Mobile The Path Ahead: Major News Updates for Console & Mobile

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1.2.4 Terraria is not a worthless rip-off, but knowing there is a bigger and better update which adds new content and (most importantly) fixes a lot of minor frustrations with the game that you're not getting due to choice of platform is rather infuriating. Personally I'd say that the 1.3 content itself is completely passable (apart from Expert Mode), but after playing 1.3 on PC, I am simply unable to play 1.2.4 on my Vita for any length of time anymore, because lots of nice QoL is missing:

- Money Trough
- Sort Inventory/Chests
- Planter Boxes
- Inventory Slots for Pets, Mounts and Hooks
- Information Accessories working from the Inventory
- Ability to use money in character storage
- Locking items (I can't use Quick Stack properly because of this)
- Increased Quick Stack range
- Ability to do stuff while mounted (most importantly, placing stuff while in a Minecart)

etc. etc. etc.

Whenever I'm playing 1.2.4, it's always "I wish this nice little feature was here from 1.3" and it just makes the game feel miserable. I can't do what I want to do fluidly / easily anymore, and while many console owners haven't actually played 1.3, knowing that other people have all these conveniences and nice things just makes you frustrated/disappointed.

If there's ever plans for pushing out updates for the old-gen consoles, at least try to throw QoL changes their way, as I believe those are the most important types of updates in Terraria. I'm personally disappointed that the Vita won't be updated anymore, as I bought it for portable Terraria, without realising it was 1.2.4 (I started playing this game in June 2016 on the PC, d'oh, so newbie), but I end up spending way more time on my PC anyway since it now feels lackluster.

I will mention that far more people have PS3s/Xbox 360s/Vitas/3DS than the new-gen consoles, as consoles are starting to slowly die out as everything is moving to Mobile/PC these days, so you will be getting far more negative response than positive overall, most likely.

Honestly though, if I was someone with an old-gen console: Invest into a gaming PC further down the line instead of another console. Everything is coming out on PC now, and since PCs have less restrictions than consoles, both players and developers can do far more with games. Read: Terraria 1.3 came out 2015 for PC and 2017 for consoles.
 
I have a few questions.

1. Will iPad mini 3 still be supported?

2. Could you try to support a Trio stealth G2?

3. Will the mobile 1.3 update also allow recording on iOS devices again?

3.2. (Related to 3) Can a face cam option be added?

4. Can we please be able to write on signs?

Thank you for your time
-Draconix_The_Beast

(P.S: Welcome to the community Pipeworks Studio! Cant wait to see how you reimagine /recreate terraria!)
 
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1.2.4 Terraria is not a worthless rip-off, but knowing there is a bigger and better update which adds new content and (most importantly) fixes a lot of minor frustrations with the game that you're not getting due to choice of platform is rather infuriating. Personally I'd say that the 1.3 content itself is completely passable (apart from Expert Mode), but after playing 1.3 on PC, I am simply unable to play 1.2.4 on my Vita for any length of time anymore, because lots of nice QoL is missing:

- Money Trough
- Sort Inventory/Chests
- Planter Boxes
- Inventory Slots for Pets, Mounts and Hooks
- Information Accessories working from the Inventory
- Ability to use money in character storage
- Locking items (I can't use Quick Stack properly because of this)
- Increased Quick Stack range
- Ability to do stuff while mounted (most importantly, placing stuff while in a Minecart)

etc. etc. etc.

Whenever I'm playing 1.2.4, it's always "I wish this nice little feature was here from 1.3" and it just makes the game feel miserable. I can't do what I want to do fluidly / easily anymore, and while many console owners haven't actually played 1.3, knowing that other people have all these conveniences and nice things just makes you frustrated/disappointed.

If there's ever plans for pushing out updates for the old-gen consoles, at least try to throw QoL changes their way, as I believe those are the most important types of updates in Terraria. I'm personally disappointed that the Vita won't be updated anymore, as I bought it for portable Terraria, without realising it was 1.2.4 (I started playing this game in June 2016 on the PC, d'oh, so newbie), but I end up spending way more time on my PC anyway since it now feels lackluster.

I will mention that far more people have PS3s/Xbox 360s/Vitas/3DS than the new-gen consoles, as consoles are starting to slowly die out as everything is moving to Mobile/PC these days, so you will be getting far more negative response than positive overall, most likely.

Honestly though, if I was someone with an old-gen console: Invest into a gaming PC further down the line instead of another console. Everything is coming out on PC now, and since PCs have less restrictions than consoles, both players and developers can do far more with games. Read: Terraria 1.3 came out 2015 for PC and 2017 for consoles.

I agree very much about the Qol features. The game is so much better with those things. I get that they cant add the 1.3 but some of those things would make the game so much better for the older versions.

I would be perfectly fine with never having another content update if these type of things were fixed on Vita/old gen.

I stress the Vita version only because its my mobile Terraria. I cant handle playing on mobile with touch screen. I love that the vita version is pretty much the console version on the go.
 
HappyDays your my man when it comes to Terraria YouTube you teach me stuff I know but stuff I don't know thx :) :)
[doublepost=1469667486,1469667111][/doublepost]I'm so pumped abut the new update by the looks of it you guys need to be careful and don't underestimate the power of Terraria they can literally bring showers of hell (a.k.a solar pillar event) on you when you play 1.3 and don't think its awesome
 
I understand the decision the Dev Team had to make and I'm glad they were able to make such a tough call. Technology advances and old tech can hold back new tech, so I get where they're coming from. I, for one, would much rather have a stable version of 1.2.4 than a version of 1.3 that has random crashes or other issues.

I just want to thank the teams at 505 and Engine Software. Without you guys, your hard work, and dedication none of this would have even been possible. You guys brought Terraria to us console gamers and it's been one hell of a ride from vanilla Terraria up to the version we currently have!

I also want to thank the guys at Re-Logic for creating this amazing game. Without them, there wouldn't be anything to port to consoles. Terraria is one of my most played games and I've been a gamer since the old Atari 2600 days. So, thank you for creating an awesome game.

While I don't have any immediate plans to purchase an X1, I'll still love the 360 version just the same.
 
So... what about the 3DS version?

Comment got buried so I'll put it here instead :) Rage on.


So, there's to be no rewrite of the 3DS or Wii U versions. Couldn't you have gotten someone a bit more competent than CodeGlue to have made the 3DS version? =/ We're just supposed to be content with build mode. Yay. Build mode... yay... eugh.

Nintendo users pay more than everyone else to get less than everyone else. It's a bit of a joke really. It doesn't even work half the time.

So I'm to assume that if RAM's the problem, and a 3DS doesn't have even as much as a PS Vita, then we're not even going to be on par with where the Vita version is. We'll get a few more items here and there. Woop! We're not ever going to get our Online Multiplayer or larger worlds, are we? Meh. You're never going to make use of the New 3DS' extra RAM, are you? Meh!

'Most people that play on 3DS have an old 3DS - so we want to optimize the game for that system!'

'Most people that play Xbox have a 360 - but we're going to make the game better on Xbox One!' Alllllllllllllrighty then.

Judging by how closely they're working with Sony & Microsoft I wouldn't be remotely surprised if this was a little deal to try to get people to upgrade!

Prediction - we'll continue to get bug fixes for 3DS (that ironically introduce more bugs), until CodeGlue's contract is up, then we'll get one final 'have some summons' or something farewell update, then, again, RAM being cited as the issue for no online multiplayer or larger worlds. Forgotten about.

I know, I know. I'm like a broken record. But somebody needs to fight for justice here!
Ya this guy is right what happens to wii u as well it's as powerful as a last gen console so we get a few more updates then boom shut down at least think of an nx edtion becuase the wii u edtion felt wasted because the consle is basicly dead so wheres the plan for nintendo users we waited the longest for this game and it comes out on two dying platforms. So all im saying is this that what is the plan do we get terraria on nx along with other world or do we die with the wii u
 
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actually..I'd love to see our NPCs attacking zombies on old gen...at least that and the smaller quality of life changes..that and the new music at least and I'd be fine with that
 
I sincerely HOPE in the future,they will,give old gen 1.3 andetc. After all there are games alot bigger then terraria 1.3 and onward
 
I also want to thank the guys at Re-Logic for creating this amazing game. Without them, there wouldn't be anything to port to consoles. Terraria is one of my most played games and I've been a gamer since the old Atari 2600 days. So, thank you for creating an awesome game.

Thanks for the kind words! Also thanks for the understanding. I certainly hope you - and everyone else on old gen - plan to stick around here as well...who knows, maybe you will get a chance to play on PC or current gen someday. :)
 
@Killmeimatarget not really. I don't think you've followed this thread. Terraria is MASSIVE. Every asset of the game is constantly being loaded in unlike linear games which only have certain aspects loaded at a time...aka Call of Duty, Mortal Kombat, Dark Souls III or God of War. As impressive as they are graphically they're not that strenuous on a processor like game similar to Minecraft and Terraria are.

unless Pipeworks thinks they can do something Engine couldn't do of course.
 
Yes ik terraria is a huge game and such but there have been,games bigger then terraria and i don't talk about those games. Minecraft (not sure) is awfully big on pcs and etc (not counting mods and such) and if they can port everything from pc to ps3 and so on terraria can also.
 

Good day, Terrarians!

We cannot help but to be really excited about the ongoing work – and that we are finally able to share it with you! So, without further ado, we are sharing a handful of plans with you today:

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OLD GEN CONSOLES
What’s happening with old-gen?
  • Engine Software is currently working on an update that will be focused on clearing out the most impactful bugs that our QA and/or Re-Logic QA have been able to uncover - along with keeping close track with anything that the Community has raised. This will encompass over 100 fixes in total. If you have any major items in particular that you would like to inquire about, please let us know.
  • This update will unfortunately be the final update for PS3, XB360, and PS Vita
  • Targeted release timeframe is September 2016
  • The great news is that you can continue to play these versions of Terraria (both online and offline) as a fully functioning – and still incredibly fun – game.
    • No further updates will be coming for old gen
    • Current-Gen consoles (XB1, PS4) will continue to receive updates (more on that below)
    • Future updates to current-gen platforms will unfortunatelty make cross-play with old-gen platforms impossible
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Why are we no longer providing updates for old-gen?


  • Simply put, these consoles are 12 years old at this point, and we are running into hardware requirement issues (as some of you saw with Vita): as Terraria has grown over the years, its hardware demands have as well – with 1.3 being a sizeable jumping-off point. This also means that we would likely have to substantially "hold back" current gen possibilities in order to make things work with the "lowest common denominator."
  • So, that being the case and in order to continue to give all users the best Terraria experience, we needed to draw a line here that allows old gen players to have a stable and authentic game experience – even if that means being stopped at 1.2.4 tier content – while also enabling current gen consoles to fully leverage their more current hardware.
  • We explored a few possible approaches to make 1.3 work, but – to be frank – none of them were really acceptable. They required too much in the way of compromising the Terraria console gameplay experience and still left some lingering stability concerns, all while drawing in a rather large amount of resources to make it work at all – resources that we ultimately feel would be better used to push Terraria forward further and faster.
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How are we making the transition easier for our users?

  • You will be able to upload your worlds from old-gen platforms and transfer them to current-gen – we have been focusing heavily on cross-saves over the past few months and will continue to do so in order to be 100% certain that this is functional for everyone.
  • We are working with Sony and Microsoft to help make the transition as smooth as possible for current owners – keep an eye out for some exciting promotions!
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CHANGING OF THE GUARD

As this is a major milestone in the journey of Terraria on Console and Mobile, we took a step back and evaluated everything that we had currently going on as well as available resources. To that end, we are making a shift in the development teams moving forward. We thank Engine and Codeglue for all of their contributions to bringing Terraria to a wider community but we’ve made the decision to bring all development in-house under one roof with Pipeworks. So say a big thank you to them both, and a give a warm welcome to Pipeworks!


Engine will remain on board until the final Old Gen Console Update is complete, while CodeGlue will remain on board until sometime in Q3, as they continue their work on stabilizing the mobile codebase. CodeGlue will also remain on board for any future 3DS updates.

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Meeting Pipeworks: Our new Console and Mobile Development Team

That said, let’s meet the new team shall we? Taking over the mantle of Terraria development on Console and Mobile will be Pipeworks Studio out of Eugene, Oregon! Here is a bit about Pipeworks and why they were such a good fit for this project:

  • They are a part of the Digital Bros. group (of which 505 Games is as well) – so this is an opportunity to bring Terraria “in house”
  • Since the reforms in QA, our current Console (and future Mobile) QA team is located at Pipeworks as well – this means that the QA team and the dev team will sit side-by-side, and that makes for some massive gains in efficiency of finding and squashing issues!
  • The team dedicated to Terraria at Pipeworks are MASSIVE Terraria fans. Each of the team members are well-versed veterans of the franchise on PC and beyond – logging hundreds of hours of play over time. They are also immensely passionate about this project and making this amazing.
So, everyone, please share your warmest greetings to our new team at Pipeworks! We have certainly encouraged them to dive right in to the community – and we hope to have some events in the very near future that will allow the community and the dev team to interact more closely. Stay tuned there!


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CURRENT GEN CONSOLES

Continuing with our theme of this being a key milestone and thus a chance for a fresh start, Pipeworks is hard at work on two huge undertakings:

Console Reset
  • PW is currently rebuilding the entire Console Terraria experience from the ground up.
  • The foundation/standard being utilized is the current Terraria PC codebase, which should ultimately mean:
    • Integration of the PC Controller support style
    • A more seamless/authentic experience - when you play one version or the other, they should feel quite similar if not exactly the same!
    • Shortened update “gaps” and a cleaner, more stable experience
    • And more!
  • There are other potential benefits to this Reset that the team is actively exploring and discussing, but we will save those for sharing when we know more/are more certain if/when any of that will be possible.
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Terraria 1.3 on Current Gen Consoles!!!
  • Our next update for current gen is the long-awaited MASSIVE Terraria 1.3 update - which includes a ton of new content. When it arrives, it will include both the reset discussed above AND be current up to at least PC 1.3 standard. For those of you whom are for some reason unaware of what all 1.3 brings to the table, here is just a small sampling:
    • Endgame Celestial Invasion Event & Moonlord final boss encounter
    • Brutally difficult Expert Mode – where fortune and glory - and unique loot - await those brave enough.
    • Over 800 new items, bringing the total count to well over 3500!
    • Numerous player quality of life upgrades
    • Original Changelog for PC is located here: http://forums.terraria.org/index.php?threads/1-3-changelog.20617/

We know that everyone has been dying for this content to arrive on Console for some time, and we are beyond thrilled to finally announce that it is well underway.

The timing of these two projects will overlap – meaning that Current Gen Console players will get both the Reset AND Terraria 1.3 at the same time! Of course, that leads to the obvious question: When?

Our current target delivery for the Reset+1.3 is Q2 2017. All of this will be absolutely free to existing Current Gen Console Terraria owners (Old Gen players will have to purchase a Current Gen copy).


We – and Pipeworks – plan to share progress and spoilers along the way. We are even looking into more interactive ways to allow you all to share in the journey with us. So, stay tuned and look forward to that! In the meantime, let’s whet your appetite with a quick screen of the current actively-running build of Console Terraria:



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MOBILE

So, that just leaves our good friends the Mobile Terrarians. What do we have in store for you guys?

As you saw above, we are changing our Mobile development team over to Pipeworks as well. As with Console, Pipeworks is working to redesign and rebuild the Terraria Mobile experience. This eventual Mobile Reset will include Terraria 1.3 as well!


In parallel, CodeGlue will continue their efforts to stabilize the existing Terraria mobile game. This will be critically important even with the Mobile Reset, because there will likely be older devices (less RAM, etc) that cannot run Mobile 1.3, and we want to leave players with those older devices with as stable and solid a Terraria experience as we can.

Key things to know:
  • Timing is planned to be “around the time of” the Console Reset – but likely will come after it by at least a few months. As we know more, we will share it.
  • As with Console, we will share our plans and progress and journey with you!
  • We are aware of other features desired by the community (online multiplayer, UI redesign, rebalancing, etc), and those will absolutely be discussed in our planning. As we know more there, we will fill you in – hopefully, we can cover off at least some of these in the reset!
  • As always, the updates (and the reset) will be free to current owners of Terraria on Mobile.
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Whew, well that’s all we have for today – it was a lot to write and probably even more for you guys to take in. We are beyond thrilled to be able to share all of this with you and equally excited for what this means for the future of the franchise is a massive understatement. We truly feel that we have found a way here to spend the time and money needed to accomplish our – and Re-Logic’s – goal of providing the best Terraria experience possible to as many people as possible. This is something that we look forward to continue providing to you all for years to come.


Here’s to the journey ahead!
Yaaaaaaaaaaasssss
 
Terraria has much more than Minecraft in terms of content and don't give me the whole "Well, Minecraft is 3D...Terraria is 2D." nonsense. There is a limit to how much a console can handle and even the PS4 and Xbone has their limits
 
505 games I got something to say I hope you give us mobile people 1.3 thank you for giving me and the people playing mobile Terraria a full experience BTW CodeGlue guys we will miss you. You will be missed you helped me keep a good game running and developing and for the rest of the people out there. I will miss you guys.
 
Thanks for the kind words! Also thanks for the understanding. I certainly hope you - and everyone else on old gen - plan to stick around here as well...who knows, maybe you will get a chance to play on PC or current gen someday. :)
I know I will! I figured everything out! It was so simple! I can just get the PC verison and use controller support. Simple :)
 
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