uses 14 mana and swings at an average speed.33.3% drop

Blanket
Accessory, when equipped, it greatly reduces the likelihood of enemies to go after you and it cuts contact damage by 70%. You can't attack while this is equipped but you can move.33.3% drop

Fear Frenzy
40 ranged damage
Turns every bullet into a shadow bullet, moving through walls and piercing up to 7 times. Fast use time.33.3% drop

Night Light
Placeable, makes it impossible for Fear Itself to return to a bed in a ten block radius. 100% drop


I hope you like it!:D

This is just a mini-biome, it's no big deal. To show you a little of how I imagine the pond, I made this:View attachment 138028

I hope you can see it OK.

This biome would be a medium sized body of water found in the forest. The ground under the water is called muk. It is not corruptable, so it can help in that case. There is a single layer of goo on the bottom. Goo makes you walk slowly like honey. It does that to all enemies, making it useful for arenas.

Frogs and ducks spawn more often in this place. Water skaters also spawn. When caught they have 25% fishing power. Lilly pads spawn often and have a 5% chance to become a Lilly hat when broken. It gives 3 defense and makes a sparkly animation around the player. Nettles spawn in the water and on land and they deal about the same damage as thorns. Cat tails spawn frequently and when broken they become fluff. Fluff can be crafted into soft armor. It has 5 defense and completely negates fall damage. Cat tails can also drop as an Enchanted Cat Tail. It is a minion summoning weapon that spawns a Mosquito swarm with 10 damage. Mosquitos are one of three enemies in this place. They fly around and have a low chance to inflict the poisoned de buff. They have 30 damage and 5 attack.

Terrible toads spawn three at a time. They have 10 health and 10 damage. They look like the frog critter, only bigger and brown.

Snapping turtles spawn rarely in the water. They have 50 health and 15 attack. They will swim quickly underwater to get you and they will slowly follow you on land. They have a chance to drop the Sloppy shell. The sloppy shell gives you an extra ten defense when you go below 50 health.

At the bottom of each pond there is a gooey chest. Each chest has normal loot plus a root sword or a sloppy chakram. The root sword does 11 damage and shoots one mosquito with 9 damage. The sloppy chakram does 13 damage and moves like a slow thorn chakram.

View attachment 138037 View attachment 138035

Well, that's my idea.

View attachment 138136

Yay!!!!!

Just another invasion idea.

This would be a post Plantera invasion that is summoned with Dark Aged Sword. It is crafted from a Broken Hero Sword, 20 souls of night and 5 ectoplasm.

"A Dark Aged Army is approaching!"


Militia man
HP: 500-750
Attack: 50-75
Defense: 15-25
Average speed, spawns often, he looks like a person with raggedy cloths and an Iron Broadsword. A few different appearances.

War Hound
HP: 1200
Attack: 75
Defense: 25
Moves very fast, looks like a Hellhound, only it's brown and looks bigger.

Knight
Hp: 1500
Attack: 80
Defense: 30
About four blocks tall and wearing some iron armor. Moves rather slow.

Black Knight
HP: 3000
Attack: 115
Defense: 30
About four blocks tall and wearing Necro Armor. Shoots arrows if not being hit, doing 30 damage each and being shot fast. When down to 500 hp it's defense doubles and it starts throwing a large black broadsword that returns to him, dealing 130 damage.

Knight Rider
HP: 3500
Attack: 100
Defense: 20
Moves like the Headless Horseman. When killed, it becomes a Knight.

Wizard
HP: 500
Attack: 50
Defense: 20
Can shoot any attack of any caster. Teleports after every attack.

King Of Dragons
HP: 27500
Attack: 100
Defense: 40 1st phase, 15 2nd phase
A large, gold paladin on a large green dragon. In the first phase, the dragon will fly above you, shooting fire or plasma beams. After every 25 damage, he shoots a dragon scale at you, staying on the ground for 5 seconds. At 10,000 hp, he will land, looking bloody and battered, with broken wings. He will charge constantly, stoping only to shoot fire at you. When he is killed, all the event monsters will stop spawning.

That took a while! Now it's time for the drops!!

Ancient Iron broadsword from Militia Men
50 melee damage
Shoots 2-5 iron nails in a 45 degree angle. Nails do 30 damage and can cause bleeding debuff.

Dark Sword from Dark Knights
75 melee damage
Works like a boomerang, only it's the size of a nights edge and is solid black with a bit of an afterimage.

Random Rod from the Wizard
Combined with Inferno Fork, Shadowbeam Staff, and Spectre Staff to make the wizard scepter. It would have a base damage of 79 and a mana cost of 15. Each random attack would have the 79 base damage along with its added effects.

The King of Dragons would have many drops.

Flowing Flame, 50 magic damage, 12 mana cost. Shoots a wide blast of fire with a 33% chance to inflict On Fire!, Cursed Inferno, or Frostburn.

Plasma Blaster
35 ranged damage
Turns any bullet into a plasma bullet, moving like a solid beam, allowing 5 bullets to be used a second, causing constant damage.

Scale Sword
70 melee damage
Shoots a dragon scale every time swung. Has an average use time with auto swing.

Medieval Gold Emblem
Summons The King ( completely separate boss battle)
Let's you fight the rider of the dragon.

The King
HP: 20000
Attack: 120
Defense: 66
Looks like a gold paladin, only two blocks taller. He swings a sword when you are close and throws gold axes when you are far away. After throwing 10 axes he will teleport directly above you. When brought to 5000 health his defense doubles and he has a large spiked shield in front of him. His normal attacks stop, but his contact damage goes to 150.

When killed he drops the Gold Pike and the Scale plating.

The gold pike combines with the paladins shield to make the spiked shield. It has the same effect as the paladins shield and the turtle armor, but when you go below half health your defense doubles, but your attack is reduced by 40%

The scale plating is combined with the Scale sword to make the Draco Scale Saber
85 melee damage
Shoots three dragon fangs with each swing. Fast speed and no auto swing.


Well, that was long and complicated... If I left anything out please let me know.
Enjoy!!!

Just another simple idea. Baconfry suggested a name change. Now the current Antlions will be Antlion Larvae and these gays will be Adult Antlions.

Adult Antlion (forest)
HP: 200
Damage: 30
Defense: 20

Dry Adult Antlion (desert)
HP: 350
Damage: 40
Defense: 25

View attachment 140239

Eater Adult Antlion (corruption)
HP: 400
Damage: 45
Defense: 20

View attachment 140242

Blood Adult Antlion (crimson)
HP: 500
Damage: 40
Defense: 15

View attachment 140243

Vine Adult Antlion (jungle)
HP: 450
Damage: 45
Defense: 20

View attachment 140245

Light Adult Anlion (hallow)
HP: 400
Damage: 50
Defense: 20

View attachment 140246

He would be a Hardmode spawn. He would spawn semi-rarely with a special AI. He would be on the ground to start and once you are about ten blocks away, he will slowly fly up three blocks, and then he will move really fast, back and forth, trying to run into you. He has a 20% chance to inflict the confused debuff and he's immune to the poison, venom, and on fire debuffs. When he is killed, he will drop the Clear Wing at a 5% chance. That is made into the Dragonfly Wings. They would be wings with a small travel distance, but really fast speed. He would also drop the Bug Lenses at a 75% chance, a vanity item that looks like bug eyes.

I also made a Mechanical Spider!

View attachment 139950

I have no idea where this could be used, but I just think it's cool!

Well, that's my idea! Please give comments!!!
 
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For the pond biome, if you could make more enemies like alligators, rabid beavers, and maybe Swan (popular to common belief, swans are very dangerous birds with enough power in their wings to break bone, thus the Broken Armor debuff)
 
The point of the pond is to have a nice place with a chance for good items and very few enemies. A secondary swamp biome might be good for that.
 
Really cool ideas! I especially love the Medieval suggestion, with the Dragon King and stuff. It would be cool if the King of Dragons (very, very, VERY rarely) dropped a Dragon Mount. (Yeah it might be op :p)
 
How about a dragon pet? It would be really big so it would just fly around and shoot passive Fire for lighting thins up. That would be pretty cool.
 
For the "Fear itself" boss.

The goblin invasion has a 1/60 chance of happening.
The pirate invasion has 1.96%

The 5% is way too high for me.
 
For the "Fear itself" boss.

The goblin invasion has a 1/60 chance of happening.
The pirate invasion has 1.96%

The 5% is way too high for me.
It's 5% for the first time. When you get and place the night light (100% 1st time drop) it prevents him from spawning at all.
Some of these ideas are actually pretty neat but some, on the other hand, aren't.
The ones that aren't?
 
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