FairyPrincessSerenity
Empress of Light
Do you want air? Do you? DO YOU? Nah, you don't need it. What we do have is a lot of water, though. Maybe you'll settle for that?
Welcome to the Oxygen-Challenged Terrarian; a playthrough where you spawn into a small air bubble in a world flooded under a sea of water from the ground to space.
This playthrough was inspired by The Gravity-Challenged Terrarian, a playthrough where the idea is to use a Gravity Globe and play the world under the effects of reverse-gravity. It's easy to play along with. But this playthrough is a bit different. Without third party devices, it takes a long time to prepare a world to play a flooded world. That's why I spent over a week flooding a map for those of you to play along. It is included in a compressed folder attached to this post.
You can go about this challenge with three difficulty levels:
> Normal: Start in the map with a new character and play that way
> Easy: Start a new character equipped with the Flippers accessory
> Wimp: Start with a new character equipped with the Neptune's Shell accessory
There are additional challenges if you think you have the skill or the patience for them:
> Defeat Moon Lord without draining all of the water in the world
> Build a large underwater base
> Obtain every NPC and give them housing
> Defeat the metal bosses without going into space to fight them
Minor changes were made to improve the gameplay experience
> The Angler was rescued from the Ocean biome. This is because the Angler doesn't spawn in space, which is where the water ends. He left when the water rose too high.
> The Dungeon entrance was sealed with bubbles like spawn, for progression reasons.
Certain items will become more useful in this world while other items will become less so. It will be up to you to figure them out.
The playthrough was too interesting to keep to myself. I'll be starting my playthrough with my friend tomorrow. I hope you try it out. Feel free to share your progress and good luck to all of you.
edit: Since A World Underwater does not appear to generate the Leaf Wand, Living Wood Wand, or Living Loom, I have permitted the importing of these crafting tools for people who want to use Living Wood aesthetics in their playthrough.
> This importing exception may apply to other underwater worlds in the future.
Welcome to the Oxygen-Challenged Terrarian; a playthrough where you spawn into a small air bubble in a world flooded under a sea of water from the ground to space.
This playthrough was inspired by The Gravity-Challenged Terrarian, a playthrough where the idea is to use a Gravity Globe and play the world under the effects of reverse-gravity. It's easy to play along with. But this playthrough is a bit different. Without third party devices, it takes a long time to prepare a world to play a flooded world. That's why I spent over a week flooding a map for those of you to play along. It is included in a compressed folder attached to this post.
You can go about this challenge with three difficulty levels:
> Normal: Start in the map with a new character and play that way
> Easy: Start a new character equipped with the Flippers accessory
> Wimp: Start with a new character equipped with the Neptune's Shell accessory
There are additional challenges if you think you have the skill or the patience for them:
> Defeat Moon Lord without draining all of the water in the world
> Build a large underwater base
> Obtain every NPC and give them housing
> Defeat the metal bosses without going into space to fight them
Minor changes were made to improve the gameplay experience
> The Angler was rescued from the Ocean biome. This is because the Angler doesn't spawn in space, which is where the water ends. He left when the water rose too high.
> The Dungeon entrance was sealed with bubbles like spawn, for progression reasons.
Certain items will become more useful in this world while other items will become less so. It will be up to you to figure them out.
The playthrough was too interesting to keep to myself. I'll be starting my playthrough with my friend tomorrow. I hope you try it out. Feel free to share your progress and good luck to all of you.
edit: Since A World Underwater does not appear to generate the Leaf Wand, Living Wood Wand, or Living Loom, I have permitted the importing of these crafting tools for people who want to use Living Wood aesthetics in their playthrough.
> This importing exception may apply to other underwater worlds in the future.
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