IDGCaptainRussia
Skeletron
Btw here's a spoiler and proof this IS going somewhere
is that the vomit attack or other move(I saw the move list for it)Btw here's a spoiler and proof this IS going somewhere
Yes, it's a highly damaging attack that can and should be avoidedis that the vomit attack or other move(I saw the move list for it)
thank you I cant wait to see the other attacks it hasYes, it's a highly damaging attack that can and should be avoided
For the most part I tired to stay accurate to what Kranot and I had planned out like, half a year ago. (IE what's written on the front page)thank you I cant wait to see the other attacks it has
First bug is known, it happens when he he's really far away and starts moving very fast and this can also lead to him despawning. I haven't quite figured out a way to deal with this yet as the AI here is very different from your normal worm boss.so I tested the boss and he was very AWESOME but I did find 2 bugs. first bug was just when I defeated the larva(the 2nd phase I think) he summoned the cocoon very far away and it despawned maybe this is a bug or its spawns with on his head idk. the second one is when I summoned it again the larva was normal but when it dies it will not summon the cocoon. also if you are wondering I did use hero's mod to summon the fly phase
Could you set him to just not be able to despawn, perhaps? Similar to the Cultists that are around the tablet at the dungeon entrance, which don't despawn offscreen. Maybe add in a check where if it has no target in a certain, larger radius (i.e. all the players that were fighting it are dead) it will despawn to avoid it spawnkilling respawned players (and to avoid the battle going on forever).First bug is known, it happens when he he's really far away and starts moving very fast and this can also lead to him despawning. I haven't quite figured out a way to deal with this yet as the AI here is very different from your normal worm boss.
well it is like the wall of flesh so it would be hard to get rid of it maybe have it go near the player and I know this may be hard to do but make it curl up in a ball.Could you set him to just not be able to despawn, perhaps? Similar to the Cultists that are around the tablet at the dungeon entrance, which don't despawn offscreen. Maybe add in a check where if it has no target in a certain, larger radius (i.e. all the players that were fighting it are dead) it will despawn to avoid it spawnkilling respawned players (and to avoid the battle going on forever).
Yup, we discussed how all the boss phases should act, the cocoon and fly phases are largely unchanged from when we discussed them last year.I would say yes to making the new thread also I would say yes to you own the mod because he just did the sprites but I have a question. did he tell you what attacks to do to the Ophioid boss
No, it's a reward for beating it early since it's a hard fight with pre-lunar gearI defeated the post golem version, and it gave me Lunar Fragments. I haven't fought the Lunatic Cultist or Moon Lord yet, is this a bug?