Made some pretty major changes to Eclipxie, including completely reworking the sol moth/luna butterfly phase of the fight!
v0.8.3 Changelog:
Made a number of significant changes to eclipxie
Its health has been increased slightly
Eclipxie now remains still during its ancient starlight attack, and moves into position for it much more quickly
Eclipxie now teleports directly above the player prior to its eclipse flare attack, and the flares are now slightly closer together
Planet pixies no longer deal contact damage, but they now shoot mini lasers and scythes during eclipxie's laser and scythe attacks
The boss now has a sweeping deathray attack
In expert mode, rather than permanently splitting into sol moth and luna butterfly, eclipxie will instead temporarily split at certain health values; the behavior of the two is also reworked
Sol moth and luna butterfly are now invulnerable
Sol moth and luna butterfly now stick close to each other and perform synchronized attacks
Orbit each other (around a fixed position), sol shoots solar lasers while luna shoots lunar crescents
Orbit speeds up and slows down
Luna charges the player (possibly using the aura) while sol hovers a distance above them and shoots eclipse flares to the sides to wall them off
The two go to either side of the player before doing sweeping deathrays in opposite directions
The two go above the player and reform into eclipxie
Added the arterial altar, bleeding sky, volatile heart, scab stabber, and molten spirit staff
Resprited the burning altar, winged everlight, jungle's rage and seismic striker
Changed the sell values of all the flawless items to make them more consistent
Increased the damage of the royal orb, added 'Flawless' to its description, the bees it creates no longer pierce enemies, they now use the hive pack's standard damage increase method, and it now has a short cooldown between releasing bees
The stormcore now summons six cloudfish per minion slot instead of eight
Gigabat now always starts off with its dash attack, and swarm bats now flee more quickly after gigabat's defeat
The hemophobia now creates its bloodsplosion at the position of the struck enemy rather than at the position of the bullet, meaning it works properly with laser bullets
Eclipxie now always drops exactly one weapon rather than dropping each weapon independently
v0.8.4 Changelog:
Made some significant changes to Star Construct
It is now slightly slower
The hooks now target tiles in the player's vicinity rather than simply being launched at them
The jump ability now has a short cooldown and no longer occurs randomly
The boss has a new attack where it leaps into the air, turns into a star form, and launches itself at the player, releasing a burst of stars on impact with the ground when below half health
The boss no longer does contact damage except during this star form
The boss has a new attack where it swings its arms rapidly around itself before releasing star bolts from its hooks
Detached hooks are now slower
Dormant constructs now have a map icon and only require the player to have 200 max health in order to spawn
Resprited just about everything associated with star construct
Zombats and blood bats are now much less tanky, and they now spawn in small swarms that try to stick together
Zombats now drop the depth meter instead of the shackle and chain knife
Added the zombat staff, a weapon dropped from zombats which summons mini zombats to fight for you
Nerfed the hemorrphagic staff
Updated hemorrphage's gores to match the new sprite
Fixed a bug with the skyhook colliding with tiles when retracting
Fractal Altar should now work in multiplayer
Fixed a mistake in the tooltip of esophage's book
Enemy spawn prevention from bosses no longer applies to the martian saucer
Nerfed aerogel armor
Fixed eclipxie's boss checklist image
v0.8.6 Changelog:
Added backgrounds to the fractal dimension
Sky light in the fractal dimension now changes color and brightness as you descend to match the changing sky color
Added fractal duststone, fractal duststone walls, and lightslate
Fractal dust has been resprited and is now a placeable tile
Changed the recipes involving fractal dust
Fractal enemies now drop other fractal materials instead of fractal dust, and lightslate now generates instead of it in fractal chests
Added oceans and flooded caves to the edges of the dimension
Added fractal wastes made of dust and duststone
Added hyphae and fracti
Fixed a bug where fractal strands would generate much more on the left side of the world
The fractalizing debuff tooltip now changes at the 5 minute and 12 minute marks to reflect its effects
Supercharged battery now uses selfsimilar bars instead of hallowed bars
Arterial altar no longer requires selfsimilar bars to craft, but requires slightly more hemorrhagic fluid
Tweaked storm cloudfish's lightning attacks to look more organic, the lightning barrage now ignores tiles, and the boss now causes it to rain when it gains access to its empowered attacks
v0.8.6.1 Changelog:
Added frond buds, miniature fractal ferns which spawn on the surface of the dimension that occasionally teleport short distances
Amphisbaenas now have less health and do less damage, and they can spawn at any amount of fractalization, but only in the fractal wastes
Using the twisted mirror in the fractal dimension now resets fractalization, and despawns enemies and non-pet projectiles
Fixed an issue with the phantobrot's trail effect
Fracti no longer generate in the fractal ocean
Hyphae now emit colored light
Fixed an issue with the fractal dimension background not drawing fully
Fixed a bug where amphisbaenas could not spawn
Fractal dimension enemies no longer drop hearts, and heart statues no longer work in the dimension
v0.8.6.2 Changelog:
The fractal dimension's size now scales with the size of your world
The fractal dimension now generates more caves, but their average size has been decreased
Fixed fractal ferns not dropping fractal strands properly
Updated the spark crawler's gores
Storm cloudfish now only does contact damage during its dashes
Projectiles from the mod that use local immunity frames now use terraria's normal system for that
Fixed a bug where the salt killifish staff minions would slow down enemies on hitting them rather than slowing down themselves, and reduced the weapon's damage to compensate
The orbital now uses local immunity frames, so both the aura and the main yoyo contribute damage, but its damage has been reduced to compensate
v0.8.6.4 Changelog:
Fractal chests now have a 50% chance to generate in small shrines
Added fractal torches and stromatolights
The selfsimilar mage armor now increases max mana by 60
The cone gun now actually deals knockback, and its damage has been slightly decreased
Changed the rarity of mantellar ore to match convective bars
Improved the trail of the molten spirit minion
Melee weapons from the mod that don't shoot projectiles no longer turn the player when used
Fixed an issue with the chaos shot's ammo consumption from the inventory
Fixed a bug with the dormant construct's spawning behavior, and fixed a bug where star construct's hooks would rarely fail to die properly in expert mode
Fixed an extremely minor bug that occured when using the lunar hook with the cosmic cable
Changed the way flawless rarities are handled internally, which should fix bugs associated with reforging flawless items
Fixed a bug with hooks other than the skyhook not resetting player flight time
v0.8.6.5 Changelog:
Added the fractal fishing pole
Added fractal and selfsimilar crates, and fractal lock boxes
Added the manyfin, trilobiter, mirrorfish, regularfish, selfsimilar scabbardfish, and bud fish
Added the twisted recall potion, fractal antidote, and fractalization potion
Added salt and limestone torches
Resprited the salt crate
v0.8.7 Changelog:
Added the hydra, flow worm and glow worm
Added the lernaean and glow-yo
Decreased the damage of limestone cave stalactites significantly
Fewer tiles are now needed for an area to count as a limestone biome (500 instead of 1000)
Ravenous cursed can now propel themselves much higher out of the ground
Decreased the stack sizes and increased the damage of the twisted tendril and scab stabber, decreased the drop chance of the twisted tendril, and increased the amount of hemorrhagic fluid in the scab stabber's recipe
Star construct no longer does contact damage except for during the starfall attack again
Esophage is now guaranteed to drop both types of world evil solution, but it drops less of each
The fleshy capsid is now non-consumable, its recipe is now more expensive, and the fargo's compatibility summons for esophage and hemorrphage have been removed
Hemorrphage's blood spray projectiles now have small sprites to help increase their visibility
Fractal points are now invincible for a short duration after being spawned
Added information on the twisted recall potion's removal of fractalization to its tooltip
Updated the mega menger's gores
Fixed the fractal water's splash effects not matching the water
The flywheel now has the blue rarity
v0.8.7.2 Changelog
Krakens now have a new sprite, a custom hitbox, improved tentacle drawing, and a new ink attack, can now descend through platforms, do less damage, and have had several bugfixes
Resprited the tentacle and kraken banner, and improved the flailing kraken's visuals
The fractal dragon wings no longer allow the player to hover
Fixed some issues with some of the mod's furniture not having the correct names on the map
Fixed an issue with dormant constructs not turning into star construct properly in multiplayer
Fixed some multiplayer bugs
Fixed eclipxie's music cutting out during the expert mode splitting phase
Fixed the lightningfish minion being unable to teleport through blocks, and increased its attack cooldown