Owen Healy
Terrarian
The pyramid is a rare desert structure with a 42% spawn chance in a medium sized world. It consists of a narrow passageway leading to a treasure trove containing multiple chests and various unique banners, other than that it doesn't really serve a purpose, so that is why I propose the idea of adding a hardmode miniboss the Pharaoh (exclusive to pyramids), which would basically look like a mummy with a pharaohs mask.
Pharaoh:
Health- 1200
Attacks- contact 30 dmg, spirit flame projectiles (moves in straight line) 50 dmg
Drops- pharaohs set 100% (would no longer be found in chests) tattered cloth 1-2 50% Khopesh 35 dmg 10% autoswing, 15% critical strike chance (In case your wondering a khopesh is an ancient Egyptian sword)
Behavior -The pharaoh moves similar to the mummy and will occasionally stop and summon spirit flames which will hover over it for 2-3 seconds before launching at the player. Once it is at half health it's speed is doubled.
Let me know what you think.
Pharaoh:
Health- 1200
Attacks- contact 30 dmg, spirit flame projectiles (moves in straight line) 50 dmg
Drops- pharaohs set 100% (would no longer be found in chests) tattered cloth 1-2 50% Khopesh 35 dmg 10% autoswing, 15% critical strike chance (In case your wondering a khopesh is an ancient Egyptian sword)
Behavior -The pharaoh moves similar to the mummy and will occasionally stop and summon spirit flames which will hover over it for 2-3 seconds before launching at the player. Once it is at half health it's speed is doubled.
Let me know what you think.
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