Yuyutsu
Dungeon Spirit
Hello all! It's Phoenixblade here, and I'm back with another Mini-biome suggestion. I present to you:
Introduction
The Reach is a Mini-Biome that generates Post-EoC. Two are found in a Small World, 3 in a Medium one, and 4-5 in a Large World. It aims to fill the Purity Biome as it is usually the largest and most desolate in a world. It also aims to add a new throwing armor set that can be used to fight the next boss (Eater of Worlds/Brain of Chthulu).
Overview
The Reach is a pretty small biome, encompassing around 50-80 tiles in length. On the Surface, around two to three campfires would be present. What actually signals for enemies to be spawned is the presence of 10-15 Severed Skulls or Crude Cudgels. On one of the two sides of The Reach, a deep pit of stone traps the player, forcing them to scale it. There will also be an entrance to the below-ground section of the reach, comprised of Dart Traps, Spikes, torches, and an occasional chest.
In addition, Reaches will almost always spawn on top of an existing Enchanted Sword Shrine, allowing that to be found as well.
Now, onto The Reach's content!
Severed Skull- Found on Grass, Dirt, and Stone. Signals the location and spawning of the Reach and its mobs. Breaks when mined or hammered.
Crude Cudgel- Found on Grass, Dirt, and Stone. Signals the location and spawning of the Reach and its mobs. Breaks when mined or hammered.
Reach Swordsman
130 HP
31 Damage
11 Defense
KB Resist 60%
AI- Rushes at the player quickly, and, upon getting within 3 tiles of the player, slashes its sword at the player. Slashes occasionally inflict the Withering Leaf Debuff for two seconds.
Drops:
3-5 Enchanted Leaf- 50%
1-2 Ancient Bark- 100%
Sanctified Stabber- 5%
Reach Archer
150 HP
24 Damage
14 Defense
KB Resist 65%
AI- Goblin Archer. Arrows rarely inflict the Withering Leaf Debuff for two seconds.
Drops:
3-5 Enchanted Leaf- 50%
1-2 Ancient Bark- 100%
Skull Charm- 5%
Reachmage
200 HP
32 Damage
7 Defense
KB Resist 100%
AI- Walks toward the player slowly, and occasionally fires a cluster of leaves at the player.
Drops:
3-5 Enchanted Leaf- 50%
1-2 Ancient Bark- 100%
Gaeaskull Staff- 5%
Elder Druid
400 HP
42 Damage
15 Defense
KB Resist 100%
AI- Spawns rarely at night. Walks slowly toward the player. Every two seconds, a green flame appears around him. When three flames spawn, he releases one every second. The flames home in on the player, exploding when getting close to the player. He then repeats a cycle when all the flames explode.
Drops:
3-5 Enchanted Leaf- 100%
2 Essence of Gaea- 100%
Grove Elemental
100 HP
32 Damage
7 Defense
KB Resist 30%
AI- Can fly through walls. Rushes toward the player, attempting to latch onto your position.
Drops:
1 Ancient Bark- 100%
2 Enchanted Leaf- 100%
Enchanted Leaf- Dropped by enemies in the Reach. Crafts into Huskstalk gear at an anvil along with Ancient Bark.
Ancient Bark- Dropped by enemies in the Reach. Crafts into Huskstalk gear at an anvil along with Ancient Bark.
Enemy drops:
Sanctified Stabber
13 Damage
Insanely Fast Speed
Crit Chance 4%
Very little knockback
Works like a shortsword. Attacks inflict the Withering Leaf debuff.
Gaeaskull Staff
12 Damage
Average Speed
Crit Chance 4%
Very little knockback.
Summons a Gaea Skull to fight for you. Latches onto enemies, dealing constant damage
Huskstalk Gear:
Crafted with Ancient Bark and Enchanted Leaves at an anvil.
Huskstalk Sword
17 Damage
Average Speed
Crit Chance 4%
Average Knockback
Autoswing.
4
and 8
Huskstalk Bow
15 Damage
Average Speed
Crit Chance 4%
Average Knockback
Not autofire. However, the bow shoots out two low velocity arrows.
6
and 6
Huskstalk Spear
18 Damage
Slow Speed
Crit Chance 4%
High Knockback
4
and 8
Huskstalk Staff
16 Damage
Fast Speed
Crit Chance 4%
Uses 5 Mana
No Knockback
Charges up a volley of three leaves, then fires them at your cursor's position.
8
and 4
Huskstalk Knife
14 Damage
Average Speed
Crit Chance 6%
Very Low Knockback
Pierces through 3 enemies.
2
and 2
craft 100.
Huskstalk Armor! A new Throwing Armor, allowing throwers to stand a chance against EoW or BoC before getting Fossil Armor, provided they have the weapons.
Huskstalk Cowl
4 Defense
5% Increased Throwing damage
2% Increased Throwing Crit Chance
Huskstalk Mail
4 Defense
2% Increased Throwing Damage
3% Increases Throwing Crit Chance
10% Chance not to consume weapons.
Huskstalk Leggings
3 Defense
8% Increased Movement Speed
5% Chance not to consume weapons
Set Bonus: Throwing weapons have a 1/10 chance to split into two in midair, each dealing 3/4 the original weapon's damage.
Needle Shield- When worn, enemies get pricked for 13 Base Damage. Pricks have a 1/2 chance to inflict the Withering Leaf Debuff.
Skull Charm- Adds 1 Defense. Ranged and throwing attacks have a 10% chance to deal two ticks of damage to enemies. The second tick does 1/2 the original tick's damage
Gaea Essence- Attacks have a 25% chance to inflict Withering Leaf for 2 seconds. Drops from Elder Druids.
Withering Leaf- Reduces enemy Defense by 2. Every 2 seconds, the target takes 4 ticks of 1 damage. Afflicted targets glow a dark green.
With that, I end off the suggestion for The Reach. I plan on making a series of Mini-Biomes to spruce up Terraria where it is seems lacking/empty. All sprites were made by me. What did you think? Do you have any comments, suggestions, or tips? Let me know!
If you support The Reach and this suggestion, put this BBCode in your signature!
As always, thanks for reading, and have a nice day
Introduction
Overview
In addition, Reaches will almost always spawn on top of an existing Enchanted Sword Shrine, allowing that to be found as well.
Now, onto The Reach's content!
Blocks/Decoration
Enemies
Reach Swordsman
130 HP
31 Damage
11 Defense
KB Resist 60%
AI- Rushes at the player quickly, and, upon getting within 3 tiles of the player, slashes its sword at the player. Slashes occasionally inflict the Withering Leaf Debuff for two seconds.
Drops:
Reach Archer
150 HP
24 Damage
14 Defense
KB Resist 65%
AI- Goblin Archer. Arrows rarely inflict the Withering Leaf Debuff for two seconds.
Drops:
Reachmage
200 HP
32 Damage
7 Defense
KB Resist 100%
AI- Walks toward the player slowly, and occasionally fires a cluster of leaves at the player.
Drops:
Elder Druid
400 HP
42 Damage
15 Defense
KB Resist 100%
AI- Spawns rarely at night. Walks slowly toward the player. Every two seconds, a green flame appears around him. When three flames spawn, he releases one every second. The flames home in on the player, exploding when getting close to the player. He then repeats a cycle when all the flames explode.
Drops:
Grove Elemental
100 HP
32 Damage
7 Defense
KB Resist 30%
AI- Can fly through walls. Rushes toward the player, attempting to latch onto your position.
Drops:
Materials
Weapons
Enemy drops:
Sanctified Stabber
13 Damage
Insanely Fast Speed
Crit Chance 4%
Very little knockback
Works like a shortsword. Attacks inflict the Withering Leaf debuff.
Gaeaskull Staff
12 Damage
Average Speed
Crit Chance 4%
Very little knockback.
Summons a Gaea Skull to fight for you. Latches onto enemies, dealing constant damage
Huskstalk Gear:
Crafted with Ancient Bark and Enchanted Leaves at an anvil.
Huskstalk Sword
17 Damage
Average Speed
Crit Chance 4%
Average Knockback
Autoswing.
4
Huskstalk Bow
15 Damage
Average Speed
Crit Chance 4%
Average Knockback
Not autofire. However, the bow shoots out two low velocity arrows.
6
Huskstalk Spear
18 Damage
Slow Speed
Crit Chance 4%
High Knockback
4
Huskstalk Staff
16 Damage
Fast Speed
Crit Chance 4%
Uses 5 Mana
No Knockback
Charges up a volley of three leaves, then fires them at your cursor's position.
8
Huskstalk Knife
14 Damage
Average Speed
Crit Chance 6%
Very Low Knockback
Pierces through 3 enemies.
2
Armor
Huskstalk Armor! A new Throwing Armor, allowing throwers to stand a chance against EoW or BoC before getting Fossil Armor, provided they have the weapons.
Huskstalk Cowl
4 Defense
5% Increased Throwing damage
2% Increased Throwing Crit Chance
Huskstalk Mail
4 Defense
2% Increased Throwing Damage
3% Increases Throwing Crit Chance
10% Chance not to consume weapons.
Huskstalk Leggings
3 Defense
8% Increased Movement Speed
5% Chance not to consume weapons
Set Bonus: Throwing weapons have a 1/10 chance to split into two in midair, each dealing 3/4 the original weapon's damage.
Accessories
Potions
Buffs/Debuffs
With that, I end off the suggestion for The Reach. I plan on making a series of Mini-Biomes to spruce up Terraria where it is seems lacking/empty. All sprites were made by me. What did you think? Do you have any comments, suggestions, or tips? Let me know!
If you support The Reach and this suggestion, put this BBCode in your signature!
Code:
[img]http://i.imgur.com/U7ISGvj.png[/img]
Last edited: