In a long time ago, I was arguing about how many weapons and items were dropped from enemies instead of crafted. At one point, I said "Someone could play through the whole game using only looted items". And from that moment, I was wondering if it's possible to do so. I've attempted this one back in 2016, But I stopped after the Wall of Flesh, seeing that as the ending goal. But this challenge keeps sticking to me, because It's still one of the things I want to try out completely before 1.3.6 hits. The rules Progressing is mainly based on items from chests or dropped items, so other sources to gain items have to be restricted: - Start the game without your starting tools. - Crafting stations are not allowed, only items crafted by hand. - NPC shopping isn't allowed. The rules sounds simple at first, but as you'll notice later, these first rules are branching into many other restrictions that's making this playthrough quite an unique challenge on it's own. No buying: - Can't buy a bug net, so you cannot fish. - Can't buy a Tinkerer Workshop, so you cannot combine accessories. - Can't build houses because it's lacking the housing requirements. (Although housing is obselete) No Starting tools/crafting: - Pickaxes and axes are only available as rare drops, so you cannot mine blocks easily. - The only way to break blocks is by using bombs, so bomb management has to be done carefully. - Bombs however can't destroy chests, so all your chest management is depending on their generated location. - Can't craft armor, and dropped armor pieces are limited to pre-hardmode. - Cannot craft PM-/FM-, buy DD2- or catch Duke Fishron Summons. Other restrictions that I may consider -Crafting by hand is allowed. Because usually these are secondairy options to use items too. (Rope Coil, Sticky bombs) and allows you to craft some items that are simply neccesary (Torches, platforms). Without handcrafting. You also can't make mana stars. So that's one exception I want to keep. - NPC's other options (Reforge/Heal) could be allowed. But I rather prefer to see if I can go without them. No reforge also makes accessory management more interesting. - since NPCs secondary abilities are disabled. I'll also will avoid housings so these don't have to be abused. With all these restrictions, the game has turned into a challenging, if not rather tedious, randomized metroidvania. And there likely are chances that makes it impossible to progress any further. But I like to see how far I can get with this, at least for seeking out the point where I cannot progress further. At first I had only intended to keep this a personal run. But since I've passed my previous WoF milestone again, I've decided that it's worth posting the progress on the forums. Part 1: The start without tools Difficulity: Softcore + Normal World Size: Medium (for more chest and space to generate) Evil: Random Already at the beginning are the effects of this run noticeable. You start with nothing at all, and while the trees and lead ore are just asking to be chopped down and mined up, you have to leave them there. Not even the slimes or pots can be destroyed, so you're even limited on gaining resources. So the first goal is to find one of the many chests sprayed around. Some are easy, and others require a risk in the darkness: But that dark risk is just for a short while, because it contained torches and a Wand of Sparking! Certainely great loot to start with. Though, on the surface you'll also have to deal with roadblocks that were otherwise never a deal: That creates the big risk in this challenge, chances are possible for this run to be impossible. And from the looks of things, the choices to go are already limited: Yet at the same time, it also makes the run interesting, because it's really about discovery and seeking to get past the impossible. Like a metroidvania game that doesn't know the right path either. And I would like to know how far I can get with this. Part 2: exploring beyond possibilities Currently the caves were too dangerous to explore with the current equipment, all possible options left is to cross the desert. Which I've managed to do with the use of ropes. (Even while these Antlion Swarmers are so annoying) So I went crossing the desert, even the corruption with some ropes and precise jumps, all the way to find my first cabin in the underground jungle. I...didn't expected that this had to be my first cabin out of everything...simply because there wesn't any other option left. However, now that I've found a double jump and bombs, new paths can open up again. I've wanted to take the chest with me by using a bomb...untill I realised that not even empty chests can be blown up... Which means that all my chest management has to depend on their generated location...Now I understand again why this quest was so tedious: Anyhow, with the bombs, I can blow up the tree and progress to the snow biome! *Zelda Fanfare plays* Sadly, there weren't any surface caves in the snow biome. So I've attempted to get there through my first cave instead. I could progress futher thanks to the Cloud in a Bottle preventing fall damage, and found Marble biome instead, it also contained my first heart crystal. Which was great. Though for every heart crystal, a bomb had to be sacrificed. But I find that worth the extra survivability: Travelled back home afterwards. I've decided to use the first chest I found as my main location to store items. So far so good. My main weapons are only a Wand of Sparking and a Wooden Boomerang, which is just enough to fend off one enemy at a time. I'm also getting my hand on several shurikens and throwing knives, which I'll save up for fighting bosses. Part 3: Tedious Travel Time The progress on the map seems to be doing fine, there's plenty of space I can explore now: The current goal is to find some better equipment. So I went exploring both edges of the map to reach the underwater chests. And went through the caves once again to find more Gold Chests. While travelling accross the Jungle, I did found some interesting generation, a surface granite biome: It wasn't possible for me to get accross that, but the Water Chest in the screenshot did had Flippers, so I wasn't all that disappointed. In the caves I've used the wire of a dart trap with a Viking Statue, to farm slowly for the Viking Helmet. Every bit of defence is acceptable. I didn't manage to get one in one session. It's still difficult to defeat them with only a toy boomerang. So I did some caving, as I had some bombs to spare to reach greater depths. It is annoying that you're both unable to create an ideal path, and unable to set a new spawn point, so every death feels pretty well. >.> Regardless, the caving resulted in the Enchanted Boomerang and a Chain Knife. And after a while, the Viking Helmet dropped too from my Viking farm. The Dungeon has also been located, and of course it had to be on the edge of the map...urgh. Having a bed housing wouldn't be so bad in these situations, guess I've to live with it. Or at least Hermes Boots. Part 4: Enter the Dungeon After night falls, I went testing my luck against the Eye of Cthulhu. I've also found the Hermes Boots before the fight, which really helped me out the needed mobility. With two jump bottles and Hermes Boots, mobility was certainely set, though only with 4 defence at max. But hey, you don't have to worry about defence if nobody can hit you. And appearantly, one layer of platforms and a few hundreds of Shurikens/Javelins I found were all I needed. So the EoC was defeated once again. It's a good thing I saved up the ranged weapons for bosses. As they're the ones that are really limited as of now. After this, I feel like I was ready for Skeletron as well, so the next day I also went preparing for Skeletron too. Using classic arena strategies: Fun fact, If I placed one block wrong, I couldn't remove it without wasting a bomb, so the block/platform placement has to be done with some care. And once again, shurikens + Enchanted Boomerang aiming at the hands, then the head. And Skeletron went down pretty quickly too. I could have recorded them, but then again, fighting these bosses with shurikens is a common strategy, so I don't think it's that special you're missing out. I came into realisation that the Dungeon might probably contain the last weapons I can loot before fighting the Wall of Flesh. So in that case it's better to get all the items I can get. And..whoa, this dungeon is rich in dropped stuff! I earn so many bombs, torches, arrows and all the like in the dungeon chests. At this point the secondary loot interests me more than the actual item., but regardless, the real loot were obtained too. Including the Water Bolt, Magic Missile, Cobalt Shield and Muramasa. I really start to value these dungeon weapons a lot, knowing that I won't be able to find direct upgrades of them easily. Though, sometimes I even find situations where I can't even open a door without blowing it up, nice generation: The Magic Missile is such an amazing tool, and I wish I was able to use it in more runs, I only just make it's use so limited myself because I rarely do a mage playthrough. And some other out-of-screenshot stuff happened to sum it up shortly: - One Shadow Orb smashed to unlock the Goblin Army. - Goblin Army appeared, but as they're dropping their own weakness, along with Water Bolt, they weren't much of a match either. - Found the Goblin Tinkerer from the inside of an underground Cabin, since I havn't made any houses, he decided to make the cabin his own home. Sadly, his Tinkerer Workshop is unavailable for obvious reasons. So it hurts to think I've to go without combined accesories either. Although that makes accessory management more interesting too. His reforge could be of use. But I'll only use it when it's absolutely neccesary, and for that time been, he'll remain in this shack: PS: Strong Muramasa rocks. \o/ Part 5: Last stretch of Pre-Hardmode Running dry on screenshots, so decided to pack them all together in one bunch. After the adventure in the Dungeon and getting geared up, it's time to see what I can do in the Jungle. The answer: Not much. Ivy Chests doesn't hold much of progression value: Bullets are limited, and Hermes Boots > Anklet, I did got my hand on some feral claws though. The point of interests are the rare Ancient Cobalt Armor, which is probably my best bet to get some decent armor around. And the drops from the Queen Bee, as some Bee weapons will help me out against the Wall of Flesh. Queen Bee isn't much of a challenge anymore after getting Dungeon weapons. But then, after the first fight, an useful friend has appeared: The Bee Mount! So I actually have a partial set of wings now, that's really awesome! With this kind of luck, I think it would be a waste if I will not try to pursue this further after pre-hardmode. So here I've decided to do my best to get as far as I can. Eventually, I've reached the underworld through my main tunnel, the extra bombs found in the dungeon chests really helped a lot! It was quite with some fall-back and get-ups. it was no easy enviroment to travel (No pickaxe, hook, and Obsidian Skull), at least the Climbing Claws and Bee Mount helped me to get accross. Using the Shadow Key, I could earn the stuff from the final generated chests. Which also have some great secondary loot available that you wouldn't expect. And sometimes great loot can drop without needing a Shadow Key: After the looting, I've decided to return home and prepare blocks and potions for the Wall of Flesh. Things go pretty fast when you don't need to mine Hellstone. heheh... It still feels so odd to face the Wall of Flesh, and Hardmode afterwards, with mediocre dungeon weapons and uncombined accessories. I've decided to look for more Shadow Chests, and managed to find a Dark Lance and Fire Rod at least. There were moments if I should back to grind for an armor set at least. (And after looking back, I think I should have). But I had a good feeling that I was prepared enough for this. Buff potions shouldn't be underestimated when stacking them all together. And after placing carefully the blocks and bombing away the tower obstacles, the moment has arrived: One Guide, One chance: Part 6: Entering Hardmode Last part the Wall of Flesh has been defeated. A short break followed, because I've already reached a milestone. But I've started to wonder how far I can get in hardmode. And see if it's possible to go without ores or anvil...and all other restrictions. So, first a little check what all happens in hardmode: - Corruption and Hallow spreading, and unable to buy or craft counters against them. - Hardmode Bosses spawning after breaking an altar. - Unable to mine, craft and use any of the hardmode ores. - Unable to craft or buy wings. - Stronger enemies that'll pierce through your weak armor. But, it's at the same time also the dawn of a new era: Lot's and lot's of loot to drop! So that's the main motivation, many of the hardmode weapons and accessories are dropped now, including bosses, so it gives a proper way to progress through. However, before we're able to fight these bosses, we need to find stronger weapons first. And in order to get stronger weapons from strong enemies, you need to get stronger weapons from weaker enemies instead. Good thing that the Wall of Flesh dropped a Laser Rifle, it really helps me to get through the first stretch, untill the Mana runs out. So the first goal is to get the item that's otherwise infamous for it's high droprate: The Amarok. So I've decided to use the surface snow biome and hope to get one early: As you can tell from the gravestones, it was not an easy time. The Laser Rifle can only hold for so long, and after that, all I've left to defend is the Dark Lance. Which isn't going to help against these Ice Elementals. (Their ranged deals ~85 damage each hit!) After some time, a Frost Staff dropped, and later a Damaged Amarok. Finally been able to use the first yoyo, it'll be much easier to hold off against the enemies. With this I managed to snatch a FrostBrand from the Ice Mimic too. With these 3 Ice weapons, I've attempted to get around the hardmode world a little bit more. By chance, I managed to find a Hallowed Mimic in the underground: By accident, I've discovered a way to cheese it underground, as it was stuck jumping out there below without passing through blocks. I've tried to keep cheesing it with the Amarok, but it was difficult to do in the underground where all other enemies are lurking as well. Illuminant Bats, Giant Bats and Fungi Bulb spores have caught me off-guard and the cheese attempt has failed. Regardless, I did got a Blessed Apple though, and I think that's much much better of a reward! As it's horizontal speed and double jump outmatches the Hermes Boots by a landslide! Really glad to have some upgraded movement again. Some minor items have dropped as well: A Beam Sword, A Marrow and a Magic Quiver. I'll however still stick with melee and magic for now, as there's only a limited amount of ammo available. And because Ranged is the best class in DPS at distance, it's safe to say I'll spare them for boss fights, when neccesary: Overall, it's not a bad start. Plenty of Boss Summon items have dropped as well, so I could summon them when the time comes. Good thing that Hardmode Bosses don't spawn on their own untill an altar is broken down, and since I won't be using the hardmode ores, I don't have a need to. The main concern is the amount of items I'm holding on. Hardmode is offering so much items and I'll also get only more to keep from now on. I'll have to make proper use of the 4 surface chests that are located nearby the spawns. And then keep up some proper item management until I reached the Golem. Part 7: The search for better tools I'd like to believe that the Wall of Flesh was the only main issue that could end the run by an instant, but there's another problem: The corruption spawned inside the Jungle...I had hoped I could take the time, but with everytime I can progress, the available space to fight Plantera's only getting less. So the Mechanical Bosses have to be defeated at all costs, and with some haste too. Tactics are planned to aim for the Biome Mimics again, as they can hold some great weapons to take down the mechs. Some tactics by a friend have been written down on paper to defeat the Destroyer using dirt pillars :v So the hunt for greater loot has begun: Going underground to seek for Biome and normal mimics. And on the surface when it's raining, so the Nimbus Rod may drop. Eventually, some common enemies may drop some rare loot too, but I can't make a proper farm, and don't want to waste the bombs for that. Another Hallowed Mimic has been found nearby the same spot, so the same cheese method has been applied as well. This time it went down without too much interruption: If it's only not for the Crystal Vile Shard...I'm not going to do much with just 20 magic damage... Though, shortly after, I also found a new headgear, as if it was begging me to use the Vile Shard anyways: It's kinda funny to have such a big variation of helmets to use. I see myself often switching between the Wizard Hat, Night Vision Helmet and the Viking Helm. What's interesting is that the Biome Mimics drops Mana potions! So that way I'm able to use mana weapons for an extended period of time. Though it'll still be somewhat limited like Ranged. It's at least renewable. After returning to the surface, I've also remembered that the Pirates exist too. Which also hold some rare, yet useful weapons. So while it was raining, I've headed towards the Ocean to start farming pirate maps. Meanwhile, a King Slime spawned: And got defeated: Which is good, as it dropped a Slime hook, my first grapple tool! Really great to have this kind of movement finally available, after hardmode :v So I've tried farming for the Pirate Map, and also for the Nimbus Rod. Sadly, neither of them dropped. and it's starting to take too long. I started to wonder if I should smash an altar, so that Pirates can also spawn on their own. But it's really doubtful as it will also enable the Mechanical Bosses. To make things a little bit less risky, I've decided to build an arena with the remaining blocks spared from the Wall of Flesh fight: It's one ugly mess, but I think it gives me enough confidence to work it out. I got the Unicorn mount to make great use of the flat surface. And to end this chapter, the Seal of the mechanical Bosses have been broken: Ironically, I decided to only break a single altar so it won't spawn any more ores I can't bomb through. It's for what you call a "Blessing". Part 8: Creating and Destroying Jungles The grind to Pirate Maps has started once again! Minutes were passed, minutes that felt like hours. In the meantime Strategies have been theorised to deal with the Pirates. One example was to build a house on the beach, so an NPC can spawn there, so I can fight pirates while farming pirate maps. But that's excluded as I want to avoid breaking the no-housing rule. (Which isn't part of the challenge, but just want to see if I can live without) So instead, a little open shed has been made to place the banners: An idea from MiltVala is to farm for Arapaimas, as Jungle enemies are always spawning at a higher rate. This sounds like a good idea, if I only had mud blocks. So for that to work, I had to pay the price of my bomb stack and a section of the jungle. At least it could help me to prevent some jungle corruption too. So I went to the jungle to bomb some mud blocks. But then I saw something interesting: A Corrupt Mimic! I guess this shows how corrupt the Jungle already is. I've attempted to lure it all the way towards the arena, and from that point, I've decided to stay out of it's reach using the unicorn: It's a very good way to check if the arena is ready for it, and with great success: A Dart Rifle dropped! Finally my first gun that I can put into proper use. Because Cursed Darts are craftable by hand! Time to reach towards the corrupted Jungle again, to bomb away mud and corruption, and ironically to stay in the corruption to farm some Cursed Flames. It's such a cheap material to get quickly 100 stacks out of it. Really glad that I can finally put them into use. In the meantime, I also found something else interesting: A bomb statue! With this, my bomb supply becomes finally renewable! From now on, I decided to go a little bit more reckless with my current stack of bombs. And have attempted to clean up some of the corruption. We're saving nature by blowing it up It was some hefty, but epic battle. I havn't had such a corruption battle since 1.1, the clentaminator has really saved things a lot. Unfortunate, the effort is in vain, (Just like in 1.1) there's too much corruption and too less bombs to really clear it all out, so the best bet is to find a clean jungle and keep that safe against the corruption. During the battle, something of interests has dropped too: At long last, finally a helmet that's topping over all current helmets I'm using. With a whopping 5 defence. :v Still gonna keep the Viking Helmet though, the looting theme fits pretty well with it. After the long fight, I've decided to restock the bombs again by using my statue farm. I've used the place wire from a dart trap to activate the statues. With this, I could farm for both bombs and the Gladiator Armor. (Gladiator Torso gives a whole 2 defence...wew) In the meantime, the artifical Jungle was done, so I could farm for mobs with increased spawn rate. ...It's what you call a jungle though: It was kinda funny that I'm both destroying and creating Jungles. At least I can always farm Jungle Enemies here when the Corruption gets too harsh. Farming arapaimas was difficult, mostly just enough to keep up with one at a time, I still want to save the dart rifle as Cursed Flames aren't easy to obtain either. The jungle started to grow bigger, Derplings, Angry Trappers and Tortoises wanted to join the pool party too. But I found a Diving Helmet shortly after, which helps me to only focus on the arapaima's. And after getting the Arapaima banner, it went much easier, and a Pirate Map dropped one after another. With an inventory stuffed with all and everything, I think it was time to head of home... ....oh.... Part 8: Skull Bosses and Skull Bandits "Do you wanna have a bad time?" This is my pre-battle equipment so far: 18 Defence, That is basically on-par with a set of Shadow Armor. I've decided to save on the buff potions and Greater Healing potions, and decided to use this fight as a combat test to check if I'm ready for the mechs: I didn't started recording at the beginning, as I thought it was only a combat test. But since the battle went better than I expected, I've decided to record it quickly mid-fight: And as result...Skeletron Prime was defeated! Weeeeew! Wow...I have really underestimated the power of the Dart Rifle. Guess it was because with the Dart Rifle's Cursed Darts, I was able to hit all parts at once. And unlike most bosses, Skeletron becomes weaker nearing the end of the battle. That probably played a role too. So, one mech down, two more to go. I feel motivated to try the other mechs again! But first, I want to fight the pirates and get some of their loot: First fight was a good try to see how to deal with them. The Dart Rifle allows some great crowd control as it acts like a North Pole. I was difficult to move around because my arena exist mostly of blocks I can't pass through. And I had to keep stunlocking the Pirate Captain constantly before it could bullet rain me. Despite the Dart Rifle, it was still too difficult to keep surviving, the amounts of deaths were close to an average Pumpkin Moon difficulity. However...there was something that I found more interesting than any of the weapons: They...drop...CHESTS!! This felt amazing! I can finally have a decent storage of all my items! And it was even a common drop too, so this has become more of a focus than the weapons. Good Dang...There's such a sweet relief to finally been able to empty all my pockets. I had decided to decorate my home cave a little bit: I never would have thought that inventory storage became a part of progression. But it really helps keeping things ordered so I can prepare things faster for the next adventure. A huge tedious limitation has lifted off my shoulders and I'm ready to progress deeper in this run! Proceeds to farm more pirates just for more storage Part 9: Where to go from here? It was a huge relief to keep all my items in the chests. After ordering them, I started to wonder where to go next...I havn't been doing this run for a month. So my mind went a bit blank, am I already ready for the other mech bosses, or was I just lucky with Skeletron Prime? Without knowing which is the next step, I've decided to grind some more Pirate Maps instead. At least one Mech boss is down, so all things that had that requirement has been released. Despite I got already a Cutlass, I still preferred the Frostbrand over it. It's projectile is really decent. And I found a setup that allowed me to fire projectiles underwhater while dealing with the surface enemies overhead. And after some time, a Yelets dropped. That's one of the benefits for defeating one Mech. And while I was close by, I've visited the jungle to restock the Cursed Darts again. It appears that you can handcraft the Stingers into Poison Darts too, so that adds to the ammo. If I had a little bit of luck, I might be able to get the other ancient armor pieces too. I was foolish to already enable hardmode before I had a full set, as only pre-hardmode enemies are dropping ancient armor. So it's either gonna be a long run, or I'll save time and have to go without the full set. And with the corruption spreading, I think I'll rather prefer the latter. Thankfully, not only bad luck appeared in the Jungle: Amazing, the Magic Dagger in it's best form! Remembering back from the Throwable Playthough, the Magic Dagger has carried me for a long time. So it's good to see I can see an use for it again. And after a long farm, the Nimbus Rod finally dropped too! I'm starting to feel set for the next mech bosses soon. And to see if I can get the Pirate Staff, I've decided to use up the other Pirate Invasions. And, well, I got a Pirate Staff, but I also got something else... ...Hoooooly shiiiiiit... I never expected to see this happening in a playthrough like this one. (This is my second Coin Gun ever...) Well, I'm glad to see I finally got a machinegun with replenishable ammo. I also never expected I would get a rare item and can use it while progressing. But...I don't know, seeing how rare this weapon is, it almost feels like cheating, isn't it? It would come over that you have to farm for a legendary weapon in order to progress. So I'll probably try progressing without needing it. And see if there are other alternates. After a Werewolf night was over and obtaining the Werewolf Charm, I've decided to leave it here. No boss-slaying episode for now, just a slow progression into getting slightly stronger. Looking forward to fight the next mech bosses though. Part 10: Falling and getting up At this point, I'm not sure what's left to farm before fighting the mechs. It's really difficult to decide what to aim for because the Corruption keeps growing in the jungle. So I don't have all the time to farm for it. While thinking for a better strategy, I've decided to farm a bit in the underground Ice biome. The pirate outfit really fits my character and this playthough, I'll probably keep that one for a while: The coin gun could be useful, but it's too much of a hassle to do the coin management well. And so I prefer the Dart Rifle over it. It's still a great minigun for stunlocking though. Farming enemies have been much easier now that I've a minion and the Nimbus Clouds, it's still difficult to find a proper area as I lack any pickaxe. I've also noticed that most of the hardmode dropped bows are all converting arrows. Which would be useful if you only had Wooden, but not if you've merged them all into Jester Arrows. <_< The Hellwing Bow does not convert non-wooden arrows. So I've tried to reach for that one. Unfortunate, one path is completely blocked with a burning structure, and on top of that, there are also Red Devils now around to make it even more sour. So that's not going to be an option for now, sadly. Better gonna keep the focus on the Stormbow instead. After an attempt to farm for a while, but still getting nothing, I've decided to take a bet at progression and want to aim for the Twins next night. At the same night, the Twins thought so the same: Knowing the Twin's mobility is now greater than mine, I've decided to bring some buff potions: It...was not as great as I had expected. Though I've almost taken down Spazmatism. Though since I've near-maxed out the possibilities, I'm starting to see a limitation in progression now. Maybe better luck next time. Part 11: Djinn's Blessing The grind for something returned again. The downfall from the Twins was heavy, but it was a good check to see how well it went. By crossing the desert, I've noticed the corruption has already spread through halfway, it was rather disappointing knowing that I can't do anything to prevent it. ...however, it does have it's uses: For these unaware, Djinn's Curse is a vanity item that allows a pernament Featherfall buff when equipped on the legs. Completely oblivious about what the use of these effects were, I had to compare if it was worthful to have a 'little' mobility over some defence. But as it turns out, this item is doing incredible! In combination with the Unicorn, it's becoming an airplane that can take me almost to the edge of a medium map before touching the ground again. It also allows slower and faster falling, and immumity to fall damage, this is honestly the best replacement for Wings that I'll be able to find, and perfect for a playthough like this! Maybe it's more of a Blessing after all. Man...it just feels awkward that I've browsed through the list of all armors, to check if there are non-helmet pieces that can be useful. And then an amazing item like this slips by because it's tagged as vanity. <.< It was doubtful to decide whether I'll still use the Lucky Horsehoe, as it has a Warding Prefix, over some other defensive items like the Cobalt Shield. I've even gone back to the Dungeon to seek if I could find an Cobalt Shield with a prefix. (I found an Arcane one). But at the end, I've decided to go with both and swapped out the Sharktooth Necklace. Even though it's Menacing, I'll probably go better without. And so, a second attempt has been made against the Twins: Part 12: The search for a piercing weapon So, with two mech bosses down, all that's left is the Destroyer. There was quite an amount of doubt against him, as with the huge laser spam and my weak armor. I was afraid that it's going to be a pretty difficult one. So I had thoughts to get a decent piercing weapon, I assumed the flame droppings from the cursed darts didn't pierce, so I had to look for a different one. I already had a Nimbus Rod ready, but I don't want to rely entirely on that. My classic preference is a bow with Jester's Arrows against the Destroyer. So I think once I have that, I would make a decent chance. However, I realised something, why does all these looted bows convert ALL types of arrows?! Well then...this leaves me little options for bows through the start of hardmode, so I've decided to find the Hellwing Bow again, as it only convert wooden arrows, and even into piercing bats. Though, I forgot that the underworld has gotten quite dangerous after defeating one mech: Oof...this has been quite a path with some downfalls, at least I did found a pretty spot to farm the whole underworld, if they only dropped something of use though. I'll just make use of the Hallowed connection with it. Because it totally makes sense that they're dropping souls of light. With the Unicorn I managed to escape them sometimes before they could catch up. I can't thank the mount more than enough. There were also some other obstacles that I had to get through in some creative way: Commonly crafted accessories would have otherwise been the easiest aquired, sadly that's not gonna happen in something like this. After some time, I finally managed to get one...only to discover they'll do 20 damage each hit. I think even with Jesters arrows, it would be too much of a waste to spend them through this bow, but I guess it could be worth the try nonetheless: Sometime later, a Medusa statue was found, coincidentally, in a Marble Biome. And I thought "Medusa = Medusa Head = Destroyer of Worms" so I could use the statue back at my statue farm to get the head while I can also restock my bombs: But since Medusa's drops are reduced from statues, time passes...a lot... After I've gotten tired of it, I've decided to look up the chances. Medusa's drops are suprisingly reduced to 1/20, and the drops already are 1%, this would make the chance only 1/2000... ...yeah, while this goes fast, I don't think this was worth the time hopping over and over again. Suprisingly, I did got a Pocket Mirror out of it pretty early, so that have helped me to make the farming much easier. Another attempt was made in the underground Hallow, where Medusa spawns naturally, which was neat for some variation and to get some Hallow drops instead, funny enough, this was also in the same area where I found the Medusa statue: It was a decent farm, but not enough to get the Medusa Head quickly, so after another amount of time passes, I've gotten tired here too and returned home. Night was coming once again, so to end the day with a bit of excitement, I've decided to give it a go with what I got: So, as it turns out, the Cursed Darts flame droppings did pierce after all! I should honestly stop searching for other weapons and main the Dart Rifle for as long as I can. Part 13: We'll grind for that bulb untill it's spawned So, with all mech bosses down, the hardmode Jungle is ahead. At first thought I thought that this was going to be an easy session, because I can skip the whole Chlorophyte mining part. (Not really that that's a good thing...I'll probably be fine...) But I forgot about something: There's only 1 Bulb in the early time after defeating Mechs. And it takes time to find more. So I've been spending quite some time to find some bulbs, in the meantime I could also farm for either Jungle or Corruption loot as both are pretty close by. It would help getting either sets of Ancient Armors. So maybe the Corruption spreading through may not be all that bad. The search went slow, really slow. Especially with my only mining tool been bombs, I had to save them up to get around the Jungle, because when they're emptied, I had to go through the long grind at the Bomb Statue again to get a decent stack again. At least thanks to the Bomb Statue, I'm able to have my bombs renewable. And I start to wonder if this statue doesn't become too essential to manage through the Jungle well. In that case, it's quite a blessing that I was able to find one. Even though it's pretty slow, it's still better than having no bombs at all. So far the Jungle exploration has been done well, I managed to get some Life Fruit and the Ancient Cobalt Leggings. Though, after putting on the Leggings, I havn't noticed that my Character felt so heavy...I've gotten too used to the featherfall effect that I can't live without them. Unless I manage to get some wings somehow. So, the first session ended, and no bulb has been found yet. I'm able to cycle all around the Lihzahrd temple by now, so I find that I've explored a big amount of the Jungle already: View attachment 220976 Second Session: A bulb has finally been found! I've decided to do a test fight for this one to see how much I felt ready. There's little room between post-mech and pre-plantera to improve if there's no Chlorophyte available, so I basically have to fight Plantera with the same gear available as before mechs: As I could have expected, I didn't won. But I am suprised that I almost got her health at half already. So improvements had to be made. Since the bulb has been scattered, I either had to find another, or wait untill more will spawn. I've noticed that one of the Post-Plantera events will make the pre-hardmode gear in the Dungeon harder available, so I've decided to go to the dungeon again to grind for my one and only bit of ranged armor: View attachment 220978 That's 5 defence and 5% Ranged damage, boys. It's something... But it's powering up my Dart Rifle with a small amount of 2 damage, so any boost can be helpful. And at the end of the day, the last bit of Jungle Armor dropped too: Quite amazing how I got this drop, a beehive and a boulder falled down at the same time. From the beehive spawned a normal Hornet, that instantly got squashed against the rolling Builder. And then the last armor piece I needed dropped. Amazing. :v So that means I've now 3 more defence (over the long lasted Gladiator Torso), and the ability to activate the Set bonus, a possibility to use magic items rises. Part 13,5: We'll grind even more untill the bulb has spawned Gotta be honest, this is one of the most mixed builds I've ever worn: Seriously, what is this? Anyways, while I've tried to save the Jungle from the corruption, I actually didn't noticed how much of the surface got affected with it. I...I have never noticed that because the center point was still pure, and I was unicorn flying over all of it untill I've reached the Jungle. The center point and snow biome is all what remains of the pure surface: Unfortunate, there's nothing I can do about it, been unable to buy the Clentaminator or craft Holy Water leaves me just to watch let it happen. At least the Hallow is in the Snow biome, so it might protect the center biome too, if swarms of Gastropods is what you call protecting... Oh well, at the positive side, more Corruption means more chances to get Ancient Shadow Armor...heh... So, with the whole world slowly turning corrupt, there's not much I can do about the Jungle except beating Plantera before the jungle becomes too small. I've started to realise that Plantera might be the biggest Climax of this playthrough, because it's the last possibility where a run could fail if there's too much corruption. Hopefully I'll be able to get through their second form...as that still remains in doubts. In order to stay safe in the Jungle, a Cabin has turned into a personal fortress to stay safe. This one is close to the edge of the Corrupted Jungle, to keep track of it's spreading and to farm for both biomes at the same time. And another Cabin Fortress that's close to the open area where I fought Plantera the first time, looking at the map, this might probably be the best spot: Sadly I'm not able to clean up the mess unless I've to use bombs for it. Please don't use bombs when you have to clean your own room. After some time grinding through the Jungle, and jumping one way to the other to get more bombs, something interesting dropped: A jungle key! I think these Dungeon Chest Weapons can help me out in the Endgame too. Good thing that they key was dropped, imagine that you had to earn a mold instead. ...Except that wouldn't be a problem either, because they're crafted by hand. The more you know. Meanwhile a Plantera bulb was found, I've tried to trigger a fight again and lure it to the arena, but it appears that the Plantera didn't spawned... It seems that Plantera will only spawn if the bulb was destroyed without going off-screen. I thought I could make a head start while I was using a bomb. It's a bummer, but something to learn from next time. Sometime later, another bulb was found, though it's a long trip away from the Arena, while also going through the Corruption, so I had to make some route strategies: (With red been the current route, and Blue been the shortest route if I've to use bombs to create them) I've decided to use the bombs to get quicker through the jungle. I've also made up the open area into an arena, so it'll be easier to move around the next time. Everything planned up and well, and ready to give Plantera another try. ...And then she despawned... like...while one of her hooks was on screen, it just blatantly explodes: Well...guess I didn't really had my day then. The find for a fight for Plantera will remain a mystery... Part 14: The day of the Black Sun It's kind of funny that through all the grind for dropped items, I've basically an Ankh Charm already: View attachment 221413 If I only could combine them though... (And yes, 3 pocket mirrors while still no Medusa Head has dropped.) I think at this moment, it's better to give the jungle some time to spawn more bulbs. So while I was waiting for them, I've decided to pick up some other farms in the meantime. The most notable one was the underground hallowed Ice biome, where I could farm for either Keys, a FrostBrand with better prefix, or a Frozen Turtle Shell. View attachment 221415 This has been going since part 13 too. though untill now, something of interests have dropped: Awesome, finally the Frozen Turtle Shell! This is probably going to be one of the more important accessories to have, as percentage damage reduction should amplify when having less defence. (A hit of 100 would absorb 25 damage, where a hit of 50 would just be ~12,5 absorbed. if I got the damage calculation right) Sadly that it's arcane though, but I can live with that. I wanted to continue the Ice Biome grind for a bit, untill something interesting happened: Solar Eclipse, oh boy. View attachment 221418 This was the first time I actually had to struggle while using the Dart Rifle, but after I've discovered which enemies where the most important to take down first, it started to get a little easier. Certainely, Vampires were the most annoying, they're so fast that you can't outrun them, and they'll just fly after you when you finally manage. Because all Mechs have been beaten, Mothron started to spawn too: View attachment 221419 The fight wasn't easy, along with the vampires swarming around, but I was glad to see that I'm able to take down Mothron with my current gear. Sadly, the Eclipse dropped nothing of interests, so it has only been a test of survival for me. Part 15: The powerful Jungle Creature After I've convinced myself that the map will update when Plantera's Bulb spawned, I've decided to put my trust on that. And it worked, it looks like Plantera's Bulb spawns right next to the arena, that's perfect! View attachment 221420 ...Almost too perfect, I havn't fought Plantera yet with my new gear to test my strength. so I've decided to leave that one there untill I know I'm strong enough. Some time later, I've decided to use bombs to get past that mushroom biome I didn't saw the need to cross. I mean, how big is the chance that out of the entire area, that the bulb will spawn there? View attachment 221421 ...Big enough, appearantly. So, I've decided to put my chances on Plantera with this bulb. Maxing out everything, even using Featherfall potions so I could use the Ancient Cobalt Leggings instead. But saving on the other buffs. The fight went really well, I almost got her too! But I went too cocky at the end, and didn't survived at the last bit remaining: View attachment 221422 It was...really frustrating, to be so close... But, now I know I'm strong enough to beat her down! So without much hestitation, I went back to the Jungle, prepared for everything again, removed the platforms on the edge to move around quicker, and then broke the 'perfect' bulb for a rematch: ...and then I died again... But the fight also felt, different from last time, it's like Plantera had prepared a trick to spam Spike Balls everywhere so I didn't had any place to go: View attachment 221424 And so the perfect bulb was wasted... But...I know now that the Spike Balls were a main problem. So the Lava Bridge has been bombed up, even sacrificing a part of my cabin fortress a little bit... Shortly after the Bridge has turned into platforms, I've discovered another bulb, another chance: Part 16: The temple underdog It's time to enter the Temple: View attachment 222089 It wasn't an easy area to pass through, as traps like Spear Traps deal over 100 damage, and I was unable to dismantle the traps unless I've to spend bombs for that. And I rather wanted to save a Statue grind session again. So things had to be done slow and carefully, Thankfully the Glowsticks, torches, blocks and Djinn's Curse helped me with it. Though, it seems that the Lihzarhd wanted to prevent cheesing around: View attachment 222092 Guess I'll have to use bombs here then. The enemies themselves were not much of a thread, at least not for the Dart Rifle and Nimbus Rod. So as safe as I was for the traps, so was I also for the enemies: View attachment 222091 And in some cases, just a single mud block does enough: View attachment 222090 Nerf mud blocks. Sadly, I've noticed that crafting Solar Tablets requires a Mythril Anvil, and I only found one Solar Tablet in the temple. So summoning the Eclipse is not as renewable as I thought to be. I guess I shouldn't rely on Mothron Wings too much. Eventually, the Golem Arena was eventually reached. As usual I've made the arena as flat as possible to cover all the pressure plates and unflat surface. (Why does the Lihzahrd construct it like that? must have been collapsed partially) Normally, if I'm able to beat Plantera, then Golem is going to fall without a doubt. But I have a preference to fight it without cheesing methods like platforms, as Golem is already easy enough. An attempt against the Golem was made using the Dart Gun. But I noticed that shooting overhead will also damage the head, which caused him to shoot lasers earlier than intended. And I died... It's noticeable that I need a more focussed weapon for this fight, thankfully I got a Jungle Key, so I decided to visit the Dungeon to find the Jungle Chest. The Dart Rifle knows their limits in the Hardmode Dungeon, so I better hope to gain better weapons soon. I've decided to search up the Jungle Chest on the map before entering, that way I could already make the route to the chest. 2 tries later, I eventually got it: Quite a worthless prefix, but it'll do it's job. And it certainely does against these teleporting mages! I could spend my time in the Dungeon to gain some items, but it won't be enough with just the Piranha Gun, so I decided to take down Golem first, and then farm in the Dungeon. So, another attempt against the Golem was made, this time using the Piranha gun. ..and I died again... Somehow, Medusa manages to spawn inside the temple, so I even have to worry about more than I thought. View attachment 222093 Good dang, been Stunlocked by Medusa while getting hit by Golem's Arms is horrible. Another attempt have been made while attempting to ignore Medusa, even sacrificing an Accessory slot just for the Pocket Mirror. But once again I wasn't able to survive it, but at least managed to get it in it's second stage. I think I'm underestimating Golem a lot. I never had to be properly prepared for a Golem fight before. Not to forget that I actually have to walk the whole path through the temple again by every death. >.> Attempt #4: Still no success, it's not like I'm not trying to: It's actually starting to frustrate me. One of the Easiest bosses in the game is just blocking me to progress...out of everything that I've done in this run. I guess i'm underestimating him a lot, but if I'm not able to beat Golem in this no-cheesing state, then how can I even stand up against the Celestials? Endgame is starting to worry me...actually, this boss is starting to worry me. Part 17: persevere on the Temple Trail No matter how much I've swapped out and how hard I've tried, there always was something happening that doesn't let me beat Golem on the normal way: I've even tried autopause to swap out accessories when they're active. It's really troubling me that I need to micromanage more than 5 accessories just to breat hardmode's easiest boss: The Medusa appearance is still the most annoying of all, even though she didn't appeared at all during Plantera's fight (safe from after defeat), while it's the same Marble biome. It just looks that far away...I don't see any sense in it: View attachment 222461 Regardless, out of frustration, I've decided to spend all my remaining bombs and Dynamite just to blow up all of the Marble Ceiling. I guess saving all these Dynamite starts becoming worth after all: View attachment 222462 A while later, there was only half of the Marble Biome remaining, that felt really statisfying: View attachment 222465 And after watching back my previous fail, I start to notice that I'm too grounded, and that the Golem body is most of the time the causes of my deaths, because of it's reckless jumping and high damage. I think I never saw that as a problem before because I had wings, So I finally start to notice the downside of the Featherfall effect over Wings: you can only ascend in the air again with double jumps. This was never been a problem in the open air. So it was the small space in the Golem Area all the time where I stayed too grounded. So, with that in mind, I started to avoid the Golem's Body in it's 2nd form at all cost, and eventually, it happened: It's over...finally... Whatever's facing next, I'll have at least the surface space again to dodge well. Part 18: The open/closed variety of Post-Golem With the Golem finally fallen, the last lock of progression has been broken. I personally like how much different equipment you can get at this tier: Pumpkin Moon, Frost Moon, Duke Fishron, Old One's Army T3, Martians, Endgame Armors, All of them are in a pretty equal tier to prepare for the Celestial Event. Untill you'll eventually swap it all out for Celestial gear. It's kinda ironic that even though most of these tier upgrades are actually drops, you're unable to even summon them because it requires crafting summons or buying a bug net. It's quite an unintended side effect that will impact my chances even in late-game. That's where my biggest doubt is if I'll ever defeat Moon Lord. But I've not reached the limit yet, so in that case the run will continue. At Golem's first defeat, it dropped the Possessed Hatched, which truly is a headstart to have it easier in this mode. It's direct and continious homing ability makes it one of my favorite weapons to use in the late-game. And since the Dart Rifle and Piranha Gun was reaching their limit, It's really a blessing to have this weapon in my run now! With this, I've been able to hold off much better in the dungeon, and so a grind session has started: Current Equipment so far: I've so far hold back to rematch the Golem, because I rather want to have a certain chance to beat him again. I also started to notice how boring most of the offensive accessories actually are, most of them is just a stat/damage increase. While most of the defensive accessories can add much more variety. So I think I'll start to make my build full defensive right now. Most of the offensive accessories requires combination anyways. And at the end, after I wanted to rush back to the dungeon, my Unicorn accidently triggered the cultists: Well, I guess the Cultist fight is gonna be worth a shot. ...it wasn't... Probably died when he still had around 75% HP. Even with the Djinn's Curse, I was too grounded to offer enough mobility to survive. The options for that to improve is the UFO mount, but yeah...Martians are brutal. More progress will be posted later on.