Leaper
Retinazer
I hear a lot controversy about the Desert Pyramids. They are too rare, always have a Pharaoh's Clothes which are useless, and have too much space inside to be wasted are some of the common complaints. Well, with my biggest suggestion yet, i aim to solve those problems.
The Pyramid Rework: A Miniboss, Enemies, and Egyptian Items! 
Generation
First of all, the pyramid world generation. Currently, they generate with around 39% chance in a large world. This is way too rare if you want a Sandstorm in a Bottle or Magic Carpet without having to go to multiple worlds. The generation should be changed to 100% chance, BUT they will only spawn in a desert that does not have an Underground (like those secondary deserts around the world). This is to prevent a pyramid messing up the entrance to the underground desert.
You may have noticed that after the small main room in a pyramid, the hallway goes down and down eventually stopping abruptly. What about all the space on the sides? Why is there nothing at the bottom? All that solid brick on the two sides will now be a catacomb of hallways, all connecting to a large Sarcophagus Room. There are a multitude of new traps and dangers along the way.
The Pyramid Itself
You explore the world, and eventually find a large Pyramid, its entrance poking its way out of the surface. You enter, expecting a Pharaoh's Clothes and a few money bags, BUT, the above chest loot table has changed. Pharaoh's clothes have been removed from the chest (more on that later) and you see a new item along with your shiny Sandstorm bottle:
The Ankh!
Now lets talk about this. The normal pyramid loot is still available, but the main part of the pyramid experience is walled behind a boss, which makes sense. Why would you be able to get all this sweet loot before you even fight King Slime? The sandstone bricks can also only be mined with a Nightmare or Deathbringer pick, to prevent premature entering.
Once you slice the bosses to bits and and finally use that Ankh, then stuff starts to happen. A tunnel opens up to the catacombs, and new enemies start to spawn. you descend slowly, and see that you have a new debuff. While exploring around, you see a gold chest. Now, the underneath chests have a different loot table than the above one.


Generation
First of all, the pyramid world generation. Currently, they generate with around 39% chance in a large world. This is way too rare if you want a Sandstorm in a Bottle or Magic Carpet without having to go to multiple worlds. The generation should be changed to 100% chance, BUT they will only spawn in a desert that does not have an Underground (like those secondary deserts around the world). This is to prevent a pyramid messing up the entrance to the underground desert.
You may have noticed that after the small main room in a pyramid, the hallway goes down and down eventually stopping abruptly. What about all the space on the sides? Why is there nothing at the bottom? All that solid brick on the two sides will now be a catacomb of hallways, all connecting to a large Sarcophagus Room. There are a multitude of new traps and dangers along the way.
The Pyramid Itself
You explore the world, and eventually find a large Pyramid, its entrance poking its way out of the surface. You enter, expecting a Pharaoh's Clothes and a few money bags, BUT, the above chest loot table has changed. Pharaoh's clothes have been removed from the chest (more on that later) and you see a new item along with your shiny Sandstorm bottle:
The Ankh!
Once you slice the bosses to bits and and finally use that Ankh, then stuff starts to happen. A tunnel opens up to the catacombs, and new enemies start to spawn. you descend slowly, and see that you have a new debuff. While exploring around, you see a gold chest. Now, the underneath chests have a different loot table than the above one.
1: Sandstorm in a bottle. Just in case you didn't get one in the top chest. | 2: Magic carpet. same reason as 1. | 5: Other normal chest loot, such as bars, torches, and potions. |
Now, on to the traps themselves.
Desert Dart Trap
Slab Trap
Old Bricks/Weak Bricks
A Slab Trap lying in wait.
a Sand Dart Trap next to a chest and some Weak Bricks.
A Slab Trap lying in wait.
a Sand Dart Trap next to a chest and some Weak Bricks.
New Enemies
with the Pyramid coming to life, the guardians of the tomb come to life too. These enemies are a little less dangerous than Dungeon enemies, but spawn less.


The Risen Pharaoh!
Cool New Egyptian Style Items!
After you defeat the sick boss, you see that you have acquired some new weapons and crafting materials. Let's see what they are.

15 melee damage
pierces 80% of an enemy's defence

Increases magic damage by 10%, but decreases max mana by 20%
"A symbol of power and order"

Crafting material
dropped by the Risen Pharaoh in groups of 15-25

9 summon damage
summons a royal scarab to fight for you
crafted with 6


Scarab Shield


4% damage reduction
keeps you alive for 3 seconds at 0 health
"Shiny"
Crafted with 6


And now for the Pharaoh's Clothes. They are now... A summon set! All together the 2 pieces give 7 defense, 15% increased summon damage, and you give off a slight amount of light.
head is crafted with 5




So, as you can see, all the problems have been solved!
-Are now 100% guar-an-teed
-New items, and Pharaoh's Clothes actually have a use
-Full of halllways with traps and loot
And that brings us to the end. Did you like my suggestion? please tell me your favorite addition! and if you support this suggestion, feel free to put the banner in your signature!
The Pyramid Rework by Face Monster!
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