TheGDBatman
Terrarian
I personally blame Loki for all these shenanigans going on. He is the god of mischief after all. Someone get me a damn hammer and I'll fix this, preferably a Mjolnir brand...
You're the GD Batman. Can't you just outsmart him or throw money at the problem?I personally blame Loki for all these shenanigans going on. He is the god of mischief after all. Someone get me a damn hammer and I'll fix this, preferably a Mjolnir brand...
You're the GD Batman. Can't you just outsmart him or throw money at the problem?
I very much doubt it.
*Information taken from their respective Steam pages.Title|RAM (Minimum)|RAM (Recommended)|VRAM (Minimum)|VRAM (Recommended)
Terraria (v 1.3)|2.5 GB|4 GB|128 MB|256 MB
Starbound|2 GB|4 GB|256MB|Not provided
Stardew Valley|2 GB|Not provided|256 MB|Not provided
The PS Vita has 512 MB of RAM and 128 MB of VRAM. It has only a quarter of the RAM required to run the PC versions of all three of these games at a minimum level. Yes, of course you could get that memory requirement down a lot if you were to port it with Vita compatibility in mind, but there's no way you're going to get it down to 512 MB RAM.
This is just to reiterate that this is not just Terraria that Vita has issues with, it's pretty much all modern games: while the Vita is 'only' five years old (which is still quite a lot) compared to the 7th gen consoles eleven years, it's still a 2011 handheld, so definitely outdated when it comes to contemporary PC games.
Don't be fooled into thinking that Terraria or Starbound or Stardew Valley have low specs because they're two-dimensional sprite based games: PS Vita can for instance handle the beautiful graphics of LIMBO (512 MB RAM on PC), but wouldn't be able to run say, the comparatively very simple graphics of a ported version of Undertale (2 GB RAM on PC), just because of the memory limitations.
EDIT: Just to hammer the point home, if it were not for storage limitations, PS Vita could theoretically run Half-Life 2.
Because they load up only the things they need. (It's called streaming). They load and unload different assests etc as you move through the game.I see things saying the more items you add in a game the more it puts on the load.
Can anyone tell me how Borderlands 2 can run on a vita if that has like millions of weapon combos.
Im really just curious and would like to know how they do something like that?
Because they load up only the things they need. (It's called streaming). They load and unload different assests etc as you move through the game.
The Terraria engine instead loads everything at once, meaning that it's RAM footprint is higher. 505 said they tried out streaming in the Terraria engine, but it didn't work out.
You don't have to. 1.3 q2 2017 remember? And there will also be delay guarantee. So sit down, relax and enjoy 1.2.4. Or do same as i did and buy pc.well st. There's no way I'm getting an Xbox One anytime soon. Well, we all had this coming. I guess every cool new game (or in this case, update) goes to the current gens. Oh well. At least I have my PC.
I mean that otherworld should be deisigned so it doesn't need to load everything so when the curent gen becomes old it still can be supported for longerLast gen won't get supported if there giving up on last gen 1.3 then there is no way were getting otherworld
There isn't really all that much going on at the same time in Borderlands, and the game world is largely static with relatively few things that can be interacted with. You can only have like 4? weapons at the same time and most of those reuse the same model with different textures. The textures by the way are rather low-res, but they get away with that due to the art style.I see things saying the more items you add in a game the more it puts on the load.
Can anyone tell me how Borderlands 2 can run on a vita if that has like millions of weapon combos.
Im really just curious and would like to know how they do something like that?
I see things saying the more items you add in a game the more it puts on the load.
Can anyone tell me how Borderlands 2 can run on a vita if that has like millions of weapon combos.
Im really just curious and would like to know how they do something like that?
the game is utterly broken crashing every few minutes
Not to suggest you aren't having this issue, but I've never had a single crash on 3DS Terraria with quite a bit of time on the game. Perhaps that's why its hard to fix . . . its not a universal thing.
I heard a youtuber chaoticshadow said that the game did crash. And I have experienced multiple crashes
I think it might be because the digital version was early.
Thank you for reading my comment.