Gluttony
Terrarian
Hello everyone. I want to make it compatible with Hive Pack, but I don't quite understand how. I now about
I am attaching the code below
Player.strongBees = true;, but I do not know where to write it down so that it works. Can I put it in OnKill, or do I need to create a separate class and put it there? Thanks for your attention.I am attaching the code below
C#:
using Microsoft.Xna.Framework;
using System;
using System.Net.Http.Headers;
using Terraria;
using Terraria.Audio;
using Terraria.DataStructures;
using Terraria.GameContent.Drawing;
using Terraria.ID;
using Terraria.ModLoader;
using static Humanizer.In;
namespace NoAmmoNoGuns.Content.Projectiles
{
public class BeeBullet : ModProjectile
{
public override void SetDefaults()
{
Projectile.CloneDefaults(ProjectileID.Bullet);
// Projectile.aiStyle = 1; This line is not needed since CloneDefaults sets it already,
// but you need to if you want to use your AI()
Projectile.aiStyle = 0;
AIType = ProjectileID.Bullet;
Projectile.alpha = 255; // How transparent to draw this projectile. 0 to 255. 255 is completely transparent
Projectile.light = 0.35f; // Like Musket Ball
Projectile.scale = 1.2f; // Like Musket Ball
}
public class HivePack : ModPlayer
{
public bool strongBees;
Player.strongBees = true;
}
public override void OnKill(int timeLeft)
{
// This code spawn dust from the tiles collided with. SoundID.Item10 is the bounce sound you hear
Collision.HitTiles(Projectile.position + Projectile.velocity, Projectile.velocity, Projectile.width, Projectile.height);
SoundEngine.PlaySound(SoundID.Item10, Projectile.position);
// TODO Compatibility with Hive Pack!!!
if (Main.myPlayer == Projectile.owner)
{
Projectile.NewProjectile(Projectile.GetSource_FromThis(), Projectile.Center, Projectile.velocity * 0.125f, Player.beeType(), Player.beeDamage, Player.beeKB, Projectile.owner, 0f, 0f);
}
}
}
}